Patents Assigned to DeNA Co., Ltd.
  • Publication number: 20130324266
    Abstract: A computer-readable storage medium non-transitorily storing a game program for causing a computer that includes a processor and a memory to execute a game played by a player using a game content for which a parameter that can be increased to an upper limit value is set, the game program causing the computer to perform the following processes: an offer process of offering the player with the game content; a recording process of recording the offered game content as an owned game content that the player owns; and an upper limit setting process of selecting one owned game content and another owned game content set to the same type as the one owned game content from among a plurality of owned game contents that the player owns, and re-setting an upper limit value of a parameter set for the one owned game content to a new upper limit value by combining the one owned game content with the other owned game content.
    Type: Application
    Filed: January 4, 2013
    Publication date: December 5, 2013
    Applicant: DENA CO., LTD.
    Inventors: YUZO TAKAGI, TAKEHIRO KUSANO, SATOSHI SEKIGUCHI, WATARU TAKAHASHI, YUUKI ABE, MINEHIRO NAGATA
  • Publication number: 20130324255
    Abstract: A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, includes a player management unit which manages an association of a target player with other plural players; and an event management unit which controls a generation of a predetermined event, manages an event generation status for each of the target player and the players associated with the target player, determines whether a specific event is already generated for the target player and the players associated with the target player by referring to the event generation status for each of the target player and the players associated with the target player, determines, based on the determined result, an event to be generated for the target player.
    Type: Application
    Filed: December 27, 2012
    Publication date: December 5, 2013
    Applicant: DeNA Co., Ltd.
    Inventors: Yuzo TAKAGI, Takehiro KUSANO, Satoshi SEKIGUCHI, Wataru TAKAHASHI, Yuuki ABE, Minehiro NAGATA
  • Publication number: 20130324265
    Abstract: A non-transitory computer-readable storage medium storing a game program, the game program causing a computer to execute a process, including: an event occurrence process to cause occurrence of an event for allowing a player to obtain an item; an occurrence count acquisition process to acquire the number of times the event has occurred; a number determination process to determine the number of other players different from the player based on the number of times the event has occurred; and a consecutive event occurrence process to cause an event for allowing players to obtain an item to occur in a consecutive manner after the event for allowing the player to obtain the item, the number of the players being the determined number or less.
    Type: Application
    Filed: January 4, 2013
    Publication date: December 5, 2013
    Applicant: DeNA Co., Ltd.
    Inventors: Yuzo Takagi, Takehiro Kusano, Satoshi Sekiguchi, Wataru Takahashi, Yuuki Abe, Minehiro Nagata
  • Publication number: 20130324256
    Abstract: A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, includes a player management unit which manages an association of a target player with other of the plural players; and an event management unit which controls a generation of an event for the target player based on a winning probability parameter of the target player indicating a probability of the target player winning the game determined based on player information of the target player and the players associated with the target player.
    Type: Application
    Filed: December 27, 2012
    Publication date: December 5, 2013
    Applicant: DeNA Co., Ltd.
    Inventors: Yuzo Takagi, Takehiro Kusano, Satoshi Sekiguchi, Wataru Takahashi, Yuuki Abe, Minehiro Nagata
  • Publication number: 20130324209
    Abstract: One object is to provide a server device that enables accurate expectation of cost required to acquire a desired game content. In accordance with one aspect, a server device according to an embodiment of the present invention provides a game to one or more players via a network. This server device includes a won game content selecting unit configured to select one or more game contents as first won game contents from the game contents contained in a first deck allocated to a first player of the one or more players, an owned game content information storage unit configured to store the one or more won game contents in association with the first player identification information, and an updating unit configured to update the first deck by clearing the one or more first won game contents from the first deck.
    Type: Application
    Filed: May 28, 2013
    Publication date: December 5, 2013
    Applicant: DeNA CO., LTD.
    Inventors: Yuji Kishimoto, Yuji Ukai, Toshinori Suzuki
  • Publication number: 20130316835
    Abstract: Various embodiments of the present invention provide a game system that enables a player to easily select an item to be used by a player character. The game system according to an embodiment of the present invention comprises a selection unit configured to select, from player game contents owned by a player, one or more game contents to be used by a player character of the player in a battle with an opponent character, based at least on an effective value calculated by the effective value calculating unit.
    Type: Application
    Filed: March 27, 2013
    Publication date: November 28, 2013
    Applicant: DeNA Co., Ltd.
    Inventors: Yuzo Takagi, Yuuki Abe, Satoshi Sekiguchi, Takehiro Kusano
  • Patent number: 8591303
    Abstract: One object is to provide a device for efficiently displaying cards possessed by a user. In accordance with one aspect, a server device for providing a game according to one embodiment includes an identification unit for identifying, as one card group, a plurality of specific cards satisfying a specific criterion among a plurality of cards, and a control unit for generating a display image including the first information identifying one card group and the second information identifying the number of a plurality of specific cards constituting the one card group. The display image is transmitted to a terminal device.
