Patents Assigned to CYGAMES, INC.
  • Publication number: 20240131418
    Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: setting a first operation region that accepts a movement operation for moving a game object displayed in a virtual game space; setting, at a position different from the position of the first operation region, a second operation region that accepts a first operation for changing a motion mode of a movement of the game object and a second operation different from the first operation; moving and displaying the game object in the virtual game space on the basis of the movement operation input to the first operation region, the first operation input to the second operation region, and an orientation of a virtual camera; and changing the orientation of the virtual camera on the basis of the second operation input to the second operation region.
    Type: Application
    Filed: December 28, 2023
    Publication date: April 25, 2024
    Applicant: CYGAMES, INC.
    Inventors: Keisuke Nakahara, Riki Nagano, Toshihiro Arai
  • Publication number: 20240115945
    Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: allowing a player to acquire a privilege within an upper-limit number of times per prescribed period, for each of a plurality of missions that the player can accomplish; giving, when the player accomplishes one of the plurality of missions and a number of times that the player has acquired the privilege within the prescribed period through the accomplished mission is less than the upper-limit number of times, the privilege to the player; and generating a list by extracting a plurality of first missions, among the plurality of missions, with which the number of times that the player has acquired the privilege within the prescribed period is less than the upper-limit number of times.
    Type: Application
    Filed: December 20, 2023
    Publication date: April 11, 2024
    Applicant: CYGAMES, INC.
    Inventors: Hiroki Tsuda, Jyun Endo, Masahito Yonekura, Reiji Suzumaru
  • Publication number: 20240115959
    Abstract: Provided are a program, an information processing device, a method, and a system that allow properties of an organized party to be easily grasped. An information processing device 10 is an information processing device for executing a game and includes: a setting unit 231 for setting two or more game media on a deck with which indicator information is associated; an indicator-information-point calculation unit 232 for determining points for each item of the indicator information on the basis of predetermined data associated with the game media; and an indicator-information determination unit 233 for determining the indicator information to be displayed on a game screen on the basis of the points for each item of the indicator information obtained by the indicator-information-point calculation unit 232 and associating the determined indicator information with the deck.
    Type: Application
    Filed: December 18, 2023
    Publication date: April 11, 2024
    Applicant: CYGAMES, INC.
    Inventors: Shohei Sawa, Masayoshi Sato, Koji Otani, Yasuaki Hayashizaki, Ryota Yagi, Junpei Yamaguchi, Takafumi Oka
  • Patent number: 11925864
    Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: displaying a player object and a target object on a virtual game space; controlling actions of the target object, the actions including at least one attacking motion; determining an action pattern of the player object when a specific operation indicating a direction of action of the player object is input during the attacking motion of the target object, based at least on either one of or both of a position and the action of the target object, a position of the player object, the direction of the action of the player object indicated by the specific operation, and the input timing of the specific operation; and moving the player object in accordance with the determined action pattern.
    Type: Grant
    Filed: June 28, 2021
    Date of Patent: March 12, 2024
    Assignee: CYGAMES, INC.
    Inventors: Junji Tago, Kazuya Matsunaga
  • Patent number: 11921973
    Abstract: Provided is a content playback program and a content playback device that are capable of selecting a “favorite character” of a user as an application launcher icon, in accordance with the user's progress status of a game. The user selects a single character that is a favorite character from among characters for each of which an already-obtained flag and an icon-setting flag are both set to logical “true”, thereby making it possible to set an icon of the favorite character as a game-application launcher icon on a menu screen displayed by an application launch processing unit.
    Type: Grant
    Filed: September 1, 2022
    Date of Patent: March 5, 2024
    Assignee: CYGAMES, INC.
