Patents Assigned to Interaction
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Patent number: 12293060Abstract: Methods, systems, and apparatus, including computer programs encoded on computer storage media for distribution and access control of distributed machine learning models. The system is configured for the distribution and access control of distributed machine learning models. A server provides for the generation and display of one or more user interfaces allowing a primary user to configure control parameters for access of the distributed machine learning model by a secondary user. In some examples, the distributed machine learning model is a trained generative AI model, such a large language model.Type: GrantFiled: September 26, 2024Date of Patent: May 6, 2025Assignee: Interactive Aristotle, Inc.Inventor: Abhijeet Dwivedi
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Patent number: 12290753Abstract: The performance of a player of a computer game is noted and the player accorded a latency handicap based thereon. The latency handicap is used to slow down play of the computer game, preferably only during times of high player activity. The latency handicap can be reduced over time or owing to improvement in the player's performance.Type: GrantFiled: November 5, 2019Date of Patent: May 6, 2025Assignee: Sony Interactive Entertainment Inc.Inventors: Joshua M. Eads, Matthew D. Bennett, Brendan Matera Rehon, Mahdi Azmandian, Zhenhao Ge, Todd Tokubo
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Patent number: 12290750Abstract: A method of video editing includes: receiving data identifying a videogame, and data representative of one or more in-game events, analysing one or more aspects of the in-game events to generate at least a first statistical model for identifying statistically significant in-game events, identifying whether a current in-game event is statistically significant based on a generated statistical model and if so, extracting video of the event from a video buffer, and evaluating whether to include the extracted video in a themed highlight reel and if so, including the extracted video in the themed highlight reel.Type: GrantFiled: December 23, 2022Date of Patent: May 6, 2025Assignee: Sony Interactive Entertainment Inc.Inventors: Marina Villanueva-Barreiro, Nicholas Anthony Edward Ryan, Mark Anthony
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Patent number: 12290754Abstract: A method for assisting game play. The method includes monitoring game play of the user playing a gaming application, wherein the user has a defined task to accomplish, wherein the task is associated with a task type. The method includes determining a task type proficiency rule for the task type based on results of a plurality of players taking on a plurality of tasks having the task type. The method includes determining a player proficiency score for accomplishing the task based on the task type proficiency rule. The method includes determining a user predictive rate of success in accomplishing the task based on the player proficiency score, the task type proficiency rule, and the task. The method includes determining a recommendation for the user based on the user predictive rate of success.Type: GrantFiled: December 22, 2020Date of Patent: May 6, 2025Assignee: Sony Interactive Entertainment Inc.Inventors: Steven Osman, Jeffrey R. Stafford, Javier F. Rico, Michael G. Taylor, Todd S. Tokubo
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Publication number: 20250139925Abstract: A computer-implemented method, comprising obtaining at least one visual setting and/or at least one aural setting of an extended reality environment, obtaining a visual parameter and/or an aural parameter of a virtual avatar, wherein the virtual avatar is within the extended reality environment or has requested entry to the extended reality environment, comparing the visual parameter of the virtual avatar to the at least one visual setting of the extended reality environment, and/or comparing the aural parameter of the virtual avatar to the at least one aural setting of the extended reality environment, and based on the comparison, adjusting the visual parameter and/or the aural parameter of the virtual avatar. The virtual avatar may be adjusted within a user-specified range of permitted values for the parameter.Type: ApplicationFiled: October 30, 2024Publication date: May 1, 2025Applicant: Sony Interactive Entertainment Europe LimitedInventors: Pedro Federico Quijada LEYTON, Owen Bruce KEYS, Ashley John SANDERS, Aron Giuseppe VISCIGLIA, David Erwan Damien UBERTI
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Publication number: 20250142278Abstract: A method of compressing an impulse response set, the impulse response set comprising a plurality of impulse responses. The method comprises identifying at least one common impulse response element in the plurality of impulse responses, each common impulse response element being present in at least some of the plurality of impulse responses. The or each common impulse response element is removed from each of the impulse responses identified as comprising that common impulse response element, thereby generating a corresponding set of compressed impulse responses. Then, the compressed impulse responses, the identified common impulse response elements and, for each identified common impulse response element, mapping data representing a mapping of that common impulse response element to the compressed impulse responses from which it was removed, are stored.Type: ApplicationFiled: October 23, 2024Publication date: May 1, 2025Applicant: Sony Interactive Entertainment Europe LimitedInventors: Calum Armstrong, Danjeli Schembri, Philip Cockram
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Publication number: 20250138903Abstract: A computer-implemented method of executing a distributed processing scheme, the method comprising receiving, at a first computing device, a first request associated with a processing task, identifying a plurality of computing devices, wherein each computing device of the plurality of computing devices is remote from the first computing device and each computing device satisfies at least one criterion of a predetermined list of criteria, determining a priority value for each computing device, wherein the priority value is at least partially based on the predetermined list of criteria, selecting one of the computing devices, wherein the selection is determined at least partially based on the priority value determined for each computing device, sending a second request from the first computing device to the selected computing device via a wireless communication channel, the second request instructing the selected computing device to complete a portion of the processing task.Type: ApplicationFiled: October 25, 2024Publication date: May 1, 2025Applicants: Sony Interactive Entertainment Europe Limited, Sony Interactive Entertainment LLCInventors: Lawrence Martin GREEN, David COLES, Oliver George HUME
