Patents Assigned to DeNA Co., Ltd.
  • Publication number: 20140279284
    Abstract: A server device connected to a user terminal via a network receives a request for transmitting a referring web page with multiple guide operation areas, which prompts a user to access linked web pages to guide the user to the linked web pages, are placed from the user terminal via the network, generate the referring web page in which a display state of a guide operation area for which game content has been acquired by the user has been played differs from a display state of a guide operation area for which a game content has not been acquired by the user is to be played on the basis of acquisition information indicating whether game contents have been acquired by the user in games conducted on the linked web pages of the guide operation areas, and transmit the referring web page to the requesting user terminal.
    Type: Application
    Filed: January 10, 2014
    Publication date: September 18, 2014
    Applicant: DeNA Co., Ltd.
    Inventor: Tomomi HASEYAMA
  • Patent number: 8834275
    Abstract: A method for computing a social game in a social media providing a computing environment in which members are visualized with their avatars respectively associated with the members and the members socialize. An environment in which the members play a master game and a slave game is provided, in which the slave game is a battle card game. Playing history data of the master game and playing history data of the slave game are stored and managed. The playing history data card information of cards possessed by each of the members is described; and a process of managing the slave game is provided, the process including a card-issuing process in which a member-avatar card that is used for playing the card game and is derived from each member is issued and is possessed by any of the members.
    Type: Grant
    Filed: February 13, 2013
    Date of Patent: September 16, 2014
    Assignee: DeNA Co., Ltd.
    Inventor: Taku Kojo
  • Publication number: 20140256424
    Abstract: A game control apparatus includes a making-friend-request processing unit that registers a content of a making-friend-request including at least information that identifies a player and the number of friends to make in friend matching management information, and, by periodically obtaining the contents of the making-friend-requests from the friend matching management information and selecting a pair of players among the players who made the making-friend-requests, makes the players to be friends, wherein the operation accepting unit sets an upper limitation for the number of friends to make in the ongoing making-friend-request, obtains information about the upper limitation and the number of friends to make that is currently requested, and determines the number of friends to make selectable in the making-friend-request accepting screen.
    Type: Application
    Filed: December 26, 2013
    Publication date: September 11, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Masahiro YAMADA, Yu Ma
  • Publication number: 20140256442
    Abstract: This disclosure relates to a system and method for facilitating interaction with a virtual space via a touch sensitive surface. The user may interact with the virtual space via a touch sensitive surface in a wireless client device. The user may interact with the virtual space by providing control inputs to the touch sensitive surface. The control inputs may be reflected in one or more views of the virtual space. In some implementations, the system may be configured such that the one or more views of the virtual space include one or more views of a shooter game. The system may be configured such that the user may interact with the game primarily with fingers from one hand via the touch sensitive surface. The user may enter various command inputs into the touch sensitive surface that correspond to actions in the virtual space presented to the user.
    Type: Application
    Filed: May 19, 2014
    Publication date: September 11, 2014
    Applicant: DeNA Co., Ltd.
    Inventor: Benjamin James Cousins
  • Publication number: 20140256428
    Abstract: A game control apparatus includes an operation accepting unit that accepts an operation input from a player; and a game progression unit that, in addition to performing a battle by a game medium based on the operation input accepted by the operation accepting unit, activates, when the operation accepting unit accepts an operation input to perform a sacrifice command based on a predetermined game medium, a predetermined effect based on sacrifice command management information and invalidates a game medium used for the sacrifice command.
    Type: Application
    Filed: October 10, 2013
    Publication date: September 11, 2014
    Applicant: DeNA Co., Ltd.
    Inventor: Mototaka NAKATSU
  • Patent number: 8830167
    Abstract: A data processing apparatus includes an operation definition management unit that manages definition data in which a pattern of a predetermined operation input including a specification of an object to which an effect is generated is corresponded with an effect; an operation input accepting unit that accepts an operation input by a user; an operation input recognizing processing unit that recognizes the operation input accepted by the operation input accepting unit by referring to the definition data; and an effect control unit that performs the effect of the definition data corresponding to the operation input recognized by the operation input recognizing processing unit.
    Type: Grant
    Filed: October 22, 2013
    Date of Patent: September 9, 2014
    Assignee: DeNA Co., Ltd.
    Inventor: Takashi Ninjouji
  • Patent number: 8827789
    Abstract: An information processing device according to the present invention selects a predetermined number of game contents from multiple game contents stored in a storage unit to form a deck to be used in a game by a player. The information processing device determines a predetermined number or less of game contents out of the predetermined number of game contents included in the formed deck to be game contents to be replaced. The information processing device then generates a game screen including proposal information for recommending the player to replace the determined game contents to be replaced.