    Inventor: Shuichi Kurabayashi
  • Publication number: 20240071016
    Abstract: One or more embodiments of the invention is a mixed reality system for displaying a mixed-reality image on a display, the system including a mobile terminal device having the display and a photographing device. The system includes a plurality of feature point sets arranged in the prescribed real space. The mobile terminal device recognizes each of the feature point sets photographed by the photographing device, determines a viewpoint position of a virtual camera, in a virtual space, corresponding to a position and a photographing direction of the photographing device in the real space, based on arrangement position and posture information for each of the feature point sets and relative position and posture information of the mobile terminal device with respect to each of the feature point sets, and generates a mixed-reality image in which an image of the virtual object is superimposed on a photographed image of the real space.
    Type: Application
    Filed: November 3, 2023
    Publication date: February 29, 2024
    Applicant: CYGAMES, INC.
    Inventor: Shuichi Kurabayashi
  • Publication number: 20240058704
    Abstract: One or more embodiments of the invention is a method for generating a trained model for predicting an action to be selected by a user in a game that proceeds in accordance with actions selected by the user, while updating game states, the method including: determining weights for individual history-data element groups; generating training data from data of game states and actions included in the history-data element groups; and generating a trained model on the basis of the generated training data, wherein the generation of training data includes generating a number of items of game state text as game state text corresponding to one game state, having different orders of a plurality of text elements, the number being based on the determined weight, and generating training data including pairs of the individual generated items of game state text and corresponding action text.
    Type: Application
    Filed: October 17, 2023
    Publication date: February 22, 2024
    Applicant: CYGAMES, INC.
    Inventor: Shuichi Kurabayashi
  • Publication number: 20240033645
    Abstract: A game management device includes a storage unit that stores a list of a plurality of groups constituted of a member. The device further includes a merging-subject search unit that searches for various groups that satisfy a merging condition and that can be mutually merged from among groups with which the numbers of members have not reached an upper limit set in advance in a game and that are in a state in which it is possible to add a member. The device further includes a proposition unit that presents a proposal for merging to the groups that can be mutually merged and that accepts replies to the proposal. The device further includes a merging unit that merges the groups to generate a single group in the case where replies to the effect of accepting the proposal have been received from the groups.
    Type: Application
    Filed: September 12, 2023
    Publication date: February 1, 2024
    Applicant: CYGAMES, INC.
    Inventor: Shuichi Kurabayashi
  • Publication number: 20240033638
    Abstract: Provided is an information processing program for causing a computer to realize: a game execution unit (113) that consumes a first parameter to execute a first game in the case where it is determined on the basis of the first parameter that it is possible to execute the first game; a first recovery unit (115) that recovers the first parameter up to a first recovery upper-limit value as time elapses; a second recovery unit (117) that recovers a second parameter, which is different from the first parameter, up to a second recovery upper-limit value as time elapses; and an instructed recovery unit (119) that, in the case where an instruction from a player is accepted, consumes the second parameter using a second parameter consumption amount based on the current amount of the second parameter and recovers the first parameter on the basis of the consumption amount. This makes it possible to provide a game with which the motivation of the player to participate in the game and to continue the game can be enhanced.
    Type: Application
    Filed: October 6, 2023
    Publication date: February 1, 2024
    Applicant: CYGAMES, INC.
    Inventors: Keisuke Teramoto, Yasuyuki Tomita, Atsushi Yamazaki
  • Publication number: 20240031654
    Abstract: In order to provide a content-video playback program, a content-video playback device, a content-video playback method, a content-video-data generation program, and a content-video-data generation device that are capable of playing back a high-quality video of aerosols in the atmosphere, such as cloud, fog, haze, steam, and gas, with less computer resources, a video playback processing unit that plays back a compressed video data generates video data, with high reproducibility, through only simple calculation processing in which items of grid-cell image data are moved by grid vectors, and brightness interpolation calculation processing is performed.
    Type: Application
    Filed: September 1, 2023
    Publication date: January 25, 2024
    Applicant: CYGAMES, INC.
