Patents Assigned to CYGAMES, INC.
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Patent number: 12752198Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: processing for storing character information of a character nurtured in a nurturing game, in association with unique information of a player who nurtured the character; processing for, based on an operation by a first player, setting a plurality of characters as a plurality of battle characters, the plurality of battle characters including at least one character nurtured by at least one second player other than the first player; and processing for executing a battle game in which the plurality of battle characters play a battle by using the character information of the plurality of battle characters.Type: GrantFiled: May 7, 2024Date of Patent: October 6, 2026Assignee: CYGAMES, INC.Inventors: Tomoya Taguchi, Seiya Kamizato, Yuki Nishi, Masaru Kubo, Nozomi Kikuchi, Ikko Suto
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Patent number: 12746465Abstract: Provided is a program for a game for performing a battle by using a game-medium set selected from among two or more game-medium sets, the game-medium set being organized and stored before the start of the battle and including game media selected from among game media possessed by a user, the program causing a computer to execute steps: for storing, when a selection input for selecting a quick-execution game medium from among the game media included in the game-medium set is accepted, the selected game medium as a quick-execution game medium in the game-medium set; for displaying a quick-execution operation section in a battle screen when the battle is started by using the game-medium set; and for executing effect activation processing associated with the quick-execution game medium in the game-medium set, when a user operation with respect to the quick-execution operation section is accepted.Type: GrantFiled: February 5, 2024Date of Patent: September 29, 2026Assignee: CYGAMES, INC.Inventors: Eisuke Odoriba, Shigeki Fujimoto, Keisuke Mase, Yoshiro Takagi
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Patent number: 12746473Abstract: One or more embodiments of the invention is a system for determining a motion sequence of a virtual object, the system including: a motion database that stores each of a plurality of motion sequences in association with sub-features of a plurality of types, each of the sub-features of the plurality of types associated with said each motion sequence being a feature related to said motion sequence; a sub-feature extraction unit that extracts a sub-feature(s) of a predetermined type(s) from features related to the virtual object; and a motion-sequence determination unit that determines one motion sequence from the motion database by comparing each of the sub-feature(s) of the predetermined type(s) extracted by the sub-feature extraction unit with each of sub-feature(s) of the predetermined type(s) in the individual motion sequences stored in the motion database.Type: GrantFiled: May 23, 2024Date of Patent: September 29, 2026Assignee: CYGAMES, INC.Inventor: Adan Haefliger
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Patent number: 12746475Abstract: One or more embodiments of the invention is a method for generating a trained model for predicting an action to be selected by a user in a game that proceeds in accordance with actions selected by the user, while updating game states, the method including: determining weights for individual history-data element groups; generating training data from data of game states and actions included in the history-data element groups; and generating a trained model on the basis of the generated training data, wherein the generation of training data includes generating a number of items of game state text as game state text corresponding to one game state, having different orders of a plurality of text elements, the number being based on the determined weight, and generating training data including pairs of the individual generated items of game state text and corresponding action text.Type: GrantFiled: October 17, 2023Date of Patent: September 29, 2026Assignee: CYGAMES, INC.Inventor: Shuichi Kurabayashi
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Patent number: 12741216Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: updating predetermined information in accordance with a game status; and setting an upper limit of a parameter of a game medium based on the predetermined information, wherein, on setting the upper limit, when the predetermined information is updated with a preset special condition being not satisfied, the upper limit can be set to a reference value corresponding to the updated predetermined information, when the special condition is satisfied, the upper limit can be set to a value exceeding the reference value corresponding to the predetermined information at that time by a predetermined value, and when the predetermined information is updated with the special condition being satisfied, the upper limit can be set to a value exceeding the reference value corresponding to the updated predetermined information by the predetermined value.Type: GrantFiled: February 9, 2024Date of Patent: September 22, 2026Assignee: CYGAMES, INC.Inventors: Gen Takubo, Yusuke Sasano, Masayuki Nagata, Masaya Nakajima
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Patent number: 12734446Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: processing for generating a playlist that includes a plurality of pieces of song identification information; processing for setting display object information in association with each of the plurality of pieces of song identification information included in the playlist, based on an operation input of a player; processing for continuously playing back a plurality of songs corresponding to the plurality of pieces of song identification information included in the playlist; and processing for displaying and controlling an image during the continuous playback, based on the display object information associated with the song identification information.Type: GrantFiled: February 26, 2024Date of Patent: September 15, 2026Assignee: CYGAMES, INC.Inventors: Shohei Ishigaki, Takuya Ishida, Yu Kashiwase
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Patent number: 12728352Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: executing a first game in which a battle game is executed and a place of a current player among a plurality of players is determined based on a result of the battle game, each of the plurality of players organizing at least one party used in the battle game; storing the at least one party of each of the plurality of players in association with a place of each of the plurality of players in the first game; selecting a party to be used in a second game from the stored parties based on a type of the second game and the place of the current player in the first game; and executing the second game in which the battle game is executed by using the selected party and a party organized by the current player.Type: GrantFiled: February 12, 2024Date of Patent: September 8, 2026Assignee: CYGAMES, INC.Inventors: Gen Takubo, Takuya Kawamata, Kenji Kobayashi
