Patents Assigned to CYGAMES, INC.
  • Publication number: 20250229177
    Abstract: A non-transitory computer readable medium stores a program causing a computer to execute processing of receiving an operation from a player for designating any number of two or greater as the number of lotteries for a lottery object; processing of arranging, according to a predetermined arrangement criterion, a plurality of common objects (silhouette character models 424) being are 3D models at lottery result arrangement positions (arrangement spaces 426) in a virtual space VS, based on the number of lotteries designated by the player; and processing of changing an arrangement position of a virtual camera CA arranged in the virtual space VS, based on the number of lotteries designated by the player or the lottery result arrangement positions where the plurality of common objects are arranged.
    Type: Application
    Filed: April 3, 2025
    Publication date: July 17, 2025
    Applicant: CYGAMES, INC.
    Inventors: Yuki Nishi, Koji Nara, Shintaro Tamura
  • Publication number: 20250229186
    Abstract: One or more embodiments of the invention is a system for detecting inter-version inconsistency of a game in which a game state can be updated according to a user operation, and the system includes: a first processing unit for executing the game of a first version by using a virtual instance, executing gameplay on the basis of an operation log included in one game log, and acquiring a game state; a second processing unit for executing the game of a second version by using a virtual instance, executing gameplay on the basis of an operation log included in the one game log, and acquiring a game state; and an inconsistency detection unit for detecting inter-version inconsistency on the basis of comparison between the game state acquired by the first processing unit and the game state acquired by the second processing unit.
    Type: Application
    Filed: April 4, 2025
    Publication date: July 17, 2025
    Applicant: CYGAMES, INC.
    Inventor: Shuichi Kurabayashi
  • Publication number: 20250229183
    Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: displaying a selection screen including a first display area where a display type of an appearance of an object displayed on a game screen is selectable, and where a common display type with a common appearance for a plurality of objects or a special display type with different appearances for the plurality of objects is selectable, and a second display area where an application range of the display type selected by a player is selectable, and where a predetermined object or a plurality of objects are selectable as the application range; displaying, when the common display type is selected, at least the predetermined object with an appearance corresponding to the common display type; and displaying, when the special display type is selected, an object satisfying a display condition with an appearance corresponding to the special display type.
    Type: Application
    Filed: April 4, 2025
    Publication date: July 17, 2025
    Applicant: CYGAMES, INC.
    Inventors: Yuka Iwasaki, Masashi Kachi, Akari Oku
  • Publication number: 20250232486
    Abstract: One or more embodiments of the invention is a system for displaying an object of a user in a virtual space and includes: a distance score storage unit that stores a distance score indicating the relationship from one user to another user; and a control unit that determines a model of an object of a display-target user on the basis of a distance score indicating the relationship from the display-target user to a user of a user terminal, the distance score being stored in the distance score storage unit, and performs control so as to display the object of the display-target user on the user terminal on the basis of the determined model of the object.
    Type: Application
    Filed: April 2, 2025
    Publication date: July 17, 2025
    Applicant: CYGAMES, INC.
    Inventor: Shuichi Kurabayashi
  • Publication number: 20250213984
    Abstract: Provided are a program, an information processing system, and an information processing method that can proactively motivate players to play games by using various game media. A walk parameter is accumulated in accordance with a usage status of a game, and selection of an event-targeted character is received when the walk parameter satisfies a condition for executing an event and the event is executable. On the condition that the walk parameter is consumed, the event is executed in association with the event-targeted character, and an affinity parameter associated with the event-targeted character is updated based on a result obtained from executing the event.
    Type: Application
    Filed: March 19, 2025
    Publication date: July 3, 2025
    Applicant: CYGAMES, INC.
    Inventors: Iyo Matsushita, Mitsuharu Isojima, Tomohiro Hasegawa, Yuka Tanaka, Hiroshi Yoshioka, Shintaro Tamura, Masashi Kachi
  • Patent number: 12343627
    Abstract: A player is provided with simper operations in a computer game in which a displayed region is movable. An information processing program realizes, with a computer: a disposing function for disposing a first object and a second object in a virtual space; a display control function for causing a display medium to display a prescribed region of the virtual space; a region moving function for moving the prescribed region on the basis of the input of a continuous movement instructing operation by a player; a selecting function for selecting the first object in the case where the first object is displayed at a prescribed position in the prescribed region while the movement instructing operation is being continued; and an action executing function for causing the second object to execute an action executable on the first object that was selected while the movement instructing operation was being continued in the case where the movement instructing operation has been finished.