    Inventor: Masumi Nagatani
  • Publication number: 20240024771
    Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: controlling a battle game on the basis of at least a play mode selected by a player from among a plurality of play modes including a normal mode and a short-cut mode having an execution time shorter than that of the normal mode; deriving progress and a result of the battle game by a computation process; performing animation rendering on a display on the basis of a result of the computation process during the battle game in at least the normal mode; determining a place of the player on the basis of the result of the battle game; and enabling the battle game in the short-cut mode in the case where the place of the player is a prescribed place and disabling the battle game in the short-cut mode in the case where the place of the player is not the prescribed place.
    Type: Application
    Filed: September 28, 2023
    Publication date: January 25, 2024
    Applicant: CYGAMES, INC.
    Inventors: Hiroaki Takaara, Ryohei Matsui, Kazuhiro Oura
  • Patent number: 11880912
    Abstract: Provided is an image processing method wherein a computer: generates an estimation model for estimating the colorized image from the line-drawing image for each element through machine learning using the learning data of that element; identifies the element corresponding to the subject line-drawing image; generates the colorized image that is to be paired with the subject line-drawing image, on the basis of the estimation model corresponding to the identified element and the subject line-drawing image; generates a colorization layer of an image file including a line-drawing layer and the colorization layer by using the subject colorized image; extracts the modified colorization layer and the corresponding line-drawing layer as the image pair for learning; and stores a pair of the line-drawing image of the extracted line-drawing layer and the colorized image of the extracted colorization layer, as the learning data, in association with the element corresponding to the estimation model.
    Type: Grant
    Filed: June 28, 2021
    Date of Patent: January 23, 2024
    Assignee: CYGAMES, INC.
    Inventor: Shuichi Kurabayashi
  • Patent number: 11872493
    Abstract: An information processing program causes a computer to realize: an obtaining unit that obtains item possession information indicating whether or not a player possesses a first item, which can be obtained by executing predetermined processing in a game, first item information indicating the first item managed in association with the processing, and executable processing information indicating the processing that can be executed by the player; and an output-information generating unit (319) that generates output information for reporting that the first item can be obtained in a display screen displaying information concerning the first item not possessed by the player in the case where it is determined, on the basis of the item possession information, that the player does not possess the first item and it is determined, on the basis of the first item information and the executable processing information, that the player can execute processing by which the first item can be obtained.
    Type: Grant
    Filed: October 29, 2020
    Date of Patent: January 16, 2024
    Assignee: CYGAMES, INC.
    Inventors: Keisuke Nakahara, Takuya Okazawa
  • Patent number: 11877060
    Abstract: Provided is an electronic device including: a sensor; an image acquisition unit; a storage unit that stores a reference image that is an image of a target object; a feature-point position determining unit that determines the positions of feature points indicating local feature quantities in the reference image; a feature-point distance calculating unit that repeatedly executes detection of points corresponding to the feature points in the reference image from the acquired image of the space and calculation of the distances with respect to the positions of the detected points; a judgment unit that judges whether the amount of movement is equal to or less than a predetermined allowable reference value; and a control unit that obtains the acquired image of the space and stores the image of the space if it is judged that the amount of movement is equal to or less than the allowable reference value.
    Type: Grant
    Filed: June 8, 2022
    Date of Patent: January 16, 2024
    Assignee: CYGAMES, INC.
    Inventor: Shuichi Kurabayashi
  • Publication number: 20240009565
    Abstract: Provided is a program in which any of a plurality of stage-raising conditions different from each other is set for any stage, the program causing a computer to execute steps of: determining, upon acceptance of a player input for selecting a target game medium from among a game medium (or media), the stage of the target game medium being to be raised, whether a first stage-raising condition set for the stage of the target game medium is satisfied; determining whether a stage-raising condition set for the next stage thereof is a second stage-raising condition, in the case where it is determined that the first stage-raising condition is satisfied; and displaying a transition-instruction accepting unit for making the transition to a screen for presenting the second stage-raising condition, in the case where it is determined that the stage-raising condition set for the next stage is the second stage-raising condition.
    Type: Application
    Filed: September 22, 2023
    Publication date: January 11, 2024
    Applicant: CYGAMES, INC.
