Patents Examined by Scott L. Brown
  • Patent number: 4575095
    Abstract: A space combat game is disclosed herein which includes a game board having playing spaces and a plurality of groups of planetary, directional, internment, battle, safety and control spaces each having specific rules of play. Die is provided to determine the number of spaces a player must travel in a turn. An attack success indicator is provided to determine the outcome of an attack of one player on another. A player score sheet is also included to accurately record the total number of points received by a player during the game.
    Type: Grant
    Filed: October 24, 1983
    Date of Patent: March 11, 1986
    Inventor: Eugene Gaster
  • Patent number: 4572514
    Abstract: A military game featuring in one aspect a game board marked with a multiplicity of columns, each column being marked into a multiplicity of spaces and having uniquely associated with it indicia of a type of military force, a multiplicity of playing pieces, each piece being uniquely marked with corresponding indicia of the types of military force, and two dice, each face of one die being uniquely marked with corresponding unique indicia of the types of military force and each face of the other die being marked with a number, the throw of the dice determining which of the playing pieces to move and the number of spaces it is to be moved. The columns also have spaces designating cards. An award chart is provided identifying awards for playing pieces moved all the way along a column and being placed on a separate continent block.
    Type: Grant
    Filed: March 24, 1983
    Date of Patent: February 25, 1986
    Inventor: Guillermo Aponte
  • Patent number: 4570938
    Abstract: A board game in which the board has a plurality of congruent playing spaces with each space adjacent to at least one other space. A primary playing piece, which has a base and an upright body portion connected to the base, is provided with arms pivotally mounted on the body portion and spanned by a transverse bar to provide for a forward pivotally thrusting movement of the hand ends of the arms. Secondary playing pieces on adjacent spaces that are facing the primary playing piece may be zapped or knocked over by the forward pivotal thrust of the arms. The pieces are provided with a base and an upright body portion that is higher than either dimension of the base to facilitate knocking over the piece when it is zapped. Wall indicia along lines defined by adjacent spaces prevent movement of the pieces across the wall but permit zapping of a secondary piece by a primary piece across the wall.
    Type: Grant
    Filed: July 15, 1983
    Date of Patent: February 18, 1986
    Assignee: Marvin Glass & Associates
    Inventors: Michael J. Ferris, Paul H. Wise, Jeffrey D. Breslow
  • Patent number: 4570939
    Abstract: A board game combining finance, military skill and strategy. An outer peripheral financial path encloses an inner military pathway which represents the sun and the orbits of the planets around the sun. Planetary pathways are positioned between the financial pathway and the military pathway. Each planetary pathway has planet sections which may be purchased and used as sites for launching spaceships. The players move their playing pieces over the board acquiring industries and the planets and launch ships to make military conquests and eventually conquer the entire solar system.
    Type: Grant
    Filed: November 21, 1983
    Date of Patent: February 18, 1986
    Inventors: David A. Tourville, Charles D. Borden
  • Patent number: 4566698
    Abstract: A competitive character identification game comprising a game board with start and finish blocks, and intermediate play blocks, along with resumes and cards containing biographical clues to as well as the identity of different real and fictional characters. The resumes are stored in a clue box which contains clue windows for presenting the various clues contained on individual resumes. As the players move about the game board using a chance device to determine the number of spaces, clue windows are opened during each turn, revealing additional information about a particular character. During a later stage of the game, the cards are used, each one containing several clues about a particular character. During the game, the players compete to progress from the starting block to an end game block on the game board by identifying characters. Playing tokens are used to identify a player's location on the board in the course of playing the game. Chips are issued to individual players at various points in the game.
    Type: Grant
    Filed: January 23, 1985
    Date of Patent: January 28, 1986
    Inventor: Marcia A. Sneden
  • Patent number: 4566697
    Abstract: A game apparatus "Ambush the Double Dealing Western Game of Skill and Risk". The game has a game board having a continuous path around its perimeter divided into consecutive spaces, having alternate paths, and bearing instructions representing amounts to be paid or received during the game. Each of the spaces define a playing position. There is also provided a plurality of playing pieces one for each player in the forms of a bullet, a stagecoach, a saddle and a wagon. Also provided is play money of different denominations for partial distribution to each player, and playing cards bearing instructions. A novel chance determining device is provided to represent the number of playing positions to be moved by the playing pieces and a card area encased by vertical walls for storing the used and unused playing cards.
    Type: Grant
    Filed: January 6, 1984
    Date of Patent: January 28, 1986
    Inventor: Kenny B. Vickers
  • Patent number: 4561658
    Abstract: The present invention entails a matching game and game board therefor for teaching math fundamentals such as multiplication, addition, subtraction, etc., to children. Cards having math problems thereon are distributed about the game board and during the course of the game individual players, via tokens, advance over the cards and around the game board. At the conclusion of each advancement, the particular card that the player lands on is presented as a mathematical problem. An answer is given by a player for that particular problem and the correctness of the answer is checked by a matching answer area formed on the game board itself. According to game rules, a correct answer is appropriately rewarded.
