Patents Examined by Malina D Blaise
  • Patent number: 10832588
    Abstract: An approach is provided that may obtain communication information regarding a communication between a first entity and a second entity while the communication may be ongoing. The communication may include an utterance. A tone associated with the utterance may be identified and may result in an identified tone. An outcome of the communication may be predicted using a machine learning based prediction module and the identified tone.
    Type: Grant
    Filed: November 13, 2017
    Date of Patent: November 10, 2020
    Assignee: International Business Machines Corporation
    Inventors: Rama K. Akkiraju, Jalal U. Mahmud, Vibha S. Sinha, Mengdi Zhang
  • Patent number: 10825561
    Abstract: Example embodiments relate to a system, method, apparatus, and computer readable media configured to generate a multiple renditions of a user interface that is updated based upon athletic movements of two or more users remotely located from each other. The UI may be configured to simultaneously display energy expenditure values in real-time. In further embodiments, a joint energy expenditure values determined from multiple remote users may be simultaneously displayed.
    Type: Grant
    Filed: December 28, 2017
    Date of Patent: November 3, 2020
    Assignee: NIKE, Inc.
    Inventors: Teresa Aragones, John M. Gordon, Adriana Guerrero, Christina S. Self, Paul T. Winsper, Kristopher L. Homsi
  • Patent number: 10825304
    Abstract: Systems and methods for providing, conducting and modifying Blackjack involving standard playing cards in which players form two player hands to compete against two dealer hands that are set according to a preset house way.
    Type: Grant
    Filed: May 14, 2015
    Date of Patent: November 3, 2020
    Inventor: David D DeLucia
  • Patent number: 10803697
    Abstract: An electronic gaming machine comprising a video display and a game controller arranged to select a plurality of symbols from a symbol set for display on the video display, evaluate the symbols displayed on the display to determine whether to initiate a symbol lock event, and upon initiating a symbol lock event, identify symbols which contribute to an award configuration, control the display to lock identified symbols, and updating remaining symbols in the display.
    Type: Grant
    Filed: September 29, 2015
    Date of Patent: October 13, 2020
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventors: Gary Joseph Penacho, Casey Lyle Condron, Thomas Tuomey, Kurt Larsen, Charles Schotborgh, Adam Pippin, Ryan Shawn Carr
  • Patent number: 10796602
    Abstract: A machine-delivered aural cloze exercise makes use of natural, connected speech and allows for a portion of the audio to be selected and obfuscated during playback, creating an aural cloze portion. The aural cloze portion is extended beyond its natural length an effective amount to make the exercise clear to the user. If the audio is accompanied by video, the video is extended uniformly during the aural cloze portion, and optionally, can also be obfuscated during the aural cloze portion.
    Type: Grant
    Filed: May 27, 2019
    Date of Patent: October 6, 2020
    Inventor: John Nicholas DuQuette
  • Patent number: 10796532
    Abstract: Some embodiments relate to a computing system including a virtual environment hosting a player avatar, comprising: at least one processor; memory storing executable program code; at least one display to display game-related images; and input components to receive player input. The at least one processor is configured to execute the program code to: execute a first game in response to player input, the first game being a game of chance; execute a meta-game, wherein the meta-game defines at least one meta-game objective and wherein progression through the meta-game towards the at least one meta-game objective is related to results of game play in the first game, wherein a theme of the meta-game is associated with the virtual environment, and wherein the first game is executed simultaneously with the meta-game; generate a virtual environment; and present a player avatar on the display within the virtual environment.
    Type: Grant
    Filed: May 26, 2017
    Date of Patent: October 6, 2020
    Inventors: Peter James Herring, Joseph Ronald Crepaldi, Andrew Wyer, Daryl Bridges, Daryl Leigh Bruce, Simon David Riley
  • Patent number: 10796590
    Abstract: A cooking engagement system for a cooktop appliance is provided herein. The cooking engagement system may include a camera assembly, an image monitor, a lighting assembly, and a controller. The camera assembly may be mounted above the cooktop appliance along a vertical direction and directed at a cooktop surface. The image monitor may be mounted above the cooktop appliance and directed away from the cooktop surface. The lighting assembly may be mounted to the casing above the cooktop appliance. The lighting assembly may include a light source directed at the cooktop source to emit a light thereto. The controller may be in operable communication with the camera assembly and the image monitor to initiate an interactive cooking operation.
    Type: Grant
    Filed: October 13, 2017
    Date of Patent: October 6, 2020
    Assignee: Haier US Appliance Solutions, Inc.
