Patents Assigned to CYGAMES, INC.
-
Publication number: 20250135359Abstract: Provided is a system for a game in which game medium composition is performed. The system stores a first-type game medium group, a second-type game medium group, first-type composition information indicating compositions each including two or more first-type game media selected from among first-type game media, second-type composition information indicating compositions each including two or more second-type game media selected from among second-type game media, a first-type composition information group including two or more items of first-type composition information, and a second-type composition information group including two or more items of second-type composition information; displays a composition image showing a first composition area and a second composition area.Type: ApplicationFiled: January 3, 2025Publication date: May 1, 2025Applicant: CYGAMES, INC.Inventors: Sho Kumamoto, Satoshi Hiroshima, Chiaki Mizuochi
-
Publication number: 20250135358Abstract: At least one of the information processing devices functions as a bonus target determination unit for determining that a multiplayer game of a first player is a bonus target when a predetermined parameter of a second player is greater than the predetermined parameter of the first player and a difference between the predetermined parameter of the second player and the predetermined parameter of the first player is equal to or greater than a predetermined value; and at least one of the information processing devices functions as a display determination unit for determining to display a first multiplayer game participation button associated with the multiplayer game, being the bonus target, of the first player in a manner indicating that the multiplayer game of the first player is the bonus target in a display region of a multiplayer game participation button associated with the second player.Type: ApplicationFiled: January 6, 2025Publication date: May 1, 2025Applicant: CYGAMES, INC.Inventors: Kentaro Sekiguchi, Naohiro Harada, Takahito Hoshi
-
Publication number: 20250131798Abstract: Provided is a program causing a computer to execute steps for: determining, when an in-game quest is played by a player, whether the quest is cleared successfully; executing lottery processing for determining a reward to be given to the player, based on a determination result; and giving the player a reward decided through the lottery processing. The program is characterized in that the step for executing lottery processing includes: executing first lottery processing on the basis of a first lottery rate, in the case where it is determined that the quest is cleared successfully; and executing second lottery processing under a more unfavorable condition to the player than that for the first lottery processing based on a play summary evaluation decided on the basis of a play summary of the player in the quest, in the case where it is determined that the quest is not cleared successfully.Type: ApplicationFiled: December 30, 2024Publication date: April 24, 2025Applicant: CYGAMES, INC.Inventors: Tetsuya Fukuhara, Eisuke Odoriba, Ryosuke Nishimura, Kentaro Sekiguchi, Daisuke Watanabe, Shigeki Fujimoto
-
Publication number: 20250128163Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: a process for allowing a player to select a nurturing-completed game medium used in a nurturing game and to which predetermined inheritance information is tied; a process for executing the nurturing game, the process including a process for updating at least one parameter tied to a nurturing-target character and a process based on the nurturing-completed game medium; and a process for creating and storing, based on completion of the nurturing game, the nurturing-completed game medium in which the at least one parameter and the inheritance information are tied to the nurturing-target character. The inheritance information includes specific inheritance information for increasing an upper limit of the at least one parameter. The process for executing the nurturing game increases the upper limit of a predetermined parameter when the specific inheritance information is tied to the nurturing-completed game medium.Type: ApplicationFiled: December 30, 2024Publication date: April 24, 2025Applicant: CYGAMES, INC.Inventors: Kosuke Hirahata, Mizuki Masuda, Nozomi Kikuchi, Yujiro Deguchi
-
Publication number: 20250121291Abstract: Provided is a program, an information processing system, and an information processing method that enhance the game interest of a player. Characters to be used by a player can be selected from a plurality of types of characters and the characters that have satisfied a registration condition are registered in an illustrated reference book. The presence/absence of a registration status in the illustrated reference book is managed in association with the types of characters, and advantageous effects for the progression of the game are set in accordance with the types of characters registered in the illustrated reference book. The advantageous effects set in accordance with the types of characters selected as the registration targets of the illustrated reference book are applied to the game progression regardless of the types of characters selected as the use targets.Type: ApplicationFiled: December 13, 2024Publication date: April 17, 2025Applicant: CYGAMES, INC.Inventors: Hironori Sato, Yusuke Hayashi, Masaru Kubo, Mitsunori Tanaka, Tomohiro Hasegawa, Nozomi Kikuchi, Reiji Suzumaru, Yuka Tanaka
-
Patent number: 12274939Abstract: A computer that provides a game virtual space in which a game object is placed in a predetermined plane is caused to function as: a generation unit that generates the game virtual space, which is a spherical coordinate space; an acquisition unit that acquires information related to a cartesian coordinate system including the position of a target to be displayed in the game virtual space; a conversion unit that converts the cartesian coordinate system into a polar coordinate system on the basis of the information; and a display control unit that displays the target at a position in the game virtual space corresponding to the position in the cartesian coordinate system on the basis of information related to the polar coordinate system. The display control unit controls a display form of the target in the game virtual space on the basis of a predetermined condition.Type: GrantFiled: April 29, 2022Date of Patent: April 15, 2025Assignee: CYGAMES, INC.Inventor: Masahiko Koyama
-
