Patents Assigned to Sega Enterprises
  • Patent number: 6320582
    Abstract: In a conventional shooting game machine, it lacked the versatility and appeal of a screen due to the movements of the viewpoint and enemies on the screen being uniform. The present invention comprises an image generating means, which selects one from a plurality of enemies moving within the game space and generates images of this enemy captured from a viewpoint within an imaginary three-dimensional space, an image generating means which implements the processing of attacking the enemies according to the operation of a gun unit, and a viewpoint moving processing means which, together with making said viewpoint follow the enemy, detects the situation of said enemy and implements the controlling of the viewpoint movement.
    Type: Grant
    Filed: December 4, 1997
    Date of Patent: November 20, 2001
    Assignee: Sega Enterprises, Ltd.
    Inventors: Makoto Yamamoto, Kenji Toma
  • Publication number: 20010040586
    Abstract: To achieve a more realistic and richer shifting field, such as water surface over which a jet-ski or other object travels, thereby heightening the interest and ambiance of the game.
    Type: Application
    Filed: July 24, 1997
    Publication date: November 15, 2001
    Applicant: Kabushiki Kaisha Sega Enterprises
    Inventors: TAKAYUKI YOKOYAMA, ICHIRO KAWAOKA, TAISHI YASUDA, MASAYOSHI YAMADA, MITSURU KAWAMURA, TOSHIYUKI MAEDA
  • Patent number: 6312335
    Abstract: An input device in which a player moves the whole of the input device and a game processing device for processing a simulated game are disclosed. The input device is modeled on an instrument required for a prescribed action in real-life. The input device includes detecting means for detecting physical quantities corresponding to the movement of the input device as a whole and converting the physical quantities to a detection signal which is output. The input device further includes vibration transmitting means, fixed to the casing of the input device so that vibration is transmitted to the input device, for inducing mechanical displacement corresponding to prescribed instruction signals. The game processing device includes game developing means for developing a game simulating the real-life action and for providing a display indicating that the instrument has received an impact at a time during the game corresponding to a time when the instrument would receive an impact during the real-life action.
    Type: Grant
    Filed: January 23, 1998
    Date of Patent: November 6, 2001
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Kenji Tosaki, Atsunori Himoto, Akitoshi Oikawa, Hisamichi Sugahara
  • Publication number: 20010033282
    Abstract: In an image processing device composed such that it can display a prescribed object whilst changing the shape of said object, there are provided: a first memory for recording information for first polygons 201 which form said object, and a second memory for recording information for second polygons 202, which form said object and are linked to said first polygons; and when the shape of said object is changed, the shapes of said second polygons are changed such that no gaps are produced between said first polygons 201 and said second polygons 202.
    Type: Application
    Filed: April 25, 2001
    Publication date: October 25, 2001
    Applicant: Kabushiki Kaisha Sega Enterprises
    Inventors: Yoshifusa Hayama, Kazunori O, Seiichi Yamagata, Shinobu Hayashi, Shigenobu Nakamura, Kazuko Noguchi, Makio Kida, Takeharu Tanimura, Tadahiro Kawamura, Yu Ichiro Mine, Hideki Tanaka, Naohiro Warama
  • Patent number: 6306039
    Abstract: By enabling exchange of information relating to players, apart from game data, “communication” between the players is increased, and the sense of rivalry and level of interest generated by a game are raised. The communication game system 1 forms a network comprising a plurality of game devices 2a-2d connected mutually by communication media 3. The plurality of game devices 2a-2d respectively comprise a communications system 31 for receiving data transferred over the network and transferring the received data and data generated by the home game device onto the network, and a host system 32 for accessing the received data. By this means, data comprising a game packet, sound packet and video packet can be transmitted by conducting broadcast communications based on the communications system 31 and host system 32 between the plurality of game devices 2a-2d.