    Inventors: Kevin Farrelly Nolan, Lawrence Michael Portaro, Tomas Garces, Samuel Vincent DuPlessis
  • Patent number: 10789811
    Abstract: Described embodiments generally relate to a computing system including a virtual environment hosting a player avatar comprising: a display; a memory storing a set of activity instructions; at least one input mechanism configured to receive user input from a player. The controller is configured to access and execute the instructions stored in the memory to: generate a virtual environment; present a player avatar on the within the virtual environment; present at least one skill activity on the display; enable a player to control the player avatar to perform the game of skill activity in association with the virtual environment by operating the at least one input mechanism; in response to a triggering event, determine a skill score based on at least one aspect of the avatar's performance in the skill activity and the set of activity instructions; and based on the skill score, determine whether to electronically allocate a virtual good for use in association with the player avatar.
    Type: Grant
    Filed: May 26, 2017
    Date of Patent: September 29, 2020
    Inventors: Peter James Herring, Joseph Ronald Crepaldi, Andrew Wyer, Daryl Bridges, Daryl Leigh Bruce
  • Patent number: 10702771
    Abstract: A game system is disclosed that enables users to play a multi-user game on their respective user devices while viewing a projection view on a separate screen, such as a movie theater screen. The projection view may be generated by a game control system by running game client that controls a special character in the game. The special character acts as a camera, generating a view that can be used as, or included in, the projection view. The game control system may control the position of the special character in a game world to generate views of selected game events.
    Type: Grant
    Filed: June 10, 2016
    Date of Patent: July 7, 2020
    Assignee: SUPER LEAGUE GAMING, INC.
    Inventors: John Miller, David Steigelfest
  • Patent number: 10643745
    Abstract: A system and method of determining human performance capacity, and of determining the utility of a given biomedical intervention and/or neurotechnology device to characterize, to predict, and to influence human performance capacity, via analysis and interpretation of psychophysiological biomarkers of cognitive workload and functioning, assistive-technology/external support dependence, and compensatory behavior during performance of ecologically-valid standardized work samples.
    Type: Grant
    Filed: September 29, 2016
    Date of Patent: May 5, 2020
    Inventor: Jeff Scott Bruno
  • Patent number: 10632277
    Abstract: A method for providing guided meditation to a user in a virtual reality environment is provided. A user selects a type of meditation, time duration of meditation, and location of meditation. Based on the user's selections, the VR guided meditation system provides a guided meditation exercise and a VR environment to a client device. The guided meditation exercise includes audio instructions guiding the user through meditation steps. The VR environment includes imagery corresponding to the selected location for the meditation exercise, for example, imagery of a beach, waterfall, or trees. The VR guided meditation system also generates reports including statistics of data from a population of users completing guided meditation exercises. For instance, the population of users includes employees of an employer. The report is provided to the employer for the employer to track workplace wellness of the employees.
    Type: Grant
    Filed: April 20, 2016
    Date of Patent: April 28, 2020
    Assignee: THE STAYWELL COMPANY, LLC
    Inventors: Alex Jeffrey Goldberg, Aaron Serling Goldberg
  • Patent number: 10631743
    Abstract: A guided meditation system, such as a virtual reality (VR) guided meditation system, provides biofeedback. Wearable devices (e.g., fitness trackers) record information about a physiological state of a user (e.g., heart rate, blood pressure, sleep, and activity data). Performing guided meditation exercises may help users improve their physiological state (e.g., by decreasing a user's heart rate). The VR guided meditation system automatically retrieves physiological state information from wearable devices or third party applications before and/or after a user performs guided meditation exercises. Based on the retrieved information, the VR guided meditation system provides biofeedback related to effects or potential correlations between an exercise and the user's physiological state. In particular, the biofeedback indicates a certain type of meditation, certain VR environment location, or certain meditation duration that is likely to improve the user's physiological state.
    Type: Grant
    Filed: May 23, 2016
    Date of Patent: April 28, 2020
    Assignee: THE STAYWELL COMPANY, LLC
    Inventors: Alex Jeffrey Goldberg, Aaron Serling Goldberg
  • Patent number: 10621685
    Abstract: Methods, computer program products, and systems are presented. The methods include, for instance: obtaining real time data from an individual device on person of a student attending a class, identifying activities from the real time data and correlating to respective impacts to performance, quantifying the respective impacts and predicting the performance of the student. Further recommendation may be generated and communicated in cases where the predicted performance is below threshold for the class.