    Type: Grant
    Filed: September 3, 2021
    Date of Patent: July 1, 2025
    Assignee: CYGAMES, INC.
    Inventors: Saera Kanamori, Kengo Moritsuki
  • Publication number: 20250177860
    Abstract: A non-transitory computer readable medium stores a program causing a computer to execute processing of giving a reward to a player based on a first predetermined task being executed within a predetermined time period, the first predetermined task being a task related to a piece of content preset among a plurality of pieces of content provided; processing of limiting the number of times a second predetermined task is executable in the predetermined time period, the second predetermined task being a task related to a piece of content preset among the plurality of pieces of content provided; processing of setting any of a plurality of predetermined tasks including the first predetermined task and the second predetermined task as a notification target based on a player operation; and processing of displaying a list display screen displaying the any of the plurality of predetermined tasks set as the notification target.
    Type: Application
    Filed: February 10, 2025
    Publication date: June 5, 2025
    Applicant: CYGAMES, INC.
    Inventors: Gen Takubo, Michiaki Sakaguchi, Masatoshi Nishimura, Yusuke Kawazoe
  • Publication number: 20250177868
    Abstract: A non-transitory computer readable medium stores a program causing a computer to execute processing of setting, formation information relating to specific content that includes one or more game media, requires setting of the formation information including a predetermined parameter that is calculated based on the one or more game media and that satisfies a minimum condition, and increases in degree of advantage the more the predetermined parameter exceeds the minimum condition; processing of progressing the specific content based on the set formation information; and processing of generating the formation information based on an automatic formation function selected from among a first automatic formation function that prioritizes satisfying the minimum condition by a minimum amount and a second automatic formation function that prioritizes satisfying the minimum condition and increasing the degree of advantage, the first automatic formation function and the second automatic formation function automatically ge
    Type: Application
    Filed: February 11, 2025
    Publication date: June 5, 2025
    Applicant: CYGAMES, INC.
    Inventors: Daisuke Sato, Ryohei Matsui, Masayuki Nagata, Seishi Kawasaki, Yuki Sugiura, Kazuhiro Oura, Tatsuki Tsuchiya
  • Publication number: 20250156422
    Abstract: One or more embodiments of the invention is a system including a query generation unit that generates a predefined query that acts on a single row in a single table of a prescribed RDB, a query execution unit, and an object management unit. The query generation unit generates a query including cache identification information for identifying a cache object. The object management unit stores a cache object in a prescribed memory or deletes a cache object from the prescribed memory in prescribed cases. The query execution unit, in the case of executing a query including a select command, in the case where the cache identification information included in the query is stored in the prescribed memory, obtains the cache object associated with the cache identification information from the prescribed memory without executing the query on the prescribed RDB.
    Type: Application
    Filed: January 16, 2025
    Publication date: May 15, 2025
    Applicant: CYGAMES, INC.
    Inventor: Shuichi Kurabayashi
  • Publication number: 20250153047
    Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: enabling a player to select a first type command that enables a predetermined parameter to be obtained; displaying a possessed value of the predetermined parameter possessed by the player on a selection screen that enables the player to select the first type command; obtaining the predetermined parameter based on the first type command being selected; displaying a plurality of options based on a second type command being selected; giving the player a reward associated with the option selected by the player when the possessed value is equal to or greater than the required value; enabling the option selected by the player to be reserved when the possessed value is not equal to or greater than the required value; and displaying on the selection screen notification information corresponding to the predetermined parameter associated with the option reserved.
    Type: Application
    Filed: January 15, 2025
    Publication date: May 15, 2025
    Applicant: CYGAMES, INC.
