Abstract: A computer-implemented method of operating a computing device may comprise accepting, in the computing device, funds from a player and enabling the player to play a wager-based game that comprises a plurality of game levels. A plurality of payout schedules may be provided, each of which defining a respectively different Return to Player (RTP) percentage. The performance of the player during each of the plurality of game levels may be monitored and, during each of the plurality of game levels, a number of performance indicia may be awarded and displayed, depending upon the monitored player performance, such that a higher player performance is awarded a greater number of performance indicia than is a comparatively lower player performance. When game play has reached an end of a current level of the plurality of game levels, a bonus reward may be awarded, a value of the bonus reward being determined using a selected one of the plurality of payout schedules.
Abstract: A game system comprising: at least one processor configured to: acquire a first parameter corresponding to a user object, the first parameter indicating an ability of the user object; acquire a second parameter corresponding to the user object, the second parameter being different from the first parameter; acquire a third parameter corresponding to an opponent object, the third parameter indicating an ability of the opponent object; acquire a fourth parameter corresponding to the user object, the fourth parameter being different from the first parameter; compare the second parameter and the fourth parameter; and execute a control for having an advantage on a game in which the user object competes with the opponent object based on the first parameter, the third parameter and a comparison result.
Abstract: At least one first group and at least one second group each including contents chosen by a user are previously stored into a storage medium. The first group of the groups stored in the storage medium is presented as an option to the user, with a higher priority than that of other options, during a first period of time. The second group of the groups stored in the storage medium is presented as an option to the user, with a higher priority than that of other options, during a second period of time. One of the presented groups chosen by the user is determined as a group to be used in a game process. The game process is performed using contents included in the determined group.
Type:
Grant
Filed:
March 31, 2020
Date of Patent:
October 12, 2021
Assignee:
NINTENDO CO., LTD.
Inventors:
Shingo Matsushita, Kouhei Maeda, Yuji Ohashi, So Araya
Abstract: Apparatuses, systems and methods for indicating whether a target has been impacted by a projectile are disclosed. Embodiments may include a microcontroller, an impact sensor, and an impact indicator. Apparatus may include an acoustic sensor and a miss indicator. Acoustic information or impact information may be received by the sensors and sent to the microcontroller unit. A determination may be made regarding whether the target has been impacted. An indication of a hit or a miss may be made by the impact indicator based on the determination. A light redirection element, which may include a light pipe, may direct light from the impact indicator around the edge of a target to a viewer.
Type:
Grant
Filed:
January 16, 2018
Date of Patent:
October 5, 2021
Assignee:
Nielsen-Kellerman Co.
Inventors:
Alex J. Sitzman, Weston D. Petersen, Garet L. Itz, Ivan Dorflinger
Abstract: A plurality of terrain/background objects each including at least a part of a cylindrical curved surface are arranged within a virtual space, and an operation object to be operated on the basis of an operation input on an operation device is controlled within the virtual space. Furthermore, the plurality of terrain/background objects are rotated about rotation center axes on the basis of a movement instruction input to the operation device such that a relative positional relationship between each of the plurality of terrain/background objects and the operation object is changed. Then, an image of the virtual space to be displayed on a display device is generated using a virtual camera.
Abstract: Embodiments of the present invention are directed to distributed systems that include networked master and slave circuits that are each connected to a plurality of electronic gaming machines on a casino floor. Each circuit receives data from a data port on an electronic gaming machine to which it is connected and also transmits commands, such as TITO commands, to the electronic gaming machine via the data port. If a master circuit fails, the system automatically selects one of the slave circuits to be the new master circuit.
Abstract: A method of simulating a heads up gaming tournament utilizing at least one game server and a plurality of personal communication devices includes receiving value from a plurality of participants using the personal communication devices, providing the participants with wagering units, pairing unpaired first and second ones of the participants to play a heads up game, initiating the game by generating a game state, for example, dealing the private cards of a hold'em poker game, and transmitting the game state to the participants for display on the personal communications devices, whereupon the first participant transmits an action to the game server in response to the game state, receiving the action and updating the game state, receiving a second input in response to the first participant's action from the second participant, continuing play until the outcome of the heads up game is determined, updating the number of wagering units held by the first and second participants, repairing the participants for the n
Abstract: Some embodiments include a fantasy sports game. In some embodiments, an expected performance value may be determined. In some embodiments, a same player may appear multiple times in a team. Various other embodiments are described.
Type:
Grant
Filed:
July 6, 2020
Date of Patent:
September 21, 2021
Assignee:
INTERACTIVE GAMES LLC
Inventors:
Lee Amaitis, Phillip Flaherty, Andrew Garrood
Abstract: A system for wagering on outcomes of a live sporting event. The system further includes using AI to balance itself between how much it will lose bets to encourage game players to bet more, ultimately to win more profit and gain a larger game player user base. This allows the system to reduce immediate profits in exchange for long term profits due to a larger market share.
Type:
Grant
Filed:
December 1, 2020
Date of Patent:
September 21, 2021
Assignee:
AdrenalineIP
Inventors:
Casey Alexander Huke, John Cronin, Joseph W. Beyers, Michael D'Andrea, Harrison Grant
Abstract: The present application discloses a game picture display method and apparatus and a computer-readable storage medium. The method includes: displaying a picture in a target game in a client of the target game in a first display mode in response to that the client runs the target game, the client being installed on a mobile device; acquiring first state information of the mobile device; and switching a display mode of the client from the first display mode to a second display mode in a case that the first state information does not match the first display mode, and continuing to display the picture in the target game in the client in the second display mode, the target game in the client being kept in a running state in a process of switching the display mode. The present application solves the technical problem that a game cannot run smoothly in the related art.
