Patents Assigned to DeNA Co., Ltd.
  • Publication number: 20140096203
    Abstract: A network system according to the present invention includes a service providing server that provides an application service, a user terminal used by a user when using the application service, and a proxy server intervening between the service providing server and the user terminal. The user terminal includes a whitelist for an application in which at least a URL of the proxy server is described. The user terminal accesses the service providing server over the network and provides an application service to the user by starting the application program. When an access request to a URL of an access target specified by the application program is made during the provision of the application service, the user terminal compares the URL of the access target with a URL described in the whitelist for the application.
    Type: Application
    Filed: September 27, 2013
    Publication date: April 3, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Kenichi TAKAHASHI, Sota MIZUSHIMA, Hideo KIMURA, Hiroyuki KAWAKAMI
  • Patent number: 8684835
    Abstract: An object of the present invention is to relieve time and effort required for manipulated input. The game program according to the present invention causes a computer to perform, an offering process to offer the game content to the user; a recording process to record an offered game content offered in the offering process, as an owned game content owned by the user; a reception process to receive a prearranged registration of a specified game content specified by an input from a user; a judgment process, when an offer game content is offered to a user in the offering process after the reception process, to compare the offered game content to the specified game content prearranged for registration, to judge whether or not the offered game content is to be made an owned game content of the user; and an update process to update a record of the owned game content owned by the user based on a judgment result in the judgment process.
    Type: Grant
    Filed: March 27, 2013
    Date of Patent: April 1, 2014
    Assignee: DeNa Co., Ltd.
    Inventors: Shinichiro Nonaka, Kazuhiro Yoshimi
  • Patent number: 8678934
    Abstract: After a game has been started, game content drawing processing, game content placing processing, and point granting and character removing processing are repeatedly executed. Thus, the obtaining of a character by each player, the placement of the obtained character in an area, and the obtaining of points and the removal of the character from the area according to an elapsed time from the placement of the character in the area are repeatedly executed. When conditions to terminate the game hold, a result of the game is decided according to the number of points obtained by each player. Accordingly, more competitive game elements are realized in a game that uses multiple areas.
    Type: Grant
    Filed: August 28, 2013
    Date of Patent: March 25, 2014
    Assignee: DeNA Co., Ltd.
    Inventors: Shinnosuke Yukishita, Takahiro Yamaguchi, Hiroko Kusuhara
  • Patent number: 8678933
    Abstract: A server device according to an embodiment is connected to a plurality of player terminals to communicate information with the player terminals. The server device includes: a storage unit configured to store game content information, the game content information being configured to have special numbers at a predetermined interval in serial number order; a providing unit configured to select the same number of pieces of game content as the number of the predetermined interval, and to provide the selected pieces of game content at a time; a provision notice information generating unit configured to generate provision notice information for notifying in advance of whether a piece of game content with a special number is to be provided; and an image data generating unit configured to generate image data for displaying a game screen on a display unit of the player terminal before providing the pieces of game content.
    Type: Grant
    Filed: July 24, 2013
    Date of Patent: March 25, 2014
    Assignee: DeNA Co., Ltd.
    Inventor: Shigenori Kobayashi
  • Publication number: 20140073434
    Abstract: One object of the present invention is to enhance the playability of a game in which a plurality of players try to fulfill a common game target such that more players actively participate the game. In accordance with one aspect, the value of a reinforcement parameter is increased when an elapsed time after the previous action was performed does not exceed a predetermined time period, and the player performing the current action is different from the player performing the previous action. That is, when a player performs an action within a predetermined time period after the previous action was performed by a different player, the team is provided with an increased reinforcement parameter value. A reinforcement parameter is increased with an increase range, calculated by multiplying the points committed by the player for the current action performance request by an adjustment factor corresponding to the progress of the game.
    Type: Application
    Filed: September 9, 2013
    Publication date: March 13, 2014
    Applicant: DeNA Co., Ltd.
    Inventor: Shinnosuke YUKISHITA
  • Publication number: 20140073436
    Abstract: A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, includes a player management unit which manages an association of a target player with other plural players; and an event management unit which controls a generation of a predetermined event, manages an event generation status for each of the target player and the players associated with the target player, determines whether a specific event is already generated for the target player and the players associated with the target player by referring to the event generation status for each of the target player and the players associated with the target player, determines, based on the determined result, an event to be generated for the target player.
    Type: Application
    Filed: November 13, 2013
    Publication date: March 13, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Yuzo TAKAGI, Takehiro KUSANO, Satoshi SEKIGUCHI, Wataru TAKAHASHI, Yuuki ABE, Minehiro NAGATA
  • Publication number: 20140066202
    Abstract: After a game has been started, game content drawing processing, game content placing processing, and point granting and character removing processing are repeatedly executed. Thus, the obtaining of a character by each player, the placement of the obtained character in an area, and the obtaining of points and the removal of the character from the area according to an elapsed time from the placement of the character in the area are repeatedly executed. When conditions to terminate the game hold, a result of the game is decided according to the number of points obtained by each player. Accordingly, more competitive game elements are realized in a game that uses multiple areas.
