Abstract: This game system is provided with a plurality of information processing apparatuses that are capable of communicating with each other and include at least a first information processing apparatus and a second information processing apparatus, and a control unit that controls the plurality of information processing apparatuses. The first information processing apparatus includes a first display unit and a first touch panel that detects contact on the first display unit, and the second information processing apparatus includes a second display unit and a second touch panel that detects contact on the second display unit.
Abstract: A computer-implemented method of operating a regulated gaming machine may comprise accepting funds, in the regulated gaming machine, from a player and correspondingly establishing player game credits enabling the player to play a wager-based skillful game and enabling game play and receiving player input from a user interface of the regulated gaming machine as the player interacts with in-game assets. The gaming machine may then determine whether sufficient player input has been received and game play has occurred to determine a skill level of the player. When sufficient game play has occurred, the skill level of the player may be determined, and the determined skill level may be compared to at least a first predetermined threshold skill level and a second predetermined threshold skill level.
Abstract: A reel-type wagering game includes at least one wild symbol in the game symbol set. The wild symbol or symbols may appear at multiple game symbol locations across an array of game symbol locations through which results are shown for a play in the game, and may assist in forming winning combinations of game symbols along pay lines. Wild symbols that appear in the array of game symbols for a play of the game, but do not contribute to any winning combination along a pay line, represent noncontributing wild symbols which may provide an alternate winning result for the given play of the wagering game.
Type:
Grant
Filed:
August 16, 2019
Date of Patent:
June 22, 2021
Assignee:
Everi Games Inc.
Inventors:
Eric Neal Harrelson, Jennifer Skaggs, Michael Casey
Abstract: Provided is a server device that makes it possible to suitably distribute both video data and replay data. A center server distributes at least part of server data to a user terminal connected via a network. When the user terminal functions as a game terminal, the server center acquires replay data for reproducing past play from the user terminal so that the replay data functions as the server data and, when the server data includes video data and the user terminal functions as a video display terminal, updates the video data so that game video corresponding to the past play is displayed. The center server determines data to be distributed in accordance with the type of user terminal so that replay data is distributed to the user terminal when functioning as a game terminal and video data is distributed to the user terminal when functioning as a video display terminal.
Abstract: The present invention provides systems for and methods of playing a video game that includes providing a game character having a virtual appearance characteristic, receiving an input signal indicative of a user exercise performance level, and altering the virtual appearance characteristic in response to receiving the input signal. Numerous other aspects are disclosed.
Abstract: The present application relates to an apparatus for controllably rotating an object, such as a baseball or any sporting ball, and methods of using the apparatus for measurement of visual acuity and/or training. Specifically, in certain embodiments, an object is rotated at a selected revolutions per minute (RPM) and a subject's exposure to the rotating object is controlled by illumination and/or controlled exposure, and assessing a subject's ability to recognize the direction of rotation.
Abstract: Force feedback is applied to a computer simulation controller, such as to a joystick element or analog trigger of the controller, depending on the context of the simulation.
Type:
Grant
Filed:
March 1, 2019
Date of Patent:
June 8, 2021
Assignee:
Sony Interactive Entertainment Inc.
Inventors:
Glenn Black, Michael Taylor, Javier Fernandez Rico
Abstract: An information processing method and apparatus, a storage medium, and an electronic device is provided. The method includes: a custom model editing control in a graphical user interface is provided; in response to a first touch operation acting on the custom model editing control, a first virtual character is controlled to build a custom model building in at least one first building area in a first game scene; and in response to a trigger event indicating the end of custom model editing, the custom model building is saved as a custom model.
Abstract: Acquiring an interactive digital content item including a plurality of content portions includes receiving a first set of the content portions that is less than an entirety of the content portions. A partial functionality version of the interactive digital content item is presented using the first set of content portions. A second set of the content portions is received while the partial functionality version of the interactive digital content item is presented. Functionality is added to the partial functionality version of the interactive digital content item using the second set of content portions without interrupting presentation of the partial functionality version of the interactive digital content item.
Type:
Grant
Filed:
July 16, 2019
Date of Patent:
June 1, 2021
Assignee:
Microsoft Technology Licensing, LLC
Inventors:
Frank R. Morrison, III, Brandon Hunt, Jeffrey David Henshaw, Michael Gallop, Ivan P. Trindev, Eric Neil Lockard
Abstract: One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.
Abstract: The present invention provides systems for and methods of playing a video game that includes providing a game character having a virtual appearance characteristic, receiving an input signal indicative of a user exercise performance level, and altering the virtual appearance characteristic in response to receiving the input signal. Numerous other aspects are disclosed.
Abstract: Among game elements, such as a character and an item, use status of a game element of a specific type or property (comprehensively “specific item”) is monitored. For example, the use status is monitored with respect to various monitoring parameters related to a transaction between users, a fusion, use in a game, or the like, of the game element. Then, when one or more of the monitoring parameters satisfy a predetermined adjustment support condition, an adjustment support control to increase a use quantity of the specific item of a monitoring target is performed. The use quantity of the specific item includes, for example, an available quantity of the specific item in the game or a total number of specific items that can be possessed and acquired by players.
