Patents Assigned to Sega Corporation
  • Publication number: 20070161425
    Abstract: A game player is subjected to audiovisual synergetic effects so as to increase the sense of realism by ensuring that a condition displayed in images and a condition outputted for audio match in game apparatus configured so that the positions of a seat and audio output means with respect to screens installed within an enclosure change in a relative manner.
    Type: Application
    Filed: January 4, 2007
    Publication date: July 12, 2007
    Applicant: Kabushiki Kaisha Sega, d/b/a Sega Corporation
    Inventors: Takeshi Yamaya, Yuji Sugimori, Motohiko Higashiguchi, Tomoyuki Goto
  • Publication number: 20070126734
    Abstract: This program product causes a computer to function as a unit for setting spectator information including the number of spectators belonging respectively to first and second spectator types, a unit for determining the number of spectators belonging to the respective spectator types to be allocated respectively to each area, a unit for determining the mixture ratio of the respective spectator types in each area, a unit for determining a polygon to be arranged in each area and mapped with a texture containing a plurality of spectators, a unit for determining color pallet data associated with the color of the texture so that the ratio of the spectators belonging respectively to the respective spectator types contained in the texture achieves a state according to the mixture ratio, a unit for mapping the texture defined based on the determined color pallet data to the polygon, and a unit for generating an image.
    Type: Application
    Filed: December 5, 2006
    Publication date: June 7, 2007
    Applicant: Kabushiki Kaisha Sega, d/b/a Sega Corporation
    Inventors: Naoki Sugio, Hideaki Sekiya
  • Patent number: 7228273
    Abstract: A voice control method that allows vocal characteristics of a character to diversely be set in a computer game where characters are capable of voice output is provided. The voice control method comprises, converting a voice that is externally input or provided in advance, based upon attribute information on the character; and an output step for outputting the converted voice as voice of the character. According to this method, the voice produced by a character that appears in a computer game can be set in accordance with the character's characteristics and various voices for each character set by each player can be created.
    Type: Grant
    Filed: November 12, 2002
    Date of Patent: June 5, 2007
    Assignee: Sega Corporation
    Inventor: Yutaka Okunoki
  • Patent number: 7223169
    Abstract: Provided are a program and an information processing apparatus for controlling execution of a ball sports simulation game that can provide for a player sensations similar to those experienced when actually playing the sports.
    Type: Grant
    Filed: October 18, 2002
    Date of Patent: May 29, 2007
    Assignee: Sega Corporation
    Inventors: Kenichi Imaeda, Makoto Sugawara
  • Patent number: 7207884
    Abstract: An object of this invention is to provide an image processing device which does not interrupt the flow of a game. The processing board in the main game device attaches information required by the player at the completion of each stage to a map and provides it to the player by displaying it on the display in the following way. The front edge of the truck 20 is displayed (FIG. 5(a)), and camera work is conducted showing the game characters 24, 25 riding in the truck 20 (FIG. 5(b)). In order that the relationship between the characters 24, 25 and the truck 20 can be appreciated, a bird's-eye view is shown on the display 1a (FIG. 5(c)), and the camera work is moved again to diagonally above the characters 24, 25, and an enlarged display of the characters 24, 25 is shown (FIG. 5(d)). The map 26 is displayed such that it can be viewed from between the characters 24, 25 (FIG. 5(e)), and finally, the map 26 is displayed as an enlarged image (FIG. 5(f)).
    Type: Grant
    Filed: May 31, 2002
    Date of Patent: April 24, 2007
    Assignee: Sega Corporation
    Inventors: Takeshi Goden, Masaru Takano
  • Patent number: 7210104
    Abstract: A virtual space including a model in place of each user is displayed on a terminal of a user. About an item in which the user is interested, the level of interest is previously registered so that the figure of a model of the other user can vary depending on the level of the interest. For example, about a certain interesting item, if the other user is also interested in that item, the user's terminal screen provides a display of the other user's model differently from the ordinary figure of the model. If not interested, then it is displayed as the ordinary model. Thus, the user can readily find out a user he/she wants to meet.
    Type: Grant
    Filed: February 14, 2001
    Date of Patent: April 24, 2007
    Assignee: Sega Corporation
    Inventors: Teruhiko Nakagawa, Shoichiro Kanazawa
  • Publication number: 20070067103
    Abstract: In a map display device, a viewing angle for a three-dimensional road map can be changed horizontally on a screen so that the three-dimensional road map is generated at a standard viewing angle (45°) up to a wide viewing angle (90°). At this time, the viewing angle is changed based on a reference line passing through a current position of a subject vehicle where the map display device is mounted.
    Type: Application
    Filed: August 22, 2006
    Publication date: March 22, 2007
    Applicants: DENSO CORPORATION, SEGA CORPORATION
    Inventors: Motohiro Fukumoto, Akihito Fujiwara, Yasuhiro Hayashida
  • Publication number: 20070013139
    Abstract: A prize game apparatus that has plural pairs of pickup arms and can adjust the distance between the pairs of pickup arms is provided. A prize game apparatus includes: a pickup unit capable of moving in specified directions; plural pairs of pickup arms attached to the pickup unit; an opening/closing unit for opening and closing the pairs of pickup arms; and a distance adjustment unit for adjusting the distance between the pairs of pickup arms by moving the pair(s) of pickup arms; wherein a prize is picked up or released by closing or opening the pairs of pickup arms.
