Patents Assigned to Sony Interactive Entertainment LLC
  • Patent number: 11896909
    Abstract: A system and method for providing peer recommendations in a network environment are provided. A set of activity data and user generated content (UGC) associated with the set of activity data may be stored in memory in a database. Such UGC may depict the activity. The set of activity data may be received regarding an activity that a user and at least one peer have participated in simultaneously on the network environment. Corresponding UGC may also be received. A user-peer indication may be identified based on identifying a peer with whom the user experienced a significant event during the activity. Such significant event may be based on one or more event factors. A peer recommendation may be generated based on the peer indication and such peer recommendation at least a portion of the UGC associated with the significant even may be provided to the user.
    Type: Grant
    Filed: March 19, 2019
    Date of Patent: February 13, 2024
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventor: Mischa Stephens
  • Patent number: 11890548
    Abstract: The present technology provides solutions for crowd-sourcing stream productions for a virtual esports environment. A method can include generating a virtual environment associated with an interactive session that includes a plurality of spectator devices, wherein each of the spectator devices is presented with a different display based on a corresponding vantage point located within the virtual environment; receiving a plurality of media captures from the spectator devices, wherein each of the media captures is captured from the corresponding vantage point of the spectator device within the virtual environment; selecting one of the media captures based on a comparison of visibility of an asset in the virtual environment; and streaming the selected media capture to a primary display on a requesting device.
    Type: Grant
    Filed: July 21, 2022
    Date of Patent: February 6, 2024
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Victoria Walker, Morgan Fryer-McCulloch, Brielle Powell, Olga Rudi, Steven Osman, Angela Bartolome, Charles McCoy
  • Patent number: 11893671
    Abstract: Systems and methods for image retargeting are provided. Image data may be acquired that includes motion capture data indicative of motion of a plurality of markers disposed on a surface of a first subject. Each of the markers may be associated with a respective location on the first subject. A plurality of blendshapes may be calculated for the motion capture data based on a configuration of the markers. An error function may be identified for the plurality of blendshapes, and it may be determined that the plurality of blendshapes can be used to retarget a second subject based on the error function. The plurality of blendshapes may then be applied to a second subject to generate a new animation.
    Type: Grant
    Filed: September 22, 2020
    Date of Patent: February 6, 2024
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Mark Andrew Sagar, Tim Szu-Hsien Wu, Frank Filipe Bonniwell, Homoud B. Alkouh, Colin Joseph Hodges
  • Patent number: 11890536
    Abstract: One or more users wear respective wireless headsets or visors that allow the users to see a 3D rendered virtual reality environment emulating the physical space in which the user(s) are located and move. A user is allowed to move freely throughout the physical space while playing. The virtual reality environment that is rendered for a user is based on the user's physical movements. The virtual reality environment rendered for a user shows virtual objects where the corresponding physical objects are located so that as the user moves around the objects in the virtual environment the user also moves around the physical objects in the physical space. The floor of the physical space may be made of movable segments that move according to game play instructions.
    Type: Grant
    Filed: March 1, 2021
    Date of Patent: February 6, 2024
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Charles McCoy, True Xiong, Blaine Morgan
  • Patent number: 11890538
    Abstract: In a multi-GPU simulation environment, frame buffer management may be implemented by multiple GPUs rendering respective frames of video, or by rendering respective portions of each frame of video. One of the GPUs controls HDMI frame output by virtue of receiving frame information from the other GPU(s) and reading out complete frames through a physically connected HDMI output port. Or, the outputs of the GPUs can be multiplexed together.
    Type: Grant
    Filed: January 15, 2020
    Date of Patent: February 6, 2024
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Roelof Roderick Colenbrander
  • Patent number: 11883744
    Abstract: A method and system for providing a memory-based motivational mode in virtual reality is disclosed. A plurality of virtual reality datasets is stored, each virtual reality dataset including data regarding a different set of stimuli and corresponding biometric data of a player. Launching a virtual reality session includes presenting a current set of stimuli to the player in a virtual reality environment of an interactive content title. A plurality of virtual reality datasets is stored. Each virtual reality dataset includes data regarding a different set of stimuli and corresponding biometric data of a player. Real-time biometric data is tracked and associated with the current set of stimuli presented to the player. The current set of stimuli of the virtual reality environment is updated based on a set of stimuli from an identified virtual reality dataset that include the biometric data corresponding to an identified change.
    Type: Grant
    Filed: October 26, 2021
    Date of Patent: January 30, 2024
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Alessandra Luizello, Courtney Yingling, Kristine Young, Rui Yang, Celeste Bean, Tatianna Manzon-Gutzman
  • Publication number: 20240024781
    Abstract: System, process and device configurations are provided for customized audio spectrum generation of gaming music. A method includes detecting at least one audio spectrum input for gaming music and updating a parameter for dynamic music generation based on the at least one audio spectrum input. The method also includes generating gaming music for the gaming system dynamically to include at least one musical motif determined based on the parameter, and output of gaming music. Frequency or tonalities of dynamic generated music that interfere with gameplay sound effects may be adjusted to improve gameplay. In some cases volume of sound elements may be shifted in volume or pitch to indicate presence of gaming elements or opportunities during gameplay. Similarly, frequency ranges may be customized to avoid one or more frequencies, such as a frequency range identified as being associated with hearing loss or with causing a disturbance, such as vibration.
