Patents Examined by Adetokunbo O Torimiro
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Patent number: 10991196Abstract: A system includes a first server and a second server. The second server receives a value from a first device, possibly via the first server, and stores the value. In response to a request from a second device, the second server then determines the value and sends the value to the second device. In this fashion, verification can be made that the first device is in communications with the first server.Type: GrantFiled: August 22, 2017Date of Patent: April 27, 2021Assignee: CFPH, LLCInventor: Dean P. Alderucci
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Patent number: 10984633Abstract: To bring the excitement to the people (majority, who are not experts in games), we present the examples, described here, for one person to be able to bet on and be part of the deal and excitement for a third party, as his agent, proxy, or shadow. Some other examples are: one-link connectivity for easy registration and betting, connection and integration of social networks, Game of skills and/or chance, TV show integration, Player vs player situations, One-click betting/linking/functioning/triggering or OCB, Tipster scheme, a website belonging to our platform, Charity scheme, Pari-mutuel betting in our environment (all bets of a type in a pool, where any winning can be shared, after the house or casino deduction for fees), Proposition betting in our environment, and Multiple leg/parameter situation (where only a subset of decisions is relied upon on a 3rd party, and the rest are decided by the 1st party, herself).Type: GrantFiled: January 15, 2019Date of Patent: April 20, 2021Inventor: Sean Malek
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Patent number: 10984634Abstract: An electronic gaming machine, system, and method are disclosed for conducting a keno game. The keno game may be conducted alone or in conjunction with a bingo game. The electronic gaming machine may receive a wager from a player, and conduct the bingo game and/or keno game in response to the wager. Based on the wager, a quantity of numbered keno balls may be designated as feature numbered keno balls. The electronic gaming machine may conduct the keno game using the feature numbered keno balls, and display a bonus if and/or when one or more feature numbered keno balls match one or more player selected keno numbers.Type: GrantFiled: April 30, 2018Date of Patent: April 20, 2021Inventor: John Victor Ludwick
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Patent number: 10970965Abstract: A suggestion method for aftermarket brokered wagers includes selecting a subscriber to an aftermarket brokered wager computing system and determining at least one profile characteristic for the subscriber. Thereafter, a set of available wagers owned by other subscribers are filtered according to the determined profile characteristic to produce a recommended wager owned by a specific one of the other subscribers. Consequently, a message is pushed to a mobile device of the selected subscriber recommending a fractional purchase of the recommended wager at odds established at a time of acquisition of the recommended wager irrespective of contemporaneous odds for the recommended wager. In response to the acceptance of the recommended fractional purchase by the selected subscriber, a registry entry is then written in the brokered wager computing system denoting a fractional ownership of the recommended wager by the selected subscriber along with the specific one of the other subscribers.Type: GrantFiled: May 31, 2019Date of Patent: April 6, 2021Assignee: HEDGEKINGS LLCInventors: Eduardo Burillo, Jeffrey Gross
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Patent number: 10970972Abstract: Embodiments of the present invention provide a method, system and computer program product for a wager registration for aftermarket brokered wagers. A wager registration method for aftermarket brokered wagers includes receiving from an initial bettor in an aftermarket brokered wager computing system a digital image of a physical wager established with a purveyor of wagers independent of the aftermarket brokered wager computing system. The method additionally includes validating an authenticity of the digital image and responsive to the validation, writing a record to a registry indicating one hundred percent (100%) ownership of the wager by the bettor at an amount and odds indicated by the image. The method yet further includes confirming the record upon receipt of the physical wager and subsequently updating the record in the registry to indicate only a fractional ownership of the wager responsive to a third-party aftermarket buyer purchasing a fractional share of the wager.Type: GrantFiled: May 31, 2019Date of Patent: April 6, 2021Assignee: HEDGEKINGS LLCInventors: Eduardo Burillo, Jeffrey Gross
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Patent number: 10970966Abstract: In a spontaneous eco-system of aftermarket brokered wagers different subscribers are registered to an aftermarket wager brokering computing system and a request received from one of the subscribers to import a wager pool of new wagers none of which are published in the aftermarket wager brokering system. For each of the new wagers, odds are then extracted from the request, and also an amount wagered, and yet further a list of participants owning the new wagers, none of whom are subscribed to the aftermarket wager brokering system other than the one of the subscribers from which the request is received. Finally, the extracted information is written to a registry, the new wagers published for aftermarket re-sale and an entry written to the registry responsive to an acquisition of a portion of one of the new wagers so as to indicate a fractional ownership of the one of the new wagers.Type: GrantFiled: May 31, 2019Date of Patent: April 6, 2021Assignee: HEDGEKINGS LLCInventors: Eduardo Burillo, Jeffrey Gross