    Type: Grant
    Filed: February 22, 2013
    Date of Patent: November 26, 2013
    Assignee: DeNA Co., Ltd.
    Inventor: Ryuji Ikeda
  • Publication number: 20130310169
    Abstract: One object is to provide a game system that can restrain real money trade from a technical aspect. In accordance with one aspect, a game system according to an embodiment of the present invention includes: a bid data generating unit configured to generate bid data including constant information related to a bid game content while not including either player specifying information of a bidder player or variable information of the bid game content and a second display control unit configured to cause a bid screen generated from the generated bid data to be displayed in a game played by an exhibitor player.
    Type: Application
    Filed: March 28, 2013
    Publication date: November 21, 2013
    Applicant: DeNA Co., Ltd.
    Inventor: Sadaaki Satsuma
  • Patent number: 8585508
    Abstract: A computer-readable storage medium non-transitorily storing a game program for causing a computer that includes a processor and a memory to execute a game played by a player using a game content for which a parameter that can be increased to an upper limit value is set, the game program causing the computer to perform the following processes: an offer process of offering the player with the game content; a recording process of recording the offered game content as an owned game content that the player owns; and an upper limit setting process of selecting one owned game content and another owned game content set to the same type as the one owned game content from among a plurality of owned game contents that the player owns, and re-setting an upper limit value of a parameter set for the one owned game content to a new upper limit value by combining the one owned game content with the other owned game content.
    Type: Grant
    Filed: January 4, 2013
    Date of Patent: November 19, 2013
    Assignee: DeNA Co., Ltd.
    Inventors: Yuzo Takagi, Takehiro Kusano, Satoshi Sekiguchi, Wataru Takahashi, Yuuki Abe, Minehiro Nagata
  • Publication number: 20130303290
    Abstract: One object is to provide a video game that attracts game players to a real sports game. A server device according to one aspect is connected to a terminal device of a game player via a communication network and configured to provide a video game to the terminal device. The server device includes: a setting unit configured to set, as a specific event, an event designated by the terminal device among events anticipated in a real game; and a sending unit configured to send a question message representing a question related to the specific event, to the terminal device via a communication network when the specific event occurs in the real sports game.
    Type: Application
    Filed: May 9, 2013
    Publication date: November 14, 2013
    Applicant: DeNA Co., Ltd.
    Inventors: Yoshihisa NISHIYA, Takatomo OKITSU
  • Publication number: 20130288800
    Abstract: A game processing server apparatus connected to a terminal device via a network, includes a request accepting unit which accepts a request including player identification data and operation identification data related to the operation of the player from the terminal device; a screen transition information obtaining unit which obtains screen transition information in which display control content of a series of screens in accordance with a processed result of the accepted request is described for updating screen transition information accompanied by a game application program of the terminal device, wherein the obtained screen transition information includes an event string in which events corresponding to screens are aligned, and each of the events includes data to specify content of the screen, and a branch condition and an event string which is to occur after the branch condition is satisfied.
    Type: Application
    Filed: January 22, 2013
    Publication date: October 31, 2013
    Applicant: DeNA Co., Ltd.
    Inventor: Nobutaka TAKUSHIMA
  • Publication number: 20130288787
    Abstract: A non-transitory computer-readable storage medium storing a game program that causes a computer to execute the following processes: a reception process; a battle process; and a notification process. The reception process is for receiving a first operational input from a first player and a second operational input from a second player who is associated with the first player. The battle process is as follows: a battle between the first player and an opposing character starts based on the first operational input; a hit point parameter of the opposing character changes through the battle; an outcome of the battle is determined; a battle between the second player and the opposing character starts The notification process is for, before the outcome of the battle with the opposing character is determined in the battle process, notifying participation information to a third player.
    Type: Application
    Filed: January 4, 2013
    Publication date: October 31, 2013
    Applicant: DeNA Co., Ltd.
    Inventors: Naoto Yoshie, Yoshiro Kitazawa, Toshinori Suzuki
  • Publication number: 20130288762
    Abstract: A non-transitory computer-readable storage medium with a game program stored thereon, the game program instructing a computer to perform the following processes: a reception process to receive an operational input from a player; and a battle process in which a battle between the player and an opposing character starts based on the operational input by consuming a consumption parameter set for the player, a hit point parameter indicative of an amount of damage that the opposing character can withstand changes through the battle, an outcome of the battle between the player and the opposing character is determined, and when a single operational input is received from the player in the reception process, a recovery process and an attack process are collectively performed, the recovery process being a process to recover the consumption parameter, the attack process being a process to attack the opposing character.
    Type: Application
    Filed: March 8, 2013
    Publication date: October 31, 2013
    Applicant: DeNA Co., Ltd.