    Type: Application
    Filed: July 22, 2022
    Publication date: January 25, 2024
    Applicant: Sony Interactive Entertainment LLC
    Inventors: Charles MCCOY, True XIONG
  • Publication number: 20240029691
    Abstract: System, process and device configurations are provided for interface customized generation of gaming music. A method can include generating a musical accompaniment for electronic gaming by way of an interface. An interface is provided for a gaming system to provide at least one parameter for dynamic music generation. A game system may provide an application programming interface (API) for use with an electronic game to generate music. Generation of music by way of an interface may allow for exchange of one or more of user preferences, identification of a musical motif, and a musical style influence. The interface may allow for transfer of metadata for use in creating dynamic music. The interface may allow for operations of rendering dynamic music on a first device to be supplied to a second device.
    Type: Application
    Filed: July 22, 2022
    Publication date: January 25, 2024
    Applicant: Sony Interactive Entertainment LLC
    Inventors: Charles MCCOY, True XIONG
  • Publication number: 20240024775
    Abstract: System, process and device configurations are provided for user preference customized generation of gaming music. A method can include detecting at least one user preference for gaming music, determining a game state, and generating gaming music based on the at least one user preference and the game state. Customization of audio and gaming music can have a large impact on a gaming experience. Musical preferences may be collected for users to generate dynamic music and to improve gaming system ability to generate a customized experience. Musical preferences can include one or more of genres, specific song titles, indications of preferred types of music, music identified for certain gaming activities, user feedback, and country of origin. Music may be generated based on emotional cues of a game scene. Music may be controlled to be more prominent or less obtrusive to a game state.
    Type: Application
    Filed: July 22, 2022
    Publication date: January 25, 2024
    Applicant: Sony Interactive Entertainment LLC
    Inventors: Charles MCCOY, True XIONG
  • Publication number: 20240024776
    Abstract: System, process and device configurations are provided for game environment customized generation of gaming music. A method can include detecting a gameplay location for a game environment of an electronic game and at least one environmental parameter for the gameplay location. Gaming music based may be updated based on the at least one environmental parameter to account for one or more of proximity to gaming objects and landscape descriptions for openness and enclosed spaces. Gameplay locations may be detected based on a mapping of the game environment for two-dimensional (2D) and three-dimensional (3D) mapping. Gaming music may be updated to adjust parameters for generating the gaming music based on emotional impact data of the location and direction of one or more objects in the gameplay location relative to a user character. Coordination of music and game environments may provide an immersive and intuitive sense of objects.
    Type: Application
    Filed: July 22, 2022
    Publication date: January 25, 2024
    Applicant: Sony Interactive Entertainment LLC
    Inventors: Charles MCCOY, True XIONG
  • Publication number: 20240024780
    Abstract: System, process and device configurations are provided for customized generation of gaming music. A method includes detecting at least one user interaction with a gaming system directed to generated music, and updating a parameter for music generation based on the at least one user interaction. The method also includes generating gaming music based on the parameter and a game state dynamically. Musical interactions with the gaming system may be collected during gameplay to train and retrain a dynamic music generator. Retraining may be performed for dynamic music generation interfering with output of sound effects of the electronic game. Inputs may be provided by sensors of the gaming system to detect interactions and control of dynamic music during gameplay. Inputs may include detecting presence of viewers and user environment to modify at least one output characteristic of dynamically generated music.
    Type: Application
    Filed: July 22, 2022
    Publication date: January 25, 2024
    Applicant: Sony Interactive Entertainment LLC
    Inventors: Charles MCCOY, True XIONG
  • Publication number: 20240017418
    Abstract: Provided is an information processing device that controls a motion of a robot having a torso and a head. The information processing device includes an acquisition section that acquires an image of a face of a user that is captured by a camera of a mobile terminal device, a motion detection section that detects an orientation of the face of the user from the acquired image, a control signal generation section that generates a control signal for rotating the first or the second rotating device of the robot according to the detected orientation of the face of the user, and a transmission section that transmits the generated control signal to the robot.
    Type: Application
    Filed: July 11, 2023
    Publication date: January 18, 2024
    Applicants: Sony Interactive Entertainment Inc., Sony Group Corporation, Sony Interactive Entertainment LLC
    Inventors: Yasushi OKUMURA, Kotaro IMAMURA, Udupi Ramanath BHAT, Daisuke KAWAMURA, Naoki OGISHITA, Tsuyoshi FUKUYAMA, Ryuichi SUZUKI, Karen MURATA, Mari YASUDA
  • Patent number: 11877029
    Abstract: A technique allows curating content such as videos to be specific to some event/theme. The technique allows creating an event in a calendar, and a backend system internally has an algorithm to pick the movies/TV shows based on viewing history.
