Patents Assigned to Sega Enterprises
  • Patent number: 6517438
    Abstract: A game processing device processes a simulated game wherein an input device is modeled on an instrument required for a prescribed action in real life. This game processing device comprises game developing means for developing a game simulating said real-life action and providing a display indicating that said instrument has received an impact at a timing during said game corresponding to a time when said instrument would receive an impact during said real-life action; and instruction means for outputting an instruction signal to said input device indicating that said impact has been received at a timing during said game corresponding to a time when said impact would be received. When movement information indicating the movement of said input device and supplied by said input device reaches prescribed conditions, the development of the game by said game developing means is changed.
    Type: Grant
    Filed: August 27, 2001
    Date of Patent: February 11, 2003
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Kenji Tosaki, Atsunori Himoto, Akitoshi Oikawa, Hisamichi Sugahara
  • Patent number: 6514142
    Abstract: A picture processor for processing a plurality of objects which include a user-controlled object and a specific object each moving against a background, and existing in a virtual three-dimensional coordinate space, and displaying an image of the objects, operation signals obtained so that movement of the user-controlled object is controlled In the coordinate space according to operation signals from the processor comprising moving direction control for adjusting relative movement between the objects so that user-controlled and enemy objects on a display device move in the same direction while the enemy object is positioned in front of the user-controlled object, and the moving direction control is released when the user-controlled object reaches the specific enemy object, and a picture is developed on the display device.
    Type: Grant
    Filed: March 26, 1997
    Date of Patent: February 4, 2003
    Assignee: Sega Enterprises, Ltd.
    Inventors: Takanori Hattori, Tatsuya Watanabe
  • Patent number: 6510502
    Abstract: The object of the present invention is to implement, by a simple arrangement, means for making the same information recording medium function selectively as a product version or as a demo version, and to provide a method of information processing whereby illicit use by a third party can be prevented. In a method of information processing according to the present invention, game software (a CD ROM) on which a game program is stored is inserted into a game device (step A1), and the content of back-up memory is read (step A2). A determination is made as to whether or not license information is written in the back-up memory (step A3) and, if no license information is written therein, the game software is made to function as the demo version (step A8). If license information is written therein, license checking is performed (step A4) and, as a result of the checking, the game software is made to function as the product version or as the demo version (steps A6, A7).
    Type: Grant
    Filed: July 17, 2000
    Date of Patent: January 21, 2003
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventor: Yusuke Shimizu
  • Patent number: 6509896
    Abstract: The invention provides an image processing unit for a shooting game in which suitable images can be displayed according to a given situation, and in which more exciting and easy-to-manipulate images are displayed. Coordinate values for objects in three-dimensional virtual space are established on the basis of prerecorded object shape data, view point positions are established on the basis of distances x1 and x2 from predetermined objects defined in; three-dimensional virtual space (for example, the positions are lower when the distance is shorter, and higher when the distance is longer), the coordinate values established as described above are received, and the coordinate values are converted to a visual field coordinate system as seen from the view points established in the manner described above.
    Type: Grant
    Filed: November 3, 1998
    Date of Patent: January 21, 2003
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Mitsuharu Saikawa, Shinichi Ogasawara, Hirotsugu Kobayashi, Tetsuo Shinyu, Yuji Sugimori
  • Publication number: 20030006982
    Abstract: To achieve a more realistic and richer shifting field, such as water surface over which a jet-ski or other object travels, thereby heightening the interest and ambiance of the game.
    Type: Application
    Filed: January 7, 2002
    Publication date: January 9, 2003
    Applicant: Kabushiki Kaisha Sega Enterprises
    Inventors: Takayuki Yokoyama, Ichiro Kawaoka, Taishi Yasuda, Masayoshi Yamada, Mitsuru Kawamura, Toshiyuki Maeda
  • Patent number: 6501468
    Abstract: A stereoscopic display device in accordance with the present invention utilizes a display screen for displaying images for right and left eyes. The display device comprises: a drawing circuit which generates image data for the right and left eyes according to view point data including view point position and light of sight directions, and object data to be displayed; and image processing unit which determines an attention target object from the plurality of objects to be displayed according at least to the shortness of the distance from the view point position to the object position, modifies the line of sight directions for the images for the right and left eyes according at least to the distance of the attention target object, and provides view point data and object data to the drawing circuit, where the drawing circuit performs perspective conversion based on the modified line of sight directions.
    Type: Grant
    Filed: June 26, 1998
    Date of Patent: December 31, 2002
    Assignee: Sega Enterprises, Ltd.
    Inventor: Yoshiyuki Kaji
  • Patent number: 6500069
    Abstract: In a simulation game machine for play on the basis of images of three-dimensionally constituted terrain features and characters which are represented as if viewed from a prescribed camera within a virtual space, allows the viewing point to be shifted in three dimensions while looking over a stage, thereby enhancing the interest of the game. Upon entering a topographical mapping data check (ST1), the viewing point is shifted while panning and zooming in movie-like fashion along a predetermined path (ST2), and messages disposed along the path are displayed (ST4).
