Patents Assigned to Capcom Co.. Ltd.
  • Patent number: 9452357
    Abstract: A game system which a customization in regard to an arrangement and a size of a panel image can be done with an easy operation is provided. A panel image including an operation panel image corresponded to an operation associated with a game progress is displayed on the second display unit having a touch panel. When an operation on an operation panel image is detected by the touch panel, a game image in which a processing corresponding to the operation is performed is displayed and supplied to a first display unit. In a customization mode for customizing, a panel image display area and a candidate image which is a candidate of the panel image displayed in the panel image display area are displayed on the second display unit. A selection operation of the candidate image is detected by the touch panel, and the candidate image operated for selection is arranged and displayed in the panel image display area as the panel image.
    Type: Grant
    Filed: March 30, 2012
    Date of Patent: September 27, 2016
    Assignee: CAPCOM CO., LTD.
    Inventors: Kaname Fujioka, Yuya Tokuda, Akira Matsumoto, Tsuyoshi Kogata
  • Patent number: 9433864
    Abstract: Provided is a computer device which changes a demonstration image to be displayed when a game is played next, according to a state of proceeding of a main part of the game, and can attract the user's interest on the demonstration image. The computer device comprises a game proceeding control section (game proceeding control module) which causes a game to proceed in response to a user's manipulation; a game proceeding management section (game proceeding management module) which manages a state of proceeding of the game; and a demonstration image generating/outputting section (demonstration image generating/outputting module) which outputs a demonstration image to a monitor before the game is played; wherein the demonstration image generating/outputting section is configured to change the demonstration image to be output to the monitor before the game is played, according to the state of proceeding of the game.
    Type: Grant
    Filed: December 13, 2011
    Date of Patent: September 6, 2016
    Assignee: Capcom Co., LTD.
    Inventor: Gearoid Reidy
  • Publication number: 20160199734
    Abstract: A drill unit 111 expands a dungeon based on a parameter in two directions from the starting point X and selects a start S and a goal G from each area expanded in two directions. Thus, it is possible to generate a path from the start S to the goal G passing through the starting point X. Moreover, it is possible to determine a board form of the whole dungeon by determining expanding directions with the parameter.
    Type: Application
    Filed: September 10, 2014
    Publication date: July 14, 2016
    Applicant: CAPCOM Co., Ltd.
    Inventor: Kazuki SAKAKIBARA
  • Publication number: 20160121217
    Abstract: According to the present invention, in response to the change of the menu hierarchy, it is possible to diversify the BGM easily. First, BGM 1, BGM 2, and BGM 3 (hereinafter the BGM 1, 2, and 3) that are the same piece of music performed with different sounds are played back simultaneously. Only the volume of the BGM 1 is turned up and the volume of the BGM 2 and 3 are turned down to mute. Next, in response to the change of the menu hierarchy, the volume of the BGM 1 is muted and the volume of one of the muted BGM 2 or 3 is turned up.
    Type: Application
    Filed: May 29, 2014
    Publication date: May 5, 2016
    Applicant: CAPCOM CO., LTD.
    Inventors: Naoki MAEDA, Yuki URABE
  • Publication number: 20160023110
    Abstract: In such a timing game that a user taps on a collision position at a time when fore ends of a line object 51A and a line object 513 (hereinafter line objects 51) collide, a background image in perspective is displayed as if moving in depth direction. Simultaneously, the line objects 51 are moved corresponding to the background image. Therefore, it is possible to display the line objects 51 as if moving in depth direction, so that it is possible to provide the timing game with sense of speed.
    Type: Application
    Filed: March 11, 2014
    Publication date: January 28, 2016
    Applicant: CAPCOM Co., LTD.,
    Inventors: Haruka TAWARAYAMA, Hsinyun HSIEH, Yoshiyuki YOSHITA, Naoki MAEDA, Naoki TARAMA, Takenobu FUJISHIMA
  • Publication number: 20150246284
    Abstract: A game system, a controlling method thereof, and a non-transitory readable storage medium thereof to diversify the game by diversifying the way a player character join are provided. The game system has a communication module (42) sending and receiving data so as to synchronize with a first computer operated by a first user and a second computer operated by a second user joining the game during a predetermined period before both the first user and the second user operating different characters start a first stage.
    Type: Application
    Filed: September 20, 2013
    Publication date: September 3, 2015
    Applicant: CAPCOM CO., LTD.
    Inventors: Jirou Taoka, Atsushi Fukushima
  • Publication number: 20150238864
    Abstract: There are provided a game system, and a controlling method and a readable storage medium for a game system increasing opportunity of matching a plurality of users in a virtual game space. Present invention has a game control module (41), a difficulty setting module (42), and a participation accepting module (43). The game control module (41) generates the virtual game space, progresses the game, and controls actions of characters acting correspondingly to the operation input by at least one of users joining a session. The difficulty setting module (42) sets a difficulty of the game based on a first character. The participation accepting module (43) accepts a request from a second user for joining the game, wherein the participation accepting module allows the second user to join the session, and wherein the second user operates a second character whose difficulty is different from the difficulty set for first character.
