Patents Assigned to Sony Interactive Entertainment LLC
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Patent number: 12290749Abstract: A system and method for capturing and sharing console gaming data is described. Embodiments capture gameplay data directly at the gaming console, without the need for external hardware. This allows users to easily capture rich console gaming experiences and share them across a variety of outlets. In one embodiment, the methods described herein can be implemented with a patch or driver on the operating system of the user device, rendering it unnecessary to heavily modify the source code of the game.Type: GrantFiled: June 1, 2020Date of Patent: May 6, 2025Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventor: Nathan Gary
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Publication number: 20250138903Abstract: A computer-implemented method of executing a distributed processing scheme, the method comprising receiving, at a first computing device, a first request associated with a processing task, identifying a plurality of computing devices, wherein each computing device of the plurality of computing devices is remote from the first computing device and each computing device satisfies at least one criterion of a predetermined list of criteria, determining a priority value for each computing device, wherein the priority value is at least partially based on the predetermined list of criteria, selecting one of the computing devices, wherein the selection is determined at least partially based on the priority value determined for each computing device, sending a second request from the first computing device to the selected computing device via a wireless communication channel, the second request instructing the selected computing device to complete a portion of the processing task.Type: ApplicationFiled: October 25, 2024Publication date: May 1, 2025Applicants: Sony Interactive Entertainment Europe Limited, Sony Interactive Entertainment LLCInventors: Lawrence Martin GREEN, David COLES, Oliver George HUME
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Patent number: 12280315Abstract: A method for gaming including receiving game states of game plays of players playing a gaming application. The method includes tracking game play progression for each of the game plays based on game states, wherein game play progression is defined by a corresponding set of relationship characteristics. A first game play of a first player is associated with a first set of relationship characteristics. The method includes identifying for the first player players having corresponding game plays that include one or more relationship characteristics from the first set of relationship characteristics. The method includes surfacing the identified players for display to the first player. Each surfaced players have a corresponding game play progression that is related to the first game play progression. Each surfaced players is associated with a corresponding communication warning indicator that provides relative game play progression between game plays the corresponding surfaced player and the first player.Type: GrantFiled: August 16, 2022Date of Patent: April 22, 2025Assignee: Sony Interactive Entertainment LLCInventors: Warren Benedetto, Landon Noss
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Patent number: 12274940Abstract: A method and system for providing gaze-based generation of virtual effects indicators correlated with directional sounds is disclosed. Gaze data is tracked via a camera associated with a client device to identify a point of focus within a three-dimensional virtual environment towards which one or both eyes of the player are focused. When the point of focus indicated by the gaze data when the point of focus does not move towards the source location within the three-dimensional virtual environment when the directional sound is received indicates that a virtual effect indicator associated with the directional sound type of the indicated directional sound is should be generated.Type: GrantFiled: April 17, 2024Date of Patent: April 15, 2025Assignees: Sony Interactive Entertainment LLC, Sony Interactive Entertainment Inc.Inventors: Kristie Ramirez, Elizabeth Juenger, Katie Egeland, Sepideh Karimi, Lachmin Singh, Olga Rudi
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Patent number: 12274932Abstract: Methods and systems for processing audio for a user include identifying an interactive zone of the user as the user is interacting with a video game in a real-world environment. The real-world environment is monitored to detect any changes that can affect the interactive zone. Responsive to detecting changes, a volume of the audio directed to one side or both side of a headphone providing the audio to one or both ears of the user is dynamically adjusted. The adjustment to the audio is to prevent the user from getting distracted while interacting with the video game.Type: GrantFiled: May 27, 2022Date of Patent: April 15, 2025Assignees: Sony Interactive Entertainment LLC, Sony Interactive Entertainment Inc.Inventors: Victoria Dorn, Celeste Bean, Sepideh Karimi, Mahdi Azmandian
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Patent number: 12274948Abstract: A method for gaming assistance. Information related to a plurality of game plays of players for a gaming application is received over a network at a back-end server. A query is received from a first player playing the gaming application, wherein the query is related to a first game play of the first player. A current game context of a first game play of a first player is determined from the information. A response to the query and the current game context is generated based on the information related to the plurality of game plays. The response is delivered back to a device of the first player.Type: GrantFiled: September 12, 2022Date of Patent: April 15, 2025Assignee: Sony Interactive Entertainment LLCInventors: Warren Benedetto, Landon Noss, Tom Srisook, Andrew Herman, Chad Rolinski, Parsa Shirazi