    Type: Grant
    Filed: January 30, 1998
    Date of Patent: December 31, 2002
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Noriyoshi Ohba, Kenichi Ono
  • Publication number: 20020198047
    Abstract: It is an object of this invention to provide a method of expressing, in an easily visible manner, a game proceeded in a plurality of game fields formed hierarchically.
    Type: Application
    Filed: July 31, 2002
    Publication date: December 26, 2002
    Applicant: Kabushiki Kaisha Sega Enterprises, Ltd.
    Inventors: Masahiro Hinami, Toshiyasu Kamiko, Takaharu Terada, Yasushi Fujisawa
  • Publication number: 20020191840
    Abstract: When a car turns, a visual point position CP and a sight line direction T are moved (from CP′ to CP and from T′ to T) in accordance with a turning angle of the car, and a displacement u of the visual point position (CP″) is made different from a displacement v of the sight line direction (T″). A ratio of the visual point position displacement u to the sight line direction displacement v is about 1:5.
    Type: Application
    Filed: August 15, 2002
    Publication date: December 19, 2002
    Applicant: Kabushiki Kaisha Sega Enterprises, Ltd.
    Inventors: Ryuji Ochi, Takeshi Yamazaki, Hisaki Nimiya, Masayuki Ao, Katsu Oshida, Yasuhiro Hayashida, Taishi Yasuda
  • Publication number: 20020177477
    Abstract: A baseball game is provided which imitates reality more closely by reflecting player data in game characters. Data relating to good hitting courses and bad hitting courses for each batter are incorporated as batter parameters, and the selection of a good or bad course by the batter can be reflected in the result of a hit, by varying the size of a collision object, or the like, in accordance with the batter parameters.
    Type: Application
    Filed: April 9, 2002
    Publication date: November 28, 2002
    Applicant: Kabushiki Kaisha Sega Enterprises
    Inventors: Yoshiyuki Okitsu, Toyoji Kurose, Jun Okubo, Tomoko Hasegawa
  • Patent number: 6486870
    Abstract: Character input control equipment enables the decrease of moving distance of a cursor between key positions and also enables efficient key input. The character input control equipment includes character input display field display controller for displaying a plurality of character input display fields in a display part, cursor movement controller for specifying one character input display field out of the plurality of character input display fields displayed in the display part by moving the cursor, and input character selector for selecting one character out of the plurality of characters corresponding to the one character input display field specified by the cursor movement controller wherein a plurality of characters correspond to each one of the plurality of character input display fields.
    Type: Grant
    Filed: January 19, 2000
    Date of Patent: November 26, 2002
    Assignee: Sega Enterprises, Ltd.
    Inventor: Akira Kozu
  • Patent number: 6484942
    Abstract: Reading sections (21a, 21b) wherein disks (10a, 10b) bearing barcodes are installed, are provided, and code sensors (23a, 23b) for reading out these barcodes are provided in the reading sections (21a, 21b). When a player rotates a disk (10a, 10b) installed on a turntable (22a, 22b), the barcode is read out by the code sensors (23a, 23b), and parameters are set respectively on the basis of this barcode. Thereafter, if the player rotates the disk (10a, 10b) while simultaneously operating the buttons (25a-27a, 25b-27b), this combination is input as a command, and the game is developed accordingly. Thereby, it is possible to provide an information storage medium, information reproduction device, game machine, and information reproduction method, whereby code, such as barcode, or the like, can be used effectively.
    Type: Grant
    Filed: October 20, 1998
    Date of Patent: November 26, 2002
    Assignee: Sega Enterprises Ltd.
    Inventors: Nobuo Yokoyama, Eiji Takuma, Takashi Matsuda
  • Patent number: 6483939
    Abstract: A picture processing apparatus having a shape memory with shape data of an object previously stored therein, a processor to set a coordinate value of an object in a three-dimensional virtual space of the basis of the shape date stored in the shape memory, a transformation device to receive the coordinate value set by the processor and transform the coordinate value into a visual field coordinate system based on a specified visual point, and a visual point setting device to move the visual point position from a predetermined standard position for a predetermined base object as defined in the three-dimensional virtual space on the basis of data of the base object as well as changes in the situation caused by the movement of the base object, and for sending a new position after the movement to the transformation device.
    Type: Grant
    Filed: September 9, 1998
    Date of Patent: November 19, 2002
    Assignee: Sega Enterprises, Ltd.
    Inventors: Ryuji Ochi, Takeshi Yamazaki, Hisaki Nimiya, Masayuki Ao, Katsu Oshida, Yasuhiro Hayashida, Taishi Yasuda
  • Publication number: 20020169013
    Abstract: An object is to provide a free-entry type of race game apparatus wherewith a player can join at any time. This is a race game that simulates an endurance race in which many vehicles run for a long period of time. The vehicles are continually running on the track (ST 1), from which number a player selects any vehicle at will (ST 3) and joins the race in progress (ST 4, 5). The game is terminated on the basis either of a pass count indicating the number of cars passed (or passed by) (ST 6), or a limiting time (ST 7).