Type:
Grant
Filed:
January 22, 2020
Date of Patent:
August 31, 2021
Assignee:
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player.
Type:
Grant
Filed:
March 6, 2020
Date of Patent:
August 3, 2021
Assignee:
Sony Interactive Entertainment LLC
Inventors:
Andrew Buchanan Gault, David Perry, Rui Filipe Andrade Pereira
Abstract: Systems and methods for providing a shared augmented reality environment are provided. In particular, the latency of communication is reduced by using a peer-to-peer protocol to determine where to send datagrams. Datagrams describe actions that occur within the shared augmented reality environment, and the processing of datagrams is split between an intermediary node of a communications network (e.g., a cell tower) and a server. As a result, the intermediary node may provide updates to a local state of a client device when a datagram is labelled peer-to-peer, and otherwise provides updates to the master state on the server. This may reduce the latency of communication and allow users of the location-based parallel reality game to see actions occur more quickly in the shared augmented reality environment.
Type:
Grant
Filed:
June 24, 2019
Date of Patent:
August 3, 2021
Assignee:
Niantic, Inc.
Inventors:
Peter Turner, Jaime Ivan Cervantes, Si ying Diana Hu
Abstract: Systems and methods are provided for movement of hand counts between gaming devices. A gaming device can receive an indication of an amount of hand count credit. A hand count value on the gaming device can be incremented by the received amount of hand count credit. The gaming device can generate outcomes of wagering games. The hand count value can be incremented based on a number of outcomes of the wagering game generated. A payout of the wagering game can be determined based on the hand count value.
Type:
Grant
Filed:
December 11, 2019
Date of Patent:
July 27, 2021
Assignee:
Primero Games, LLC
Inventors:
Jeremy M. Meister-Gronau, Gregory S. Gronau, Michael M. Macke, Mark C. Nizdil
Abstract: In a particular embodiment of the invention, a system for establishing a wager associated with a game comprises a processor that receives information about a wager offer, wherein the wager offer is associated with an online game. The processor also receives information about a wager acceptance. The wager offer and the wager acceptance combine to form a wager, wherein the wager is associated with at least one wager parameter. The system further comprises a memory communicatively coupled to the processor and that stores information associated with the at least one wager parameter.
Type:
Grant
Filed:
November 29, 2019
Date of Patent:
July 27, 2021
Assignee:
INTERACTIVE GAMES LIMITED
Inventors:
Fergus A. Leen, Sam B. Lawrence, David G. McNally, Clive Hetherington, David M. McDowell, Kevin R. O'Neal
Abstract: Athletic performance monitoring systems and methods, many of which utilize, in some manner, global positioning satellite (“GPS”) data, provide data and information to athletes and/or to equipment used by athletes during an athletic event. Such systems and methods may provide route information to athletes and/or their trainers, e.g., for pre-event planning, goal setting, and calibration purposes. Such systems and methods optionally may provide real time information to the athlete while the event takes place, e.g., to assist in reaching the pre-set goals. Additionally, data and information collected by such systems and methods may assist in post-event analysis for athletes and their trainers, e.g., to evaluate past performances and to assist in improving future performances.
Abstract: A method of determining user engagement in a game includes: receiving data from a plurality of remote entertainment devices at a server, the data from a respective entertainment device associating at least a first feature state of the game with an action by a user of that respective entertainment device indicative of a predetermined degree of engagement by the user with the game, aggregating the data received from the plurality of entertainment devices, and determining a level of correspondence between one or more feature states and user actions indicative of the predetermined degree of engagement.
Abstract: According to aspects of this disclosure, a method, system, and program product for controlling the operation and configuration of an electronic game terminal can be provided. A game operator can be enabled to select a series of play levels that can be selected by a user for play of at least one electronic game on the electronic game terminal. The at least one electronic game can include a plurality of play levels that can be selected by a player. Further, a field can be constructed that has a plurality of elements for a game display by an electronic game processor, and each element can be filled by a game symbol from a plurality of available game symbols. The game symbols for each element can be automatically determined for each play of the game such that there is no winning combination without player interaction. Other aspects also are described.
Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.
Type:
Grant
Filed:
May 13, 2020
Date of Patent:
July 6, 2021
Assignee:
Circadence Corporation
Inventors:
Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
Abstract: Embodiments of the present disclosure provide a method for controlling the movement of a virtual object performed by an electronic device. A first button is displayed at a first position of a screen. A second button is displayed at a second position of the screen when a first touch operation is detected. When a second touch operation on the second button is detected, a virtual object is controlled to move automatically, and the two buttons are highlighted. The automatic movement of the virtual object and the linkage between the two buttons are implemented through simple operations, thereby improving the convenience and flexibility of operations.
Type:
Grant
Filed:
May 26, 2020
Date of Patent:
July 6, 2021
Assignee:
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
Abstract: A local electronic gaming device may include a display system, an interface system and a control system that includes one or more processors. The control system may cause the display system to present visual effects corresponding to a metamorphic image, which may correspond to an award. The visual effects may include changes to the metamorphic image in response to local game event data corresponding to one or more games presented on the local gaming device and in response to networked gaming device game event data corresponding to one or more games presented on one or more other gaming devices.
Type:
Grant
Filed:
March 1, 2019
Date of Patent:
July 6, 2021
Assignee:
Aristocrat Technologies Australia Pty Limited
Inventors:
Chad La Guardia, Hanna Lee Sanborn, Erick T. Ching, Arlen Avakian, Brittany Nyberg Nelson, Lane Alan Shapiro