    Type: Grant
    Filed: September 29, 2000
    Date of Patent: October 23, 2001
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Toshiyuki Kaji, Toshihiro Nakane, Yoshinori Harada, Naoki Fuse
  • Publication number: 20010029202
    Abstract: The present invention relates to an image processing device. Particularly, it relates to a video game device which alternately performs a shooting game and a role-playing game. The aim of the present invention is to provide an image processing device to make the operation of a character easier by limiting the movement range of the character to a certain field in a shooting game. The image processing device of the present invention places virtual objects in a virtual space formed within a computer system, proceeds a game while controlling the movement of said virtual objects according to input operations and certain rules, and displays the state within said virtual space as a screen seen from a certain viewpoint, wherein said image processing device sets a movement field of a certain shape 202 surrounding at least one of said virtual objects 100A and limits the movement range of other virtual objects 100A based on this movement field.
    Type: Application
    Filed: June 11, 2001
    Publication date: October 11, 2001
    Applicant: KABUSHIKI KAISHA SEGA ENTERPRISES.
    Inventors: Tomohiro Kondo, Akihiko Mukaiyama, Masayoshi Kikuchi, Shin Futakawame, Kenichi Ikejiri, Katsuhiko Yamada, Kazuyuki Mukaida, Toyoji Kurose, Eiji Horita
  • Patent number: 6297812
    Abstract: An information display system having a housing with a location for receiving a document such as a book is provided. A location detection circuit is mounted on the housing adjacent the document and can determine any subjective selection of a location on the document. The document can have a plurality of indicia. When such indicia is selected, a control circuit can retrieve the information from a read only memory and appropriately display the information in an audible or visual manner.
    Type: Grant
    Filed: December 16, 1999
    Date of Patent: October 2, 2001
    Assignee: Sega Enterprises, Ltd.
    Inventors: Makoto Ohara, Hirotsugu Tomizawa, Shinichirou Sugiura
  • Patent number: 6287560
    Abstract: Provided is an audio or image processing system capable of realizing virtual cooking such that a child may comprehensively enjoy and learn cooking in general while following the cooking steps. The audio or image processing system to be used for playing a game of virtual cooking comprises a plurality of input devices for respectively conducting different forms of virtual cooking, and an audio or image processing device for performing audio or image processing corresponding to the respective input devices based on data input therefrom and outputting the result thereof to an output playback device.
    Type: Grant
    Filed: March 16, 2000
    Date of Patent: September 11, 2001
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventor: Hiroko Fujii
  • Patent number: 6278418
    Abstract: A three-dimensional imaging system provides an image display system, a method and a recording medium, whereby a three-dimensional display of virtual images causes an observer to perceive virtual images three-dimensionally at a part of the body, such as the hand, of the observer. The system includes, for example, a position detecting unit detecting unit detecting the position in real space of a prescribed part of the body of an observer viewing the virtual images, and outputs the spatial coordinates thereof. A display position determining unit determining unit determines the positions at which the observer is caused to perceive the virtual images, on the basis of ages, on the basis of the spatial coordinates output by the position detecting unit.
    Type: Grant
    Filed: December 30, 1996
    Date of Patent: August 21, 2001
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventor: Hideaki Doi
  • Patent number: 6271848
    Abstract: The present invention conducts rendering processing according to a prescribed priority relating to each polygon attribute. For example, rendering for semi-transparent polygons is conducted after rendering for opaque polygons. By this means, it is possible to carry out rendering for semi-transparent polygons reliably. Furthermore, rendering for polygons containing transparent portions is conducted after rendering for polygons not containing transparent portions. By this means, it is possible to reduce rendering processing for polygons containing transparent portions, as far as possible. Moreover, rendering processing is carried out for all background polygons together. Thereby, it is possible to carry out suitable depth cue processing for polygons positioned in the far distance of the screen.
    Type: Grant
    Filed: May 22, 1998
    Date of Patent: August 7, 2001
    Assignee: Sega Enterprises, Ltd.