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Patent number: 12717694Abstract: A program may include the following units within a user terminal: a display control unit that displays content on a display and that switches the content displayed on the display by moving the displayed part either in a first direction or a second direction according to a user operation; a recording unit that records display position information together with a timestamp in log data; a normalization unit that performs normalization processing on the log data, in which the time elapsed since the start of viewing, indicated by the log data, is normalized by the total time of displaying the content on the display and viewing the content, and in which the display position information indicated by the log data is normalized by total length information of the content; and a transmission unit that transmits the log data subjected to the normalization processing to an external device.Type: GrantFiled: March 13, 2024Date of Patent: August 25, 2026Assignee: CYGAMES, INC.Inventor: Shuichi Kurabayashi
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Patent number: 12702928Abstract: The present invention provides a program, an information processing system, and an information processing method capable of increasing the diversity of rewards that can be obtained when game mediums are consumed, thus making it possible to attract a player's interest. The content of a reward that can be obtained when a character that satisfies a recruitment condition(s) set for each mission is consumed is set on the basis of the status linked with the character, and the content of a reward for a character that is specified as a consumption target is displayed in a character selection screen that serves as an input interface for accepting an input for specifying a character as a consumption target.Type: GrantFiled: January 4, 2024Date of Patent: August 11, 2026Assignee: CYGAMES, INC.Inventors: Toshio Kuroda, Dai Kikuchi, Tomohiro Hasegawa
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Patent number: 12702929Abstract: Provided are a program, an information processing device, a method, and a system that allow properties of an organized party to be easily grasped. An information processing device 10 is an information processing device for executing a game and includes: a setting unit 231 for setting two or more game media on a deck with which indicator information is associated; an indicator-information-point calculation unit 232 for determining points for each item of the indicator information on the basis of predetermined data associated with the game media; and an indicator-information determination unit 233 for determining the indicator information to be displayed on a game screen on the basis of the points for each item of the indicator information obtained by the indicator-information-point calculation unit 232 and associating the determined indicator information with the deck.Type: GrantFiled: December 18, 2023Date of Patent: August 11, 2026Assignee: CYGAMES, INC.Inventors: Shohei Sawa, Masayoshi Sato, Koji Otani, Yasuaki Hayashizaki, Ryota Yagi, Junpei Yamaguchi, Takafumi Oka
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Patent number: 12697545Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: generating a game medium group indicating a group of game media selected from among a plurality of game media; and generating and displaying identifying image information indicating image information that includes game medium identification information associated with each of the game media, the game medium identification information concerning an individual game media constituting the game medium group, and communication connection information for communicatively connecting to a particular communication destination in a communication network.Type: GrantFiled: February 28, 2024Date of Patent: August 4, 2026Assignee: CYGAMES, INC.Inventors: Takatoshi Nakamura, Takafumi Goto, Toshihiro Kawasaki, Yingnan Liu, Hiroyuki Takahashi
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Patent number: 12697546Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: a process for allowing a player to select any of a plurality of predetermined commands; a process for allowing the player to select any of a plurality of specific commands based on a game medium associated with a plurality of character IDs, each of the plurality of specific commands being associated with one of the plurality of character IDs; a process for updating a parameter of a raising target character based on the predetermined command or the specific command selected by the player; and a process for causing an event to occur when the specific command is selected, the event involving displaying a character corresponding to a character ID associated with the selected specific command.Type: GrantFiled: September 16, 2024Date of Patent: August 4, 2026Assignee: CYGAMES, INC.Inventors: Kosuke Hirahata, Yuki Tamura, Mizuki Masuda, Yujiro Deguchi
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Patent number: 12691382Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: a process for allowing a selection of any of opponents including an opponent provided with a first condition and an opponent provided with a second condition; a process for executing a battle game against an opponent selected by a player; a process for, when the first condition is satisfied in the battle game, granting a first favorable condition favorable to the player in the battle game against the opponent for whom the first condition has been satisfied; and a process for, when the second condition is satisfied in the battle game, granting a second favorable condition favorable to the player in the battle game against an opponent other than the opponent for whom the second condition has been satisfied, wherein the first favorable condition and the second favorable condition can be granted simultaneously to one opponent.Type: GrantFiled: February 8, 2024Date of Patent: July 28, 2026Assignee: CYGAMES, INC.Inventors: Gen Takubo, Shinichi Miura, Yuya Kato, Shuya Kanamaru, Seishi Kawasaki, Yasushi Okita, Yusuke Kashiro, Naoki Nishikawa, Atsushi Yamazaki
