Abstract: Texture coordinates and LOD (Level of Detail) values are computed on a pixel-by-pixel basis from object data, and based on the texture coordinates and LOD values, a filtering domain of texels read from a texture memory is determined, and a weighted average is acquired depending on the size of the determined filtering domain, to create the texture color to be adhered to the polygon.
Abstract: A graphical system includes a first, second, and third controllers. The first controller stores a first texture in texture memory. The second controller generates as a second texture, images of environment things except ambient light emitting sources. The second controller also generates as a third texture images of light emitting sources and shadows of certain environmental things. A third controller reads the first, second, and third textures and maps a synthesized texture to an object.
Abstract: A display object generation method in a computer game, a program to execute and control the same, and a recording medium for storing the program, enabling the game player himself to generate a display object with a desired shape, to be manipulated by the game player himself, are provided. The program is executed by information processing equipment, wherein a skeleton model set for the display object is displayed on a display device, an input outline trace is also displayed on the display device, the input outline trace is associated with the skeleton model of the above display object, the outline trace associated with the skeleton model is expanded and converted into a three-dimensional display object image, and the data of the expanded and converted three-dimensional display object image is displayed on the above display device.
Abstract: A game device is provided which has a function to automatically compose background music without forcing a player to input complicated operations, while allowing the player to enjoy the game. A game processor (22) receives operational signals from a control pad (10) and thereby performs the game processing. An accompaniment parameter generator (25) receives, from the game processor (22), parameters relating to the status of the game and then generates an accompaniment parameter which corresponds to the status of the game. A melody parameter generator (24) receives the operational signals from the control pad (10), and then decides on scales, sound production starting time, note lengths and other necessary conditions by considering the operational signals as sound producing factors for a melody. The starting time for producing the melody is determined by referring to the sound producing timing of the melody which is included in the accompaniment parameter.
Abstract: A crawler driving apparatus and a game apparatus in which a storage battery mounted on a crawler is charged with electricity in a state that the crawler is adjacent to or not separated from a runway surface. In the crawler driving apparatus, the crawler 50 has a storage battery to self run by electric power of the storage battery, a charger 70 is disposed at a stand-by position of the crawler, and the storage battery is charged with electricity by the charger in a state that the crawler is not separated from a runway surface.
Abstract: To improve a screen display on the computer game device, according to the present invention, when a game character and its attribute information are to be displayed on the computer game screen and the display size of the game character is to be enlarged or reduced, it is possible to avoid disadvantages such as the attribute information being overly enlarged and thereby covering a large portion of the screen or being overly reduced and thereby becoming illegible by fixing the display size of the game character's attribute information, and provide an easily viewable screen to the player.
Abstract: An image processing method and apparatus is provided which is capable of reducing the load to be processed and displaying a more realistic picture. The image processing device includes camera control matrix processing means (121), object matrix processing means (122), and object pattern display means (123). The camera control matrix processing means (121) obtains a matrix of information on the position, etc. of a camera on the basis of control information from the control unit 20 and stores it in a data RAM (104). The object matrix processing means (122) fetches the matrix of information on the camera stored in the data RAM (104), performs coordinate conversion of the matrix of information with the aid of a conversion matrix, and sets rotational components of the coordinate-converted matrix so as to compose a unit matrix thereby creating display data which causes an object such as an explosion pattern to face in an eye direction at all times.
Abstract: Provided is a game screen display controlling method comprising the steps of displaying a first game screen obtained from a first projection of a virtual 3-D space; comparing the priority of the first projection with the priority of a second projection correlated with a predetermined area when there is a predetermined positional relationship between a character who moves in the virtual 3-D space and the predetermined area set within the virtual 3-D space; and displaying a second game screen obtained from the second projection of the virtual 3-D space when the priority of the second projection is higher than the priority of the first projection. Thereby, the invention allows game pictures for effectively rendering the virtual 3-D space to be presented corresponding to the situation of the game.
Abstract: A game device is provided for executing a game involving competition of typing skills wherein specified words that are required to be input are not fixed with respect to game characters, in other words, displayed enemies. The game device includes control means for executing a program; geometry calculating means for performing co-ordinate conversions for a plurality of polygons constituting enemy characters; and rendering processing means for generating display images by converting the three-dimensional co-ordinates generated by said geometry calculating means into two-dimensional co-ordinates. A characteristic feature is that, according to the program executed and controlled by said control means, a word box corresponding to an enemy character is generated and a specified word prompting a typing input by a player is displayed in said word box.
Abstract: An amusement ride system having an amusement ride for carrying a rider thereon while giving the rider a high-speed view of a screen provided along a traveling path of the amusement ride extending vertically, for example. A plurality of image projectors for projecting an image toward the screen are positioned in one side of the traveling path opposite from the screen and configured to project an image in a direction transverse to a line of vision of the rider thereby to give the rider vivid representation of the image improved in the feeling of presence of the rider.
Abstract: The present invention aims to reverse and transport a card in an automated card game machine, and relates to a card reversing device that reverses and transports each card, with no one touching the card. The present invention also relates to such a card game machine and a card reversing method. Each card placed on a card placement unit of a table is pulled by the magnetic force of a magnetic circuit having three electromagnet units. Accordingly, when a slider that supports the magnetic circuit is moved by a card transportation mechanism, the card slides on the upper surface of the card placement unit as if to follow the movement of the magnetic circuit. With one end portion of the card being attracted to the center electromagnet unit, the card is reversed by 180 degrees by the repulsive force generated between the other end portion of the card and the left-side electromagnet unit.
Abstract: An object of this invention is to provide an image processing device which does not interrupt the flow of a game.
The processing board in the main game device attaches information required by the player at the completion of each stage to a map and provides it to the player by displaying it on the display in the following way. The front edge of the truck 20 is displayed (FIG. 5(a)), and camera work is conducted showing the game characters 24, 25 riding in the truck 20 (FIG. 5(b)). In order that the relationship between the characters 24, 25 and the truck 20 can be appreciated, a bird's-eye view is shown on the display 1a (FIG. 5(c)), and the camera work is moved again to diagonally above the characters 24, 25, and an enlarged display of the characters 24, 25 is shown (FIG. 5(d)). The map 26 is displayed such that it can be viewed from between the characters 24, 25 (FIG. 5(e)), and finally, the map 26 is displayed as an enlarged image (FIG. 5(f)).