Abstract: The present invention provides a player terminal including: a storage unit for storing a state value corresponding to each of a plurality of operated objects; an acceptance unit for accepting a player input; an estimation unit that produces an estimation result corresponding to a second timing, which is later than a first timing, on the basis of an estimation model for producing an estimation result of the per-timing information; a determination unit for determining whether the content of the player input accepted in such a manner as to correspond to the second timing coincides with estimation content of the player input; a correction information transmission unit that transmits correction information indicating the content of the accepted player input; a correction information acquisition unit for acquiring the correction information transmitted by another player terminal; and a compensation unit for compensating for the estimation result on the basis of the correction information.
Abstract: Provided is an electronic device including: a sensor; an image acquisition unit; a storage unit that stores a reference image that is an image of a target object; a feature-point position determining unit that determines the positions of feature points indicating local feature quantities in the reference image; a feature-point distance calculating unit that repeatedly executes detection of points corresponding to the feature points in the reference image from the acquired image of the space and calculation of the distances with respect to the positions of the detected points; a judgment unit that judges whether the amount of movement is equal to or less than a predetermined allowable reference value; and a control unit that obtains the acquired image of the space and stores the image of the space if it is judged that the amount of movement is equal to or less than the allowable reference value.
Abstract: A deck constructed according to a deck recipe corresponding to each level of each CPU player is similar to a CPU player deck corresponding to the CPU player and the level. Thus, a player can understand how to use cards in the deck constructed according to the deck recipe corresponding to the CPU player and the level in the course of repeatedly playing battles against the CPU player at the level. Thus, in this embodiment, it becomes easier for the player to use decks constructed according to deck recipes corresponding to individual levels of individual CPU players in battles.
Abstract: An information processing program realizes, on a computer: a first-game control function that runs a first game while allowing a group of characters to participate therein; a subset creating function that creates, on the basis of a game result of the first game, a subset consisting of some characters included in the group of characters from a universal set consisting of all the characters included in the group of characters; and a second-game control function that runs a second game while performing control for the characters included in the subset created by the subset creating function so as to display, on a display medium, at least some character objects in the form of character objects of a predetermined kind.
Abstract: A computer that provides a game virtual space in which a game object is placed in a predetermined plane is caused to function as: a generation unit that generates the game virtual space, which is a spherical coordinate space; an acquisition unit that acquires information related to a cartesian coordinate system including the position of a target to be displayed in the game virtual space; a conversion unit that converts the cartesian coordinate system into a polar coordinate system on the basis of the information; and a display control unit that displays the target at a position in the game virtual space corresponding to the position in the cartesian coordinate system on the basis of information related to the polar coordinate system. The display control unit controls a display form of the target in the game virtual space on the basis of a predetermined condition.
Abstract: An information processing system comprising a computer configured to execute: executing, on the basis of a determination request operation input by a player, determination processing for determining one of a plurality of kinds of game media belonging to one of selected types currently being conducted; storing, as a possessed game medium, the determined game medium in a storage unit in association with a player ID; executing a prescribed game by using the possessed game medium stored in the storage unit; allowing the execution of the determination processing, during a certain period that is set for each player, for the selected type conducted in the past.
Abstract: Provided are a content playback program, a content playback device, a content playback method, and a content playback system capable of playing back sounds closer to those intended by game creators by selecting sound files, as well as settings of an equalizer, a mixer, etc., according to a sound output destination. A content playback processing unit, when started and when returned from a background state to a foreground state, checks an audio device and performs setting appropriate for the audio device. In addition, when the audio device is changed in the foreground state, the content playback processing unit also performs setting appropriate for the audio device changed to. This makes it possible to play back sounds closer to those intended by game creators according to the audio device.
Abstract: Provided is a system including: a user terminal that executes a game program for playing a game, that determines a parameter for executing a certain event in the game, and that executes the event on the basis of the parameter to generate a user result; a result-for-verification generation unit that generates a plurality of virtual instances for virtualizing the user terminal, that executes the game program in a headless mode in the plurality of virtual instances, that selects, from the plurality of virtual instances, a virtual instance for executing the event on the basis of the parameter received by a server, and that executes the event in the selected virtual instance on the basis of the parameter to generate a result for verification; and a cheat verification unit that compares the user result with the result for verification to determine whether or not cheating has been conducted at the user terminal.
Abstract: Provided is an information processing program for causing a computer to function as: a game executing unit that executes a predetermined game on the basis of an operation of a player; a skip-game executing unit that executes the game while omitting at least a portion of functions of the game; a reward assigning unit that assigns a predetermined reward when the game is cleared; and a display control unit that displays a plurality of the games of each of which at least a portion of the functions can be omitted, wherein the skip-game executing unit collectively executes games selected from among the plurality of displayed games.
Abstract: An information processing program causes a computer to realize: a main lottery function for awarding a player a first game element that is drawn from among at least one to-be-drawn first game element on the basis of an operation performed by the player; a trade function for consuming a predetermined second game element and awarding the player a first game element corresponding to the predetermined second game element; a strengthening function for consuming the predetermined second game element and strengthening a first game element corresponding to the predetermined second game element; and a subsidiary lottery function for awarding, on the basis of execution of a process regarding the main lottery function, the player a second game element that is drawn from among at least one to-be-drawn second game element including the predetermined second game element corresponding to the at least one to-be-drawn first game element.
