Patents Assigned to Sega Corporation
  • Publication number: 20100066704
    Abstract: An optical position input device is provided which enables simultaneously inputting of multiple points.
    Type: Application
    Filed: November 26, 2007
    Publication date: March 18, 2010
    Applicant: SEGA Corporation
    Inventor: Kazuyoshi Kasai
  • Patent number: 7680660
    Abstract: A voice analysis method and device are provided whereby processing can be performed in real time and an indefinitely large number of speakers can be coped with.
    Type: Grant
    Filed: February 18, 2005
    Date of Patent: March 16, 2010
    Assignee: Sega Corporation
    Inventor: Hirokazu Kudoh
  • Patent number: 7654534
    Abstract: The prize arrangement is limited in many conventional prize-winning game machines, in which the usable area is only the floor. In a crane game machine of the present invention for grasping a prize, an object grasping system (grasping arms) grasping a prize is suspended by a first and a second wire which are respectively controlled in length by a first and a second Z mechanisms. Thus, the object grasping system can be moved in the longitudinal and the vertical direction, and a direction of the grasping arms can be rotated up-and-down by a predetermined angle. As a result, the grasping arms are capable of grasping the prize disposed on a self provided on the back wall face side of the game machine.
    Type: Grant
    Filed: March 31, 2008
    Date of Patent: February 2, 2010
    Assignee: Sega Corporation
    Inventor: Takashi Matsuda
  • Patent number: 7643654
    Abstract: An image processing apparatus is disclosed that displays a three-dimensional map including displays of a road and a three-dimensional building on a display unit. The image processing apparatus includes a managing unit that divides bearings into a predetermined number of bearing regions and manages identification information of a distant view pattern assigned to each of the bearing regions for each of a plurality of locations, an acquisition unit that acquires identification information of the distant view pattern assigned to each of the bearing regions for a current location, and a depiction unit that depicts a background image behind a display area for displaying the road and the building based on the acquired identification information of the distant view pattern.
    Type: Grant
    Filed: July 17, 2006
    Date of Patent: January 5, 2010
    Assignee: Sega Corporation
    Inventors: Akihito Fujiwara, Yasuhiro Hayashida
  • Patent number: 7637817
    Abstract: Provided is technology enabling the generation of images of high realistic sensation upon accurately reflecting the operator's behavior. The information processing device has a controller to be used for inputting an operational instruction, and having a function of outputting a detectable wave to be used for detecting its own position and direction; a plurality of sensors for detecting the intensity of the detectable wave transmitted from the controller at mutually different positions; a position/direction calculation unit for calculating the position and direction of the controller in a real space based on the ratio of the intensity of the detectable wave detected with each of the plurality of sensors; an image generation unit for generating an image reflecting the operational instruction input with the controller, and the position and direction of the controller calculated with the position/direction calculation unit; and a display unit for displaying the image generated with the image generation unit.
    Type: Grant
    Filed: December 22, 2004
    Date of Patent: December 29, 2009
    Assignee: Sega Corporation
    Inventor: Mitsuru Kawamura
  • Patent number: 7635131
    Abstract: The prize acquiring game apparatus has operation unit that is operated by a player, a prize storage section that stores a plurality of prizes therein, prize acquiring that acquires the prizes, an outlet that is provided into the prize storage section and from which the prizes is discharged outside of the prize storage section, control unit that operates the prize acquiring unit in response to an operation signal from the operation unit, a discharged prize storage section that stores the prizes discharged from the outlet by the prize acquiring unit operated according to the control of the control unit, a passage that is constituted so that the prizes discharged from the outlet can reach the discharge prize storage section, and buffer unit that is arranged to the discharged prize storage section and absorbs impact of the prizes falling via the passage.
    Type: Grant
    Filed: October 7, 2005
    Date of Patent: December 22, 2009
    Assignee: Sega Corporation
    Inventors: Mitsuharu Fukazawa, Takashi Yamamoto, Kouki Takasugi
  • Publication number: 20090305791
    Abstract: To provide a game machine capable of recording a play score for a team constituted of self and partners in a portable recording medium separately for each team, and executing team-specific game processing by using recorded data regarding the team. Comprising a means for reading data from a first recording medium mounted on a mounting unit of the game machine by a first player, reading data from a second recording medium mounted by a second player, and determining them both to be a team when a recording medium-specific ID other than self's is recorded in at least one of the first and second recording media and the means for ascribing information about a competition score during a game progress or a competition result from cooperative competition of the team to the recording medium-specific ID of a cooperator, to record it in at least one recording medium of the first and second recording media as team score recording data of the team.