    Inventors: Eiji Nakanishi, Satoshi Nakajima, Keisuke Kumagai
  • Publication number: 20230381657
    Abstract: Provided are a program, an information processing device, a method, and a system that make it possible to provide sociality in a raising game such that a player may be affected by other players, which serves to improve the fun of a game. An information processing device includes: a game-medium-to-inherit accepting means for accepting, as a game medium to inherit, a raised game medium associated with another player; and a raising-game executing means for executing a raising game so as to modify a raising parameter that changes in the raising game, on the basis of one or more items of characteristic information included in the game medium to inherit associated with the other player, and so as to generate a raised game medium associated with a player on the basis of the raising parameter upon the completion of the raising game.
    Type: Application
    Filed: August 15, 2023
    Publication date: November 30, 2023
    Applicant: CYGAMES, INC.
    Inventors: Takuma Akitsu, Hironori Sato, Yujiro Deguchi, Kentaro Umeda
  • Patent number: 11819757
    Abstract: A system according to one or more embodiments of the invention includes a first game medium set organization unit organizing a first game medium set for a first event according to a first organization rule, and a second game medium set organization unit organizing a second game medium set for a second event. The second game medium set organization unit includes: a game medium set application unit applying the first game medium set organized according to the first organization rule to the second game medium set, a determination unit determining whether the second game medium set or the first game medium set to be applied to the second game medium set follows the second organization rule, and a conformance unit conforming, when the determination unit determines that the second organization rule is not followed, to the second organization rule, the second game medium set or the first game medium set.
    Type: Grant
    Filed: September 2, 2021
    Date of Patent: November 21, 2023
    Assignee: CYGAMES, INC.
    Inventors: Ryosuke Nishimura, Miho Komatsu
  • Publication number: 20230368612
    Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: determining any one of a plurality of winning types; awarding a reward to a player on the basis of the determined winning type; setting reward group information in which at least one reward group configured by combining a plurality of winning types or a plurality of rewards is defined; deciding that a reward group in which the number of determined winning types or the number of rewards awarded to the player has reached a predetermined number is an achieved reward group; and allowing the reward group information to be changed on condition that the number of achieved reward groups has reached a preset particular number.
    Type: Application
    Filed: July 26, 2023
    Publication date: November 16, 2023
    Applicant: CYGAMES, INC.
    Inventors: Reo Takahashi, Mitsuharu Isojima, Yumi Furukawa, Yusuke Hayashi
  • Patent number: 11813527
    Abstract: Provided is an information processing program for causing a computer to realize: a game execution unit that consumes a first parameter to execute a first game in the case where it is determined on the basis of the first parameter that it is possible to execute the first game; a first recovery unit that recovers the first parameter up to a first recovery upper-limit value as time elapses; a second recovery unit that recovers a second parameter, which is different from the first parameter, up to a second recovery upper-limit value as time elapses; and an instructed recovery unit that, in the case where an instruction from a player is accepted, consumes the second parameter using a second parameter consumption amount based on the current amount of the second parameter and recovers the first parameter on the basis of the consumption amount.
    Type: Grant
    Filed: July 29, 2020
    Date of Patent: November 14, 2023
    Assignee: CYGAMES, INC.
    Inventors: Keisuke Teramoto, Yasuyuki Tomita, Atsushi Yamazaki
  • Publication number: 20230356089
    Abstract: One or more embodiments of the invention is a method for generating a trained model for predicting an action to be selected by a user in a game that proceeds in accordance with actions selected by the user, while updating game states, the method including: a step of generating game state text and action text, which are text data expressed in a prescribed format, from data of game states and actions included in history data concerning the game, and generating training data including pairs of game state text and action text corresponding to pairs of one game state and an action selected in the one game state; and a step of generating a trained model on the basis of the generated training data.
    Type: Application
    Filed: July 20, 2023
    Publication date: November 9, 2023
    Applicant: CYGAMES, INC.
    Inventor: Shuichi Kurabayashi