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Publication number: 20250135354Abstract: A method of memory management for a video game, the method comprising the steps of: loading a first asset into a memory; determining a likelihood of a respective other asset from a plurality of other assets being used within a predetermined period of time from the first asset being loaded into the memory; identifying one or more of the other assets in dependence upon the determined likelihood of a respective other asset; and preloading the one or more identified assets into the memory in response to the first asset being loaded into the memory.Type: ApplicationFiled: October 9, 2024Publication date: May 1, 2025Applicant: Sony Interactive Entertainment Inc.Inventor: Philip Cockram
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Patent number: 12288314Abstract: A state information acquisition section of an image generation apparatus acquires state information of the head of a user. An image generation section generates a display image corresponding to a visual field. A down-sampling section down-samples image data and transmits the down-sampled image data from a transmission section. A distortion correction section of a head-mounted display performs, after an up-sampling section up samples the data, correction according to aberration of the eyepiece, for each primary color and causes the resulting data to be displayed on a display section.Type: GrantFiled: December 21, 2021Date of Patent: April 29, 2025Assignee: Sony Interactive Entertainment Inc.Inventors: Shoichi Ikenoue, Kenichiro Yokota
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Patent number: 12289452Abstract: A method for encoding including executing game logic built on a game engine of a video game at a cloud gaming server to generate video frames. The method including executing scene change logic to predict a scene change in the video frames based on game state collected during execution of the game logic. The method including identifying a range of video frames that is predicted to include the scene change. The method including generating a scene change hint using the scene change logic, wherein the scene change hint identifies the range of video frames, wherein the range of video frames includes a first video frame. The method including delivering the first video frame to an encoder. The method including sending the scene change hint from the scene change logic to the encoder. The method including encoding the first video frame as an I-frame based on the scene change hint.Type: GrantFiled: December 27, 2022Date of Patent: April 29, 2025Assignee: Sony Interactive Entertainment Inc.Inventors: Mark E. Cerny, Kelvin M. Yong
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Patent number: 12289485Abstract: There is provided a method of sending a content stream, comprising retrieving a sender framework associated with the at least one attribute, wherein the sender framework defines an arrangement of the plurality of tracks to be included in an output content stream. The output content stream is defined according to the sender framework. There is also provided a method of outputting a content stream on a user device, comprising receiving a content stream as defined by a sender framework, retrieving a user framework associated with the user electronic device, wherein the user framework defines at least one predetermined setting or instruction to be applied to the content stream, and applying the user framework to the content stream to update the content stream. The method may also include providing viewer engagement information and updating the sender framework in response to the viewer engagement information received.Type: GrantFiled: June 9, 2023Date of Patent: April 29, 2025Assignee: Sony Interactive Entertainment Europe LimitedInventors: Andrew William Walker, Richard Thomas Downey, Martin Selby George, Alan Suganuma Murphy
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Patent number: 12288081Abstract: A method, system and computer readable medium for running a legacy application on a non-legacy device. Operating parameters of the non-legacy device when running the legacy application are set based on one or more pre-determined heuristics for adjustment of operating parameters of the newer system when running the legacy application on the non-legacy device from one or more performance metrics and other performance information.Type: GrantFiled: September 6, 2022Date of Patent: April 29, 2025Assignee: Sony Interactive Entertainment Inc.Inventors: David Simpson, Mark Evan Cerny
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Patent number: 12287493Abstract: A lens system provides to a user, a high-definition image in which generation of concentric circles is reduced. The lens system has one or more Fresnel lenses. A lens surface of each of the Fresnel lenses has a plurality of grooves that is concentrically formed. Both a pitch which is the distance between two adjacent grooves and the depth of each of the plurality of grooves vary with the distance from an optical axis that passes through the center of the lens system.Type: GrantFiled: December 11, 2023Date of Patent: April 29, 2025Assignee: Sony Interactive Entertainment Inc.Inventors: Manabu Ishioka, Yasutoshi Katsuda, Shotaro Tada