    Type: Application
    Filed: June 11, 2007
    Publication date: December 10, 2009
    Applicant: SEGA CORPORATION
    Inventors: Hiroshi Uemura, Tomonori Nebuya, Taro Nishiyama, Shuichi Kitamura
  • Patent number: 7630833
    Abstract: In a map display device, a viewing angle for a three-dimensional road map can be changed horizontally on a screen so that the three-dimensional road map is generated at a standard viewing angle (45°) up to a wide viewing angle (90°). At this time, the viewing angle is changed based on a reference line passing through a current position of a subject vehicle where the map display device is mounted.
    Type: Grant
    Filed: August 22, 2006
    Date of Patent: December 8, 2009
    Assignees: DENSO Corporation, Sega Corporation
    Inventors: Motohiro Fukumoto, Akihito Fujiwara, Yasuhiro Hayashida
  • Publication number: 20090298581
    Abstract: The present invention provides a game machine authentication management device and a game device for transmitting an authentication request and ID data to an authentication server through first communication means, waiting for a response including the authentication result data in a reception-enabled state, acquiring authentication level data capable of indicating any one of the events of authentication OK, authentication NG and timeout, transmitting electronic money terminal setting data and an electronic money operation instruction according to the authentication level data to an electronic money terminal through second communication means or third communication means, and suspending the electronic money terminal setting data and the electronic money operation instruction in at least one of the cases. The electronic money terminal setting data may be stored in a penalty setting server or the like.
    Type: Application
    Filed: December 12, 2005
    Publication date: December 3, 2009
    Applicant: SEGA CORPORATION
    Inventors: Shinichi Furuhashi, Jiro Yoshida, Yutaka Okunoki
  • Publication number: 20090291761
    Abstract: An online game system is a system in which plurality of players conduct a game play by accessing through a network. The online game system includes a private area control part controlling a game stage of a private area which restricts a number of players sharing a same game space; and a public area control part controlling a game stage of a public area which allows the number of players sharing the same game space greater than the private area, wherein a game is begun from a first game stage of the public area, the first game stage is transited to a second game stage of the private area, the second game stage is transited to a third game stage of the public area after the second game stage of the private area is cleared, and these transitions are repeated more than once.
    Type: Application
    Filed: September 13, 2006
    Publication date: November 26, 2009
    Applicant: SEGA CORPORATION
    Inventor: Shintaro Hata
  • Patent number: 7620686
    Abstract: A plurality of information processing systems 10 are connected to a network 90. One of the information processing systems 10 photographs a part of a virtual space shared by the plurality of information processing systems 10. Information of having photographed is transmitted to the other information processing systems 10. The other information processing systems 10 which received the information of having photographed make a photographing effect, e.g., flashlight, shutter sound or others. The method for controlling a network system enables photographing in a virtual space, such as a game space.
    Type: Grant
    Filed: August 7, 2003
    Date of Patent: November 17, 2009
    Assignee: Sega Corporation
    Inventors: Kenjiro Morimoto, Kouichi Toya
  • Patent number: 7614954
    Abstract: A game image display control program in which a range that is in a visual field can match a radar visual field display. The program displays a video picture captured from a first visual point position in a virtual three-dimensional space as a main screen of game on a display unit, and displays predetermined range (where the virtual three-dimensional space is captured from a second visual point position and a visual field area, where an area in which the virtual three-dimensional space is captured from the first or a third visual point position at a predetermined azimuthal angle is projected in the predetermined range) as a radar image representing a position relationship of an object on a three-dimensional map including the virtual three-dimensional space on the display unit. The program also changes a shape of the visual field area according to a shape of the main screen in the display unit.
    Type: Grant
    Filed: November 20, 2003
    Date of Patent: November 10, 2009
    Assignee: Sega Corporation
    Inventors: Yuichi Okazaki, Takashi Atsu
  • Patent number: 7607982
    Abstract: A billiard game machine is used for playing a billiard game. A player operates a dummy cue (19) to thrust a cue ball object displayed on the screen (9a) of a display (9) disposed at a position corresponding to a back part of a dummy billiard table (7) so that the cue ball object rolls on a table object displayed on the screen (9a) of the display (9) and hits against an object ball object. A dummy bridge (11) for supporting the dummy cue (19) so that the dummy cue (19) is able to move for longitudinal back and forth movement in a predetermined range is disposed on the dummy billiard table (7). The billiard game machine enhances the verisimilitude of the billiard game.
    Type: Grant
    Filed: April 19, 2002
    Date of Patent: October 27, 2009
    Assignee: Sega Corporation
    Inventors: Yuji Sugimori, Takashi Nakajima
  • Patent number: 7607975
    Abstract: When a racing form speculating a race is selected, a bet is automatically made on a speculated possible finish place. A racing form speculated information indication region K1 is provided on the right side of a speculation indication region H5. A speculation racing form indication region K2 is provided on the right side of the racing form speculated information indication region K1. A game player selects a racing form to be used as speculated information. When an all bets button K5 below a racing form release button K4, bets are made maximum 8 sets of horse number combinations speculated by the racing forms. The bet control method can permit game players to easily and quickly bet.