Type:
Grant
Filed:
September 30, 2019
Date of Patent:
May 25, 2021
Assignees:
BANDAI NAMCO ENTERTAINMENT INC., TECOTEC INC.
Abstract: In accordance with the teachings of the present embodiment, a system and method for wireless gaming with location-dependent gaming functions are provided. In a particular embodiment, the apparatus includes a gaming server; a wireless network at least partially covering a property, the wireless network comprising a plurality of signal detection devices; and a gaming communication device operable to transmit and receive gaming information to and from the gaming server via the wireless network. A location of the gaming communication device on the property is used to alter a game play function, such as a bet option, wager, graphic overlay, permission, or to provide location-dependent advertising or embedded advertising. Based upon the location of the gaming communication device on the property, a predetermined functionality of the gaming communication device may be enabled and/or controlled.
Abstract: The present disclosure relates to a coating for medical devices. The lubricious coating includes a primer layer and a top coating layer as well as methods of making and using the same. The primer layer includes a reaction cured product of a multifunctional acrylate and an acid functionalized monoacrylate. The top coating layer includes a reaction cured product of a mixture that includes a hydrophilic polymer comprising polyvinylpyrrolidone, an acid functionalized monoacrylate, and a hydrophilic monomer. The lubricious coating may be coated onto medical devices to form a sensing guide wire, an ultrasound imaging device, and an intravascular imaging device. Associated devices and methods are also provided.
Abstract: In one aspect, a device includes at least one processor and storage accessible to the at least one processor. The storage may include instructions executable by the at least one processor to analyze a user's gameplay of a video game and to curate one or more video clips based on the user's gameplay. The video game clips may be curated based on player input to an input device, player audio from a microphone, and/or player video from a camera.
Type:
Grant
Filed:
August 16, 2019
Date of Patent:
May 18, 2021
Assignee:
Lenovo (Singapore) Pte. Ltd.
Inventors:
David Alexander Schwarz, John Weldon Nicholson, Barrett Bryson
Abstract: Provided is a game client control method and apparatus, a storage medium, and an electronic apparatus. The method including obtaining first orientation data detected by a target detection apparatus, a game client being installed on a mobile terminal, the target detection apparatus being disposed in the mobile terminal, a game screen of the game client being at a first angle of view according to the first orientation data, and the first orientation data comprising a first orientation of the mobile terminal, obtaining second orientation data detected by the target detection apparatus, the second orientation data including a second orientation of the mobile terminal, and switching the game screen from the game screen at the first angle of view to a game screen at a second angle of view based on relative orientation data between the second orientation data and the first orientation data satisfying a target condition.
Type:
Grant
Filed:
September 17, 2019
Date of Patent:
May 18, 2021
Assignee:
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LTD
Abstract: This application provides a method for recording interactions of a virtual role of a target virtual object with other virtual objects in a virtual reality application from a third person perspective view. The method includes: configuring a third person perspective view, the third person perspective view being a video shooting perspective view of a virtual controller; obtaining location information of the virtual role in the virtual reality application; obtaining current orientation information of the third person perspective view, which is orientation information of the third person perspective view virtual camera in the virtual reality application; obtaining, according to the location information of the virtual role and the current orientation information of the third person perspective view, scene data corresponding to the virtual reality application in which the virtual role is currently located; and capturing and displaying actions of the target virtual object according to the scene data.
Type:
Grant
Filed:
September 30, 2019
Date of Patent:
May 11, 2021
Assignee:
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
Inventors:
Yang Chen, Yuchuan Huang, Xiaobin Shen, Weiqiang Mai
Abstract: Electronic devices with bulk transformable display include a plurality of peripheral elements with planar faces adapted to the movement and rotation around the central element. Each of the peripheral elements has at least one display on its outer face, a contact element group, a microprocessor and a power source. The contact group of said peripheral elements are formed by magnets, adapted to connect adjacent peripheral elements to each other and simultaneously transmitting electrical signals therebetween. The magnets can rotate freely inside the sockets, enabling stable and reliable connection between the peripheral elements.
Abstract: Implementations include objects displayed on a computing device's display screen arranged in a pattern such as a grid. Upon selection of object(s) having at least one common property (e.g., color) with other adjacent object(s), the adjacent object(s) having one or more common properties may be removed causing spaces to be opened up into which other of the displayed objects, and objects off of the screen display, are moved into in order to fill up the spaces. When the movement of the other objects creates one or more collisions of objects having the common property(s) then those colliding and adjacent objects may be, in turn, removed from the display. The process of removing objects, filling the space with new objects, and checking for a condition (e.g., a common property) may be repeated in a “chain reaction” without user intervention until the condition ends.
Abstract: A defibrillation training system, enabling the use of a live defibrillation unit (2), comprising a module (3) and a cable (1) interconnecting said module (3) and said defibrillation unit (2). The cable (1) being a resistance cable that has an impedance that simulates patent impedance and absorbs electric shock pulses made by said defibrillator unit (2).