    Type: Application
    Filed: September 20, 2013
    Publication date: August 27, 2015
    Applicant: Capcom Co., Ltd.
    Inventors: Jirou Taoka, Atsushi Fukushima, Hideaki Moine
  • Publication number: 20150087416
    Abstract: Embodiments of the invention include, for example, computer-implemented methods, systems, computer devices and non-transitory computer-readable mediums having one or more computer programs stored therein to enable two or more players to play a virtual game simultaneously. Embodiments can include, for example, generating a first mission of a virtual game that is adapted to be played by a main character and a partner character, and generating a second mission that is adapted to be played by a liberty character after the start of the first mission by the main character. According to an embodiment of the invention, the first mission and second mission are adapted to be played simultaneously and without the main player being notified of the liberty character. The second mission is adapted to be played by the liberty character without interfering with the game play of the first mission.
    Type: Application
    Filed: May 8, 2013
    Publication date: March 26, 2015
    Applicant: CAPCOM CO., LTD.
    Inventors: Koshi Nakanishi, Hidehiro Goda
  • Publication number: 20140329600
    Abstract: A game system which a customization in regard to an arrangement and a size of a panel image can be done with an easy operation is provided. A panel image including an operation panel image corresponded to an operation associated with a game progress is displayed on the second display unit having a touch panel. When an operation on an operation panel image is detected by the touch panel, a game image in which a processing corresponding to the operation is performed is displayed and supplied to a first display unit. In a customization mode for customizing, a panel image display area and a candidate image which is a candidate of the panel image displayed in the panel image display area are displayed on the second display unit. A selection operation of the candidate image is detected by the touch panel, and the candidate image operated for selection is arranged and displayed in the panel image display area as the panel image.
    Type: Application
    Filed: March 30, 2012
    Publication date: November 6, 2014
    Applicant: Capcom Co., Ltd.
    Inventors: Kaname Fujioka, Yuya Tokuda, Akira Matsumoto, Tsuyoshi Kogata
  • Publication number: 20140221094
    Abstract: A game which makes it possible to display a small image for recognizing a target object easily is provided. This invention includes game space control unit for generating a virtual game space, player object control unit for generating a player object and causing the player object to actin the game space, target object control unit for generating a target object in the game space and causing the target object to act in the game space, and game image display unit of generating a game image which is an image obtained by photographing the game space from a specified sight line by a virtual came and displaying the game image on a display, target image display unit for displaying the target image which is a small image for specifying the target object on the display, and lock on unit for controlling the sight line of the virtual camera so that there exists the target object in the game image when a lock-on operation is performed.
    Type: Application
    Filed: September 6, 2012
    Publication date: August 7, 2014
    Applicant: CAPCOM CO ., LTD.
    Inventors: Kaname Fujioka, Yuya Tokuda, Akira Matsumoto, Tsuyoshi Kogata
  • Patent number: 8740682
    Abstract: A game machine is provided that displays an attack direction in a 3D virtual game space when a player character is attacked, such that the human player can readily recognize the attack direction. In the game machine that activates the player character and an enemy character that attacks the player character in a 3D virtual game space, the direction of the attack received by the player character from the enemy character is acquired based on player position information indicating the position of the player character and enemy position information indicating the position of the enemy character in the game space. Damage marks which are objects that indicate the attack direction are generated at positions corresponding to the attack direction in a player region set around the player character, and at least a part of the game space, including the player character and the damage marks, is displayed.
    Type: Grant
    Filed: December 28, 2012
    Date of Patent: June 3, 2014
    Assignee: Capcom Co., Ltd.
    Inventors: Takahiro Kawano, Hidenori Kouyama, Kenta Yamaki
  • Patent number: 8740681
    Abstract: A game machine is provided that displays an attack direction in a 3D virtual game space when a player character is attacked, such that the human player can readily recognize the attack direction. In the game machine that activates the player character and an enemy character that attacks the player character in a 3D virtual game space, the direction of the attack received by the player character from the enemy character is acquired based on player position information indicating the position of the player character and enemy position information indicating the position of the enemy character in the game space. Damage marks which are objects that indicate the attack direction are generated at positions corresponding to the attack direction in a player region set around the player character, and at least a part of the game space, including the player character and the damage marks, is displayed.
    Type: Grant
    Filed: December 28, 2012
    Date of Patent: June 3, 2014
    Assignee: Capcom Co., Ltd.
    Inventors: Takahiro Kawano, Hidenori Kouyama, Kenta Yamaki
  • Publication number: 20140031112
    Abstract: Provided is a game system which can suppress flooding of game stages which cannot be cleared, while suppressing a limitation on occasions in which another user(s) play(s) a game stage created by a particular user. The game system includes a game stage creating section for creating a game stage in response to a user's manipulation; an uncleared game stage management section for managing the game stage as an uncleared game stage; a play executing section for executing test play of the uncleared game stage; and a cleared game stage management section for managing the uncleared game stage having been cleared in test play as a cleared game stage.
    Type: Application
    Filed: February 15, 2012
    Publication date: January 30, 2014
    Applicant: CAPCOM CO., LTD.