    Inventors: Koichi Kada, Yuki Tamura, Yujiro Deguchi
  • Publication number: 20250135359
    Abstract: Provided is a system for a game in which game medium composition is performed. The system stores a first-type game medium group, a second-type game medium group, first-type composition information indicating compositions each including two or more first-type game media selected from among first-type game media, second-type composition information indicating compositions each including two or more second-type game media selected from among second-type game media, a first-type composition information group including two or more items of first-type composition information, and a second-type composition information group including two or more items of second-type composition information; displays a composition image showing a first composition area and a second composition area.
    Type: Application
    Filed: January 3, 2025
    Publication date: May 1, 2025
    Applicant: CYGAMES, INC.
    Inventors: Sho Kumamoto, Satoshi Hiroshima, Chiaki Mizuochi
  • Publication number: 20250135358
    Abstract: At least one of the information processing devices functions as a bonus target determination unit for determining that a multiplayer game of a first player is a bonus target when a predetermined parameter of a second player is greater than the predetermined parameter of the first player and a difference between the predetermined parameter of the second player and the predetermined parameter of the first player is equal to or greater than a predetermined value; and at least one of the information processing devices functions as a display determination unit for determining to display a first multiplayer game participation button associated with the multiplayer game, being the bonus target, of the first player in a manner indicating that the multiplayer game of the first player is the bonus target in a display region of a multiplayer game participation button associated with the second player.
    Type: Application
    Filed: January 6, 2025
    Publication date: May 1, 2025
    Applicant: CYGAMES, INC.
    Inventors: Kentaro Sekiguchi, Naohiro Harada, Takahito Hoshi
  • Publication number: 20250128163
    Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: a process for allowing a player to select a nurturing-completed game medium used in a nurturing game and to which predetermined inheritance information is tied; a process for executing the nurturing game, the process including a process for updating at least one parameter tied to a nurturing-target character and a process based on the nurturing-completed game medium; and a process for creating and storing, based on completion of the nurturing game, the nurturing-completed game medium in which the at least one parameter and the inheritance information are tied to the nurturing-target character. The inheritance information includes specific inheritance information for increasing an upper limit of the at least one parameter. The process for executing the nurturing game increases the upper limit of a predetermined parameter when the specific inheritance information is tied to the nurturing-completed game medium.
    Type: Application
    Filed: December 30, 2024
    Publication date: April 24, 2025
    Applicant: CYGAMES, INC.
    Inventors: Kosuke Hirahata, Mizuki Masuda, Nozomi Kikuchi, Yujiro Deguchi
  • Publication number: 20250131798
    Abstract: Provided is a program causing a computer to execute steps for: determining, when an in-game quest is played by a player, whether the quest is cleared successfully; executing lottery processing for determining a reward to be given to the player, based on a determination result; and giving the player a reward decided through the lottery processing. The program is characterized in that the step for executing lottery processing includes: executing first lottery processing on the basis of a first lottery rate, in the case where it is determined that the quest is cleared successfully; and executing second lottery processing under a more unfavorable condition to the player than that for the first lottery processing based on a play summary evaluation decided on the basis of a play summary of the player in the quest, in the case where it is determined that the quest is not cleared successfully.
    Type: Application
    Filed: December 30, 2024
    Publication date: April 24, 2025
    Applicant: CYGAMES, INC.
    Inventors: Tetsuya Fukuhara, Eisuke Odoriba, Ryosuke Nishimura, Kentaro Sekiguchi, Daisuke Watanabe, Shigeki Fujimoto
  • Publication number: 20250121291
    Abstract: Provided is a program, an information processing system, and an information processing method that enhance the game interest of a player. Characters to be used by a player can be selected from a plurality of types of characters and the characters that have satisfied a registration condition are registered in an illustrated reference book. The presence/absence of a registration status in the illustrated reference book is managed in association with the types of characters, and advantageous effects for the progression of the game are set in accordance with the types of characters registered in the illustrated reference book. The advantageous effects set in accordance with the types of characters selected as the registration targets of the illustrated reference book are applied to the game progression regardless of the types of characters selected as the use targets.
    Type: Application
    Filed: December 13, 2024
    Publication date: April 17, 2025
    Applicant: CYGAMES, INC.
