Patents Examined by Malina D Blaise
  • Patent number: 11012595
    Abstract: In a method and system of training, one or more digital assets, such as two-dimensional and three-dimensional computer-generated objects, are superimposed over a live camera view to generate a simulated training scenario, referred to herein as augmented reality (“AR”) technology. By leveraging AR technology, a live simulation of real-world events, situations, and skills is generated for which an employee, student, customer, or any type of person in need of training, is being trained. A trainee is thus immersed directly into the training material. The physical environment and working conditions are integrated into the sequence of training material, and it does this live, that is, with immediate feedback from a camera's live screen view. This technique may, by way of examples, also be described as an automated guided tour used to facilitate employee on-boarding and training, or as a guided tour through a warehouse store for its customers.
    Type: Grant
    Filed: March 9, 2016
    Date of Patent: May 18, 2021
    Assignee: Alchemy Systems, L.P.
    Inventors: Ric Agostini, Scott Lang, Kimberly-Anne Larmond, Scott Martin, Terence Patrick McGuire, Salvatore Scozzari
  • Patent number: 11011024
    Abstract: The gaming system disclosed herein provides a plurality of chances to win a progressive award with the odds of winning the progressive award in at least one chance being based on the wager amount placed.
    Type: Grant
    Filed: June 12, 2019
    Date of Patent: May 18, 2021
    Assignee: IGT
    Inventors: Boris Hallerbach, Jeffrey Urmston
  • Patent number: 11011074
    Abstract: The problem is solved by an information processing system including: a standard data acquirer that acquires registered standard data on work; a work data acquirer that acquires work data on a worker performing the work; a determiner that determines whether or not a difference between the standard data acquired by the standard data acquirer and the work data acquired by the work data acquirer is a threshold value or more; a generator that generates an instruction image regarding correction of the work according to the difference when the difference is determined to be the threshold value or more by the determiner; and a displayer that displays the instruction image generated by the generator on a display unit of a display device worn by the worker to display the instruction image superimposed on a real space.
    Type: Grant
    Filed: February 22, 2017
    Date of Patent: May 18, 2021
    Assignee: NS SOLUTIONS CORPORATION
    Inventor: Kazuyoshi Inoue
  • Patent number: 11004351
    Abstract: A system and method for enhancing cognitive function of an individual during exercising use stationary exercise equipment to self-propel the individual's avatar or avatar's point of view through a virtual pathway while interacting to complete a cognitive task including registration of the task, verification of discrimination of basic learning, and performance of manipulation of the cognitive task.
    Type: Grant
    Filed: March 31, 2016
    Date of Patent: May 11, 2021
    Assignee: Union College
    Inventor: Cay Anderson-Hanley
  • Patent number: 10991459
    Abstract: Systems and methods for electronically conducting a fitness activity challenge are disclosed. The method may include first collecting electronic fitness data related to a first fitness activity, collecting second electronic fitness data related to a second fitness activity, generating comparison data by comparing the first electronic fitness data and the second electronic fitness data, and displaying the comparison data.
    Type: Grant
    Filed: November 14, 2018
    Date of Patent: April 27, 2021
    Assignee: adidas AG
    Inventor: Michael Ellis
  • Patent number: 10977959
    Abstract: Embodiments generally relate a nutrition graph. In some embodiments, a method includes retrieving content associated with food from one or more food data sources. The method further includes classifying the content into food and nutrients, where each food contains one or more nutrients. The method further includes retrieving content associated with health from one or more health data sources, where the content associated with health includes information on physiological characteristics. The method further includes determining one or more of the physiological characteristics associated with a person ingesting one or more of the nutrients. The method further includes mapping a particular food, one or more of the nutrients, and one or more of the physiological effects. The method further includes generating the nutrition graph based on the mapping.
    Type: Grant
    Filed: January 5, 2018
    Date of Patent: April 13, 2021
    Assignee: International Business Machines Corporation
    Inventors: Donna K. Byron, Michael A. Elsmore, Sarah Maston, David Pitera
  • Patent number: 10974140
    Abstract: A video game client on a client device may, for example, be operated by a broadcasting game player, and the client device may capture video generated by a video game client and transmit (e.g., stream) the video to one or more spectators. The video game client may include a local server component, such as a hypertext transfer protocol (HTTP) server, which executes locally at the client device. The local server component may be employed to provide statistical information from the video game to a local client component, such as a web interface. The statistical information provided by the local server component may be included in one or more visual display items that are generated by the client device. The visual display items may be included in the video that is captured and transmitted by the client device, thereby potentially providing live streaming statistical information to spectators of the video game.
    Type: Grant
    Filed: August 10, 2016
    Date of Patent: April 13, 2021
    Assignee: Amazon Technologies, Inc.
