Patents Assigned to CYGAMES, INC.
  • Patent number: 12214278
    Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: determining an operation that is input from an operating section; causing a target object to execute a particular action both in the case where it is determined that a first operation is input and in the case where it is determined that a second operation that differs from the first operation is input; and causing the degree of disadvantage or the degree of advantage after the end of the particular action to differ between the case where the particular action is executed as a result of the first operation being input and the case where the particular action is executed as a result of the second operation being input.
    Type: Grant
    Filed: November 30, 2021
    Date of Patent: February 4, 2025
    Assignee: CYGAMES, INC.
    Inventors: Kazutoshi Sekine, Robert Chase LaCas
  • Publication number: 20250032934
    Abstract: A tide evaluation device may include a reference-data storage unit that stores reference data, the reference data being data generated based on log data of various game plays executed in the past, and the reference data including various combinations of reference state information representing a game state in a game play and a game result determined following the game state; an acquisition unit that acquires subject state information representing a game state at a timing for evaluating a game play to be evaluated; a search unit that extracts the reference state information similar to the subject state information from among the reference data; an evaluation unit that evaluates the tide of a game at the timing for evaluating the game play to be evaluated based on the game results associated with the reference state information extracted; and an output unit that outputs the result of the evaluation.
    Type: Application
    Filed: October 11, 2024
    Publication date: January 30, 2025
    Applicant: CYGAMES, INC.
    Inventor: Shuichi Kurabayashi
  • Patent number: 12208334
    Abstract: An information processing system comprising a computer configured to execute: executing, on the basis of a determination request operation input by a player, determination processing for determining one of a plurality of kinds of game media belonging to one of selected types currently being conducted; storing, as a possessed game medium, the determined game medium in a storage unit in association with a player ID; executing a prescribed game by using the possessed game medium stored in the storage unit; allowing the execution of the determination processing, during a certain period that is set for each player, for the selected type conducted in the past.
    Type: Grant
    Filed: May 6, 2022
    Date of Patent: January 28, 2025
    Assignee: CYGAMES, INC.
    Inventors: Seishi Kawasaki, Atsushi Yamazaki, Hiroaki Takaara
  • Patent number: 12208330
    Abstract: A sense of strangeness that is given by an avoiding action is alleviated. An information processing program realizes, with a computer: an avoiding-action execution function for causing a first character to execute an avoiding action on the basis of the input of an avoiding operation by a player; a determination function for determining whether or not a predetermined condition is satisfied in the case where an avoiding operation has been input by the player; and a special-attack execution function for causing a second character to execute a special attack, which is an attack that targets the first character and that results in a failure, in the case where it is determined by the determination function that the predetermined condition is satisfied.
    Type: Grant
    Filed: July 27, 2021
    Date of Patent: January 28, 2025
    Assignee: CYGAMES, INC.
    Inventors: Junji Tago, Kazuki Yanashima
  • Patent number: 12201909
    Abstract: A deck constructed according to a deck recipe corresponding to each level of each CPU player is similar to a CPU player deck corresponding to the CPU player and the level. Thus, a player can understand how to use cards in the deck constructed according to the deck recipe corresponding to the CPU player and the level in the course of repeatedly playing battles against the CPU player at the level. Thus, in this embodiment, it becomes easier for the player to use decks constructed according to deck recipes corresponding to individual levels of individual CPU players in battles.
    Type: Grant
    Filed: April 28, 2022
    Date of Patent: January 21, 2025
    Assignee: CYGAMES, INC.
    Inventors: Daisuke Sato, Yui Matsumoto
  • Publication number: 20250018302
    Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: processing for executing a first game including a first battle game against other players by using a game medium; processing for making the adjustment of the game medium executable in the first game; processing for saving, in the case in which an ending condition for the first game is met, the game medium used in the first game as a usable game medium; and processing for executing a second game including a second battle game against a computer-controlled battle opponent by using the usable game medium.
    Type: Application
    Filed: September 26, 2024
    Publication date: January 16, 2025
    Applicant: CYGAMES, INC.
    Inventors: Sangsuk Shin, Kenta Ashizawa, Kento Omichi, Songaph Hang, Yuji Obata
  • Publication number: 20250018292
    Abstract: A method may include setting, on the basis of an input by a player, a type of character among various types of characters as the character linked to the player. The method further includes commanding a display unit to display a progress indicator corresponding to the progress of a game. The method further includes accepting an input, by a player, corresponding to the progress indicator. The method further includes commanding a sound output unit to output narration voice that corresponds to the character set as linked to the player and that is related to the progress of the game.
    Type: Application
    Filed: September 27, 2024
    Publication date: January 16, 2025
    Applicant: CYGAMES, INC.
    Inventors: Yuito Kimura, Takatoshi Nakamura, Kento Inoue, Yuki Takano, Christophe Sadoine, Mitsuru Hasegawa, Junya Kumada
  • Publication number: 20250010187
    Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: a process for allowing a player to select any of a plurality of predetermined commands; a process for allowing the player to select any of a plurality of specific commands based on a game medium associated with a plurality of character IDs, each of the plurality of specific commands being associated with one of the plurality of character IDs; a process for updating a parameter of a raising target character based on the predetermined command or the specific command selected by the player; and a process for causing an event to occur when the specific command is selected, the event involving displaying a character corresponding to a character ID associated with the selected specific command.