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Patent number: 10967267Abstract: The camera view of an avatar traversing in a three-dimensional (3D) world in an electronic game may be changed to avoid occlusion of the avatar by a graphical object that in the camera view. The camera view may be moved forward towards the avatar to avoid the occlusion, and the camera view may then be moved backward away from the avatar after the avatar has passed the graphical object. Graphical objects that do not significantly occlude the avatar in the camera view may not trigger a change in the camera view.Type: GrantFiled: August 6, 2019Date of Patent: April 6, 2021Assignee: Roblox CorporationInventor: Parker C. Stebbins
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Patent number: 10970969Abstract: A system, method and apparatus provides a unique betting product where multiple players or groups of players may construct and contribute to (“crowdfund”) one or more tickets and behave as a single “player”. Players make selections in one or more different events. Players who are in contention to win may be offered an opportunity to sell their tickets, in whole or in part, in response to a full or partial buy-out offer made at any time prior to completion of a wagering event.Type: GrantFiled: July 18, 2019Date of Patent: April 6, 2021Assignee: Diogenes LimitedInventor: Bernard J. Marantelli
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Patent number: 10967280Abstract: A non-transitory computer readable recording medium has stored thereon instructions to be executed on a computer providing terminal devices with a battle game in which users each operate a unit. The instructions cause the computer to perform the steps of: determining a unit parameter of each of a plurality of units, group information being associated with each unit and indicating a group, among a plurality of groups, to which the unit belongs; deploying the units on a field, divided into regions, in the battle game; varying the unit parameter of a first unit on the field based on the group information associated with the first unit and the group information associated with a second unit on the field, the second unit having a predetermined positional relationship with the first unit; and conducting a battle between the first unit and other units using the varied unit parameter.Type: GrantFiled: May 23, 2019Date of Patent: April 6, 2021Assignee: GREE, INC.Inventors: Nariaki Wada, Akira Usami, Asuka Kawamura, Shuichi Kura, Taichi Wakabayashi, Taishun Ko, Totaro Nakashima
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Patent number: 10960306Abstract: User action data characterizing action by a player in a game environment executing at a user client is received at a server. The game environment is created by the user client separate from the server. Data characterizing a selected viewing position is received. The selected viewing position is different than a player viewing position. The selected viewing position characterizes a viewing location within the game environment. A recreated game environment is generated from the user action data at the server. A video stream of the recreated game environment is generated. The video stream includes video from a perspective of the selected viewing position. The video stream is transmitted to a viewing client. Related apparatus, systems, articles, and techniques are also described.Type: GrantFiled: August 9, 2019Date of Patent: March 30, 2021Assignee: SKILLZ INC.Inventor: Andrew Paradise
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Patent number: 10960312Abstract: The present disclosure is a method of dynamic creation of games, the method comprising the steps of receiving keyword(s) from a user, performing a search operation comprising of the keyword(s) to generate a set of search result(s), selecting at least one search result and dynamically creating said game from the said search result.Type: GrantFiled: June 29, 2015Date of Patent: March 30, 2021Inventor: Aravind Musuluri
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Patent number: 10957158Abstract: An artificial intelligence (AI) learning machine is integrated into a gaming system to adaptively learn to predict when and where excessive chronological clustering of winning hits is likely to occur for a progressive jackpot (e.g., a high frequency one) within the gaming system, to preemptively prepare for such occurrences by prefunding one or more smart-awards funds to cope with such excessive chronological clusterings of hits and to use the one or more smart-awards funds to pay off not-first-in-time winners with a same jackpot award amount as is paid to the true first-in-time winner of the jackpot if such runner up winners hit their respective win conditions within a predetermined smart-awards time span after the first-in-time winner hits. This can avoid or reduce feelings of unfairness by the not-first-in-time winners especially when the latter hit just a split second after the true first-in-time winner hits the jackpot.Type: GrantFiled: July 31, 2019Date of Patent: March 23, 2021Assignee: AGS LLCInventors: Scott Andrew Melnick, Andrew James Burke, Anil Kumar Narra, Bradley Donald Schultz, Leah Anne Pinnow
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Patent number: 10943436Abstract: To bring the excitement to the people (majority, who are not experts in games), we present the examples, described here, for one person to be able to bet on and be part of the deal and excitement for a third party, as his agent, proxy, or shadow. Some other examples are: one-link connectivity for easy registration and betting, connection and integration of social networks, Game of skills and/or chance, TV show integration, Player vs player situations, One-click betting/linking/functioning/triggering or OCB, Tipster scheme, a website belonging to our platform, Charity scheme, Pari-mutuel betting in our environment (all bets of a type in a pool, where any winning can be shared, after the house or casino deduction for fees), Proposition betting in our environment, and Multiple leg/parameter situation (where only a subset of decisions is relied upon on a 3rd party, and the rest are decided by the 1st party, herself).Type: GrantFiled: January 15, 2019Date of Patent: March 9, 2021Inventor: Sean Malek
