Patents Examined by Steve Rowland
  • Patent number: 11417238
    Abstract: A method, system and apparatus of determining search parameters for welding seam point calibration. The method includes determining, for a seam vertex point on a welding seam, three reference faces which are perpendicular to each other, based on geometry of an object to be weld in a virtual model; and determining a start point and a search point of a search motion for welding seam point calibration based on the three reference faces and predetermined criteria respectively for the start point and the search point. Three reference faces can be extracted automatically, and search parameters needed for the search instructions can be determined based thereon which enables automatic generation of search instructions and thus the time, manpower and cost for the welding seam point calibration can be reduced greatly.
    Type: Grant
    Filed: July 30, 2018
    Date of Patent: August 16, 2022
    Assignee: ABB SCHWEIZ AG
    Inventors: Jiajing Tan, Shaojie Cheng, Lei Mao
  • Patent number: 11417229
    Abstract: A method for coordinating remote user engagement and instructional demonstrations may include transmitting an instructor video signal from the instructor device, receiving a communication request from the remote audience device, assigning the remote audience device a queue position for a communication queue according to the received communication request, and indexing one or more audience devices automatically into an active speaker role according to the communication queue. The method may further provide for directing display of a countdown or restricting audio from other devices.
    Type: Grant
    Filed: September 23, 2020
    Date of Patent: August 16, 2022
    Assignee: Haier US Appliance Solutions, Inc.
    Inventors: Jedediah Dawson, Myles Caley, Quinton Burns, Mark Rondina, Beau Muniz
  • Patent number: 11403958
    Abstract: A method of dynamic lesson determination is performed by an application server. The application server receives telemetry data and a corresponding user identification (ID). The telemetry data indicates at least one usage of a user device by a user associated with the user ID. The application server stores the telemetry data to one or more databases and analyzes the telemetry data to determine one or more lessons, which are then sent, by the application server, to a dynamic gamification application of the user device.
    Type: Grant
    Filed: November 28, 2018
    Date of Patent: August 2, 2022
    Assignee: T-Mobile USA, Inc.
    Inventors: Claire Jennings, Seth Pham, Mark Freckleton
  • Patent number: 11400368
    Abstract: The present disclosure provides a method for controlling a virtual object. The method includes: identifying screen areas corresponding to a left virtual sub-interface and a right virtual sub-interface in a virtual interface on a screen of the terminal device; detecting a gesture operation performed in the screen area corresponding to the left virtual sub-interface and detecting a gesture operation performed in the screen area corresponding to the right virtual sub-interface; and controlling a virtual object in the virtual interface to perform an action when a gesture operation is detected in the screen area corresponding to the left virtual sub-interface and the screen area corresponding to the right virtual sub-interface.
    Type: Grant
    Filed: January 13, 2021
    Date of Patent: August 2, 2022
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Jing Liu, Li Li, Tao Wang
  • Patent number: 11389731
    Abstract: An agent that may assist a service provider of gaming services with registering/signing up users, with accepting funds/money from a user and depositing these funds in a gaming account of the user for the user to play games with, and/or with receiving requests from a user to withdrawal funds from the user's account and paying the user the withdrawn funds. The agent may also assist a user in obtaining a report of an account of the user, the account being associated with a service provider that provides gaming services.
    Type: Grant
    Filed: June 22, 2020
    Date of Patent: July 19, 2022
    Assignee: CFPH, LLC
    Inventor: Phillip L. Flaherty
  • Patent number: 11383165
    Abstract: An in-game display control method and apparatus, a storage medium, a processor, and a terminal are provided. The method includes: a first touch area and a second touch area are configured on a graphical user interface; in response to a first touch operation acting on the first touch area, a movement of a first virtual character in a game scene is controlled according to the first touch operation; a scene display area in the game scene is updated according to a position of the first virtual character in the game scene; and in response to a preset skill release operation acting on the second touch area, the scene display area in the game scene is updated at least according to a skill release direction corresponding to the preset skill release operation.
    Type: Grant
    Filed: May 10, 2019
    Date of Patent: July 12, 2022
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Kun Shao, Zheng Jin
  • Patent number: 11376508
    Abstract: Systems and methods for enabling exchange of tradeable items are disclosed. Exemplary implementations may: receive the first tradeable item from a user; determine whether the received first tradeable item is a valid tradeable item within the online gaming platform by identifying the first tradeable item based on the first item-identifying information and by verifying the first tradeable item is a valid tradeable item within the online gaming platform; responsive to determining the received first tradeable item is valid within the online gaming platform, select a second tradeable item from a repository of tradeable items; and dispense, from the repository, the second tradeable item to the user.
    Type: Grant
    Filed: April 3, 2020
    Date of Patent: July 5, 2022
    Assignee: Mythical, Inc.