    Type: Grant
    Filed: December 31, 1984
    Date of Patent: December 31, 1985
    Inventor: Amy L. Peterson
  • Patent number: 4560170
    Abstract: This invention provides a nuclear awareness game board apparatus, including a card deck and a game board on which are imprinted portions of a map of elements that are designed and correlated in a sequence for deliniating the human condition in a nuclear age between the heaven of survival and the hell of destruction.
    Type: Grant
    Filed: June 20, 1984
    Date of Patent: December 24, 1985
    Inventor: Donatus O. Enyi
  • Patent number: 4558864
    Abstract: A computer input device used simultaneously for amusement, physical exercise and strength measurement. The device consists of handgrips separated by a metal spring, a system of levers, a variable electrical resistor (potentiometer), conductor wires and a plug designed for insertion into the game controller socket of a home or arcade computer. The operator or player grasps and squeezes the handgrips of the device causing the levers to move the control arm of the potentiometer. The electrical resistance is varied an amount proportional to the amount of squeeze. The computer will run programs which "read" the potentiometer's resistance values and use these values to control the movement of graphic symbols on the computer's video display. For example, the operator will squeeze the handgrips to "throw", "hit" or "kick" a ball (for a distance and speed proportional to the squeeze) from one location of the computer's video display screen to a designated target at another location on the screen.
    Type: Grant
    Filed: June 13, 1984
    Date of Patent: December 17, 1985
    Inventor: Marion C. Medwedeff
  • Patent number: 4557485
    Abstract: Game equipment comprising a board (1) one surface of which is marked with a game track (2, 3) made up of a set of compartments (2.sub.1, 3.sub.1) on which the players can move their pieces. Equipment characterized in that it also comprises a number of sets of cards bearing questions to which the players must reply, and answers to these questions, each set bearing a mark (A, B, C) in a given color and each compartment (2.sub.1, 3.sub.1) being correspondingly colored, each set of cards being divided into a plurality of groups by numbered references (10, 20, 40) given points, each reproduced on a compartment.
    Type: Grant
    Filed: October 3, 1984
    Date of Patent: December 10, 1985
    Inventor: Daniel R. Lardon
  • Patent number: 4553756
    Abstract: A circular game area is defined on a substantially planar game surface and includes fourteen generally straight, elongated radial zones spaced about and extending outward from a central zone. Each of the radial zones includes eight discrete spaces of two alternating colors spaced therealong and each set of corresponding spaces of the zones are disposed in an annular path extending about the central zone and the colors of each set of annular path spaces alternate thereabout. The fourteen zones include a pair of home zones arranged diametrically opposite each other on opposite sides of the central zone and with six of the radial zones disposed between the home zones in each direction extending about the central zone.
    Type: Grant
    Filed: August 12, 1983
    Date of Patent: November 19, 1985
    Inventor: Robert L. Linnekin
  • Patent number: 4552364
    Abstract: A board game in which two opposing sets of playing pieces are moved one at a time according to specific rules on a square board having 100 square playing spaces in alternating turns of play. Each set of playing pieces includes twenty playing pieces which are placed on the game board in an initial array, and a Home Stone playing piece which is placed upon the board at a later stage of play. The playing pieces are divided into ten different types, each type having different capabilities for movement or capture of opposing playing pieces. Each of the pieces initially arrayed upon the game board is capable of capturing any piece belonging to the opposing set, but the Home Stone playing piece of each set, which is placed upon the game board at a later stage of the game, is incapable of capturing opposing pieces. Captured pieces are removed from the game board, and the object of the game is to capture the Home Stone playing piece of the opposing set.
    Type: Grant
    Filed: April 30, 1984
    Date of Patent: November 12, 1985
    Inventor: Jeffery J. Shaffer
  • Patent number: 4550917
    Abstract: A board racing game in which the track includes a number of shiftable straight segments positioned between adjacent fixed segments that are offset with respect with each other fixed curve segments so that the shiftable track may be aligned with either fixed segment. The rules permit a player to shift the track to either assist the advancement of the player's own racing token or to impede the progress of the opponents' tokens. Common blocking pieces movable by any player are also provided for use in impeding the progress of the racing tokens. Each player is provided with a set of cards containing various predetermined moves which the player arranges in the order the player wishes to make the moves. The sets differ from each other by the extent of movement permitted by one card in inverse relationship to the starting position of the player.
    Type: Grant
    Filed: September 27, 1983
    Date of Patent: November 5, 1985
    Assignee: Marvin Glass & Associates
    Inventors: Michael J. Ferris, Jeffrey D. Breslow
  • Patent number: 4546981
    Abstract: A novel chess or checker game board has a playing field comprising a series of adjacent rotatable strips each of which bears a row of alternatively colored spaces on the top and bottom surfaces. The strips of the board have an initial position in which the spaces thereon form a bilaterally colored pattern corresponding to a checker or chess board. The strips and playing pieces are provided with cooperable releasable attaching structure to secure the pieces thereon. Each player may move a piece in the manner of a normal checker or chess game or may rotate a strip 180.degree. before a playing piece is moved so that the relationship of the playing pieces on the board row are changed from the relationship produced by the previous move of the opposing player, thus providing a novel, challenging and interesting game having continuously changing situations between the game playing pieces.