    Inventors: Keisuke Yasui, Kazuyoshi Kasai
  • Patent number: 6270413
    Abstract: In a match game, game characters to be operated by game players are displayed on divided ones of a display screen at a prescribed point of time in the match game so that the respective game players make respective inputs. When the input operations of the game players are completed, motions of the game characters based on the inputs by the game players are displayed on the rejoined display screen. In a match game players can intuitionally decide operations they will make. The display method for game displays can make displays which are indicative enough to know situations of a match game.
    Type: Grant
    Filed: July 3, 1997
    Date of Patent: August 7, 2001
    Assignee: Sega Enterprises, Ltd.
    Inventors: Yoshimi Aikawa, Kazunari Tsukamoto, Hirokuni Hosokawa
  • Patent number: 6270403
    Abstract: A ski game machine executes a game program in response to a control signal given by rotating imitation skis by a player to display an object of a skier corresponding to the player on a display device. The ski game machine comprises: a ski rotation detector for generating the control signal by detecting direction and degree of a rotation of the imitation ski; a control unit for obtaining position data showing a current position of the skier on a ski course according to data of ski course and the control signal, generating polygon data showing a trace of the skis of the skier according to the position data, storing the polygon data while the skier is skiing on the ski course, and generating display data of the trace to display on the display device according to the stored polygon data of the trace; and a display for displaying the ski course with the trace of the skis according to the display data of the trace generated by the control unit.
    Type: Grant
    Filed: May 1, 1998
    Date of Patent: August 7, 2001
    Assignee: Sega Enterprises, Ltd.
    Inventors: Tatsuya Watanabe, Hideki Inoue, Yuji Sugimori, Makoto Sugawara
  • Patent number: 6272638
    Abstract: An information processing device 10 comprises a ROM 12 which stores a reference code indicative of a predetermined area, a site code forming unit 14 which forms a site code of a measuring point, based on position measuring data “a” given by a global positioning system, and a comparison unit which compares the reference code stored in the ROM 12 with the site code formed by the site code forming unit 14 and outputs an actuation signal based on comparison result. A game device including the information processing device 10 can control a game corresponding to an area, based on a site code indicative of a current position, a measuring point.
    Type: Grant
    Filed: February 2, 2000
    Date of Patent: August 7, 2001
    Assignee: Sega Enterprises, Ltd.
    Inventor: Miyuki Yasuoka
  • Patent number: 6267674
    Abstract: The present invention relates to an image processing device. Particularly, it relates to a video game device which alternately performs a shooting game and a role-playing game. The aim of the present invention is to provide an image processing device to make the operation of a character easier by limiting the movement range of the character to a certain field in a shooting game. The image processing device of the present invention places virtual objects in a virtual space formed within a computer system, proceeds a game while controlling the movement of said virtual objects according to input operations and certain rules, and displays the state within said virtual space as a screen seen from a certain viewpoint, wherein said image processing device sets a movement field of a certain shape 202 surrounding at least one of said virtual objects 100A and limits the movement range of other virtual objects 100A based on this movement field.
    Type: Grant
    Filed: January 27, 1998
    Date of Patent: July 31, 2001
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Tomohiro Kondo, Akihiko Mukaiyama, Masayoshi Kikuchi, Shin Futakawame, Kenichi Ikejiri, Katsuhiko Yamada, Kazuyuki Mukaida, Toyoji Kurose, Eiji Horita
  • Patent number: 6259431
    Abstract: Image processing technology is provided that makes it possible to easily judge whether or not lock-on is necessary in games that are deployed in virtual space defined in three dimensions, such as is suitable for interactive games. This device comprises an image processing system 200A for subjecting image data defined in three dimensions to prescribed processing and obtaining a train of display image data. The decision object that is to be locked onto is determined by judging whether or not there is two-dimensional superimposition on the display screen between a cursor for locking on and a display object (202). Then, a judgment is made as to whether or not the decision object should be locked onto (203), and, when this is affirmative, the player selects an action which the model he or she is manipulating can take (205).