    Type: Application
    Filed: September 16, 2024
    Publication date: January 9, 2025
    Applicant: CYGAMES, INC.
    Inventors: Kosuke Hirahata, Yuki Tamura, Mizuki Masuda, Yujiro Deguchi
  • Patent number: 12179112
    Abstract: Provided are a content playback program and a content playback device in which a character displayed on a display unit takes a predetermined reaction in response to a screenshot acquisition operation. When execution of a screenshot caused by a user's operation is detected in a state in which a character is displayed on the display unit, a content playback processing unit executes a production in which a facial expression of the character changes and/or a production in which the character speaks, immediately after completion of the screenshot.
    Type: Grant
    Filed: November 22, 2022
    Date of Patent: December 31, 2024
    Assignee: CYGAMES, INC.
    Inventor: Shuichi Kurabayashi
  • Publication number: 20240424403
    Abstract: Provided are a program, an information processing system, and an information processing method for improving convenience regarding information exchange between players. In a game in which, on the basis of factor information linked to a nurtured character possessed by a player, the ability of another character is affected when said another character is nurtured, selection of the nurtured character serving as a post target from the nurtured character possessed by the player is accepted, and a player name card can be generated on the basis of factor information linked to the nurtured character selected as a post target, the player name card consisting of a front-surface image on which the factor information is simply displayed and a rear-surface image on which the factor information is specifically displayed.
    Type: Application
    Filed: September 6, 2024
    Publication date: December 26, 2024
    Applicant: CYGAMES, INC.
    Inventors: Naoyuki Takahashi, Satoshi Yonekawa, Yuki Nishi, Tetsu Izawa
  • Patent number: 12172071
    Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: forming a team constituted of a plurality of players who try a specific battle game; determining players who have cleared the specific battle game on the basis of player information of the plurality of players; determining whether or not a reward acquiring condition is satisfied, the reward acquiring condition being satisfied when it is determined that the team includes a first player and a second player, the first player being a player who has cleared the specific battle game, and the second player being a player who has not cleared the specific battle game; and assigning a reward to the first player when it is determined that the reward acquiring condition is satisfied and the specific battle game has been cleared by the team.
    Type: Grant
    Filed: July 7, 2022
    Date of Patent: December 24, 2024
    Assignee: CYGAMES, INC.
    Inventors: Nozomu Shibata, Shinichiro Akihama, Go Kikuchi
  • Publication number: 20240416241
    Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: setting, in each of a plurality of turns in a training game, a plurality of commands that can be selected by a player; associating one or more game mediums associated with character identification information with one or more of the plurality of commands; updating a parameter of a training target character based on a command selected by the player among the plurality of commands and a game medium associated with the command selected by the player; starting a bonus state when a command associated with a prescribed game medium is selected; and causing, based on the selection of the command associated with the prescribed game medium during the bonus state, a bonus event including the execution of a bonus visual effect and the imparting of a bonus to occur.
    Type: Application
    Filed: August 28, 2024
    Publication date: December 19, 2024
    Applicant: CYGAMES, INC.
    Inventors: Kosuke Hirahata, Yuki Tamura, Yujiro Deguchi
  • Publication number: 20240408501
    Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: processing for enabling a player to select one command from among a plurality of commands including a specific command, in a game for changing a parameter of a nurture-target character; processing for executing a predetermined game among at least one game on the basis of the fact that the specific command is selected; processing for giving a first reward on the basis of a game result of the predetermined game; processing for displaying a specific image linked to the specific command on the basis of a predetermined condition; and processing for giving a second reward on the basis of the game result of the predetermined game, in the case where the predetermined game is executed after the specific command for which the predetermined condition is established is selected.
    Type: Application
    Filed: August 7, 2024
    Publication date: December 12, 2024
    Applicant: CYGAMES, INC.
    Inventors: Tetsuta Yamada, Yusuke Takeda, Shingo Ikeda
  • Publication number: 20240408495
    Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: processing for determining whether or not a preset specific condition is satisfied in a prescribed game; processing for setting an action parameter for a character among a plurality of action parameters, each of the plurality of action parameters serving as a parameter for determining autonomous operation of the character, a first action parameter being set for the character among the plurality of action parameters in the case where the specific condition is not satisfied, and a second action parameter associated with the first action parameter being set for the character among the plurality of action parameters in the case where the specific condition is satisfied; and processing for controlling the operation of the character in the prescribed game on the basis of the action parameter set for the character.
    Type: Application
    Filed: August 20, 2024
    Publication date: December 12, 2024
    Applicant: CYGAMES, INC.