    Type: Grant
    Filed: July 18, 2002
    Date of Patent: October 27, 2009
    Assignee: Sega Corporation
    Inventors: Naoyuki Sato, Kenji Uchida, Masanori Tsuchimoto, Masashi Sakamoto
  • Patent number: 7594662
    Abstract: A prize-capturing game apparatus 10 comprises a prize storage portion 14 in which a prize 18 is stored. A drop inlet 26 for dropping the prize 18 gripped by a movable body 24 is disposed on the prize storage portion 14. The drop inlet 26 is opened or closed by a shutter 74 of a mechanism 37 for opening and closing the drop inlet. A prize deposit room 30 is disposed below the drop inlet 26 and an outlet 32 for taking out the prize 18 is disposed on a front face of the prize deposit room 30. The outlet 32 is opened and closed by the prize outlet door 34. During a game, the shutter 74 opens the drop inlet 26 to receive the drop of the prize 18 and the prize outlet door 34 is locked in a closed position using a locking mechanism 62. After the game, the shutter 74 closes the drop inlet 26 and a lock of the prize outlet door 34 using the door locking mechanism 62 is released.
    Type: Grant
    Filed: August 31, 2004
    Date of Patent: September 29, 2009
    Assignee: Sega Corporation
    Inventors: Mitsuharu Fukazawa, Takashi Yamamoto, Hideki Watanabe, Nobuto Kashiwagi, Junichi Murakami
  • Publication number: 20090224473
    Abstract: A chucker with slits, capable of reducing the scale of a device with a simple configuration and allowing the degree of difficulty of medal passage to be adjusted properly and conveniently according to the situation of a game, and a medal game device using the chucker with slits, are provided. The medal game device according to the present invention is provided with a medal inserting portion into which a medal is inserted, and a winning prize port formed to be able to receive the inserted medal, and is configured so as to give a prescribed privilege to a player at least on the condition that the medal has entered the winning prize port.
    Type: Application
    Filed: April 13, 2007
    Publication date: September 10, 2009
    Applicant: KABUSHIKI KAISHA SEGA DBA SEGA CORPORATION
    Inventors: Akira Motegi, Osamu Kuwano
  • Patent number: 7582018
    Abstract: The present invention relates to a control method for controlling gate data of a game in which a plurality of players take part. Before the start of the game, game data is copied form the memory region of each player and stored in a prescribed game memory region, based on the game data of each player stored in the prescribed game memory region, the game is played, and after the end of the game, the game data of each player stored in the game memory region is returned to the memory region of each player.
    Type: Grant
    Filed: May 21, 2003
    Date of Patent: September 1, 2009
    Assignee: Sega Corporation
    Inventor: Shintaro Hata
  • Patent number: 7583264
    Abstract: An image processing program creates a gradation of a sharp edge shadow and a gradation of subtle colors. The program causes a computer to perform a step in which a diffuse reflection from a first and second object and a shadow of the first object on the second object in a lighting information texture which are generated by a virtual light hitting the first and second object are superimposed onto a base texture which represents details of the object so that a target object is mapped; a step in which a mirror reflection which is generated by the virtual light hitting the first and second object is calculated so that a specular reflection is generated to surfaces of the first and second object; and a step in which the specular reflection is masked based on mask information provided in the lighting information texture which is mapped to the second object.
    Type: Grant
    Filed: August 29, 2006
    Date of Patent: September 1, 2009
    Assignee: Sega Corporation
    Inventors: Yoshihiko Nakagawa, Michinari Terada, Daisuke Ogawa
  • Patent number: 7559841
    Abstract: A technique is disclosed for detecting a pose of a player in a video game using an input image supplied by a camera. The technique involves calculating a frame difference and/or background difference of an image of a predetermined region of an image captured by the camera which captured image includes a player image representing the pose of the player, and generating operations information corresponding to the pose of the player based on the calculated frame difference and/or background difference.
    Type: Grant
    Filed: September 2, 2005
    Date of Patent: July 14, 2009
    Assignee: Sega Corporation
    Inventor: Yoshihisa Hashimoto
  • Patent number: 7556197
    Abstract: Embodiments describe a card stack reader having an imaging unit which reads an image from a peripheral side portion of a stack of cards, each card having a read code along a peripheral side edge thereof, the read code indentifying the card, and a code recognizing unit which recognizes the read code of each from the image read by the imaging unit.
    Type: Grant
    Filed: February 26, 2008
    Date of Patent: July 7, 2009
    Assignee: Sega Corporation
    Inventors: Toshikazu Yoshida, Hidenori Shiba, Toshiyuki Kaji, Takao Yamauchi, Fumihiro Kato, Akira Nishino, Toru Ohara, Takaharu Terada