Abstract: An information processing system is configured to execute: storing game media possessed by a player; storing, in a preliminary period, first group information for identifying game media corresponding to a first game condition in a first storage area and second group information for identifying game media corresponding to a second game condition in a second storage area; storing, in a post period, the second group information in the first storage area; enabling, in the preliminary period, the execution of games using the first and second group information; enabling, in the post period, the execution of a game using the second group information stored in the first storage area and disabling the execution of a game using the first group information; and storing, in the first storage area in the post period, the second group information stored in the second storage area in the preliminary period.
Abstract: Provided is an electronic device including: a storage unit for storing a plurality of image recognition models each of which is defined by an item of learning content unique thereto, with each of which at least one item of identifier information can be inferred by using the item of learning content, and each of which is linked with an item of attribute information unique thereto; a destination-attribute-information identifying unit that identifies at least one item of attribute information as a destination of image information from among items of attribute information stored in the storage unit, on the basis of an operation; an image-recognition-model selecting unit that selects the image recognition model linked with the identified item of attribute information; and an identifier-information inferring unit that inputs the image information to the image recognition model selected by the image-recognition-model selecting unit and that infers an item of identifier information.
Abstract: Provided is an information processing program for causing a computer to realize: a joint-event generation management unit that consumes a first parameter and generates a joint event; a number-of-players determination unit that determines an upper-limit number of players allowed to participate in the joint event; a joint-event participation management unit that consumes a second parameter and that permits other players to participate in the joint event; a privilege management unit that grants an execution privilege for the joint event to a player; a joint-event execution control unit that starts the execution of the joint event when replies have been accepted from all the players except the player who has been granted the execution privilege; a reward providing unit that provides a reward to each player; and a joint-event number-of-times checking unit that checks whether the number of times for execution of the joint event has reached the upper-limit number.
Abstract: One or more embodiments of the invention provides a system for inspecting a game program for a game that progresses as a user selects a medium from an owned medium set including a plurality of media and places the medium on a game field. A game log including medium information regarding the media, included in a game state including the game field and the owned medium set, is obtained, tensor data is created by creating array data in which matrices representing the media information included in the game state are arrayed along a time axis based on the obtained game log, machine learning is performed by using the created tensor data, thereby generating a learning model, the medium to be selected by the user is inferred by using the learning model, and the game program is executed using the inferred medium as a choice of the medium by the user.
Abstract: One or more embodiments of the invention is a medium recommendation system for recommending media or sets of media in a game that proceeds as a user selects media from a possessed medium group constructed to include D media and places the media in a game field, the recommended media or sets of media being media or sets of media to be added to a medium in order to construct at least a portion of the possessed medium group from the medium, the medium recommendation system including: an input acceptance unit that accepts the input of a single medium among the T kinds of media; a table storage unit that stores first tables; and a medium recommendation unit that is capable of outputting, as recommendation information, media or sets of media with which the single medium accepted by the input acceptance unit is associated in the first tables.
Abstract: The present invention is a mixed-reality system including a server and a portable terminal device, the portable terminal device having a display for displaying a virtual object to a user present in a predetermined real space and having a photographing device that photographs the real space, the mixed-reality system serving to display, on the display, a mixed-reality image in which the virtual object is superimposed on a photographed image of the real space, wherein, at each of one or more predefined positions on a real object present in the predetermined space, an MR marker constituted of an identification code containing position information corresponding to that position and an alignment marker having a polygonal shape is disposed. The server includes a virtual-space-data storage unit and an application storage unit, and the portable terminal device includes a browser unit, a marker recognition unit, a position determination unit, and an image generation unit.
Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: displaying a target object on each of mutually spaced positions on the touchscreen; moving a specific object from a prescribed start position to target objects that are adjacent to each other among the plurality of target objects, the specific object simultaneously arriving at the adjacent target objects; detecting a prescribed operation input to the touchscreen in connection with the moving specific object; determining whether or not the prescribed operation is input within a validity determination area including at least the adjacent target objects and an area therebetween; and determining whether or not the prescribed operation is input at a prescribed timing.
Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: sending a comment input by a user when transmission of the comment is ordered and the comment satisfies a predetermined transmission condition; displaying the sent comment in a list; specifying an amount of value to be donated to a donation target; and sending the comment and the specified amount of value when transmission of the comment and the specified amount of value is ordered and the comment satisfies the transmission condition, wherein displaying the sent comment in the list includes displaying the comment and the specified amount of value with being associated with each other when the comment and the specified amount of value are sent, and wherein the value can be donated only when the comment is sent.
Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: viewably displaying, on the basis of an operation performed by a user, any of a plurality of partial content items constituting content; storing view history of the content; determining, on the basis of the view history, a type of view state of the content if at least one of the partial content items constituting the content has been viewed; determining, on the basis of the type of view state, whether or not the content satisfies a display condition set for each type of view state, the display condition including a condition that the content has a partial content item that has not been viewed; and displaying, in a predetermined display area, an image indicating the content if the content satisfies the display condition.
Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: moving an own object in a virtual space in response to a player operation; controlling movement of an other object in the virtual space; and executing, when the own object enters a correction range set for the other object, correction processing with respect to an image acquired and generated by a virtual camera disposed in the virtual space