Patents Assigned to Sony Interactive Entertainment LLC
  • Patent number: 11856247
    Abstract: Systems, methods, and computer-readable media for porting locally processed media data with low latency to a remote client device via various wireless links are provided. In one example embodiment, a transceiver module may include a local network interface and a controller that may receive a client control signal from a client device over a wireless local area network via the local network interface, transmit a media control signal based on the client control signal to a media device, receive media data based on the media control signal from the media device, and transmit to the client device over the wireless local area network via the local network interface client data based on the media data and a low-latency compression technique. The receipt of the media data and transmission of the client data may be accomplished with substantially no detectable latency. Additional embodiments are also provided.
    Type: Grant
    Filed: January 24, 2023
    Date of Patent: December 26, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Donald Gordon, Thomas Paquin, Michael Toy, Mike Roper, Roger van der Laan
  • Patent number: 11853763
    Abstract: A new device executing an application on a new central processing unit (CPU), determines whether the application is for a legacy device having a legacy CPU. When the new device determines that the application is for the legacy device, it executes the application on the new CPU with selected available resources of the new device restricted to approximate or match a processing behavior of the legacy CPU, e.g., by reducing a usable portion of a return address stack of the new CPU and thereby reducing a number of calls and associated returns that can be tracked.
    Type: Grant
    Filed: June 29, 2022
    Date of Patent: December 26, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Mark Evan Cerny, David Simpson
  • Patent number: 11853106
    Abstract: A method for providing access to multi-file related tasks with version control is provided, including: receiving, through a task interface application executed by a client device, a command to open a task for processing by a local tool application on the client device, the command to open the task further identifying a specific version of the task; responsive to the command to open the task, transmitting, from the client device over a network to a server, a request for a plurality of files associated to the specific version of the task; receiving, by the client device over the network from the server, the plurality of files associated to the specific version of the task; initiating, by the task interface application, opening of the received plurality of files by the local tool application for editing on the client device.
    Type: Grant
    Filed: April 6, 2021
    Date of Patent: December 26, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Dustin Jones, Jesse Clemens, Gregg Carrier
  • Patent number: 11845008
    Abstract: A method for building a gaming environment. The method includes accessing a base VR model of a real-world environment from a third party mapping data store, wherein the real-world environment includes a plurality of real-world objects. The method includes augmenting a first object in the base VR model that corresponds to a first real-world object in the real-world environment. The method includes stitching in the first object that is augmented into the base VR model to generate an augmented base VR model. The method includes storing the augmented base VR model to a library data store comprising a plurality of augmented base VR models for use as virtual environments of corresponding gaming applications storing the augmented base VR model to a library data store comprising a plurality of augmented base VR models. The method includes using one or more of the plurality of augmented base VR models to define a virtual environment of a gaming application.
    Type: Grant
    Filed: May 21, 2021
    Date of Patent: December 19, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Miao Li, Shawn He
  • Patent number: 11845012
    Abstract: Computer game metadata is used to select a video widget provided in a video template. The widget can be operable to present metadata in the video template, change an association between features of the video template and metadata generated during play of a computer game, search for clips similar to a video clip presented by the video template, vary a length of a video clip presented by the video template, or vary an intensity of action used to select a video clip presented by the video template.
    Type: Grant
    Filed: June 7, 2022
    Date of Patent: December 19, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Mohammed Khan
  • Patent number: 11845004
    Abstract: Systems and methods are provided for cloud gaming. One system includes a plurality of computing resources in one or more data centers. The plurality of computing resources is configured to execute instances of games for client devices that are remote from the one or more data centers. Each instance for an executable game is associated with a processor, a graphics processing unit (GPU), and memory for storing video frames generated for the executable game. The video frames are compressed for video game streaming to one or more client devices. The executable game provides video and audio and receives input from said one or more client devices. The input is provided to control interactivity of the executable game during said video game streaming. The cloud gaming system uses said received input from said one or more client devices to drive instances of the executable game when executed by the computing resources of the one or more data centers.
    Type: Grant
    Filed: February 9, 2021
    Date of Patent: December 19, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Andrew Buchanan Gault, Rui Filipe Pereira
  • Patent number: 11845011
    Abstract: The present disclosure generally relates to systems and methods for providing individual customizations of a stream for an eSports event of eSports events. The customizations including incorporating customized graphic and audio displays into a viewed stream. Additionally, viewers may be able to access a limited social network for spectators having similar interests or viewing rights. In other aspects, the eSports presentation may be linked to third-party services for enhancing spectator engagement.