    Inventors: Hironori Sato, Yusuke Hayashi, Masaru Kubo, Mitsunori Tanaka, Tomohiro Hasegawa, Nozomi Kikuchi, Reiji Suzumaru, Yuka Tanaka
  • Patent number: 12274939
    Abstract: A computer that provides a game virtual space in which a game object is placed in a predetermined plane is caused to function as: a generation unit that generates the game virtual space, which is a spherical coordinate space; an acquisition unit that acquires information related to a cartesian coordinate system including the position of a target to be displayed in the game virtual space; a conversion unit that converts the cartesian coordinate system into a polar coordinate system on the basis of the information; and a display control unit that displays the target at a position in the game virtual space corresponding to the position in the cartesian coordinate system on the basis of information related to the polar coordinate system. The display control unit controls a display form of the target in the game virtual space on the basis of a predetermined condition.
    Type: Grant
    Filed: April 29, 2022
    Date of Patent: April 15, 2025
    Assignee: CYGAMES, INC.
    Inventor: Masahiko Koyama
  • Patent number: 12257498
    Abstract: The present invention provides a player terminal including: a storage unit for storing a state value corresponding to each of a plurality of operated objects; an acceptance unit for accepting a player input; an estimation unit that produces an estimation result corresponding to a second timing, which is later than a first timing, on the basis of an estimation model for producing an estimation result of the per-timing information; a determination unit for determining whether the content of the player input accepted in such a manner as to correspond to the second timing coincides with estimation content of the player input; a correction information transmission unit that transmits correction information indicating the content of the accepted player input; a correction information acquisition unit for acquiring the correction information transmitted by another player terminal; and a compensation unit for compensating for the estimation result on the basis of the correction information.
    Type: Grant
    Filed: June 9, 2022
    Date of Patent: March 25, 2025
    Assignee: CYGAMES, INC.
    Inventor: Shuichi Kurabayashi
  • Publication number: 20250090962
    Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: enabling a player to select a plurality of commands including first and second commands in a preset turn in a nurture game; obtaining a predetermined parameter based on the fact that the first command has been selected; enabling the player to obtain at least a part of a plurality of rewards bringing benefits advantageous to the player by consuming the predetermined parameter based on the fact that the second command has been selected; determining a plurality of rewards newly obtainable for the player based on the fact that said reward has been obtained by the player; making one or more benefits corresponding to said reward obtained by the player occur at a predetermined timing; and ending the currently executed turn and making a transition to a next turn when a preset turn end condition is established.
    Type: Application
    Filed: December 5, 2024
    Publication date: March 20, 2025
    Applicant: CYGAMES, INC.
    Inventors: Koichi Kada, Yuki Tamura, Yujiro Deguchi
  • Publication number: 20250094314
    Abstract: A system is characterized in that: identification information of a computational resource resulting from the execution of processing based on an idempotent and referentially transparent expression (IRTE) is stored in association with identification information of a character string representing the IRTE and a data type of the IRTE; the identification information of the character string representing an IRTE to be executed on the basis of an execution instruction to the system, and the data type, are determined; the stored identification information of computational resources is searched for the identification information of the computational resource associated with the identification information of the character string representing the IRTE to be executed and the data type; and in the case where the identification information is identified, it is determined that the computational resource is used as the result of execution of processing based on the IRTE to be executed.
    Type: Application
    Filed: December 2, 2024
    Publication date: March 20, 2025
    Applicant: CYGAMES, INC.
    Inventor: Shuichi Kurabayashi
  • Publication number: 20250090949
    Abstract: A non-transitory computer readable medium stores a program instructing a computer to execute a process of setting, on a basis of a setting operation of a player, a plurality of sub objects to be displayed in a game screen along with a main object, a process of carrying out, on a basis of an attack operation of the player, attack motions respectively specified for the plurality of sub objects displayed in the game screen, the attack motions being carried out in a preset order, a process of updating display information corresponding to display appearances of the sub objects when a particular condition is satisfied, and a process of displaying, in the game screen, the sub objects in the display appearances based on the display information.
    Type: Application
    Filed: December 5, 2024
    Publication date: March 20, 2025
    Applicant: CYGAMES, INC.
    Inventors: Hiroki Matsuura, Makoto Hirata, Kengo Shibata, Kensuke Nishida, Ryosuke Nakahara