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Patent number: 10933332Abstract: An information processor comprises a terminal-side controller programmed to execute: (A1) a process of allowing a creation of a message to the information processor of a transmission destination; and (A2) a process of expanding a representable range of the message on condition of charging when the message is created, and a server comprises a server-side controller that calculates a charge amount charged for the message in the information processor by referring to a charge amount determination data, and a server-side memory that stores the charge amount correspondingly to each of the information processors.Type: GrantFiled: September 25, 2018Date of Patent: March 2, 2021Assignee: Universal Entertainment CorporationInventors: Masaki Oyama, Atsushi Kumita, Toshikazu Jinnouchi
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Patent number: 10937271Abstract: To bring the excitement to the people (majority, who are not experts in games), we present the examples, described here, for one person to be able to bet on and be part of the deal and excitement for a third party, as his agent, proxy, or shadow, to bet for him, or instead of him, or as if the first person was doing the game directly, or one betting for another, or one playing for another with the other person's money. That generates more excitement on the game or casino, with more participation, transactions, income, profit, loyalty, and repeat customers. This brings a lot of variations on the game, e.g., stock market model, or derivatives model, or hedge model. This can be applied to sports and table games or fantasy sports. This can be applied to online, real, mobile, fantasy, simulation, computer generated, human based, or casino games or settings.Type: GrantFiled: June 18, 2019Date of Patent: March 2, 2021Inventor: Sean Malek
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Patent number: 10933336Abstract: Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program and a method for presenting a conversation interface in a messaging application to enable a plurality of participants in a conversation to exchange messages with each other. A request from a participant of the plurality of participants to view a list of gaming applications is received. In response to receiving the request, a size of a display region in which to present the list of gaming applications to the participant is determined. Based on the determined size of the display region, a presentation format is selected for displaying the list of gaining applications.Type: GrantFiled: October 31, 2018Date of Patent: March 2, 2021Assignee: Snap Inc.Inventors: William Wu, Dylan Shane Eirinberg, Alexander R. Osborne
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Patent number: 10922927Abstract: In one aspect, an improved gaming table, such as a craps table, is disclosed herein, which combines electronic displays and wagering interfaces with traditional craps tables having physical dice and allowing players to physically throw the dice.Type: GrantFiled: October 18, 2019Date of Patent: February 16, 2021Assignee: ARUZE GAMING (HONG KONG) LIMITEDInventors: Eric Persson, Kenji Enokido, Hiroki Munakata, Aaron Huang, Motoya Nakamura, Kenji Hamao
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Patent number: 10918947Abstract: A game program causes a computer to set, if it is determined that a point based on a first action of the character of each of an own player and another player is greater than or equal to a predetermined value, a specific period from a time when an instruction to input a second action has been first accepted from the own player or the other player as a cooperation accepting period, to accept the instruction to input the second action up to a maximum number of times set for each cooperation player from a cooperation player other than the player who has instructed input of the second action, among the own player and the other player, during the cooperation accepting period, and to vary an effect of the second action in accordance with the number of times of the instruction to input the second action.Type: GrantFiled: March 28, 2019Date of Patent: February 16, 2021Assignee: GREE, Inc.Inventors: Nariaki Wada, Yoichi Shoda
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Patent number: 10913004Abstract: Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program and a method for providing games in a chat interface. A conversation interface is presented in a messaging application to enable a plurality of participants in a conversation to exchange messages with each other. A request from a first participant of the plurality of participants is received to launch a gaming application. In response to receiving the request from the first participant, a first message is transmitted to a second participant of the plurality of participants that indicates the first participant has launched the gaming application. In response to receiving the first message, an option is presented to the second participant in the conversation interface, the option associated with the gaming application to enable the second participant to join the first participant in the gaming application.Type: GrantFiled: October 31, 2018Date of Patent: February 9, 2021Assignee: Snap Inc.Inventors: William Wu, Dylan Shane Eirinberg, Alexander R. Osborne
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Patent number: 10898800Abstract: Methods and systems to identify options of secondary client devices for a device handover of game play include establishing a session of game play of a game for a primary client device by executing the game on a server for streaming video frames to the primary client device. A request is received to generate a profile of one or more secondary client devices that are identified to be local to the primary client device. The profile is configured to identify device attributes for the secondary client devices. A handover option is provided to the primary client device during game play, identifying one or more of the secondary client devices, based on the profile. A selection of a secondary client device identified by the handover option received from the primary client device causes pausing of the streaming of video frames to the primary client device, saving a game state for the game and providing an option to resume play of the game on the secondary client device.Type: GrantFiled: March 26, 2019Date of Patent: January 26, 2021Assignee: Sony Interactive Entertainment LLCInventor: Roelof Roderick Colenbrander