    Type: Application
    Filed: August 28, 2013
    Publication date: March 6, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Shinnosuke YUKISHITA, Takahiro YAMAGUCHI, Hiroko KUSUHARA
  • Publication number: 20140066203
    Abstract: If an area in which a character has been already placed by a player in another team is selected from the areas displayed in a game field display part on a top screen and a player point count corresponding to Oshikura at the bottom of as PP selection part is selected, a comparison is made between a player point count that was selected by a player at the placement of the currently placed character and a player point count that was selected by a player who will place a new character. Then, the character related to a player having more player points is determined as the character to be placed in the area. Accordingly, more competitive game elements are realized in a game that uses multiple areas.
    Type: Application
    Filed: August 28, 2013
    Publication date: March 6, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Shinnosuke YUKISHITA, Takahiro YAMAGUCHI, Hiroko KUSUHARA
  • Publication number: 20140066210
    Abstract: A server device includes a storage unit; an acceptance processing unit that accepts requests from a player through a player terminal to use a predetermined item and to capture an enemy character; a parameter change processing unit that changes the parameter of the enemy character stored in the storage unit, when the request to use the predetermined item is accepted; a capture determining unit that determines, when the request to capture the enemy character is accepted, whether capture of the enemy character has succeeded, according to the parameter of the enemy character changed by the parameter change processing unit; and a capture processing unit that allows the storage unit to store information when it is determined that the capture of the enemy character has succeeded, the information indicating that the enemy character has been captured by the player.
    Type: Application
    Filed: August 20, 2013
    Publication date: March 6, 2014
    Applicant: DeNA Co., Ltd.
    Inventor: Yoshiki WATABE
  • Publication number: 20140066199
    Abstract: A server device according to the present invention is connected with a player terminal that displays a game screen through a network, and to execute a battle game played by a player using a plurality of characters. The server device includes: a storage unit configured to store the plurality of characters to be arranged in the character arrangement area; a special area selection unit configured to select a special area to be highlighted on a game screen; a character arrangement unit configured to arrange a character selected from the plurality of characters to be arranged in the character arrangement area in the highlighted special area; and a battle processing unit configured to control attack processing in which the character arranged in the special area performs an attack and attack processing in which a character arranged in an area other than the special area performs an attack to be different.
    Type: Application
    Filed: August 5, 2013
    Publication date: March 6, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Yuzo TAKAGI, Taro KANNO, Takahiko WADA, Jumpei UENO, Ryosuke ONUMA
  • Publication number: 20140066197
    Abstract: This disclosure relates to a system and method for facilitating interaction with a virtual space via a touch sensitive surface. The user may interact with the virtual space via a touch sensitive surface in a wireless client device. The user may interact with the virtual space by providing control inputs to the touch sensitive surface. The control inputs may be reflected in one or more views of the virtual space. In some implementations, the system may be configured such that the one or more views of the virtual space include one or more views of a shooter game. The system may be configured such that the user may interact with the game primarily with fingers from one hand via the touch sensitive surface. The user may enter various command inputs into the touch sensitive surface that correspond to actions in the virtual space presented to the user.
    Type: Application
    Filed: August 31, 2012
    Publication date: March 6, 2014
    Applicant: DeNA Co., Ltd.
    Inventor: Benjamin James Cousins
  • Publication number: 20140057709
    Abstract: The game program according to the present invention causes a computer to perform a registering process to register in advance in a storage unit attribute information specified by the player, an offering process to offer the game content to the player, a judgment process to compare the attribute information of the game content offered to the specified attribute information, a combining process to combine the game content offered with another game content to create a combined game content, and a recording process to record in the storage unit the combined game content as the game content owned by the player, without recording in the storage unit the game content offered as the game content owned by the player.
    Type: Application
    Filed: May 30, 2013
    Publication date: February 27, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Yuji UKAI, Naoto Yoshie, Tomoyuki Ono
  • Patent number: 8651951
    Abstract: A game processing server apparatus connected to a terminal device via a network, includes a request accepting unit which accepts a request including player identification data and operation identification data related to the operation of the player from the terminal device; a screen transition information obtaining unit which obtains screen transition information in which display control content of a series of screens in accordance with a processed result of the accepted request is described for updating screen transition information accompanied by a game application program of the terminal device, wherein the obtained screen transition information includes an event string in which events corresponding to screens are aligned, and each of the events includes data to specify content of the screen, and a branch condition and an event string which is to occur after the branch condition is satisfied.
    Type: Grant
    Filed: January 22, 2013
    Date of Patent: February 18, 2014
    Assignee: DeNA Co., Ltd.
    Inventor: Nobutaka Takushima
  • Publication number: 20140038715
    Abstract: One object is to provide a device for efficiently displaying cards possessed by a user. In accordance with one aspect, a server device for providing a game according to one embodiment includes an identification unit for identifying, as one card group, a plurality of specific cards satisfying a specific criterion among a plurality of cards, and a control unit for generating a display image including the first information identifying one card group and the second information identifying the number of a plurality of specific cards constituting the one card group. The display image is transmitted to a terminal device.