    Inventor: Naoto YOSHIE
  • Publication number: 20130260881
    Abstract: An object of the present invention is to relieve time and effort required for manipulated input. The game program according to the present invention causes a computer to perform, an offering process to offer the game content to the user; a recording process to record an offered game content offered in the offering process, as an owned game content owned by the user; a reception process to receive a prearranged registration of a specified game content specified by an input from a user; a judgment process, when an offer game content is offered to a user in the offering process after the reception process, to compare the offered game content to the specified game content prearranged for registration, to judge whether or not the offered game content is to be made an owned game content of the user; and an update process to update a record of the owned game content owned by the user based on a judgment result in the judgment process.
    Type: Application
    Filed: March 27, 2013
    Publication date: October 3, 2013
    Applicant: DeNA Co., Ltd.
    Inventors: Shinichiro NONAKA, Kazuhiro YOSHIMI
  • Publication number: 20130225286
    Abstract: One object is to provide a device for efficiently displaying cards possessed by a user. In accordance with one aspect, a server device for providing a game according to one embodiment includes an identification unit for identifying, as one card group, a plurality of specific cards satisfying a specific criterion among a plurality of cards, and a control unit for generating a display image including the first information identifying one card group and the second information identifying the number of a plurality of specific cards constituting the one card group. The display image is transmitted to a terminal device.
    Type: Application
    Filed: February 22, 2013
    Publication date: August 29, 2013
    Applicant: DeNA Co., Ltd.
    Inventor: DeNA Co., Ltd.
  • Publication number: 20130225259
    Abstract: A method for computing a social game in a social media providing a computing environment in which members are visualized with their avatars respectively associated with the members and the members socialize. An environment in which the members play a master game and a slave game is provided, in which the slave game is a battle card game. Playing history data of the master game and playing history data of the slave game are stored and managed. The playing history data card information of cards possessed by each of the members is described; and a process of managing the slave game is provided, the process including a card-issuing process in which a member-avatar card that is used for playing the card game and is derived from each member is issued and is possessed by any of the members.
    Type: Application
    Filed: February 13, 2013
    Publication date: August 29, 2013
    Applicant: DeNA Co., Ltd.
    Inventor: DeNA Co., Ltd.
  • Publication number: 20130184040
    Abstract: A server device according to the present invention is a server device that is configured to connect over a network to a plurality of user terminals that are used when users are playing a game, including: a storage section that stores a plurality of sets of replay information used for reproducing play images of the game played by the users with the user terminals; and a control section that, if a replay reproduction request is received from any one of the plurality of user terminals, extracts from the plurality of sets of replay information stored in the storage section a set of replay information conforming to a certain condition that defines a skill level of a user who played the game, the replay reproduction request requesting a reproduction of a play image of the game.
    Type: Application
    Filed: December 20, 2012
    Publication date: July 18, 2013
    Applicant: DeNA Co., Ltd.
    Inventor: DeNA Co., Ltd.
  • Patent number: 8460088
    Abstract: A game processing server apparatus connected to a terminal device via a network and controlling a game in which a reward is given by completing a collection of predetermined items, includes a parameter updating unit which receives an instruction to send an item from a first player to a second player, and calculates and updates a bonding parameter indicating intimacy from the first player toward the second player; and a display unit which displays in a screen for a target player a value of a first bonding parameter indicating intimacy from the target player toward another player and a value of a second bonding parameter indicating intimacy from the other player toward the target player.
    Type: Grant
    Filed: January 22, 2013
    Date of Patent: June 11, 2013
    Assignee: DeNA Co., Ltd.
    Inventor: Yuji Shimizu
  • Publication number: 20130097257
    Abstract: The present invention aims to promote communication and provides a chat service in which users exchange messages while viewing a video. In the chat service, the messages are transmitted to users participating in the channel until an opening time period has passed, the messages being allowed to be sent and received during the opening time period. If any of the users pays a price, the opening time period of the channel is extended.
    Type: Application
    Filed: September 27, 2012
    Publication date: April 18, 2013
    Applicant: DeNa Co., Ltd.
    Inventor: DeNa Co., Ltd.
  • Publication number: 20130028514
    Abstract: An HTML file for making a browser adapted to a canvas element in HTML5 perform a process of color conversion of a specified image with specified characteristics and display the converted image at high speed. In the process of carrying out color conversion of the specified image with specified characteristics and displaying the converted image, an algorithm is employed such that data manipulation on a pixel-by-pixel basis is not instructed from the HTML file to the browser, but instead a plurality of instructions are given to overwrite an entire area of a bitmap image as original image data, and data derived therefrom are expanded onto a canvas uniformly with color of an appropriate brightness value and transparency.
    Type: Application
    Filed: July 20, 2012
    Publication date: January 31, 2013
    Applicant: DENA CO., LTD.
    Inventor: Takuo KIHIRA