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Patent number: 12272001Abstract: Two dimensional images are converted to a 3D neural radiance field (NeRF), which is modified based on text input to resemble the type of character demanded by the text. An open-source “CLIP” model scores how well an image matches a line of text to produce a final 3D NeRF, which may be converted to a polygonal mesh and imported into a computer simulation such as a computer game.Type: GrantFiled: September 30, 2022Date of Patent: April 8, 2025Assignee: Sony Interactive Entertainment LLCInventors: Joseph Logan Olson, Mager Kamel Aquino, Jade Raymond
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Patent number: 12263409Abstract: An electronic device and a method for implementation of super-fungible tokens for gaming is disclosed. The electronic device tracks a set of gaming assets associated with a player in a gaming application. Metadata associated with the set of gaming assets is received and a super-fungible token is created, based on a storage of the metadata to a distributed ledger associated with the gaming application. The creation of the super-fungible token corresponds to an ownership of a single gaming asset from the set of gaming assets by the player in the gaming application at a time instant. A first user input indicative of a selection of a first gaming asset is received. The selected first gaming asset is enabled and a set of second gaming assets are disabled in the gaming application. The disabled set of second gaming assets correspond to gaming assets other than the enabled first gaming asset.Type: GrantFiled: August 23, 2022Date of Patent: April 1, 2025Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY GROUP CORPORATIONInventors: James R Milne, True Xiong, Charles McCoy
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Patent number: 12263408Abstract: Certain aspects of the present disclosure include systems and techniques for generating content that indicates a sensation associated with audio. One example method generally includes monitoring audio to be played during display of an associated portion of an interactive content stream provided over a communication network to at least one viewing device during an interactive session, and analyzing, via a machine learning component, the audio to determine a sensation associated with at least a portion of the audio. The method may also include determining an effect indicating the sensation, wherein the effect is associated with one or more output devices associated with the at least one viewing device, and outputting an indication of the effect to the associated output devices, wherein the effect is configured to be output along with the audio in real-time with the display of the associated portion of the interactive content stream.Type: GrantFiled: July 21, 2022Date of Patent: April 1, 2025Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Victoria Walker, Olga Rudi, Aslanta Chen, Phoenix Nitta-Hill, Charles McCoy, Steven Osman
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Patent number: 12245008Abstract: Systems and methods for dynamic audio optimization associated with digital content are provided. One or more audio profiles including one or more audio settings for one or more audio output devices available to a user may be stored in memory. An incoming audio stream associated with a current interactive session of the user and real-world audio within an identified real-world space where the user is located may be monitored. One or more audio deviations may be detected based on a comparison of the incoming audio stream and the real-world audio within the identified real-world space. An audio profile associated with the current interactive session may be automatically recalibrated to modify at least one of the audio settings. The audio output device may then process audio of the incoming audio stream in accordance with the at least one modified audio setting.Type: GrantFiled: May 31, 2022Date of Patent: March 4, 2025Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Bethany Tinklenberg, Victoria Dorn, Mahdi Azmandian
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Patent number: 12239913Abstract: Systems and methods are provided for monitoring gameplay trajectories for stopping points and applying a time-based setting. The gameplay trajectories may be based on patterns within real-time gameplay data. The server may predict one or more stopping periods within a gameplay session based on a comparison of the gameplay trajectory data to the time-based setting. Then, the setting may be applied to generate options for transitioning out of the gameplay session at a next predicted timing point.Type: GrantFiled: June 27, 2023Date of Patent: March 4, 2025Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Ellana Fortuna, Erikka Thompson, Sarah Karp
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Patent number: 12239911Abstract: Non-players can vote and comment on uploaded video clips or livestreams of video games played by video game players. The video game players that upload the clips or do the livestreaming and that then receive the most votes can be awarded digital awards. The non-players providing the best comments can also be awarded digital awards. This incentivizes these behaviors, providing ample training data in the process so that the votes and comments can be used to train a model to make inferences related to video game video. For instance, the model may be trained to provide auto-generated comments in real time as a second video game is played, where the comments are in video game domain-specific language.Type: GrantFiled: May 10, 2023Date of Patent: March 4, 2025Assignee: Sony Interactive Entertainment LLCInventor: Chen Yao
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Patent number: 12230288Abstract: Systems and methods for audio processing are described. An audio processing system receives audio content that includes a voice sample. The audio processing system analyzes the voice sample to identify a sound type in the voice sample. The sound type corresponds to pronunciation of at least one specified character in the voice sample. The audio processing system generates a filtered voice sample at least in part by filtering the voice sample to modify the sound type. The audio processing system outputs the filtered voice sample.Type: GrantFiled: May 31, 2022Date of Patent: February 18, 2025Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Jin Zhang, Celeste Bean, Sepideh Karimi, Sudha Krishnamurthy