    Type: Application
    Filed: April 10, 2002
    Publication date: November 14, 2002
    Applicant: Kabushiki Kaisha Sega Enterprises, Ltd
    Inventors: Narito Serizawa, Manabu Washio, Hiroyuki Izuno
  • Patent number: 6478679
    Abstract: A memory device has a small-sized LCD disposed on an upper part of the front side of a case, and operation buttons disposed below the LCD. An external connection terminal for connecting a game apparatus or others to an outside apparatus is disposed in the lower side of the case nearer the front side thereof. A controller has a card slot for the memory device to be loaded in, which is provided in an upper part of an operation side thereof. The card slot has a window opened so as to expose a required part of the memory device when the memory device is loaded in the controller. With the memory device loaded in the controller a game player operates the operation buttons while watching the LCD of the memory device.
    Type: Grant
    Filed: July 21, 1999
    Date of Patent: November 12, 2002
    Assignee: Sega Enterprises, Ltd.
    Inventors: Atsunori Himoto, Kenji Tosaki, Madoka Nakayama, Miyuki Yasuoka, Koji Tsuchiya
  • Patent number: 6475089
    Abstract: The game system 1 comprises a plurality of game devices 2a, 2b, . . . , a host computer 3 for implementing respective processing, and communication lines 4a, 4b, . . . , 5a, 5b, . . . to connect the game devices and the host information processing means. When there is a request for a game, the game device 2a is connected with the host computer 3 in order to provide such request to the host computer 3 and to receive opponent information from the host computer 3. Furthermore, the operation above is also implemented between the game device 2b and the host computer 3. After obtaining opponent information, the game devices 2a and 2b cut off the communication line 4a connected with the host computer 4, and a competition-type game is implemented between the game devices 2a and 2b by way of a communication line 5a.
    Type: Grant
    Filed: September 29, 1999
    Date of Patent: November 5, 2002
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventor: Hiroyasu Lee
  • Patent number: 6469696
    Abstract: There is provided a position detector including a member having a surface and a plurality of vertically and horizontally arranged antennas; a controller for sequentially driving the vertically arranged antennas in vertical positive and vertical negative directions, and for sequentially driving the horizontally arranged antennas in horizontal positive and horizontal negative directions so that the antennas sequentially radiate radio waves; a receiver for receiving the sequentially radiated radio waves on the surface of the member; and a detector for detecting the position of the receiver on the surface of the member based on the levels of the received radio waves.
    Type: Grant
    Filed: October 12, 1999
    Date of Patent: October 22, 2002
    Assignee: Sega Enterprises, Ltd.
    Inventors: Yoshifumi Ishimura, Hirotsugu Tomizawa
  • Patent number: 6468157
    Abstract: It is an object of this invention to provide a method of expressing, in an easily visible manner, a game proceeded in a plurality of game fields formed hierarchically. At least first and second game fields are hierarchically formed in a three-dimensional virtual space. It is possible to enjoy games proceeded simultaneously and in parallel in upper and lower spaces by displaying the proceeds of the games in the respective fields as seen from a viewpoint in the space.
    Type: Grant
    Filed: December 4, 1997
    Date of Patent: October 22, 2002
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Masahiro Hinami, Toshiyasu Kamiko, Takaharu Terada, Yasushi Fujisawa
  • Patent number: 6464586
    Abstract: A structure of a box-like game unit to be arranged in large number outside of and adjacently to a main body of a game machine such as a casino game machine, a horse race game machine, a boat race game machine or the like. The game unit comprises a game unit cabinet of box-shape having a front face and a top face; a display instrument housed in the game unit cabinet having a display surface for displaying progress of game.
    Type: Grant
    Filed: September 21, 1999
    Date of Patent: October 15, 2002
    Assignee: Sega Enterprises, Ltd.
    Inventors: Osamu Kamata, Hirobumi Miyauchi, Jyoji Suga, Koji Yamaguchi, Keiji Yano
  • Patent number: 6441814
    Abstract: An image generating apparatus displays a highly expressive display of a polyhedron representing an object made from a pliable material using only a very small computational load. The image generating device displays images of polyhedrons located in a virtual space and includes a mass point setting circuit setting mass points across an entire surface of a polyhedron, an influential force setting circuit setting influential forces acting on the mass points, a mass point position calculating circuit calculating the positional coordinates of the mass points on the basis of the influential forces set by the influential force setting circuit; and a figure generating circuit generating a figure of the polyhedron on the basis of the positional coordinates for the mass points calculated by said mass point position calculating circuit.
    Type: Grant
    Filed: October 17, 1997
    Date of Patent: August 27, 2002
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Yuichiro Mine, Kenichi Yamamoto