    Type: Application
    Filed: July 12, 2006
    Publication date: January 18, 2007
    Applicant: Kabushiki Kaisha Sega, d/b/a Sega Corporation
    Inventor: Naoji Kumagai
  • Patent number: 7147562
    Abstract: Three user characters are displayed in a chat room. When a user inputs a character string, the character string is displayed on the screens of the respective users. When a character string inputted by a user contains a character string “Ha,Ha,Ha”, a data table outputs an event corresponding to the character string “Ha,Ha,Ha”. All the user characters participating in the chat make a laughing action, uttering the laughing sound “Ha,Ha,Ha”. The input character processing method not only can simply transmits utterances of respective participants but also can occur various events.
    Type: Grant
    Filed: April 26, 2002
    Date of Patent: December 12, 2006
    Assignee: Sega Corporation
    Inventors: Toru Ohara, Haruyuki Hashimoto, Takashi Uryu, Kenjiro Morimoto, Kenich Fujiwara, Makoto Suzuki, Sachiko Kawamura, Yoshihisa Hashimito, Yasuhiro Takahashi, Masato Nakazawa, Shintaro Hata, Atsushi Kanno
  • Patent number: 7147563
    Abstract: A video game apparatus, which generates, based on data obtained by a communication part via a server on a network, game data for causing a game to proceed, includes a control part converting the data obtained from the server on the network into one of a numeric value and a character code string and changing the game data based on the one of the numeric value and the character code string.
    Type: Grant
    Filed: July 8, 2002
    Date of Patent: December 12, 2006
    Assignee: Sega Corporation
    Inventors: Masakazu Miura, Takenao Sata
  • Patent number: 7116329
    Abstract: An image processing method is disclosed for more effectively displaying movements of an object composed of a plurality of polygons. The image processing method displays a moving object by displacing backward given vertices of polygons composing the moving object, imparting an afterimage representation that makes the object look as if it leaves a trail in the direction opposite to their direction of movement. This allows for display of movements of the object in a more emphasized manner and display of the moving object with richer expression.
    Type: Grant
    Filed: November 12, 2003
    Date of Patent: October 3, 2006
    Assignee: Sega Corporation
    Inventors: Ryuta Ueda, Kazuhisa Hasuoka
  • Patent number: 7106334
    Abstract: The present invention provides an animation creation program whereby the posture of a structure comprising a plurality of links can be determined by means of a simpler and easer operation. In accordance with the movement of one link in the structure comprising a plurality of links, the animation creation program of the present invention automatically determines the spatial positions of the other links of the structure so that the structure retains a posture that is as natural as possible. The animation creation program of the present invention uses, for example, inverse kinematics computation that is a computation method for controlling a human-type robot (humanoid) and is based on a matrix known as a Jacobian and the inverse matrix thereof which is known as the Singularity-Robust Inverse (SR-Inverse).
    Type: Grant
    Filed: October 10, 2002
    Date of Patent: September 12, 2006
    Assignee: Sega Corporation
    Inventors: Hirotaka Imagawa, Takeshi Ito
  • Patent number: 6929550
    Abstract: The present invention provides a second network game (for example, a betting game) using the results of a first network game (for example, a horse racing game), wherein third party users other than users running a first network game can participate. A greater number of users will thereby have interest in the first network game and the first network game will be built up. Also, a greater number of users can participate in a network game through the second network game.
    Type: Grant
    Filed: September 14, 2001
    Date of Patent: August 16, 2005
    Assignee: Sega Corporation
    Inventor: Hiromichi Hisada
  • Patent number: D516128
    Type: Grant
    Filed: November 22, 2004
    Date of Patent: February 28, 2006
    Assignee: Sega Corporation
    Inventor: Hiroki Nunokawa
  • Patent number: D524871
    Type: Grant
    Filed: November 22, 2004
    Date of Patent: July 11, 2006
    Assignee: Sega Corporation
    Inventor: Hiroki Nunokawa
  • Patent number: D534217
    Type: Grant
    Filed: December 29, 2004
    Date of Patent: December 26, 2006
    Assignee: Sega Corporation
    Inventors: Wataru Yoshizaki, Tohru Takada
  • Patent number: D541806
    Type: Grant
    Filed: December 22, 2005
    Date of Patent: May 1, 2007
    Assignee: Sega Corporation
    Inventor: Yasuhiro Wada
  • Patent number: D541875
    Type: Grant
    Filed: December 22, 2005
    Date of Patent: May 1, 2007
    Assignee: Sega Corporation
    Inventor: Yasuhiro Wada
  • Patent number: D545912
    Type: Grant
    Filed: June 14, 2006
    Date of Patent: July 3, 2007
    Assignee: Sega Corporation
    Inventor: Hiroki Nunokawa
  • Patent number: D546397
    Type: Grant
    Filed: June 15, 2006
    Date of Patent: July 10, 2007
    Assignee: Sega Corporation
    Inventor: Masahiro Sakurai