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Publication number: 20260208052Abstract: Provided is a non-transitory computer readable medium storing a program causing a computer to execute processing of: determining a rank based on a predetermined parameter associated with game content owned by a player and storing the predetermined parameter corresponding to a predetermined rank as a reference value; enabling update of the predetermined parameter in accordance with a predetermined condition based on a player operation for the game content for which the predetermined parameter with respect to the reference value satisfies a specific condition; and enabling update of the predetermined parameter in accordance with an advantageous condition that is more advantageous to a player than the predetermined condition within a range up to the reference value based on a player operation for the game content, for which the predetermined parameter with respect to the reference value does not satisfy the specific condition.Type: ApplicationFiled: March 18, 2026Publication date: July 23, 2026Applicant: CYGAMES, INC.Inventors: Satoru Okada, Yuya Kato, Makoto Kanai, Tomonori Ezawa, Yusuke Kashiro
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Publication number: 20260183674Abstract: A game apparatus includes a game content effect change unit configured to change a game content effect of game content by satisfying a change factor unlocking condition, and a game element effect change unit configured to change a game element effect of a game element by satisfying a game element unlocking condition determined for each of a plurality of the game elements associated with the individual piece of game content. The game content effect change unit changes the game content effect by satisfying the change factor unlocking condition associated with a specific change factor after the game element effect of the game element associated with the specific change factor in which the game content effect is changed by the change of the game element effect reaches a specified value.Type: ApplicationFiled: February 13, 2026Publication date: July 2, 2026Applicant: CYGAMES, INC.Inventors: Masaya Kimoto, Wataru Nishimine, Kyohei Murakami, Yasuhiro Arai, Yasuyuki Kaji
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Publication number: 20260178168Abstract: Provided is a non-transitory computer readable medium storing a program that causes a computer to execute: processing of updating a first parameter corresponding to a first command; processing of deriving a result of a specific game, based on the first parameter and a second parameter set as a parameter to be used in deriving a result of a specific game from among a plurality of second parameters associated with a nurture target character, in a case where information corresponding to the second command is acquired; processing of spending specific points corresponding to an option selected by a player from among an option corresponding to an effect of making an update value of the first parameter updated by selection of the first command advantageous and an option corresponding to an effect of making the second parameter advantageous, and giving an effect corresponding to the option.Type: ApplicationFiled: February 13, 2026Publication date: June 25, 2026Applicant: CYGAMES, INC.Inventors: Shogo Aizawa, Masaki Ebisawa, Yuki Tamura, Yohei Yamagishi
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Publication number: 20260175133Abstract: Provided is a non-transitory computer readable medium storing a program that causes a computer to execute: processing of associating an assist character with a first command; processing of receiving an operation by a player for selecting a command from among the plurality of types of commands and acquiring information corresponding to the command selected by a player; processing of updating a first nurture parameter associated with a nurture target character in a case where information corresponding to the first command is acquired; processing of updating a first assist parameter associated with the assist character according to a predetermined update condition; processing of enabling a second command in a case where the assist character with the first assist parameter that has reached a predetermined value exists; and processing of updating the first nurture parameter in a case where information corresponding to the enabled second command is acquired.Type: ApplicationFiled: February 17, 2026Publication date: June 25, 2026Applicant: CYGAMES, INC.Inventors: Shogo Aizawa, Kazuki Shimada, Yuki Tamura, Nobushige Takahashi, Masato Nishi
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Patent number: 12661590Abstract: Provided are a program, an information processing device, a method, and a system that make it possible to provide sociality in a raising game such that a player may be affected by other players, which serves to improve the fun of a game. An information processing device includes: a game-medium-to-inherit accepting means for accepting, as a game medium to inherit, a raised game medium associated with another player; and a raising-game executing means for executing a raising game so as to modify a raising parameter that changes in the raising game, on the basis of one or more items of characteristic information included in the game medium to inherit associated with the other player, and so as to generate a raised game medium associated with a player on the basis of the raising parameter upon the completion of the raising game.Type: GrantFiled: August 15, 2023Date of Patent: June 23, 2026Assignee: CYGAMES, INC.Inventors: Takuma Akitsu, Hironori Sato, Yujiro Deguchi, Kentaro Umeda
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Patent number: 12657999Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: determining any one of a plurality of winning types; awarding a reward to a player on the basis of the determined winning type; setting reward group information in which at least one reward group configured by combining a plurality of winning types or a plurality of rewards is defined; deciding that a reward group in which the number of determined winning types or the number of rewards awarded to the player has reached a predetermined number is an achieved reward group; and allowing the reward group information to be changed on condition that the number of achieved reward groups has reached a preset particular number.Type: GrantFiled: July 26, 2023Date of Patent: June 16, 2026Assignee: CYGAMES, INC.Inventors: Reo Takahashi, Mitsuharu Isojima, Yumi Furukawa, Yusuke Hayashi
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Publication number: 20260158385Abstract: A notification system includes: a game server that generates, when a piece of idle content for giving a reward to a user in accordance with an idle time during which an operation is not performed is started in an electronic device, a schedule for giving the reward; and a notification server that performs notification for displaying information related to the reward in a display area of the electronic device, according to the schedule.Type: ApplicationFiled: April 17, 2025Publication date: June 11, 2026Applicant: Cygames, Inc.Inventor: Shuichi Kurabayashi