Patent number: 12257498Abstract: The present invention provides a player terminal including: a storage unit for storing a state value corresponding to each of a plurality of operated objects; an acceptance unit for accepting a player input; an estimation unit that produces an estimation result corresponding to a second timing, which is later than a first timing, on the basis of an estimation model for producing an estimation result of the per-timing information; a determination unit for determining whether the content of the player input accepted in such a manner as to correspond to the second timing coincides with estimation content of the player input; a correction information transmission unit that transmits correction information indicating the content of the accepted player input; a correction information acquisition unit for acquiring the correction information transmitted by another player terminal; and a compensation unit for compensating for the estimation result on the basis of the correction information.Type: GrantFiled: June 9, 2022Date of Patent: March 25, 2025Assignee: CYGAMES, INC.Inventor: Shuichi Kurabayashi
-
Publication number: 20250090962Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: enabling a player to select a plurality of commands including first and second commands in a preset turn in a nurture game; obtaining a predetermined parameter based on the fact that the first command has been selected; enabling the player to obtain at least a part of a plurality of rewards bringing benefits advantageous to the player by consuming the predetermined parameter based on the fact that the second command has been selected; determining a plurality of rewards newly obtainable for the player based on the fact that said reward has been obtained by the player; making one or more benefits corresponding to said reward obtained by the player occur at a predetermined timing; and ending the currently executed turn and making a transition to a next turn when a preset turn end condition is established.Type: ApplicationFiled: December 5, 2024Publication date: March 20, 2025Applicant: CYGAMES, INC.Inventors: Koichi Kada, Yuki Tamura, Yujiro Deguchi
-
Publication number: 20250094314Abstract: A system is characterized in that: identification information of a computational resource resulting from the execution of processing based on an idempotent and referentially transparent expression (IRTE) is stored in association with identification information of a character string representing the IRTE and a data type of the IRTE; the identification information of the character string representing an IRTE to be executed on the basis of an execution instruction to the system, and the data type, are determined; the stored identification information of computational resources is searched for the identification information of the computational resource associated with the identification information of the character string representing the IRTE to be executed and the data type; and in the case where the identification information is identified, it is determined that the computational resource is used as the result of execution of processing based on the IRTE to be executed.Type: ApplicationFiled: December 2, 2024Publication date: March 20, 2025Applicant: CYGAMES, INC.Inventor: Shuichi Kurabayashi
-
Publication number: 20250090949Abstract: A non-transitory computer readable medium stores a program instructing a computer to execute a process of setting, on a basis of a setting operation of a player, a plurality of sub objects to be displayed in a game screen along with a main object, a process of carrying out, on a basis of an attack operation of the player, attack motions respectively specified for the plurality of sub objects displayed in the game screen, the attack motions being carried out in a preset order, a process of updating display information corresponding to display appearances of the sub objects when a particular condition is satisfied, and a process of displaying, in the game screen, the sub objects in the display appearances based on the display information.Type: ApplicationFiled: December 5, 2024Publication date: March 20, 2025Applicant: CYGAMES, INC.Inventors: Hiroki Matsuura, Makoto Hirata, Kengo Shibata, Kensuke Nishida, Ryosuke Nakahara
-
Patent number: 12251633Abstract: Provided is a program for a game where a plurality of players battle against a common enemy character, the program causing a computer to execute: storing an enemy common parameter in a storage device commonly to a plurality of items of player identification information; storing enemy next-action information so as to be individually associated with each of the items of the player identification information; executing an action of a player character based on an accepted command input; updating the enemy common parameter on the basis of the action of the player character; executing an action of the enemy character based on the enemy next-action information that is stored in association with the player identification information; deciding as enemy next action on the basis of the enemy common parameter; and updating the enemy next-action information that is associated with the player identifier, based on the decided enemy next action.Type: GrantFiled: September 2, 2022Date of Patent: March 18, 2025Assignee: CYGAMES, INC.Inventors: Keita Ueda, Tatsuya Hasegawa, Makoto Akashio
-
Publication number: 20250073592Abstract: In a game system having multiple information processing apparatuses, at least one of the information processing apparatuses functions as a game executer that executes a competition game where groups compete against each other in a first game space, and at least one of the information processing apparatuses functions as a condition determiner that determines whether or not either of the groups satisfies a predetermined condition during the game. When the condition determiner determines that either of the groups satisfies the predetermined condition during the game, the game executer executes a competition game where the groups compete against each other in a second game space that is associated with each character in the group determined as having satisfied the predetermined condition and that is different from the first game space, and executes a favoring process on the group that has satisfied the predetermined condition in the competition game.Type: ApplicationFiled: November 15, 2024Publication date: March 6, 2025Applicant: CYGAMES, INC.Inventors: Kenichiro Takaki, Azuri Araki, Masato Kaeriyama
-
