Patents Assigned to Sega Enterprises
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Patent number: 6386984Abstract: Amusement facilities for providing predetermined images to passengers inside a vehicle for amusement on the basis of a scenario while the vehicle (ride)(1) is moving in a predetermined course, wherein the course includes bright areas and dark areas, and acceleration/deceleration of the ride (1) is done at the boundaries of these areas. A video camera (11) provides images outside the vehicle to the passengers in the bright areas and images of a video disk player (34) are provided to the passengers in the dark areas. Further, sways are imparted by a motor (23) for rolling and a motor (24) for pitching to the ride (1) in accordance with scenarios. These images, acceleration/deceleration and sway give the passengers an illusion as if they had moved over a longer distance than an actual distance in the dark areas.Type: GrantFiled: August 11, 1999Date of Patent: May 14, 2002Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Yoshiteru Hara, Kenichiro Hayashi, Kazuhide Arai, Tatsuya Kono, Hiroshi Uemura, Hiroki Ito
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Patent number: 6377264Abstract: Provided is a game screen display controlling method comprising the steps of displaying a first game screen obtained from a first projection of a virtual 3-D space; comparing the priority of the first projection with the priority of a second projection correlated with a predetermined area when there is a predetermined positional relationship between a character who moves in the virtual 3-D space and the predetermined area set within the virtual 3-D space; and displaying a second game screen obtained from the second projection of the virtual 3-D space when the priority of the second projection is higher than the priority of the first projection. Thereby, the invention allows game pictures for effectively rendering the virtual 3-D space to be presented corresponding to the situation of the game.Type: GrantFiled: August 19, 1999Date of Patent: April 23, 2002Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Takashi Iizuka, Tetsu Katano, Yuji Naka, Takuya Matsumoto, Yojiro Ogawa
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Patent number: 6377277Abstract: A virtual image generation apparatus comprising shape data memory for storing shape data pertaining to obstacles and the like, position data specifier for specifying position data for the subjects, overlap determiner for determining, on the basis of shape data and position data, whether or not physical objects located between a visual point and a subject should overlap and be visible from the visual point, and image generator for generating virtual images wherein physical objects are processed by prescribed show-through processing (mesh processing, translucent processing, or the like) when it is determined that an overlapping state exists. Accurate overlap determinations can be made using a vector that extends from the visual point towards an object and a vector that extends from an obstacle towards the object, and mesh processing or other show-through processing used to produce a suitable display of the subject obscured by a physical object.Type: GrantFiled: July 15, 1997Date of Patent: April 23, 2002Assignee: Sega Enterprises, Ltd.Inventor: Kenji Yamamoto
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Patent number: 6373892Abstract: A method for compressing and decompressing moving picture information wherein a key signal is correctly reproduced and coding is efficiently carried out, and a video signal processing system for implementing the method. At the time of coding a video signal, conversion is carried out for make large a distance between an ordinary digitized video signal and a key signal indicative of whether an image indicates background or foreground for data compression. At the time of decoding the coded video signal, the video signal and key signal of the decompressed image are separated based on a predetermined threshold and reverse conversion opposite to the coding mode is carried out. Since the coding is carried out with the ordinary video signal separated from the key signal, the video signal and the key signal can be separated by a suitable threshold from the compressed and then decompressed image and thus the video signal and key signal can be correctly reproduced.Type: GrantFiled: November 13, 1995Date of Patent: April 16, 2002Assignee: Sega Enterprises, Ltd.Inventors: Toru Ichien, Junichi Kimura, Tadashi Saitoh, Yutaka Okunoki
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Patent number: 6371850Abstract: A plurality of video game units are connected in a ring configuration by means of a communications line. Each of the plurality of video game units comprises: a memory for storing a program for implementing competitive games, whereby a contest is conducted on a display screen by controlling the actions of two characters; control means for controlling the implementation of the program stored in the memory; input means for inputting first data controlling the actions of one of the two characters; and a communications interface circuit for receiving second data controlling the actions of the other of the two characters from one video game unit of a plurality of video game units, and transmitting the first data input via the input means to the one video game unit. The control means controls the display of the two characters on the display screens on the basis of the first data and the second data in accordance with the implementation of said program.Type: GrantFiled: September 1, 1999Date of Patent: April 16, 2002Assignee: SEGA Enterprises, Ltd.Inventor: Yoshihiro Sonoda
