Patents Assigned to Sega Enterprises
  • Patent number: 6579173
    Abstract: A game apparatus is disclosed that retains a player's game score, regardless of whether the player is a skilled player or a beginner. The game apparatus performs ranking under circumstances that are fair to both skilled players and beginners. The game apparatus is premised on a fact that a most recent game score of a most recent player is always retained and, because the game apparatus is constituted so as to be fair to beginners and skilled players alike, in storing the most recent score a temporally oldest game score, having a ranking outside of a prestige ranking, is replaced by the most recent score. A ranking display in connection with the game apparatus is not biased toward the skilled player and can be enjoyed even by a beginner.
    Type: Grant
    Filed: February 16, 2000
    Date of Patent: June 17, 2003
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventor: Jinichiro Okuda
  • Patent number: 6575836
    Abstract: The present invention aims at providing a game device comprising a body moving mechanism for rapidly moving a body in accordance with the game program development. In order to achieve such aim, the game device according to the present invention comprises a handle unit for operating the movements of a virtual vehicle in a game program, and controls the movements of such vehicle in correspondence with the operating signal from the handle unit. For these purposes, a movable body is supported by a fixed body in a freely tilting position. The pulley of the handle unit rolls along a belt when the rotation torque of the AC servomotor is high, and the rudder input from the steering wheel is directly communicated to the movable body.
    Type: Grant
    Filed: October 6, 2000
    Date of Patent: June 10, 2003
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventor: Eiji Nishimura
  • Patent number: 6572475
    Abstract: It is an object of this invention to provide a game device capable of accurately synchronizing the display of pictures with sounds. A game device for displaying a sound source object, which is virtually considered to be a sound source, on a screen and for producing a sound related to the sound source object from a built-in sound source is designed to obtain an audio parameter which defines a sound to be outputted from the sound source on the basis of a display parameter of an object, the display parameter determining the mode of displaying the sound source object as a picture, and to set the audio parameter at the sound source. As a result, the formation of pictures of the sound source object and the control of the sound source are performed in the same frame cycle for the display of pictures and, therefore, the display of pictures of the object is synchronized with the production of sounds.
    Type: Grant
    Filed: January 21, 1998
    Date of Patent: June 3, 2003
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Teruo Okabe, Hiroshi Yagi
  • Patent number: 6570569
    Abstract: A realistic image of buildings collapsing, as in a monster movie, is displayed. Each of the display blocks to be scattered after the collapse is previously set as collective movable display elements (1˜29), and objects (OBJ) simulating buildings and the like composed of display elements are structured and displayed. By separating the display elements, it is possible to create an image similar to concrete blocks after as actual collapse. Further realism is provided by changing the way the blocks fall upon a collapse of a building.
    Type: Grant
    Filed: October 7, 1999
    Date of Patent: May 27, 2003
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Masanobu Tsukamoto, Makoto Hara, Masayoshi Matsuyama
  • Publication number: 20030093639
    Abstract: The object of the present invention is to implement, by a simple arrangement, means for making the same information recording medium function selectively as a product version or as a demo version, and to provide a method of information processing whereby illicit use by a third party can be prevented. In a method of information processing according to the present invention, game software (a CD ROM) on which a game program is stored is inserted into a game device (step A1), and the content of back-up memory is read (step A2). A determination is made as to whether or not license information is written in the back-up memory (step A3) and, if no license information is written therein, the game software is made to function as the demo version (step A8). If license information is written therein, license checking is performed (step A4) and, as a result of the checking, the game software is made to function as the product version or as the demo version (steps A6, A7).
    Type: Application
    Filed: December 3, 2002
    Publication date: May 15, 2003
    Applicant: KABUSHIKI KAISHA SEGA ENTERPRISES
    Inventor: Yusuke Shimizu
  • Patent number: 6561909
    Abstract: When an event is generated in a game progressing in a first game device, the first game device sends a call signal to a second game device through network. When the second game device receives the call signal, an event is generated in the game progressing in the second game device. In this way, an event is accidentally generated independently from the progress of the game when the game device receives a telephone call signal, in addition to a spontaneous event which is generated according to the progress of the game. Therefore, the user of the game can experience enjoyment which an ordinary game cannot provide, or a thrill which no one can predict will happen. After transmitting/receiving the call signal, the telephone call is cut-off before the game devices enter communication status, so a communication cost is not charged. Since the cost for communication is free, the user can enjoy a communication game at low cost.
    Type: Grant
    Filed: October 12, 2000
    Date of Patent: May 13, 2003
    Assignee: Sega Enterprises, Ltd.
    Inventors: Takashi Iizuka, Shun Nakamura
  • Patent number: 6558257
    Abstract: In order to realize the smooth display of a fielder's ball-catching movement, determination of a collision between a batted ball and a fence by an easy method, and an accurate hidden-face treatment for polygons which are located very close to each other, virtual area producing means 31 is provided to produce a collision area for collision determination at a position away from the picture of a ball for a predetermined distance, and determining means 32 is provided to determine at which position in the collision area a fielder is located. When it is determined that the fielder is located in the collision area, picture changing means 33 gradually changes the posture of the fielder from a waiting state to a ball-catching state.