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Publication number: 20250131582Abstract: System, process, and device configurations are provided for posture position detection and user feedback. A method can include capturing posture position data for the user using at least one imaging device, detecting a change in posture position, and controlling output of a posture position notification to the user in response to the change in posture position. Embodiments can include use of an imaging device on at least one of a display, gaming console, and head mounted gaming unit to capture posture position data. Capturing posture position data can include capturing image data of a reflection of the user for at least one of head position, shoulder position and hand position. Output of posture notifications can include controlling display of a message including a notice to correct user posture, or controlling operation of an electronic game for at least one of slowing game play and restricting game play operation.Type: ApplicationFiled: October 19, 2023Publication date: April 24, 2025Applicant: Sony Interactive Entertainment Inc.Inventor: Olga Rudi
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Publication number: 20250128168Abstract: There is provided a data processing method for generating images of a virtual environment comprising rendering an image of a virtual environment, obtaining one or more overlay images of at least part of the virtual environment, the overlay images being for overlaying over at least part of the rendered image of the virtual environment, and the at least part of the rendered image of the virtual environment and the one or more overlay images having one or more different visual characteristics, and generating an image for display comprising the rendered image and the one or more overlay images.Type: ApplicationFiled: October 11, 2024Publication date: April 24, 2025Applicant: Sony Interactive Entertainment Inc.Inventors: Pierluigi Vito Amadori, Lauren Louise Dunn, Maria Chiara Monti
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Publication number: 20250128166Abstract: A gaming system, comprising: generating circuitry configured to generate, for a current gaming session, a virtual environment comprising a plurality of portions, wherein the generating circuitry is configured to instantiate a subset of a total number of elements of a first video game within a first portion of the virtual environment; receiving circuitry configured to receive, from a user input device, input signals indicating a user's level of engagement during the user's interaction with the first portion; and determining circuitry comprising a determining model trained to determine a second video game based on the first portion and the received input signals; wherein the generating circuitry is configured to instantiate a subset of a total number of elements of the second video game within a second portion of the virtual environment.Type: ApplicationFiled: October 8, 2024Publication date: April 24, 2025Applicant: Sony Interactive Entertainment Inc.Inventors: Jun Murakawa, Alan Murphy, Guy Moss, Lewis Thresh
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Publication number: 20250128171Abstract: System, process and device configurations are provided for generative game world population and player customization. A method can include detecting player data for at least one player of an electronic game including in-game player interactions with elements of the electronic game and determining at least one element for populating a game area of the electronic game based on the player data. Generative game world population may include selection or generation of a template for populating a game area. Generative population may use in-game player interactions for one or more of setting a display style for the at least one element, generating an adaptive storyline for the electronic game, inserting the new storyline into the electronic game, and generating audio output and music output for the electronic game. Processes may include generating a new game area for the electronic game using a game world generation model trained on in-game player interactions.Type: ApplicationFiled: October 23, 2023Publication date: April 24, 2025Applicant: Sony Interactive Entertainment Inc.Inventors: Charles McCoy, True Xiong
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Publication number: 20250131934Abstract: An audio generation system for generating output audio comprising speech, the system comprising an input unit configured to receive a first input defining the semantic content of the output audio, and a second input defining one or more desired characteristics of the output audio, a parameter identification unit configured to identify, from one or more latent spaces each associated with one or more possible characteristics of the output audio, one or more parameters for use in generating the output audio in dependence upon the second input, and an output generating unit configured to generate output audio in dependence upon the first input and the identified one or more parameters.Type: ApplicationFiled: October 10, 2024Publication date: April 24, 2025Applicant: Sony Interactive Entertainment Inc.Inventors: Pierluigi Vito Amadori, Maria Pilataki Manika
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Publication number: 20250128162Abstract: A method of generating a compound collider for a given object, the method comprising the steps of: receiving a mesh of the given object, the mesh comprising at least one concave portion; and generating a compound collider representative of at least the concave portion of the mesh, in which the step of generating comprises: inputting the mesh to a machine learning model trained to generate a respective compound collider based on an input mesh comprising at least one concave portion, and using the trained machine learning model to generate the compound collider representative of at least the concave portion of the mesh.Type: ApplicationFiled: October 8, 2024Publication date: April 24, 2025Applicant: Sony Interactive Entertainment Inc.Inventor: Philip Cockram
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Publication number: 20250128150Abstract: A processing device comprising: an identification unit configured to identify a first action in a given game corresponding to a first input signal; the identification unit is configured to identify a second action in a reference game corresponding to a second input signal, the second action being identified as a corresponding action that corresponds to the first action; and a control unit is configured to interpret the second input signal as the first input signal for the given game in response to the second action being identified as the corresponding action.Type: ApplicationFiled: October 9, 2024Publication date: April 24, 2025Applicant: Sony Interactive Entertainment Inc.Inventors: Andrew James Bigos, Laura Elek