    Type: Application
    Filed: October 11, 2013
    Publication date: February 6, 2014
    Applicant: DENA CO., LTD.
    Inventor: Ryuji Ikeda
  • Publication number: 20140038719
    Abstract: A server device according to an embodiment is connected to a plurality of player terminals to communicate information with the player terminals. The server device includes: a storage unit configured to store game content information, the game content information being configured to have special numbers at a predetermined interval in serial number order; a providing unit configured to select the same number of pieces of game content as the number of the predetermined interval, and to provide the selected pieces of game content at a time; a provision notice information generating unit configured to generate provision notice information for notifying in advance of whether a piece of game content with a special number is to be provided; and an image data generating unit configured to generate image data for displaying a game screen on a display unit of the player terminal before providing the pieces of game content.
    Type: Application
    Filed: July 24, 2013
    Publication date: February 6, 2014
    Applicant: DeNA Co., Ltd.
    Inventor: Shigenori KOBAYASHI
  • Publication number: 20140004920
    Abstract: An object of the present invention is to raise a player's interest in an operation of a mission screen in a social game. A server device configured to be connected over a network to a user terminal, the server device configured to control a game that progresses as a player accomplishes given missions, the server device includes: a screen data generation unit configured to generate data of a mission screen in response to a request from the user terminal operated by the player, the mission screen having displayed thereon a plurality of mission progress buttons for causing the missions to progress; and a response process unit configured to perform a process of causing a predetermined event to occur in response to an input from the player through any of the plurality of mission progress buttons.
    Type: Application
    Filed: April 25, 2013
    Publication date: January 2, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Keisuke Tagawa, Junji Okayama
  • Publication number: 20140004958
    Abstract: A server device connected to a first player terminal used by a first player and a second player terminal used by a second player to communicate with each other, including: a storage unit that stores player information in which each of items owned by players is associated with each of the players; a reception unit that receives, from the first player terminal, an exchange request to exchange a first item owned by the first player for a second item different from the first item, and receives, from the second player terminal after the exchange request, an acquisition request that the second player acquire the first item in an exchange source from the first player; a judging unit that judges whether or not the second player owns the second item based on the player information when the reception unit receives the acquisition request; and an item exchange processing unit.
    Type: Application
    Filed: May 15, 2013
    Publication date: January 2, 2014
    Applicant: DeNa Co., Ltd.
    Inventors: Yuji Kishimoto, Hisashi Sakamoto
  • Publication number: 20130337919
    Abstract: One object is to provide a game that continuously attracts players. In accordance with one aspect, a server device according to an embodiment provides a game wherein a first entity and a second entity battle with each other, and includes: an identification unit configured to identify first game contents on standby and second game contents on standby; a battle processing unit configured to compare, in an individual battle between first game contents selected from the first game contents on standby and second game contents selected from the second game contents on standby, a first estimation value regarding the selected first game contents with a second estimation value regarding the selected second game contents, thereby to determine an outcome of the individual battle; a point providing unit configured to provide the entities with points; and an exclusion unit configured to exclude a defeated game contents from the game contents on standby.
    Type: Application
    Filed: May 23, 2013
    Publication date: December 19, 2013
    Applicant: DeNA Co., Ltd.
    Inventors: Taku Kojo, Kazuyoshi Shiobara
  • Publication number: 20130337907
    Abstract: One object is to provide a game that continuously attracts players. In accordance with one aspect, a server device according to an embodiment provides a game wherein a first entity and a second entity battle with each other, and the server device comprises: an identification unit configured to identify game contents on standby; a battle processing unit configured to compare, in an individual battle between game contents selected from the game contents on standby, a first estimation value of a first game content with a second estimation value of a second game content, thereby to determine an outcome of the individual battle; an exclusion unit configured to exclude the game content determined to be a loser from the game contents on standby; and a supplement unit configured to add game contents selected from available game contents to the game contents on standby.
    Type: Application
    Filed: May 23, 2013
    Publication date: December 19, 2013
    Applicant: DeNA Co., Ltd.
    Inventors: Taku Kojo, Kazuyoshi Shiobara
  • Patent number: 8608572
    Abstract: A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, includes a player management unit which manages an association of a target player with other plural players; and an event management unit which controls a generation of a predetermined event, manages an event generation status for each of the target player and the players associated with the target player, determines whether a specific event is already generated for the target player and the players associated with the target player by referring to the event generation status for each of the target player and the players associated with the target player, determines, based on the determined result, an event to be generated for the target player.
    Type: Grant
    Filed: December 27, 2012
    Date of Patent: December 17, 2013
    Assignee: DeNA Co., Ltd.
    Inventors: Yuzo Takagi, Takehiro Kusano, Satoshi Sekiguchi, Wataru Takahashi, Yuuki Abe, Minehiro Nagata