    Type: Grant
    Filed: May 8, 2000
    Date of Patent: May 6, 2003
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventor: Masaru Sugawara
  • Patent number: 6556215
    Abstract: Regarding polygons constituting objects, the purpose of the present invention is to prevent intersection of a polygon with other polygons without increasing the number of polygons, and to display compatible dynamic motions with reality. The solution is, corresponding vertexes of polygons constituting a first object, memorizing onto a recording means the condition regarding the position corresponding a second object, judging whether the vertexes of polygons constituting such first object satisfy such condition, and amending the position of the vertexes to satisfy the condition if it is judged that the condition is not satisfied. It is possible to display compatible dynamic motions with reality by making a condition that there is no intersection of polygons constituting a first object and polygons constituting a second object.
    Type: Grant
    Filed: July 14, 2000
    Date of Patent: April 29, 2003
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Norio Haga, Kazunori Ohyama, Kazunobu Satoh, Tetsuya Kaku
  • Patent number: 6556204
    Abstract: An image processor is composed of a game device body, an operation panel and a display. The game device body is composed of a data processor 12 and a memory 12. The data processor realizes a hit determining circuit 112, an enemy control circuit 112, an enemy (object) set circuit 114, a cursor control circuit 114, an enemy retrieval circuit 116 and a camera control circuit 116 in accordance with corresponding programs used. When an object is displayed on the display, the cursor control circuit displays a cursor in accordance with predetermined processing performed on the basis of data on the coordinates of the object. The camera control circuit 116 performs a zoom-in display process for the object when the object is displayed on the display.
    Type: Grant
    Filed: October 30, 1998
    Date of Patent: April 29, 2003
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Katsunori Itai, Yu Suzuki
  • Publication number: 20030073492
    Abstract: An input device and game processing device for simulating an instrument such as a fishing rod, sword, bat, golf club, or the like, are provided, without mechanical constraints.
    Type: Application
    Filed: November 12, 2002
    Publication date: April 17, 2003
    Applicant: Kabushiki Kaisha Sega Enterprises.
    Inventors: Kenji Tosaki, Atsunori Himoto, Akitoshi Oikawa, Hisamichi Sugahara
  • Patent number: 6549209
    Abstract: The object is to increase the efficiency of processing by conferring the residual image function on hardware and to provide an image processing device wherein processing is implemented at higher speed. In an image processing device equipped with an image memory and a control section that writes generated image data to the image memory, there is provided a blend circuit that reads image memory or image data from image memory and attenuates the read image data and that writes this together with newly generated image data into another image memory, thereby producing a residual image effect.
    Type: Grant
    Filed: May 11, 1998
    Date of Patent: April 15, 2003
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Mikio Shinohara, Seisuke Morioka
  • Patent number: 6540614
    Abstract: Provided is a game device capable of notifying a player of the timing for observing individual display units without ruining the game-world view. A game device comprising a first display unit (113) for displaying a, first image in conformity with the game progress and a second display unit (39) for displaying a second image corresponding to the first image further comprises perceptive stimulation elements (34-37) for stimulating the perception of the player operating the game device. In consideration of the game progress, when it is desired for the player to observe the second display unit (39), the perspective stimulation elements (34-37) are individually activated in order to stimulate the perception of the player operating the game device. The player learns the display of individual information by sound or vibration.
    Type: Grant
    Filed: September 17, 1999
    Date of Patent: April 1, 2003
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Akira Nishino, Kunihiro Shirahata, Takaharu Terada, Katsuhito Goto, Masanobu Tsukamoto, Makoto Hara, Jun Ishida
  • Patent number: 6542155
    Abstract: The present invention provides a picture processing device capable of realizing a detailed shape and pattern of a display object having a plurality of elements and located at a distance far from a viewpoint. The picture processing device changes the number of elements of the display object based on the distance between the viewpoint and the display object and it determines whether attributes of the display object have changed. The picture processing device determines whether attributes of the display object have changed based on whether the display object has become an object of operation.
    Type: Grant
    Filed: May 1, 1997
    Date of Patent: April 1, 2003
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Satoshi Mifune, Masaki Yamashita
  • Patent number: 6538655
    Abstract: An image processing system for generating an enjoyable moving picture of an object simulating a live fish moving in a three-dimensional virtual space, comprising a calculating means (steps S1-S13) for simulating the movement of the object with reference to the target point of the movement of the object and calculates image data and a means (step S14) for displaying the image data.