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Patent number: 12231730Abstract: This disclosure describes techniques for providing notifications regarding relevant and trending digital content. For example, these techniques include identifying an instance of content accessible over a network as relevant content, monitoring a volume of activity associated with the relevant content over a period of time, comparing the volume of activity over the time period to a threshold level, and sending a notification to a client device when the volume of activity exceeds the threshold level.Type: GrantFiled: October 4, 2022Date of Patent: February 18, 2025Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventor: Shunsuke Kunieda
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Patent number: 12189841Abstract: Methods and systems are provided for fetching graphics data for rendering a scene presented on a display device. The method includes receiving gaze information for eyes of a user while the user is interacting with the scene. The method includes tracking gestures of the user while the user is interacting with the scene. The method includes identifying a content item in the scene as being a potential focus of interactivity by the user. The method includes processing the gaze information and the gestures of the user to generate a prediction of interaction with the content item by the user. The method includes processing a pre-fetching operation to access and load the graphics data into system memory in anticipation of the user interacting with the content item. In this way, when a prediction of interaction with a content item in the scene is determined based on the game actions (e.g., eye gaze, gestures, etc.Type: GrantFiled: November 29, 2021Date of Patent: January 7, 2025Assignee: Sony Interactive Entertainment LLCInventors: Ben Honda Rottler, Steven Trombetta
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Patent number: 12190013Abstract: Computer game sound effects (SFX) are provided to customers in a container that includes not only the audio file (such as a .wav file) of the SFX but also the information underlying the SFX, so that the customer can alter the SFX at run time or offline without having to purchase a new sound or go back to the sound provider to ask them to make the desired changes.Type: GrantFiled: July 9, 2020Date of Patent: January 7, 2025Assignee: Sony Interactive Entertainment LLCInventor: Simon Ashby
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Patent number: 12179099Abstract: A method for gaming. The method includes receiving an audio command used for controlling game play of a video game for a player, wherein the audio command originates from the player. The method includes providing the audio command to an artificial intelligence (AI) model trained to normalize one or more sounds of the player to one or more expected sounds of the video game. The method includes normalizing the audio command using the AI model to control the game play.Type: GrantFiled: May 27, 2022Date of Patent: December 31, 2024Assignee: Sony Interactive Entertainment LLCInventor: Sarah Karp
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Patent number: 12179101Abstract: Methods and systems for tracking a game asset used in a video game includes generating a non-fungible token for the game asset used in the video game. Use of the game asset in the video game is monitored during gameplay to identify a qualifying event occurring in the video game in which the game asset is used. The NFT is updated using metadata associated with the qualifying event. The metadata is used to build legacy of the game asset and to track use of the digital asset in the video game.Type: GrantFiled: November 21, 2023Date of Patent: December 31, 2024Assignee: Sony Interactive Entertainment LLCInventors: Daniel Hiatt, Matthew Tomczek, Ben Honda Rottler, Charlie Denison, Warren Benedetto
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Patent number: 12179114Abstract: System, process and device configurations are provided for customized audio spectrum generation of gaming music. A method includes detecting at least one audio spectrum input for gaming music and updating a parameter for dynamic music generation based on the at least one audio spectrum input. The method also includes generating gaming music for the gaming system dynamically to include at least one musical motif determined based on the parameter, and output of gaming music. Frequency or tonalities of dynamic generated music that interfere with gameplay sound effects may be adjusted to improve gameplay. In some cases volume of sound elements may be shifted in volume or pitch to indicate presence of gaming elements or opportunities during gameplay. Similarly, frequency ranges may be customized to avoid one or more frequencies, such as a frequency range identified as being associated with hearing loss or with causing a disturbance, such as vibration.Type: GrantFiled: July 22, 2022Date of Patent: December 31, 2024Assignee: Sony Interactive Entertainment LLCInventors: Charles McCoy, True Xiong
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Patent number: 12183340Abstract: Systems and methods of intent identification for customized dialogue support in virtual environments are provided. Dialogue intent models stored in memory may each specify one or more intents each associated with a dialogue filter. Input data may be received from a user device of a user. Such input data may be captured during an interactive session of an interactive title that provides a virtual environment to the user device. The input data may be analyzed based on the intent models in response to a detected dialogue trigger and may be determined to correspond to one of the stored intents. The dialogue filter associated with the determined intent may be applied to a plurality of available dialogue outputs associated with the detected dialogue filter. A customized dialogue output may be generated in accordance with a filtered subset of the available dialogue outputs.Type: GrantFiled: July 21, 2022Date of Patent: December 31, 2024Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Benaisha Patel, Alessandra Luizello, Olga Rudi