    Type: Grant
    Filed: April 3, 2017
    Date of Patent: April 14, 2020
    Assignee: INTERNATIONAL BUSINESS MACHINES CORPORATION
    Inventors: James E. Bostick, John M. Ganci, Jr., Martin G. Keen, Sarbajit K. Rakshit
  • Patent number: 10613629
    Abstract: This application is directed to systems, methods, and program code directed to providing accurate interactions with simulations. The present invention provides various embodiments of executing a simulation, including detecting user inputs via an interface device, converting inputs to torque and/or position information for control, adapting this information to specific object or vehicle parameters, combining with vehicle parameters and in simulation information, and outputting new interface device setpoints to the interface device via a continuous control loop. Further, providing stiff position control with variable compliance of this interface device.
    Type: Grant
    Filed: March 16, 2016
    Date of Patent: April 7, 2020
    Inventor: Chad Laurendeau
  • Patent number: 10595767
    Abstract: Disclosed are an apparatus and method for detecting dementia and providing a dementia patient management service.
    Type: Grant
    Filed: September 19, 2016
    Date of Patent: March 24, 2020
    Assignee: Electronics and Telecommunications Research Institute
    Inventors: Hyun-Soon Shin, Seung-Yoon Nam, Seok-Hee Lee, Chan-Young Hahm
  • Patent number: 10600333
    Abstract: A system, method and computer program product for generating normalized activity results. A mobile application is installed on a plurality of computing devices and normalization base data is received for a first user. The first user is assigned to a user population based on the received normalization base data. A comparator population is determined that includes users having normalization base data within a comparator range. Activity results are collected from users in the user population and the comparator population. At least one activity results is received for the user. At least one normalization factor is determined for the user based on the comparator population activity results and the user population activity results. Normalized activity results are determined by adjusting each of the received activity results using the at least one normalization factor. The normalized activity results can then be displayed to the user.
    Type: Grant
    Filed: June 23, 2016
    Date of Patent: March 24, 2020
    Assignee: REPerformance Inc.
    Inventors: Callen Patrick McGibbon, Milad Mansour, Jr.
  • Patent number: 10596453
    Abstract: A hand held controller for a games console comprising an outer case, a plurality of controls located on a front end and/or top of the controller, at least one additional control located on a back of the controller, a control unit for controlling a mode of operation of the controller and at least one magnetic sensor in communication with the control unit. The control unit is configured to receive a signal from the at least one magnetic sensor in dependence upon a magnetic field being detected by the at least one magnetic sensor and the control unit is configured to determine a mode of operation of the controller in dependence upon the signal received from the at least one magnetic sensor.
    Type: Grant
    Filed: February 5, 2015
    Date of Patent: March 24, 2020
    Assignee: Ironburg Inventions Limited
    Inventors: Simon Burgess, Duncan Ironmonger, Carl S. Jeffrey
  • Patent number: 10558854
    Abstract: To analyze data obtained from a series of sports plays as a series or a set, an analysis device is provided, including: a process configured to implement an acquisition function of acquiring data indicating play events defined based on a motion of a user who plays a sport, an extraction function of extracting a plurality of play events classified into the same type among the play events, and an analysis function of analyzing data indicating the plurality of extracted play events.
    Type: Grant
    Filed: November 6, 2014
    Date of Patent: February 11, 2020
    Assignee: SONY CORPORATION
    Inventors: Yusuke Watanabe, Hideyuki Matsunaga
  • Patent number: 10540854
    Abstract: An apparatus is provided. The apparatus includes a random number generator that randomly selects a set of game indicia for a game of chance. Further, the apparatus includes a database that stores the set of game indicia. In addition, the apparatus includes a processor that retrieves the set of game indicia from the database, sends the set of game indicia to a game terminal to determine an outcome of the game of chance played by a first player, receives game data from the game terminal based on the outcome, and generates leader board data based upon the game data that is utilized by a second player to perform back betting.
    Type: Grant
    Filed: November 10, 2015
    Date of Patent: January 21, 2020
    Assignee: Casino Game Maker, Inc.
    Inventors: Andrzej Surmacz, Darin T. Gifford, Cason J. Adams
  • Patent number: 10518167
    Abstract: A method and a system for predicting churn of a player of an online game is described. Online engagements of a group of players of the online game are monitored during a churn prediction model training period. Online engagement scores for the group of players are computed within a periodic number of days within the churn model training period. A weighted exponential moving average of the online engagement scores of the group of players of the online game is computed during the churn model training period. The weighted exponential moving average is used to determine an online engagement threshold value of a churn prediction model for the online game. The online engagement threshold value is applied to a weighted exponential moving average of a player during an observation period to determine a churn probability of the player within a prediction period.
    Type: Grant
    Filed: July 28, 2014
    Date of Patent: December 31, 2019
    Assignee: Zynga Inc.
    Inventors: Hans Wolters, Jim Baer, Girish Keswani