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Patent number: 6368217Abstract: An input device includes a board whereon a player stands with both feet, and supporting mechanisms for supporting the board such that it can oscillate. The input device supplies oscillatory information when the player causes the board to oscillate with respect to the game machine. In the supporting mechanism, the central axis of oscillation is positioned on the lower portion of, or below, the board. The center of rotation of swinging movement in the supporting mechanism is positioned below the board.Type: GrantFiled: February 12, 1998Date of Patent: April 9, 2002Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Kenji Kanno, Kenji Tohma, Tomoya Takasugi
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Patent number: 6361436Abstract: Provides a fishing game device capable of sensing operation of a fishing rod imparting action to a lure, affording more realistic simulation of tugging by the fish.Type: GrantFiled: March 8, 1999Date of Patent: March 26, 2002Assignee: Sega Enterprises, Ltd.Inventors: Kazuhiro Gouji, Yutaka Yokoyama, Masaru Sugahara, Junpei Sato, Yoshiharu Suzuki
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Patent number: 6354939Abstract: Provides a game processing apparatus capable of getting players more excited about playing games. For that reason, the game processing apparatus of the present invention processes games on the basis of players' operating signals, and is equipped with processing circuits (10), which process the above-mentioned games on the basis of operating signals supplied from input devices (2b) operated by the players, and which generate the image data for these games. When an operating signal equivalent to a player's victory declaration is input from an input device (2b), the processing circuits (10) process subsequent operating signals input by the player as invalid signals until a prescribed condition is achieved.Type: GrantFiled: October 8, 1997Date of Patent: March 12, 2002Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Masamoto Morita, Akiyoshi Shinpo, Akira Nishino, Tooru Ohara, Shuntarou Tanaka, Yuuichi Matsuoka
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Patent number: 6356264Abstract: According to the image processing method, when the number of shadow polygons existing between a depth position of pixels of ordinary polygons subject to shadowing and an infinite position is counted and that number is an odd number, those pixels are unconditionally judged to be positioned inside a region of shadow volume. Therefore, regions to undergo shadowing can be efficiently detected by judging whether the number is an odd number or an even number at all pixel positions.Type: GrantFiled: December 14, 1998Date of Patent: March 12, 2002Assignee: Sega Enterprises, Ltd.Inventors: Keisuke Yasui, Jun Okubo
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Patent number: 6354942Abstract: A game device is provided, whereby, when a character operated by a player is displayed making an intrusion or entry in a fighting or participatory type of game, the character making the intrusion or entry can be displayed in a manner which avoids creating an unnatural effect. The game device includes control means wherein the control means acquires the co-ordinate position of a character displayed on the display screen receiving an intrusion by another character, when an intrusion request for a character is detected; and causes the character being controlled by the player to be displayed as making an appearance as an intruding character from a specific location corresponding to a co-ordinate position having a particular relationship with respect to the co-ordinate position of the character receiving the intrusion, from amongst the stored and held plurality of specific locations.Type: GrantFiled: February 18, 2000Date of Patent: March 12, 2002Assignee: Sega Enterprises, Ltd.Inventor: Tetsuya Kaku
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Publication number: 20020024521Abstract: A game device whereby images of moving objects modelled on motor-bikes or cars moving through a virtual space is generated, the track along which a first such moving object moved through the virtual space being sampled at a prescribed interval in time in order to generate track data P1-P6, while transit points P1′-P6′ are set at prescribed intervals of distance along the track indicated by the track data, and a second moving object is moved in such a manner as to pass through these transit points.Type: ApplicationFiled: November 5, 2001Publication date: February 28, 2002Applicant: KABUSHIKI KAISHA SEGA ENTERPRISESInventor: Takeshi Goden
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Patent number: 6343987Abstract: In an image processing device composed such that it can display a prescribed object whilst changing the shape of the object. Furthermore, the image processing device includes a first memory for recording information for first polygons which form the object; a second memory for recording information for second polygons that form the object and are linked to the first polygons; and when the shape of the object is changed, the shapes of the second polygons are changed such that no gaps are produced between the first polygons and the second polygons. Using computer graphics in a video game it is possible to achieve a more realistic object representation, wherein joint regions move in a natural manner.Type: GrantFiled: November 5, 1997Date of Patent: February 5, 2002Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Yoshifusa Hayama, Kazunori O, Seiichi Yamagata, Shinobu Hayashi, Shigenobu Nakamura, Kazuko Noguchi, Makio Kida, Takeharu Tanimura, Tadahiro Kawamura, Yuichiro Mine, Hideki Tanaka, Naohiro Warama