    Type: Grant
    Filed: January 16, 1984
    Date of Patent: October 15, 1985
    Inventor: Roberto S. Elizondo
  • Patent number: 4545582
    Abstract: An electronic board game comprising a flat horizontal translucent surface with a light source, a plurality of playing pieces and a hand held mover object. The translucent surface has an array of playing positions located on it's top surface and a plurality of light sources located thereunder. The light source consists of a bulb in series with a reed switch and energy source. The playing pieces consist of a magnetic pawn type object, with all pawns having the same polarity at their tops. The hand held mover object contains a magnet having the same polarity at it's top as the playing pieces, therefore, when the mover object is placed in close proximity to a playing piece it will repel it along the board's surface across the plurality of playing positions. The mover object can take the form of a ring, pistol, finger or any other shape, depending on the game logo. The light source is activated by the magnetic flux of the playing piece as it advances over a playing position having a reed switch located thereunder.
    Type: Grant
    Filed: February 25, 1983
    Date of Patent: October 8, 1985
    Inventor: Walter H. Andrews
  • Patent number: 4541635
    Abstract: A board game structure of the type consisting of a plurality of playing pieces and a game board on which the playing pieces are moved having a given axis with a plurality of elongated rectilinear sliders mounted thereon for movement in side-to-side relationship to each other at a given common angle to the axis of the board. The board game has an improved detent structure for restraining each of the sliders in predetermined positions in their movement. Such improvement is based on the use of detent cam surfaces and detent cam followers held in engagement solely by the force of gravity acting on the sliders. An improvement in the structure for retaining the sliders on the game board against the force of gravity is disclosed.
    Type: Grant
    Filed: August 1, 1983
    Date of Patent: September 17, 1985
    Inventor: Philip L. Shoptaugh
  • Patent number: 4538816
    Abstract: A board game apparatus for a commodities trading game which is played by a number of players, each having his own playing piece which traverses a playing board having a number of defined sequential spaces constituting a playing path. A majority of the spaces are uniquely identified so that each respectively represents the trade of a particular commodity. A set of commodity cards are provided with each card corresponding to a particular one of the commodity spaces. Other spaces have a common identification as a fact select space. A set of fact cards has each a card identified with a different investment face situation. Play money for distribution to the players and chance determining means are included. The players can trade in the commodities by buying and selling future contracts of the commodities, options, as well as the actual commodities, in order to increase their initial distribution of the play money to achieve the greatest profit.
    Type: Grant
    Filed: October 17, 1983
    Date of Patent: September 3, 1985
    Inventor: Carlos A. Figueroa
  • Patent number: 4537402
    Abstract: A game device made up of a circular frame with a hole in the center and a handle on each side for holding it and tilting it. A hole is formed in the center of the frame and a net is supported on the bottom of the frame around the hole. The circular track is formed in the frame around the hole and concentric thereto. The player can support the ball in the track and grasp the handles in his hand and tilt the frame from side to side causing the ball to roll around the track. The idea of the game is to roll the ball around the track at the greatest speed without having it fall off or fall into the hole in the center. The movement of the ball can be timed to obtain a score in the game.
    Type: Grant
    Filed: October 14, 1980
    Date of Patent: August 27, 1985
    Inventor: Herbert W. Prather, Jr.
  • Patent number: 4534565
    Abstract: Improved board game with plurality of rectangular planar elements, each marked with a rectangular array of playing squares includes a game board with a plurality of squares designated as entrance squares and located on opposite sides of a central division into two kingdoms between opposed positions for two players. At the left of each player position a sanctuary is located and comprises an intermediate size planar element at a level above the game board, with a control square and a passage square, and a smaller size planar element at a level above the intermediate size element, with a control square, a passage square and a royal chair square. At the right of each player position a domain is located and comprises three planar elements, the first two like the intermediate and smaller size elements of the sanctuary and the smallest uppermost and having a throne designation on it.
    Type: Grant
    Filed: June 28, 1984
    Date of Patent: August 13, 1985
    Inventor: Lawrence D. Hube
  • Patent number: 4534567
    Abstract: A board game in which a horizontal playing surface is defined by an array of hexagonal spaces, each space abutting the adjacent space, and a number of vertical walls disposed along lines formed by adjacent hexagonal spaces. Player start spaces are provided and a target is located on a site remote from the start spaces. Available paths of movement from space to space are limited by the walls but the player token has a marker movable parallel to the planar surface and transverse to the playing surface to pass over a wall. Both the player and the target may attack each other when they are on an aligned file of spaces, however, the target is further required to be facing the player token in order to attack. The playing spaces include defense zones armed by the presence of a defense playing piece in the form of a missile silo or cannon and activated by a chance drum borne by the target along with a number chance drum.
    Type: Grant
    Filed: February 3, 1983
    Date of Patent: August 13, 1985
    Assignee: Marvin Glass & Associates
    Inventors: Michael J. Ferris, Paul H. Wise, Jeffrey D. Breslow