    Inventor: John Linden
  • Patent number: 11380166
    Abstract: Methods and systems facilitate the adjustment of probabilities of triggering different bonus games in a slot machine where the probability adjustment is based on supplemental data. Programming and data structure design are provided to implement a bonus trigger probability adjusting arrangement based on supplemental data input. Such supplemental data includes the state of a dynamic interactive game theme sequence displayed at the gaming machine. Player inputs can alter the sequence of the theme display and affect the adjustment of probabilities.
    Type: Grant
    Filed: February 26, 2021
    Date of Patent: July 5, 2022
    Assignee: Everi Games, Inc.
    Inventor: Steven Meyer
  • Patent number: 11369874
    Abstract: In one aspect, a first device includes a processor, a display, a GPU, and storage. The storage includes instructions executable to communicate with a second device to receive frame-based data in a compressed data stream and to receive, via a sideband, video game frame rendering requests. The instructions are also executable to communicate with the second device to receive texture data pertaining to objects to render on the display as part of a video game associated with the video game frame rendering requests, and/or to receive 3D model data pertaining to objects to render on the display as part of the video game. The instructions are also executable to render, using the GPU, video game frames based on the video game frame rendering requests and based on the texture data and/or the 3D model data. The first device may be a TV and the second device may be a personal computer.
    Type: Grant
    Filed: April 29, 2020
    Date of Patent: June 28, 2022
    Assignee: Lenovo (Singapore) Pte. Ltd.
    Inventors: Robert J. Kapinos, Robert Norton, Russell Speight VanBlon, Scott Wentao Li
  • Patent number: 11369881
    Abstract: A method of predicting a game objective completion time for a particular game objective for a particular user includes, for the particular user, determining a game objective completion time decile for a preceding predetermined number of other game objectives completed by the particular user, deriving a representative completion time decile from a plurality of game objective completion time deciles for the particular user, and identifying a time band classification of the particular user using the representative completion time decile for the particular user as input to a generated time band classification; and outputting predicted game objective completion time data for the particular game objective for the particular user based upon the identified time band classification.
    Type: Grant
    Filed: October 23, 2020
    Date of Patent: June 28, 2022
    Inventors: Hugh Alexander Dinsdale Spencer, Paul Terence Mulligan, Andrew John Nicholas Jones
  • Patent number: 11373485
    Abstract: A system involving analytics and collecting sensor data in real time. This system allows players to predict and wager on players actions during the course of a play that has yet to occur by collecting sensor data on the players to create a historical database. Utilizing an algorithm, the wagering odds may be improved using the various sensor data collected using artificial intelligence or machine learning. The algorithm may determine the probability of the outcome of the play through player's sensor data and these probabilities of the outcome provide additional data for a wagering platform to provide improved wagering odds to its users.
    Type: Grant
    Filed: October 29, 2020
    Date of Patent: June 28, 2022
    Assignee: AdrenalineIP
    Inventors: Casey Alexander Huke, John Cronin, Joseph Bodkin
  • Patent number: 11369877
    Abstract: As a user interface (UI) when changing a wearing item, a UI showing a change in a parameter in a case where a wearing item set to a player object is changed to another wearing item, from a state before the change, is generated. Here, an additional item that adds a change to the parameter independently of the wearing item can be set to the wearing item. The UI is configured such that it is possible to switch between a first display showing a change in the parameter such that an effect of the additional item is reflected and a second display showing a change in the parameter such that the effect of the additional item is not reflected. Change of the wearing item is fixed on the basis of a wearing instruction input.
    Type: Grant
    Filed: July 20, 2020
    Date of Patent: June 28, 2022
    Assignee: NINTENDO CO., LTD.
    Inventor: Yuki Sakamoto
  • Patent number: 11361626
    Abstract: An algorithmic-based gaming method implemented through a computing system and including generating, with a computer processor, a finite set of 100 temporal elements corresponding to minutes of a prospective soccer match, dividing the finite set of 100 temporal elements into divided and equal quotient betting sections each uniquely including at least one of the 100 temporal elements, the equal quotient betting sections corresponding to a user winning outcome, receiving a plurality of temporal element selections from a plurality of users communicatively coupled to the computing database, and producing a random winning outcome from the occurrence of the prospective soccer match, the random winning outcome corresponding to a last goal scored in the occurrence of the prospective soccer match and the one of the plurality of temporal element selections received from the plurality of users and stored on the computing database.
    Type: Grant
    Filed: March 26, 2020
    Date of Patent: June 14, 2022
    Inventor: Clivantz Calizaire
  • Patent number: 11358066
    Abstract: A user interaction monitoring system for monitoring a user's interactions with other users in an online environment includes: an interaction monitoring unit operable to monitor interactions between a first user and at least a first group of other users in the online environment and characterising the monitored interactions, an interaction identifying unit operable to identify whether interactions between the first user and the first group of other users deviate from the interactions between a second user and a second group of other users in the online environment, and a user experience modifying unit operable to modify the user experience in the online environment for the first user if it is identified that there is a deviation in the interactions.