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Publication number: 20020013172Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.Type: ApplicationFiled: September 26, 2001Publication date: January 31, 2002Applicant: KABUSHIKI KAISHA SEGA ENTERPRISESInventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
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Patent number: 6342883Abstract: There is provided an image display method for displaying an object constituted by a plurality of polygons comprising the steps of: providing coordinate data for each vertex included in a plurarity of polygons; and expressing data of a vertex in common to a plurarity of polygons by the coordinate data of the common vertex and position data for designating a position of the coordinate data of the common vertex.Type: GrantFiled: March 11, 1999Date of Patent: January 29, 2002Assignee: Sega Enterprises, Ltd.Inventor: Ichiro Kawaoka
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Patent number: 6339430Abstract: To create images where the texture of a model changes with a relatively small image data volume three-dimensional model wherein texture changes from one texture to another is obtained by repeatedly superimposing images of the two three-dimensional models while changing the transparency of respective images complementarily.Type: GrantFiled: April 24, 1998Date of Patent: January 15, 2002Assignee: Kabushiki Kaisha Sega EnterprisesInventor: Misaka Takeshita
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Publication number: 20020004422Abstract: An input device and game processing device for simulating an instrument such as a fishing rod, sword, bat, golf club, or the like, are provided, without mechanical constraints.Type: ApplicationFiled: August 27, 2001Publication date: January 10, 2002Applicant: Kabusiki Kaisha Sega EnterprisesInventors: Kenji Tosaki, Atsunori Himoto, Akitoshi Oikawa, Hisamichi Sugahara
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Patent number: 6333742Abstract: A table is used in forming spotlight characteristics that impart illumination effects to polygon images displayed by an image processing system, and the number of light sources that can be used in an image scene is increased above the number of light sources that can be used simultaneously. In order to realize this, a method of forming spotlight effect characteristics attached to pixels configuring polygons is proposed wherein a plurality of characteristic values corresponding to a prescribed spotlight characteristic curve is held in a table, and said spotlight characteristic curve is formed from characteristic values read out from the table and from interpolated values found by interpolating between adjacent characteristic values. Inner products are found between spot light axis vectors and light vectors extending toward pixels, these values of inner products so found are used as addresses, and characteristic values are read out from appropriate addresses of the table.Type: GrantFiled: December 30, 1998Date of Patent: December 25, 2001Assignee: Sega Enterprises, Ltd.Inventors: Seisuke Morioka, Keisuke Yasui
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Patent number: 6324603Abstract: To provide a new data transmission system between a game device and related peripheral devices, and a device using same. Serial transmission data is divided into an odd-numbered bit sequence and an even-numbered bit sequence. Each bit of the odd-numbered bit sequence data is distributed respectively between pulses of a first pulse sequence signal having a constant interval, thereby forming a first pulse sequence signal (SDCKA). Each bit of the even-numbered bit sequence data is distributed respectively between pulses of a second pulse sequence signal having a constant interval, thereby forming a second pulse sequence signal (SDCKB). The respective time axes are adjusted such that the clock component of the first pulse sequence signal is located in the data section of the second pulse sequence signal, the clock .component of the second pulse sequence signal is located in the data section of the first pulse sequence signal.Type: GrantFiled: February 9, 1999Date of Patent: November 27, 2001Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Naoki Niizuma, Atsunori Himoto
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Patent number: 6322448Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are set up in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.Type: GrantFiled: August 20, 1998Date of Patent: November 27, 2001Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
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Patent number: 6320580Abstract: Disclosed are an image processing apparatus and an image processing method, which can efficiently execute a hidden-surface process, a blending process on translucent polygons and a shading process by a light source all in a rendering process.Type: GrantFiled: November 2, 1998Date of Patent: November 20, 2001Assignee: Sega Enterprises, Ltd.Inventors: Keisuke Yasui, Jun Okubo, Seisuke Morioka, Junichi Naoi