    Type: Grant
    Filed: January 17, 2014
    Date of Patent: September 9, 2014
    Assignee: DeNA Co., Ltd.
    Inventor: Takahiro Otomo
  • Patent number: 8827788
    Abstract: A server device according to the present invention is connected with a player terminal that displays a game screen through a network, and to execute a battle game played by a player using a plurality of characters. The server device includes: a storage unit configured to store the plurality of characters to be arranged in the character arrangement area; a special area selection unit configured to select a special area to be highlighted on a game screen; a character arrangement unit configured to arrange a character selected from the plurality of characters to be arranged in the character arrangement area in the highlighted special area; and a battle processing unit configured to control attack processing in which the character arranged in the special area performs an attack and attack processing in which a character arranged in an area other than the special area performs an attack to be different.
    Type: Grant
    Filed: August 5, 2013
    Date of Patent: September 9, 2014
    Assignee: DeNA Co., Ltd.
    Inventors: Yuzo Takagi, Taro Kanno, Takahiko Wada, Jumpei Ueno, Ryosuke Onuma
  • Publication number: 20140248947
    Abstract: A non-transitory computer-readable storage medium storing a game program that causes a computer to execute the following processes: a reception process; a battle process; and a notification process. The reception process is for receiving a first operational input from a first player and a second operational input from a second player who is associated with the first player. The battle process is as follows: a battle between the first player and an opposing character starts based on the first operational input; a hit point parameter of the opposing character changes through the battle; an outcome of the battle is determined; a battle between the second player and the opposing character starts The notification process is for, before the outcome of the battle with the opposing character is determined in the battle process, notifying participation information to a third player.
    Type: Application
    Filed: May 20, 2014
    Publication date: September 4, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Naoto YOSHIE, Yoshiro KITAZAWA, Toshinori SUZUKI
  • Patent number: 8821235
    Abstract: A game program according to the invention instructs a computer to perform the following processes: a reception process in which a building request that requests building of a character group into which a plurality of characters are organized is received from a player terminal that is used by a player when the player plays a game; an image generation process in which a group-building game image is generated in response to the building request, the group-building game image being displayed on a display unit of the player terminal when the player builds the character group, the group-building game image including images of characters owned by the player and pieces of suggesting information that causes the player to estimate an attribute set for each of these characters; and a process in which the group-building game image generated in the image generation process is sent to the player terminal.
    Type: Grant
    Filed: April 16, 2013
    Date of Patent: September 2, 2014
    Assignee: DeNA Co., Ltd.
    Inventors: Daiki Urakubo, Hiroshi Koyama
  • Patent number: 8821297
    Abstract: A server device receives a request to start a game playable on the chat from the terminal of a chat participating user, asks other chat participating users participating in the chat for their wish to participate in the game requested to start, accepts participation of a chat participating user responding to the inquiry about the participation as a game participating user, and starts the game on the chat. The server device receives an instruction for a progress of the game from the terminal of a game participating user, and displays an image corresponding to the received instruction on the chat screen.
    Type: Grant
    Filed: January 28, 2014
    Date of Patent: September 2, 2014
    Assignee: DeNA Co., Ltd.
    Inventors: Itchito Nagata, Rina Washino, Yosaku Toyama, Hiroki Yoshifuji
  • Publication number: 20140244576
    Abstract: The preferences of users using various contents are properly estimated. A system according to one embodiment includes a service control unit for controlling a whole service for providing digital contents, an information storage device, a determination unit for determining a user satisfying a predetermined condition concerning a usage history of musical pieces of the same artist to be a fan of that artist, a user information updating unit for storing a determination result in the information storage device, a posting accepting unit for accepting a post from a terminal device and storing the post in the information storage device, a feed information transmitting unit for extracting and transmitting feed information, and a recommended user information transmitting unit for choosing recommended users from other users determined to be fans of an artist of whom the user has been determined as a fan and transmitting information about the recommended users.
    Type: Application
    Filed: February 24, 2014
    Publication date: August 28, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Shinya MASUDA, Tomoyuki SHIMADA
  • Publication number: 20140243095
    Abstract: There is provided a new function of effectively using game media without making a player feel monotonous in a battle game using game media. A server device is connected to an information processing terminal through a network, and controls a game in which a player battles with another player by operating game media in game space. The server device includes a storage unit that stores player information including information on the plurality of game media possessed by the player and a game item possessed by the player; a conversion unit that converts a predetermined game content from among the plurality of game media possessed by the player into a game item different than the game content; and an information changing unit that changes the player information such that the converted game content is managed as a game item.