Patent number: 12223607Abstract: One or more embodiments of the invention is a mixed reality system for displaying a mixed-reality image on a display, the system including a mobile terminal device having the display and a photographing device. The system includes a plurality of feature point sets arranged in the prescribed real space. The mobile terminal device recognizes each of the feature point sets photographed by the photographing device, determines a viewpoint position of a virtual camera, in a virtual space, corresponding to a position and a photographing direction of the photographing device in the real space, based on arrangement position and posture information for each of the feature point sets and relative position and posture information of the mobile terminal device with respect to each of the feature point sets, and generates a mixed-reality image in which an image of the virtual object is superimposed on a photographed image of the real space.Type: GrantFiled: November 3, 2023Date of Patent: February 11, 2025Assignee: CYGAMES, INC.Inventor: Shuichi Kurabayashi
-
Patent number: 12214278Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: determining an operation that is input from an operating section; causing a target object to execute a particular action both in the case where it is determined that a first operation is input and in the case where it is determined that a second operation that differs from the first operation is input; and causing the degree of disadvantage or the degree of advantage after the end of the particular action to differ between the case where the particular action is executed as a result of the first operation being input and the case where the particular action is executed as a result of the second operation being input.Type: GrantFiled: November 30, 2021Date of Patent: February 4, 2025Assignee: CYGAMES, INC.Inventors: Kazutoshi Sekine, Robert Chase LaCas
-
Publication number: 20250032934Abstract: A tide evaluation device may include a reference-data storage unit that stores reference data, the reference data being data generated based on log data of various game plays executed in the past, and the reference data including various combinations of reference state information representing a game state in a game play and a game result determined following the game state; an acquisition unit that acquires subject state information representing a game state at a timing for evaluating a game play to be evaluated; a search unit that extracts the reference state information similar to the subject state information from among the reference data; an evaluation unit that evaluates the tide of a game at the timing for evaluating the game play to be evaluated based on the game results associated with the reference state information extracted; and an output unit that outputs the result of the evaluation.Type: ApplicationFiled: October 11, 2024Publication date: January 30, 2025Applicant: CYGAMES, INC.Inventor: Shuichi Kurabayashi
-
Patent number: 12208334Abstract: An information processing system comprising a computer configured to execute: executing, on the basis of a determination request operation input by a player, determination processing for determining one of a plurality of kinds of game media belonging to one of selected types currently being conducted; storing, as a possessed game medium, the determined game medium in a storage unit in association with a player ID; executing a prescribed game by using the possessed game medium stored in the storage unit; allowing the execution of the determination processing, during a certain period that is set for each player, for the selected type conducted in the past.Type: GrantFiled: May 6, 2022Date of Patent: January 28, 2025Assignee: CYGAMES, INC.Inventors: Seishi Kawasaki, Atsushi Yamazaki, Hiroaki Takaara
-
Patent number: 12208330Abstract: A sense of strangeness that is given by an avoiding action is alleviated. An information processing program realizes, with a computer: an avoiding-action execution function for causing a first character to execute an avoiding action on the basis of the input of an avoiding operation by a player; a determination function for determining whether or not a predetermined condition is satisfied in the case where an avoiding operation has been input by the player; and a special-attack execution function for causing a second character to execute a special attack, which is an attack that targets the first character and that results in a failure, in the case where it is determined by the determination function that the predetermined condition is satisfied.Type: GrantFiled: July 27, 2021Date of Patent: January 28, 2025Assignee: CYGAMES, INC.Inventors: Junji Tago, Kazuki Yanashima
-
Patent number: 12201909Abstract: A deck constructed according to a deck recipe corresponding to each level of each CPU player is similar to a CPU player deck corresponding to the CPU player and the level. Thus, a player can understand how to use cards in the deck constructed according to the deck recipe corresponding to the CPU player and the level in the course of repeatedly playing battles against the CPU player at the level. Thus, in this embodiment, it becomes easier for the player to use decks constructed according to deck recipes corresponding to individual levels of individual CPU players in battles.Type: GrantFiled: April 28, 2022Date of Patent: January 21, 2025Assignee: CYGAMES, INC.Inventors: Daisuke Sato, Yui Matsumoto
-
Publication number: 20250018292Abstract: A method may include setting, on the basis of an input by a player, a type of character among various types of characters as the character linked to the player. The method further includes commanding a display unit to display a progress indicator corresponding to the progress of a game. The method further includes accepting an input, by a player, corresponding to the progress indicator. The method further includes commanding a sound output unit to output narration voice that corresponds to the character set as linked to the player and that is related to the progress of the game.Type: ApplicationFiled: September 27, 2024Publication date: January 16, 2025Applicant: CYGAMES, INC.Inventors: Yuito Kimura, Takatoshi Nakamura, Kento Inoue, Yuki Takano, Christophe Sadoine, Mitsuru Hasegawa, Junya Kumada
-
Publication number: 20250018302Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: processing for executing a first game including a first battle game against other players by using a game medium; processing for making the adjustment of the game medium executable in the first game; processing for saving, in the case in which an ending condition for the first game is met, the game medium used in the first game as a usable game medium; and processing for executing a second game including a second battle game against a computer-controlled battle opponent by using the usable game medium.Type: ApplicationFiled: September 26, 2024Publication date: January 16, 2025Applicant: CYGAMES, INC.Inventors: Sangsuk Shin, Kenta Ashizawa, Kento Omichi, Songaph Hang, Yuji Obata