    Type: Grant
    Filed: March 3, 1998
    Date of Patent: July 10, 2001
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Yukio Futatsugi, Shiro Maekawa, Yojiro Ogawa, Tatsuo Yamajiri
  • Patent number: 6249272
    Abstract: An image processing method and device corrects an empty dot between Polygons on a video screen at high speed without unnecessarily deforming a shape of the Polygons. Three latches 10, 12, 14 are provided, and a pattern detecting and correcting circuit 30 is inserted between the latches 12, 14. Data of a dot is inputted from the latch 10 and shifted to the right in synchronization with clocks. The pattern detecting and correcting circuit 30 checks a pattern of presence of image data of the continuous four dots along a scan line, based on fill data of the dot data D1, D2, D3, D4, and corrects the inputted dot data D3 to dot data D3′ as required to output the corrected dot data D3′ to the latch 14.
    Type: Grant
    Filed: August 23, 1996
    Date of Patent: June 19, 2001
    Assignee: Sega Enterprises, Ltd.
    Inventors: Hiroshi Yagi, Keisuke Yasui
  • Patent number: 6244960
    Abstract: The tablet unit 10 comprises a receiving antenna which is brought near a prescribed position on the tablet when the tablet unit is connected to the electronic device 12 and receives the scan signal supplied to the antenna line; operating means 38 which has coordinate values on the tablet assigned to and inputs instruction information by operation of an operator; instruction signal generating means for generating an instruction signal delayed with respect to the scan signal received by the receiving antenna by a prescribed time which is based on the coordinate values assigned to the operating means 38 when the operating means 38 is operated by the operator; and transmitting means 74 which is brought near a touch pen 50 when the tablet unit is connected to the electronic device 12 and transmits the instruction signal generated by the instruction signal generating means to the touch pen 50.
    Type: Grant
    Filed: March 5, 1998
    Date of Patent: June 12, 2001
    Assignee: Sega Enterprises, Ltd.
    Inventors: Akira Takasaka, Iwakichi Ogawa
  • Patent number: 6239809
    Abstract: The present invention relates to an image processing device comprising a rendering processing section for generating color data for pixels which are to be displayed from polygon data including at least a polygon ID, positional co-ordinates data and parameters for generating color data attributed thereto. The image processing device includes a polygon buffer memory for storing color data for pixels in a flame. The rendering processing section includes a first processing section (242, 243, 244, 245) for generating Z values of pixels in respective polygons in the frame and for storing Z values for pixels to be displayed on the screen and the polygon ID corresponding thereto in a Z value buffer memory. The rendering processing section includes a second processing section (246, 247, 248) for generating color data from the parameters attributed to the polygon IDs stored in the Z buffer memory for each pixels in the frame and for storing the color data in the frame buffer memory.
    Type: Grant
    Filed: May 15, 1998
    Date of Patent: May 29, 2001
    Assignee: Sega Enterprises, Ltd.
    Inventors: Seisuke Morioka, Keisuke Yasui
  • Patent number: 6239771
    Abstract: A head mounted display comprising: a display device 2 at the front; a front frame 12 surrounding the forehead; a back frame 14 surrounding the back portion of the head; connecting devices 30A and 30B for connecting the front frame 12 and the back frame 14 in a manner freely movable toward the back and front of the head; belts 16A and 16B placed on the inner surface of both the front frame 12 and the back frame 14 and around the temples; and a belt fastening and loosening device 20 for fastening the belts 16A and 16B and for releasing the fastened belts.
    Type: Grant
    Filed: November 16, 1998
    Date of Patent: May 29, 2001
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Yoshinao Usuki, Masaki Matsuno, Futoshi Ito, Kenji Tosaki
  • Patent number: 6234901
    Abstract: It is an object of the present invention to provide special effects which will make a video game more realistic. When a virtual light source exists in a three-dimensional virtual space, if a light from the light source extends toward a camera, a flare is generated on a screen because of incidence of the ray of light into a camera lens, thereby forming a dazzling picture in accordance with the state of backlight.
    Type: Grant
    Filed: November 21, 1997
    Date of Patent: May 22, 2001
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Toshihiro Nagoshi, Takuji Masuda, Koki Koiwa, Takayuki Kazama, Ryo Ikawa