    Type: Application
    Filed: September 19, 2013
    Publication date: August 28, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Ryuji IKEDA, Kenichi IWAO
  • Publication number: 20140243085
    Abstract: A server device receives a request for participation in a network game through a communication line, integrates user information of each user terminal from which the server receives the participation request, generates matching information of each user participating in the same network game to be started at the same time, and notifies the generated matching information to each terminal device. The matching information is different for each terminal device of notification destination so as to be displayed as if the terminal device of the notification destination made the earliest participation request, regardless of order of the participation request.
    Type: Application
    Filed: February 20, 2014
    Publication date: August 28, 2014
    Applicant: DeNA Co., Ltd.
    Inventor: Taku KOJO
  • Patent number: 8814685
    Abstract: The program according to the present invention is a program executed by an information processing device including a display unit that displays a game screen, to display on the display unit, a game screen including an operation area that allows a player to input a consumption amount of a consumption parameter that is to be consumed in a game, to allow the player to input the consumption amount through the operation area when the operation area is displayed on the game screen, and highlight a mark indicating the consumption amount input, in the operation area, and to display a consumption state of the consumption parameter on the game screen by changing a display status of the operation area according to the consumption amount consumed when the consumption parameter has been consumed by the consumption amount input.
    Type: Grant
    Filed: July 11, 2013
    Date of Patent: August 26, 2014
    Assignee: DeNA Co., Ltd.
    Inventor: Shigeo Sugiyama
  • Publication number: 20140235333
    Abstract: The game program according to the present invention causes a computer to perform a registering process to register in advance in a storage unit attribute information specified by the player, an offering process to offer the game content to the player, a judgment process to compare the attribute information of the game content offered to the specified attribute information, a combining process to combine the game content offered with another game content to create a combined game content, and a recording process to record in the storage unit the combined game content as the game content owned by the player, without recording in the storage unit the game content offered as the game content owned by the player.
    Type: Application
    Filed: April 25, 2014
    Publication date: August 21, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Yuji UKAI, Naoto Yoshie, Tomoyuki Ono
  • Publication number: 20140235352
    Abstract: A server device that controls a battle game, including: a player information storage unit configured to store game contents possessed by the player, battle game contents including game contents used when the player performs a battle against another player, and a battle parameter of the battle game contents; a sacrifice contents information storage unit configured to store sacrifice contents serving as a sacrifice when the player loses the battle, and an impact given by the sacrifice contents on the battle; a battle processing unit configured to perform the battle based on the battle parameter and the impact; and an information change unit configured to cause, as a result of the battle, sacrifice contents of a player who lost the battle to be not possessed by the player and possessed by a player who won the battle, and to change and store information in the player information storage unit.
    Type: Application
    Filed: January 24, 2014
    Publication date: August 21, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Ryuji IKEDA, Kenichi IWAO
  • Publication number: 20140235351
    Abstract: The amount of communication between a server 10 and an information terminal 30 is reduced. After asset data has been updated by a data updating unit 14, the server 10 transmits identification information and version information for the asset data to the information terminal 30. The information terminal 30 determines whether the received version information is stored in a browser cache 36. When the received version information is not stored in the browser cache 36, the information terminal 30 requests the server 10 to transmit the asset data associated with the version information. When the received version information is stored in the browser cache 36, the information terminal 30 does not request the server 10 to transmit the asset data associated with the version information.
    Type: Application
    Filed: December 26, 2013
    Publication date: August 21, 2014
    Applicant: DeNA Co., Ltd.
    Inventor: Nobutaka Takushima
  • Publication number: 20140228113
    Abstract: One object of the present invention is to guide a user to various services provided by a platform effectively. The system according to an embodiment includes: a service provision control unit for controlling provision of services; an information storage unit for storing information; a determination unit for determining whether a user operating a terminal device owns a particular game content and comparing the activity points in the game played by the user with a predetermined threshold value; a decision unit for deciding a display mode of a guidance display screen displaying a guidance display area for guiding the user to a service-providing screen for providing a particular service based on a determination result produced by the determination unit and a display control unit for sending, to the terminal device, screen data of the guidance display screen to be displayed in accordance with the display mode decided by the decision unit.
    Type: Application
    Filed: January 24, 2014
    Publication date: August 14, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Hotaka KAWADA, Naoto YOSHIE, Takashi NINJOUJI
  • Patent number: 8801515
    Abstract: One object is to provide a device for efficiently displaying cards possessed by a user. In accordance with one aspect, a server device for providing a game according to one embodiment includes an identification unit for identifying, as one card group, a plurality of specific cards satisfying a specific criterion among a plurality of cards, and a control unit for generating a display image including the first information identifying one card group and the second information identifying the number of a plurality of specific cards constituting the one card group. The display image is transmitted to a terminal device.
    Type: Grant
    Filed: October 11, 2013
    Date of Patent: August 12, 2014
    Assignee: DeNA Co., Ltd.
    Inventor: Ryuji Ikeda