Abstract: A card game system is disclosed, which enables to execute the card game using a basic function of a video game apparatus. The card game system includes a card acceptance means for accepting a plurality of cards of either a first category or a second category each having information attached thereto for identifying each, a memory for storing card data and a program for controlling a card game, and a controlling means for defining the first category cards as the cards for use in a card game based on the card data, and for controlling to execute the card game according to the program stored in the memory, wherein the control means controls to execute the card game depending on the number of second category cards detected by the card acceptance means.
Abstract: In a game machine, image display not giving the player a feeling of oddness or disadvantage during game progress even if a non-display at a physical distance is present between different display screen areas. The game machine executes program for controlling image display of first and second display screens on both sides of a non-display area. To move an object from the first to the second display screen and display it there. The movement angle and movement speed are calculated at the display coordinate position of the object displayed on the first display screen, and the movement distance which the object moves through the non-display area from the movement angle is determined. Further, a preset additional distance corresponding to the object to the movement distance is added to use it as a virtual movement distance. The object on the second display screen is displayed when the time required for the object to move the virtual movement distance has elapsed.
Abstract: The present invention relates to a card stack reader, a card thereof, a card case, a method for manufacturing the card, a game machine using the same, and a computer-readable storage medium on which a game program is recorded. The card stack reader comprises an imaging unit which reads an image from a peripheral side portion of a stack of cards, each card having a read code along a peripheral side edge thereof, the read code identifying the card, and a code recognizing unit which recognizes the read code of each card from the image read by the imaging unit.
Abstract: A card game apparatus includes a large-size panel display, a main control unit that controls screens on the large-size panel display, and a plurality of terminal apparatuses that are communicably connected to the main control unit. A game player purchases an integrated circuit card and, for example, eleven player cards on each of which, a soccer player's photograph is printed. When the game player arranges the player cards on a player card arrangement panel of one of the terminal apparatuses, card data recorded on the back of the player card will be read by an internal image sensor. Then, a team is organized by the player cards, and a game starts. The game player can direct a player's position and formation by changing placement of the player card.
Abstract: The following types of processing are provided in the present invention. 1) Projection processing in which a shadow projected onto the ground of a flying object flying through a virtual space is prevented from becoming too small. 2) Viewpoint moving processing in which a viewpoint is moved automatically so that a character to be displayed is accommodated within the field of vision of the viewpoint at all times. 3) Semi-transparentizing processing in which, when display objects overlap, the display object with the smaller surface area according to [a comparison of] the displayed surface area is made semi-transparent. 4) Relative strength judgment processing in which the relative strength of teams in a team competition is determined on the basis of the sum of the fighting abilities. 5) Leader setting processing in which a leader character is determined and the outcome of the game is judged according to whether or not the leader character is active.
Abstract: As characters move, building are rotated and deformed, then, a powerful expression as if the characters moved lively and freely in three-dimensional space. The game machine stores a first image plane for displaying a ground, a second plane for displaying images of upper surfaces of solid bodies of buildings, a third image plane for displaying the background in the graphic memory. A sprite image to be pasted on side surfaces of the buildings and other solid bodies is stored in the graphic memory. Thereby, realistic image expression is realized by displaying solid bodies with the same height.
Abstract: A prize acquisition game apparatus is provided which does not require the effort of replacing an interchangeable discharging port structure unit but rather has a discharging port the size of which can be easily changed. The prize acquisition game apparatus comprises: operation means which is operated by a player; a prize housing section for housing a plurality of prizes; prize acquiring means for acquiring a said prize; a discharging port which is formed in the prize housing section for discharging the prize from the prize housing section; control means for controlling the prize acquiring means to operate in response to an operation signal from the operation means; a discharged prize receiving section for receiving the prize discharged through the discharging port by the prize acquiring means which operates under the control of the control means; and sliding means for sliding a frame which is provided on the discharging port to change the size of the discharging port according to a distance the frame is slid.
Abstract: A card game apparatus includes a game execution unit, a casing, a card arrangement panel, a luminous source that illuminates the panel with invisible light, an image sensor unit disposed such that it receives the invisible light from the panel and generates image data, and a data recognition unit configured to separate data of each card, as well as to detect positions of the cards on the panel. Each of the plurality of thinly formed cards is printed with a game character on one of its major surfaces and formed on the other of the major surfaces with a code pattern including data relating the game character. The sensor unit generates data of the image including the code patterns of the cards arranged on the panel. The data recognition unit separates data of each card, as well as detects position on play field of the cards arranged on the panel by the operator, from the data of the image and supply the information thus obtained to the game execution unit.
Abstract: It is an object of the present invention to make it possible to apply an effect, which does not cause deficiency in any direction of 360 degrees within a virtual three-dimensional space, around an object.
Abstract: In a game system, a player can displace direction of a view line disposed in a three-dimensional space coordinate system to change the corresponding perspective-projected image by changing the aim of the gun-type controller, by setting a specific region on a perspective projection plane; detecting a designated position with respect to a display plane, which is designated; determining whether or not the designated position is located in a specific region; displacing the view line direction or moving the view point position based on the positional relationship of the designated position and the specific region when the designated position is not positioned inside the specific region; and finding a two-dimensional image obtained by perspective projection in the new view line direction after the displacement of the view line direction or movement of the view point position and displaying two-dimensional images on the display device.