    Type: Grant
    Filed: February 28, 2019
    Date of Patent: June 14, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Oliver George Hume, Stephen Anthony Hack, David Erwan Damien Uberti
  • Patent number: 11351460
    Abstract: A method for optimizing a computer-implemented game for a target metric is disclosed. Based on a detecting that an optimization point has been reached during a runtime of the computer game, user data, game state data, and personalized gaming experience (PGE) question data is communicated to a PGE server. The PGE question data is linked to the optimization point. An answer corresponding to the PGE question data is received from the PGE server. The answer is selected from a plurality of answers linked to the optimization point based on an application of a machine-learned model to the user data, game state data, and PGE question data. The received answer is implemented within the computer-implemented game.
    Type: Grant
    Filed: September 18, 2020
    Date of Patent: June 7, 2022
    Assignee: Unity IPR ApS
    Inventors: Kaj Mikael Björklund, Mikko Juhani Lehtinen, Kaisa Hillervo Salakka, Pavels Selin, Daniel Zautner
  • Patent number: 11354866
    Abstract: Systems and methods are provided for generating, selecting, modifying and/or otherwise configuring occluder(s) used in mixed-reality environments. Pose information of a trackable device worn or carried by a user is determined. Based on that pose information, an assumption regarding the user's own pose is determined. An occluder is then configured in a manner to correspond to the assumed pose of the user for use in the mixed-reality environment. By generating the occluder in this manner, improved battery life by the trackable device can be achieved relative to conventional systems that rely entirely on iterative scanning of the user's body to determine body position.
    Type: Grant
    Filed: July 17, 2020
    Date of Patent: June 7, 2022
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Erik Alexander Hill, Kathleen Carol Heasley, Jonathan Gustav Paulovich, Jake Thomas Shields, Constantin Dulu
  • Patent number: 11341822
    Abstract: The present disclosure relates generally to gaming systems, machines, and methods and, in particular, hidden symbol tracking. As an example, an electronic gaming machine is described that includes a set of reels, where each reel in the set of reels includes a plurality of symbol regions with at least one symbol provided therein, and where a first reel in the set of reels includes a hidden symbol that is capable of different presentations based upon having different lighting conditions applied thereto.
    Type: Grant
    Filed: October 7, 2020
    Date of Patent: May 24, 2022
    Assignee: IGT
    Inventors: Kyle Rothchild, Thomas Humphrey, Matthew Palazzetti, Cullen O'Day
  • Patent number: 11341815
    Abstract: A computer-implemented method may comprise providing a wager-based electronic gaming device (EGD) comprising at least one processor, memory, a display, an input interface and a money acceptor. The EGD may be configured to accept money from a player via the money acceptor and establish an account balance using the received money; display a game environment configured to enable the player to participate, via the input interface, in a gaming session of a wager-based game comprising a plurality of stages, and enable, for the gaming session, game play and wagers in a current stage of the plurality of stages of the wager-based game. It may then be determined that game play in the current stage has reached a current stage complete state in which all requirements necessary for transitioning game play from the current stage to a next or other stage of the plurality of stages have been met.
    Type: Grant
    Filed: September 29, 2020
    Date of Patent: May 24, 2022
    Assignee: AKKADIAN ENTERPRISES
    Inventors: Michael M Oberberger, Michael M Low
  • Patent number: 11331572
    Abstract: An electronic device with a display and a touch-sensitive surface displays an interaction region that includes one or more interaction objects. While displaying the interaction region, the device displays an effect selection panel that includes effect selection affordances that correspond to different predefined effects. In response to detecting a consecutive sequence of one or more inputs, the device selects a first effect selection affordance in accordance with a first contact, displays a first visual indication that indicates selection of the first effect selection affordance and identifies at least one interaction object as being linked to the first effect selection affordance; and applies the first effect to the identified interaction object in accordance with a termination of the first contact on the touch-sensitive surface while the first effect selection affordance remains selected.
    Type: Grant
    Filed: March 19, 2021
    Date of Patent: May 17, 2022
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Min Zhou
  • Patent number: 11331580
    Abstract: One or more embodiments of the invention provides a system for inspecting a game program for a game that progresses as a user selects a medium from an owned medium set including a plurality of media and places the medium on a game field. A game log including medium information regarding the media, included in a game state including the game field and the owned medium set, is obtained, tensor data is created by creating array data in which matrices representing the media information included in the game state are arrayed along a time axis based on the obtained game log, machine learning is performed by using the created tensor data, thereby generating a learning model, the medium to be selected by the user is inferred by using the learning model, and the game program is executed using the inferred medium as a choice of the medium by the user.
    Type: Grant
    Filed: September 17, 2020
    Date of Patent: May 17, 2022
    Assignee: CYGAMES, INC.
    Inventor: Shuichi Kurabayashi