    Inventors: Tobuto Dezaki, Yoshitake Suzuki
  • Patent number: 8632401
    Abstract: In a game program for a multi-player game, when a player character receives damage and the strength level reaches a certain level, the player character goes into an extension state before death, in which the character is weakened but is able to recover. If a friendly player character performs a recovery action within a certain time from the weakened state having been reached, the player character in the weakened state recovers to a normal state. On the other hand, if the player character in the weakened state is attacked by an enemy character, or if the certain time has elapsed, the player character in the weakened state is caused to die and the game is ended.
    Type: Grant
    Filed: March 16, 2012
    Date of Patent: January 21, 2014
    Assignee: Capcom Co., Ltd.
    Inventors: Jiro Taoka, Takaaki Yamanouchi
  • Publication number: 20140006987
    Abstract: Provided are a computer device, a control method, and a storage medium which can suitably change a display method of a sub-content at a next and subsequent times, in response to a content of a user's manipulation during display of the sub-content. A game program causes a game device to function as a manipulation accepting section for accepting an input of the user's manipulation; a main content display section for displaying a main content; a sub-content display section for displaying a sub-content different from the main content at a specified timing; and a display method deciding section for deciding a display method of the sub-content at the next and subsequent times, in response to a content of the user's manipulation with respect to the sub-content being displayed; wherein the sub-content display section displays the sub-content based on the display method decided by the display method deciding section.
    Type: Application
    Filed: March 14, 2012
    Publication date: January 2, 2014
    Applicant: CAPCOM CO., LTD.
    Inventor: Takeshi Tezuka
  • Publication number: 20130303283
    Abstract: Provided is a computer device which changes a demonstration image to be displayed when a game is played next, according to a state of proceeding of a main part of the game, and can attract the user's interest on the demonstration image. The computer device comprises a game proceeding control section (game proceeding control module) which causes a game to proceed in response to a user's manipulation; a game proceeding management section (game proceeding management module) which manages a state of proceeding of the game; and a demonstration image generating/outputting section (demonstration image generating/outputting module) which outputs a demonstration image to a monitor before the game is played; wherein the demonstration image generating/outputting section is configured to change the demonstration image to be output to the monitor before the game is played, according to the state of proceeding of the game.
    Type: Application
    Filed: December 13, 2011
    Publication date: November 14, 2013
    Applicant: CAPCOM CO., LTD.
    Inventor: Gearoid Reidy
  • Patent number: 8485900
    Abstract: In a game program for a multiplayer game, when a player character receives damage and the strength level reaches a certain level, the player character goes into an extension state before death, in which the character is weakened but is able to recover. If a friendly player character performs a recovery action within a certain time from the weakened state having been reached, the player character in the weakened state recovers to a normal state. On the other hand, if the player character in the weakened state is attacked by an enemy character, or if the certain time has elapsed, the player character in the weakened state is caused to die and the game is ended.
    Type: Grant
    Filed: March 16, 2012
    Date of Patent: July 16, 2013
    Assignee: Capcom Co., Ltd.
    Inventors: Jiro Taoka, Takaaki Yamanouchi
  • Patent number: 8475272
    Abstract: In a game program for a multiplayer game, when a player character receives damage and the strength level reaches a certain level, the player character goes into an extension state before death, in which the character is weakened but is able to recover. If a friendly player character performs a recovery action within a certain time from the weakened state having been reached, the player character in the weakened state recovers to a normal state. On the other hand, if the player character in the weakened state is attacked by an enemy character, or if the certain time has elapsed, the player character in the weakened state is caused to die and the game is ended.
    Type: Grant
    Filed: March 16, 2012
    Date of Patent: July 2, 2013
    Assignee: Capcom Co., Ltd.
    Inventors: Jiro Taoka, Takaaki Yamanouchi
  • Patent number: 8449391
    Abstract: In a game program for a multiplayer game, when a player character receives damage and the strength level reaches a certain level, the player character goes into an extension state before death, in which the character is weakened but is able to recover. If a friendly player character performs a recovery action within a certain time from the weakened state having been reached, the player character in the weakened state recovers to a normal state. On the other hand, if the player character in the weakened state is attacked by an enemy character, or if the certain time has elapsed, the player character in the weakened state is caused to die and the game is ended.
    Type: Grant
    Filed: May 28, 2009
    Date of Patent: May 28, 2013
    Assignee: Capcom Co., Ltd.
    Inventors: Jiro Taoka, Takaaki Yamanouchi
  • Publication number: 20130122977
    Abstract: A game machine is provided that displays an attack direction in a 3D virtual game space when a player character is attacked, such that the human player can readily recognize the attack direction. In the game machine that activates the player character and an enemy character that attacks the player character in a 3D virtual game space, the direction of the attack received by the player character from the enemy character is acquired based on player position information indicating the position of the player character and enemy position information indicating the position of the enemy character in the game space. Damage marks which are objects that indicate the attack direction are generated at positions corresponding to the attack direction in a player region set around the player character, and at least a part of the game space, including the player character and the damage marks, is displayed.
    Type: Application
    Filed: December 28, 2012
    Publication date: May 16, 2013
    Applicant: CAPCOM CO., LTD.
    Inventor: CAPCOM CO., LTD.