    Inventors: David Hendrik Verfaillie, Christopher Stewart, Brent Ryan Nash, Jorge Oseguera
  • Patent number: 10960302
    Abstract: A head mounted VR viewing device for a VR self-service game machine is described. A supporting frame has a VR display mounted by a two-part buckle to a forward end thereof, the buckle including a spring bolt configured for moveably retaining the VR display in an upward or downward position. Multiple curved and cushioned supporting surfaces mounted to the supporting frame position the viewing device on the head of a user. A data cable, also mounted to the supporting frame, provides high-definition video transmission and power to the from the game machine to the VR display, and also functions to suspend the VR viewing device.
    Type: Grant
    Filed: February 16, 2020
    Date of Patent: March 30, 2021
    Assignee: VR LEO USA, INC
    Inventor: Xiuchao Chen
  • Patent number: 10946274
    Abstract: A game system is disclosed that enables users to play games on their respective devices while viewing associated information on a separate screen, such as that of a movie theater. One of the methods includes maintaining, by a system running a game server associated with an electronic game, communications with one or more user devices each running a game client associated with the electronic game. The communications include client game information from each user device that identifies user interactions with the respective game client. Display data that includes a projection view to be provided for presentation on a display, separate from the user devices, is generated to be viewed by the users of the user devices. The display data is generated by a camera game client, controlled by the system, from a location in a game world of the electronic game. The projection view is presented on the display.
    Type: Grant
    Filed: June 10, 2016
    Date of Patent: March 16, 2021
    Assignee: SUPER LEAGUE GAMING, INC.
    Inventors: John Miller, David Steigelfest
  • Patent number: 10943688
    Abstract: Systems and methods for electronically providing fitness activity feedback to a user are disclosed. The method may include collecting performance data, generating comparison data by comparing the respective performance and including identifying comparison performance data representative of performance differences, and displaying the comparison data and the comparison performance data.
    Type: Grant
    Filed: August 22, 2018
    Date of Patent: March 9, 2021
    Assignee: adidas AG
    Inventor: Michael Ellis
  • Patent number: 10943431
    Abstract: A method of creating lottery tickets of which the possible prize will be discovered by the holder of same via a Smartphone application which, depending on the image on the ticket, will make it possible to reach, on a remote computer site, the equivalent of a draw, that is preferably pre-recorded or pre-defined and will be displayed on the Smartphone in a form equivalent to a video, thus making it possible for the holder to be able to follow and experience the draw and thus find out if he has won and, in this case, what the prize is. The distribution of the prizes, the guarantee that the draw is unique and the “new” nature of the tickets are guaranteed and managed by the remote computer system. The method makes it possible, in particular, to bring a novel appeal to lotteries based on scratchcard tickets, which are the main key to the success of this kind of lottery.
    Type: Grant
    Filed: July 15, 2014
    Date of Patent: March 9, 2021
    Inventor: Paul Lahmi
  • Patent number: 10937329
    Abstract: An embodiment includes a method of learner engagement that includes crowdsourcing a skill proposal. The skill proposal is crowdsourced and includes a skill item that describes an exercise related to an educational concept. The method may include crowdsourcing a real-world problem proposal. The real-world problem proposal may include a real-world problem item that includes one or more technical issues that occur in at least one career. The method may include determining whether the skill item is relevant to the real-world problem item based on application of the educational concept of the skill item to technical issues of the real-world problem item. In response to a determination that the skill item is relevant to the real-world problem item, the method may include pairing the skill item with the real-world problem item.
    Type: Grant
    Filed: August 3, 2017
    Date of Patent: March 2, 2021
    Assignee: FUJITSU LIMITED
    Inventors: Yuko Okubo, Ajay Chander
  • Patent number: 10933322
    Abstract: There is provided a method that includes (a) receiving an activation signal from a user interface, (b) receiving data indicative of an occurrence of an event, (c) allotting a benefit, in response to the occurrence of the event, (d) recognizing that the event occurred within a window of time with respect to a time of occurrence of the activation signal, and (e) modifying the benefit to yield a modified benefit. There is also provided a system that performs the method.
    Type: Grant
    Filed: June 30, 2015
    Date of Patent: March 2, 2021
    Assignee: FanDuel Limited
    Inventors: Daniel Jonathan Melinger, Eric John Entin, Scott Parker Shay, Thomas Gordon Griffiths
  • Patent number: 10937334
    Abstract: Enabling information provision of appropriate driving coaching and so forth in line with a user as a driver. A terminal device includes a driving information acquiring unit and a biological information acquiring unit functioning as an information acquiring unit that acquires information relating to the emotion, the driving skill, and the physical condition of a rider (user). Furthermore, an arithmetic unit of a server functions as an estimating unit that estimates the emotion, the driving skill, and the physical condition according to acquired information and functions as an information processing unit that carries out information provision to a rider according to the combination of the emotion, the driving skill, and the physical condition that are estimated.