    Type: Grant
    Filed: May 16, 2000
    Date of Patent: March 25, 2003
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventor: Hiroshi Kubota
  • Patent number: 6535981
    Abstract: The information processing system of the present invention is composed of a recording medium 2 and an information processing device 1. The recording medium 2 comprises a first recording region 21 and a second recording region 22. The information processing device 1 either regenerates data recorded in the first recording region 21 of the recording medium 2 or executes a program recorded in the first recording region 21 of the recording medium 2, and comprises recording means for recording specific information of its own into the second recording region 22 of the above-mentioned recording medium 2. The information processing device 1 comprises comparing means 101 for comparing specific information recorded from the recording means with specific information in the second recording region, and processing means 101 for changing the operation of regenerating data of the recording medium or the operation of executing a program in the recording medium 2 in accordance with the result of the comparison.
    Type: Grant
    Filed: August 3, 1998
    Date of Patent: March 18, 2003
    Assignee: Sega Enterprises. Ltd.
    Inventor: Yusuke Shimizu
  • Patent number: 6527640
    Abstract: When a trigger signal is outputted from a simulated gun 30A to 30D, a trigger image is displayed on image monitor means 20 in response to the trigger signal. In response to a timing signal of the simulated gun 30A to 30D, an indicated position, a value of an image display counter 12 at the time is set in a register 13. Coordinate values of the indicated position of the simulated gun 30A to 30D set in the register 13 is inputted to a game control unit 14 in a horizontal flyback time of a scanning line. The indicated position detection processing for detecting indicated positions indicated on the image monitor means 20 by the simulated guns 30A to 30D is performed at every horizontal scan displaying the video screen. The video screen indicated position detecting method and device is quick in responding to an indication even when a plurality of indicated positions are detected, without increasing costs of the device.
    Type: Grant
    Filed: February 1, 2000
    Date of Patent: March 4, 2003
    Assignee: Sega Enterprises, Ltd.
    Inventors: Morihisa Tezuka, Makoto Tamaki
  • Patent number: 6529875
    Abstract: A voice recognition device used as a peripheral device for a game machine including a voice input device, a voice recognition section for recognizing the player's voice by comparing the voice signal output from the voice input device with data from previously defined voice recognition dictionaries and generating control signals relating to the game on the basis of the recognition result. The voice recognition section includes a non-specific speaker voice recognition dictionary which is previously defined for unspecified speakers, and a specific speaker voice recognition dictionary which is defined by the player.
    Type: Grant
    Filed: March 2, 1998
    Date of Patent: March 4, 2003
    Assignee: Sega Enterprises Ltd.
    Inventors: Takuya Nakajima, Kazuhiko Hamada
  • Patent number: 6523082
    Abstract: In a system having a plurality of CPUs connected to a plurality of corresponding bus bridges which are connected in tandem, one of the plurality of bus bridges is associated with a memory storing boot programs for activating the plurality of CPUs. The CPU connected to the bus bridge associated with the memory gains access to the memory by accessing a predetermined address of the bus bridge. The remaining CPUs gain accesses to the same address as the predetermined address, of the bus bridges to which are connected respective CPUs. The thus accessed bus bridges have accesses to the memory by accessing the same address as the predetermined address, of the other bus bridges adjacent toward the bus bridge associated with the memory.
    Type: Grant
    Filed: February 17, 2000
    Date of Patent: February 18, 2003
    Assignee: Sega Enterprises, Ltd.
    Inventor: Toshikazu Yoshida
  • Patent number: 6522337
    Abstract: An image processing apparatus of the present invention conducts update processing of MIPMAP-format texture data within an updateable range, and during drawing processing, it ascertains the level of detail to which texture data has been updated. Thereupon, when conducting texture mapping, texture data of the level of detail for which updating has been completed is used. In this case, if the required texture data has not been updated, then it is substituted by texture data for which updating has been completed. Consequently, even in cases where updating of all texture data is not completed in time, it is possible to prevent significant distortion of the image due to mixing of updated and non-updated texture.
    Type: Grant
    Filed: June 23, 2000
    Date of Patent: February 18, 2003
    Assignee: Sega Enterprises, Ltd.
    Inventor: Seisuke Morioka
  • Publication number: 20030032483
    Abstract: The present invention provides a picture processing device capable of realizing the detailed shape and pattern of a display object which is far away from a viewpoint and which attracts a game player's attention. For example, a display object (or player) in a soccer game is composed of a small number of polygons to be displayed on a CRT-type display, etc. when the display object is far away from the viewpoint (or camera position). However, even if the player is at a far position, the player will attract the game player's attention when a ball is passed to the player. If the number of polygons composing the player is small in such a situation, the game player will gain an unnatural impression. For example, assuming that a ball rolls to a certain player and this player obtains priority, a priority mark will be displayed above the player's head. Then, it is determined whether or not the player with the priority mark is close to a certain viewpoint.
    Type: Application
    Filed: October 2, 2002
    Publication date: February 13, 2003
    Applicant: KABUSHIKI KAISHA SEGA ENTERPRISES, d/b/a SEGA ENTERPRISES, LTD.
    Inventors: Satoshi Mifune, Masaki Yamashita