    Type: Grant
    Filed: June 7, 2021
    Date of Patent: January 16, 2024
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Harshank Dilip Vengurlekar, Madhur Kamalapurkar
  • Patent number: 11865457
    Abstract: Methods and systems for tracking a game asset used in a video game includes receiving game inputs provided by a player during gameplay of the video game. The game inputs are analyzed to determine when the game inputs result in the occurrence of a significant event in the video game. A digital asset is awarded to the player providing the game inputs for the significant event. A non-fungible token is generated for the digital asset earned by the player and a value indicative of intrinsic value of the significant event is computed and associated with the digital asset. The non-fungible token is used to monitor use of the digital asset.
    Type: Grant
    Filed: December 13, 2021
    Date of Patent: January 9, 2024
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Warren Benedetto, Matthew Tomczek, Steven Trombetta
  • Patent number: 11859981
    Abstract: A method, system and computer program tie physical events to virtual events by analyzing motion information from a computing device of a vehicle or analyzing contextual information from a computing device of a vehicle. Initiation of a virtual event with a display device is timed in response to detecting an impending change in center of mass motion of the user from analyzing the motion information or contextual information. A motion in the virtual event is dynamically associated with subsequent motion information.
    Type: Grant
    Filed: February 21, 2023
    Date of Patent: January 2, 2024
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Jeansoo Khim, Steven Osman
  • Patent number: 11857875
    Abstract: A system and method for capturing and sharing console gaming data is described. Embodiments capture gameplay data directly at the gaming console, without the need for external hardware. This allows users to easily capture rich console gaming experiences and share them across a variety of outlets. In one embodiment, the methods described herein can be implemented with a patch or driver on the operating system of the user device, rendering it unnecessary to heavily modify the source code of the game.
    Type: Grant
    Filed: June 1, 2020
    Date of Patent: January 2, 2024
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventor: Nathan Gary
  • Patent number: 11857883
    Abstract: A method for gaming assistance. Information relating to game plays of player for a gaming application is received at a back-end server. A current game context of a first game play of a first player is determined from the information. Historical expert game contexts of expert game plays of experts that have played the gaming application are determined from the information. An assistance query related to the first game play is received. The current game context of the first player is compared to the historical expert game contexts to determine at least one expert having a corresponding historical expert game context that matches the first game context. A first expert is assigned to the first player for obtaining assistance. A communication session is generated between a device of the first expert and a device of the first player to enable the first expert to render assistance to the first player.
    Type: Grant
    Filed: February 28, 2023
    Date of Patent: January 2, 2024
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Warren Benedetto, Landon Noss, Andrew Herman, Tom Srisook, Chad Rolinski, Parsa Shirazi
  • Patent number: 11863956
    Abstract: Methods and systems for providing audio to a user include retrieving aural attributes of the user and analyzing the aural attributes to detect any aural imbalance between two ears of the user. An audio generated by an interactive application is dynamically calibrated, in accordance to aural imbalance detected between the two ears of the user, to generate a calibrated audio. The audio of the interactive application is forwarded to a first side of a headphone directed toward a first ear of the user and the calibrated audio to second side of the headphone directed toward a second ear. The different audio provided via different sides of the headphone compensate for the aural imbalance detected in the user.
    Type: Grant
    Filed: May 27, 2022
    Date of Patent: January 2, 2024
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Bethany Tinklenberg
  • Patent number: 11857874
    Abstract: A system and method for capturing and sharing console gaming data is described. Embodiments capture gameplay data directly at the gaming console, without the need for external hardware. This allows users to easily capture rich console gaming experiences and share them across a variety of outlets. In one embodiment, the methods described herein can be implemented with a patch or driver on the operating system of the user device, rendering it unnecessary to heavily modify the source code of the game.
    Type: Grant
    Filed: June 1, 2020
    Date of Patent: January 2, 2024
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventor: Nathan Gary
  • Patent number: 11856247
    Abstract: Systems, methods, and computer-readable media for porting locally processed media data with low latency to a remote client device via various wireless links are provided. In one example embodiment, a transceiver module may include a local network interface and a controller that may receive a client control signal from a client device over a wireless local area network via the local network interface, transmit a media control signal based on the client control signal to a media device, receive media data based on the media control signal from the media device, and transmit to the client device over the wireless local area network via the local network interface client data based on the media data and a low-latency compression technique. The receipt of the media data and transmission of the client data may be accomplished with substantially no detectable latency. Additional embodiments are also provided.
    Type: Grant
    Filed: January 24, 2023
    Date of Patent: December 26, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Donald Gordon, Thomas Paquin, Michael Toy, Mike Roper, Roger van der Laan