    Type: Grant
    Filed: January 8, 2021
    Date of Patent: December 19, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Kojo Kumah, Kimberlee Smith, Leslie Espy, Courtney Yingling
  • Patent number: 11843820
    Abstract: The present disclosure relates to systems and methods for group-watching video streams. In one aspect the disclosed systems and methods may generate a multi-panel display of the viewers during viewing of the video streams. In another aspect, the systems and methods may capture and create one or more digital asset from viewer-generated content, such as a physical reaction, captured during the to the video stream. The system may generate the digital assets for subsequent use on social media.
    Type: Grant
    Filed: January 8, 2021
    Date of Patent: December 12, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Kimberlee Smith, Jennifer Sheldon
  • Patent number: 11833428
    Abstract: Methods and systems are provided. One method is for controlling a plurality of haptic sensors of a physical headset of a user interacting in a virtual reality space. The method includes identifying position and orientation of a character of the user in a scene of the virtual reality space and a three-dimensional (3D) location of an audio object in the scene. The character of the user being associated with the user. The method includes associating a virtual headset to a head of the character. The virtual headset moves as the position and orientation of the character moves in the scene, and the virtual headset includes a plurality of virtual haptic sensors. The method includes applying a magnitude to each of the plurality of haptic sensors of the physical headset based on a directional distance of each of the plurality of virtual haptic sensors of the virtual headset to the audio object in the scene.
    Type: Grant
    Filed: April 5, 2022
    Date of Patent: December 5, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Victoria Dorn, Frank Zhao
  • Patent number: 11829197
    Abstract: An application designed for the current version of a system runs at a standard clock frequency of a current version of the system. Running the application at the standard clock frequency includes synchronizing operation of a processor of the current version of the system with the standard clock frequency. An application designed for a different version of the system characterized by a different standard clock frequency runs at a second clock frequency that is different than the standard clock frequency. Running the application at the second clock frequency includes synchronizing operation of the processor of the current version of the system with the second clock frequency.
    Type: Grant
    Filed: September 14, 2021
    Date of Patent: November 28, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Mark Evan Cerny, David Simpson
  • Patent number: 11831961
    Abstract: The present disclosure relates to systems and methods for fact-checking contemporary and/or live video streams. In one aspect, the disclosed systems and methods may provide fact-checked commentary and annotations to enhance the enjoyment and engagement with the streaming media. In one aspect, the systems and methods nay generate an overlay for the streaming media that includes fact-checked annotations and comments about statements or assertions made during the live streaming media.
    Type: Grant
    Filed: January 9, 2023
    Date of Patent: November 28, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventor: Jennifer Sheldon
  • Patent number: 11830057
    Abstract: The subject disclosure relates systems and methods for making upgrade recommendations, such as recommendations for version upgrades to a purchasable media-content item. A process of implementing the subject technology can include steps for authenticating a user associated, identifying affiliates of the user, wherein the affiliates are associated with the user via a social network or online gaming platform, receiving a user selection of a content item, and identifying an upgrade version of the content item, wherein the upgrade version is associated with a second version identifier and a second price indicator. In some aspects, the process can further include steps for providing a recommendation to the user, wherein the recommendation indicates the upgrade version of the content item and the second price indicator. Systems and machine-readable media are also provided.
    Type: Grant
    Filed: April 27, 2021
    Date of Patent: November 28, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventor: Christopher DePizzol
  • Patent number: 11819760
    Abstract: Methods and systems for tracking a game asset used in a video game includes generating a non-fungible token for the game asset used in the video game. Use of the game asset in the video game is monitored during gameplay to identify a qualifying event occurring in the video game in which the game asset is used. The NFT is updated using metadata associated with the qualifying event. The metadata is used to build legacy of the game asset and to track use of the digital asset in the video game.
    Type: Grant
    Filed: December 1, 2021
    Date of Patent: November 21, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Daniel Hiatt, Matthew Tomczek, Ben Honda Rottler, Charlie Denison, Warren Benedetto
  • Patent number: 11819764
    Abstract: Technology is described for surfacing contextually related resources to a player of a video game by way of a surfacing platform. In a method embodiment, an operation processes a query from a player of a video game that is related to completing an objective. The method includes operations for processing game data of the player for determining a current state and processing game data of other players that have completed the objective. The method further includes operations for identifying successful attempts of completing the objective by other players and the resources used in doing so. The method selects a resource that is usable by the player to complete the objective based on those resources by the other players in the successful attempts and presents the resource to the player for immediate use.