    Type: Grant
    Filed: January 5, 2018
    Date of Patent: March 2, 2021
    Assignee: HONDA MOTOR CO., LTD.
    Inventors: Tatsuya Ryuzaki, Atsushi Kusuda, Takayuki Haramoto, Shimpei Shikanai, Chikashi Takiguchi, Motoshi Kyoden
  • Patent number: 10925533
    Abstract: A system and method of determining human performance capacity, and of determining the utility of a given biomedical intervention and/or neurotechnology device to characterize, to predict, and to influence human performance capacity, via analysis and interpretation of psychophysiological biomarkers of cognitive workload and functioning, assistive-technology/external support dependence, and compensatory behavior during performance of ecologically-valid standardized work samples.
    Type: Grant
    Filed: March 27, 2020
    Date of Patent: February 23, 2021
    Inventor: Jeff Scott Bruno
  • Patent number: 10928915
    Abstract: A method, computer-readable medium, and system are disclosed for an interactive storytelling environment. The method comprises identifying a plurality of storytelling devices available to participate in a storytelling experience, including a first storytelling device at a first physical location and a second storytelling device at a remote second physical location. The method further comprises receiving, based on user input during playback of a story, an instruction to perform a first action of a predetermined plurality of actions using the second storytelling device, the user input indicating a user interaction with a depiction of the second storytelling device at the first physical location. The method further comprises performing, based on timing information included in the received instruction, the first action using the second storytelling device such that performing the first action is at least partly synchronized with performance of an animation sequence of the depicted second storytelling device.
    Type: Grant
    Filed: February 10, 2016
    Date of Patent: February 23, 2021
    Assignee: Disney Enterprises, Inc.
    Inventors: Michael P. Goslin, Katherine M. Bassett, Joseph Logan Olson, Eric C. Haseltine
  • Patent number: 10930173
    Abstract: According to some embodiments, an investment teaching system and method is provided. The system comprises a processor, an investment training server, and a non-transitory computer-readable medium comprising processor steps that when executed by the processor perform a method for teaching about investing using an investment game. The method comprises assigning, an allotment of virtual money to each of a plurality of game participants. Each of the plurality of game participants are assigned a portion of the total allotment of virtual money. In response to hearing a pitch from one of the plurality of game participants, a simulated investment amount is received at one of a plurality of game participant devices. The simulated investment amount is transmitted to the investment training server. A determination of a winner is received where the determination is based on a total of simulated investment amounts received from the plurality of participants.
    Type: Grant
    Filed: June 26, 2019
    Date of Patent: February 23, 2021
    Inventor: Sarbjeet S. Rayat
  • Patent number: 10915979
    Abstract: Systems, methods, and articles of manufacture provide for location-triggered remote dispensing device activation. Various types of dispensing devices as described herein, for example, may be triggered to provide output goods or services based upon location-based data of a user of a centralized system. In some embodiments, such remote dispensing device activation may be conducted in a manner that is less taxing on memory, data processing, and/or network communications bandwidth than previously known or practicable. In some cases, the dispensed goods/services may be provided via remote dispensing in response to location-specific data pursuant to variable game results.
    Type: Grant
    Filed: January 20, 2016
    Date of Patent: February 9, 2021
    Assignee: Gamesys Ltd.
    Inventor: Nick Jamieson
  • Patent number: 10909871
    Abstract: Disclosed is a method of providing user-customized learning content. The method includes: a step a of configuring a question database including one or more multiple-choice questions having one or more choice items and collecting choice item selection data of a user for the questions; a step b of calculating a modeling vector for the user based on the choice item data and generating modeling vectors for the questions according to each choice item; and a step c of calculating choice item selection probabilities of the user based on the modeling vectors of the user and the modeling vectors of the questions.
    Type: Grant
    Filed: June 19, 2017
    Date of Patent: February 2, 2021
    Inventors: Yeong Min Cha, Jae We Heo, Young Jun Jang
  • Patent number: 10902738
    Abstract: A method, system, and storage device storing a computer program, for generating questions based on provided content, such as, for example, a document having words. The method comprises automatically estimating the probability of interesting phrases in the provided content, and generating a question in natural language based on the estimating. In one example embodiment herein, the estimating includes predicting the interesting phrases as answers, and the estimating is performed by a neural model. The method further comprises conditioning a question generation model based on the interesting phrases predicted in the predicting, the question generation model generating the question. The method also can include training the neural model. In one example, the method further comprises identifying start and end locations of the phrases in the provided content, and the identifying includes performing a dot product attention mechanism parameterizing a probability distribution.
    Type: Grant
    Filed: August 3, 2017
    Date of Patent: January 26, 2021
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Xingdi Yuan, Tong Wang, Adam Peter Trischler, Sandeep Subramanian