    Inventors: Toshiyuki Hibi, Tomoatsu Miyazaki
  • Publication number: 20240408496
    Abstract: Provided is an information processing program for causing a computer to realize: a game execution unit (113) that consumes a first parameter to execute a first game in the case where it is determined on the basis of the first parameter that it is possible to execute the first game; a first recovery unit (115) that recovers the first parameter up to a first recovery upper-limit value as time elapses; a second recovery unit (117) that recovers a second parameter, which is different from the first parameter, up to a second recovery upper-limit value as time elapses; and an instructed recovery unit (119) that, in the case where an instruction from a player is accepted, consumes the second parameter using a second parameter consumption amount based on the current amount of the second parameter and recovers the first parameter on the basis of the consumption amount. This makes it possible to provide a game with which the motivation of the player to participate in the game and to continue the game can be enhanced.
    Type: Application
    Filed: August 22, 2024
    Publication date: December 12, 2024
    Applicant: CYGAMES, INC.
    Inventors: Keisuke Teramoto, Yasuyuki Tomita, Atsushi Yamazaki
  • Publication number: 20240408494
    Abstract: A non-transitory computer readable medium stores a program for causing a computer to execute: a process for setting, as a character to be nurtured, a character selected by a player from among at least one character tied to ability information that can be earned by consuming points and initial-consumption-point information indicating a consumption value of the points for earning the ability information; a process for executing a nurturing game, including a process for changing a parameter of the character to be nurtured, a process for granting the points, and a process for allowing earning of the ability information by consuming the granted points on the basis of the initial-consumption-point information; and a process for updating the initial-consumption-point information when a specific condition is satisfied outside the nurturing game so that the consumption value needed to earn the ability information is smaller than before the specific condition is satisfied.
    Type: Application
    Filed: August 20, 2024
    Publication date: December 12, 2024
    Applicant: CYGAMES, INC.
    Inventors: Yuki Nishi, Masato Nishi, Mamoru Takahashi
  • Publication number: 20240399251
    Abstract: The present disclosure relates to a program for instructing a computer to perform: before the start of a battle game, accepting selection of a plurality of attributes of a game media to be included in a deck used in the battle game, the selection being made by a user, administering the deck such that, for each of the plurality of attributes selected by the user, the number of game media associated with that attribute becomes equal to or larger than a minimum number predetermined for each attribute, and displaying the plurality of attributes selected by the user and the plurality of attributes of the predetermined number of game media included in the deck used by an opponent that the user plays against.
    Type: Application
    Filed: August 13, 2024
    Publication date: December 5, 2024
    Applicant: CYGAMES, INC.
    Inventors: Yuichiro Sato, Takafumi Goto, Yuki Okabe, Junya Kumada, Yingnan Liu, Takafumi Ueno, Yuki Shibata, Shigeyoshi Mori, Takashi Fujita
  • Patent number: 12157061
    Abstract: An electronic device 10 includes: a setting unit 231 that sets an association between a first game medium that is selected by a player and that serves as an operation target in the game and a second game medium that is selected by the player; a skip-processing-procedure deciding unit 232 that decides, on the basis of priorities respectively associated with skill-related processing procedures of the first game medium and the second game medium, the skill-related processing procedure that becomes a skip target; and a skill-processing-procedure executing unit 233 that executes skill processing procedures respectively associated with the first game medium and the second game medium on the basis of a player input, wherein the skill-processing-procedure executing unit 233 skips the decided skill-related processing procedure when the skill processing procedures associated with the first game medium and the second game medium are executed.
    Type: Grant
    Filed: August 25, 2022
    Date of Patent: December 3, 2024
    Assignee: CYGAMES, INC.
    Inventor: Yuki Ono
  • Patent number: 12141190
    Abstract: One or more embodiments of the invention is a medium recommendation system for recommending media or sets of media in a game that proceeds as a user selects media from a possessed medium group constructed to include D media and places the media in a game field, the recommended media or sets of media being media or sets of media to be added to a medium in order to construct at least a portion of the possessed medium group from the medium, the medium recommendation system including: an input acceptance unit that accepts the input of a single medium among the T kinds of media; a table storage unit that stores first tables; and a medium recommendation unit that is capable of outputting, as recommendation information, media or sets of media with which the single medium accepted by the input acceptance unit is associated in the first tables.
    Type: Grant
    Filed: January 19, 2022
    Date of Patent: November 12, 2024
    Assignee: CYGAMES, INC.
    Inventor: Shuichi Kurabayashi
  • Patent number: 12138549
    Abstract: One or more embodiments of the invention provides a system for extracting combinations of arbitrary numbers of media, included in a possessed medium group and having high frequencies of occurrence, in a game that proceeds as a user selects media from the possessed medium group and places the media in a game field, the individual media included in the possessed medium group being individually selected from a medium set preset in the game, the system including: a plurality of computing devices that each store possessed medium group information concerning possessed medium groups that are used by a plurality of predetermined users; and a control device that stores the possessed medium group information and that controls parallel processing of the operations of the individual computing devices, the control device allocating and sending sets constituted of a plurality of extracted media to the individual computing devices.
    Type: Grant
    Filed: September 2, 2021
    Date of Patent: November 12, 2024
    Assignee: CYGAMES, INC.
    Inventor: Shuichi Kurabayashi