    Type: Grant
    Filed: July 24, 2018
    Date of Patent: November 21, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Warren Benedetto
  • Patent number: 11813522
    Abstract: A method for emulation of user input during a play of a legacy game is described. The method includes receiving a user input from the updated hand-held controller and parsing the user input to identify an updated input device of the updated hand-held controller. The method further includes determining, based on the identity of the updated input device, an identity of a legacy input device of a legacy hand-held controller. The method includes determining whether one or more blocks of code for servicing a functionality of the legacy input device of the legacy hand-held controller are cached, and accessing one or more instructions of a legacy game code of the legacy game upon determining that the one or more blocks of code are not cached. The method includes compiling the one or more blocks of code from the one or more instructions of the legacy game code.
    Type: Grant
    Filed: May 25, 2021
    Date of Patent: November 14, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Ernesto Corvi, George Weising, David Thach
  • Patent number: 11806615
    Abstract: A method includes: recording gameplay metadata generated from execution of a first session of a video game, wherein the execution of the first session renders a first view of a virtual environment of the video game for presentation through the first HMD, the first view being from a first location in the virtual environment determined by the interactive gameplay; after completion of the first session, storing the gameplay metadata to a cloud storage; receiving a request from a client device to spectate gameplay from the first session; responsive to the request, then retrieving the gameplay metadata from the cloud storage, and initiating execution of a second session of the video game using the gameplay metadata to recreate gameplay events from the first session in the second session, wherein the execution of the second session renders a second view of the virtual environment for presentation through a second HMD.
    Type: Grant
    Filed: April 25, 2022
    Date of Patent: November 7, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Ken Miyaki
  • Patent number: 11806625
    Abstract: A method for emulating a disc swap operation during a play of a legacy game is described. The method includes receiving a user input during the play of the legacy game, determining that the disc swap operation is to be executed based on the user input, and identifying one or more emulated processing unit (PU) code instructions that are included within the disc swap operation during the play of the legacy game. The method further includes compiling, during the play of the legacy game, one or more basic blocks from the one or more emulated PU code instructions, and emulating the disc swap operation. The operation of emulating the disc swap operation includes executing a swap patch emulator.
    Type: Grant
    Filed: September 28, 2021
    Date of Patent: November 7, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Ernesto Corvi, George Weising, David Thach
  • Patent number: 11809679
    Abstract: A virtual reality network provides access to a number of virtual reality representations, each virtual reality representation representing a location in a virtual universe and defined by VR data stored on the network. The VR data can be in a simplified data format and include data from an intelligent personal assistant and knowledge navigator (IPAKN). A database stores the network address and the location in the universe of each virtual reality representation. A database server provides access to the database. The database server generates a list of locations in response to a location query from a visitor, and provides the network address of the virtual reality representation of a selected location. A visitor connects to the database server with a client host to visit the locations in the virtual universe.
    Type: Grant
    Filed: March 16, 2021
    Date of Patent: November 7, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventor: John Cronin
  • Patent number: 11806630
    Abstract: Methods of the present disclosure may also identify when certain users perform well at certain activities and perform poorly when performing other activities. A particular user could perform very well at a swimming game yet perform poorly at the first-person shooter game. This performance difference may be based on a physical impairment, be based on a lack of training, or be based on other factors. When a potential performance deficiency is identified, a user may be provided with a set of selections that allow the user to participate in a training session or that may allow the user to change functions of a gaming controller to account for the apparent performance deficiency. This additional training or change in controller functions may allow a user to have a more enjoyable user experience or may allow the user to perform at a higher level.
    Type: Grant
    Filed: May 31, 2022
    Date of Patent: November 7, 2023
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Victoria Dorn, Celeste Bean, Elizabeth Juenger, Kristie Ramirez, Sepideh Karimi, Mahdi Azmandian
  • Patent number: 11806620
    Abstract: The generation, association, and display of in-game tags are disclosed. Such tags introduce an additional dimension of community participation to both single and multiplayer games. Through such tags, players are empowered to communicate through filtered text messages and images as well as audio clips that other game players, including top rated players, have generated and placed at particular coordinates and/or in context of particular events within the game space. Users may generate the tags using standard push-button commands, gestures via gesture-recognition commands, or voice commands such as “drop tag.” The presently described in-game tags and associated user generated content further allow for label based searches with respect to game play, as well as community participation and feedback.
    Type: Grant
    Filed: September 27, 2022
    Date of Patent: November 7, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventor: George Weising