Patents Examined by William H McCulloch, Jr.
  • Patent number: 11458406
    Abstract: Various aspects of the subject technology relate to systems, methods, and machine-readable media for granting access to a game. The method includes receiving a request to access the game. The method also includes causing to display a set of challenge options representing challenges of varying difficulty levels for a user to select. The method also includes receiving a selection of a challenge option from a user device. The method also includes causing to present a challenge to the user. The method also includes receiving challenge data from the user including interactions with and results of the challenge. The method also includes determining whether the user passed the challenge based on the challenge data. The method also includes executing or enabling execution of the game upon determining that the user passed the challenge. The method also includes providing the user rewards associated with the game for passing the challenge.
    Type: Grant
    Filed: February 21, 2020
    Date of Patent: October 4, 2022
    Assignee: Electronic Arts Inc.
    Inventors: Meredith Trotter, Reza Pourabolghasem, Sundeep Narravula, Kazi Atif-Uz Zaman, Navid Aghdaie
  • Patent number: 11458389
    Abstract: Disclosed herein is a vibration control apparatus that receives a vibration instruction and vibrates a vibration device in accordance with content obtained by correcting the content of the received vibration instruction, wherein the vibration control apparatus determines the correction content for vibration in accordance with a user using the vibration device.
    Type: Grant
    Filed: April 26, 2017
    Date of Patent: October 4, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Yusuke Nakagawa, Ikuo Yamano
  • Patent number: 11452942
    Abstract: A dynamic quest-based experience system of an amusement park includes a memory storing instructions and a processor configured to execute the instructions to cause the processor to receive a user input from a computing device indicative of starting a dynamic quest-based narrative, in which the dynamic quest-based narrative includes a plurality of sets of information. The instructions further cause the processor to place an identifier associated with the computing device in a virtual queue associated with a narrative endpoint of the amusement park, select a set of information from the plurality of sets of information based on a determined parameter, wherein the set of information is associated with a requested task, and output the set of information to the computing device.
    Type: Grant
    Filed: October 23, 2019
    Date of Patent: September 27, 2022
    Assignee: Universal City Studios LLC
    Inventors: Nicholas Anthony Linguanti, Richard Michael Spencer, Thomas John Mannarino
  • Patent number: 11446579
    Abstract: A system, server, and method for controlling a game character are provided. The system for controlling a game character according to one embodiment includes a first user terminal configured to acquire an input of a first user, a server configured to generate game play information based on the input of the first user, and a second user terminal configured to perform at least one of control over a game character of a second user and provision of motion guidance information related to the game character based on the game play information.
    Type: Grant
    Filed: August 16, 2019
    Date of Patent: September 20, 2022
    Assignee: NCSOFT Corporation
    Inventors: Kyuhyun Kim, Byungkyu Na, Miseon Park
  • Patent number: 11446578
    Abstract: An information processing program is for improving operability of a player when aiming at one of a plurality of non-player objects. The information processing program causes a computer to function as: a camera control unit that controls an imaging range or an imaging direction of a virtual camera in a virtual space, a display control unit that causes a display unit to display an image taken by the virtual camera, an action control unit that controls an action of a player object in the virtual space according to an operation to an operating unit, and a setting unit that sets any one of the plurality of non-player objects other than the player object as a target object to aim at. The setting unit is capable of setting one of the plurality of non-player objects arranged outside the imaging range of the virtual camera as the target object.
    Type: Grant
    Filed: December 23, 2021
    Date of Patent: September 20, 2022
    Assignee: PLATINUMGAMES INC.
    Inventors: Hiroto Tanaka, Ryoya Sakabe
  • Patent number: 11446581
    Abstract: The present disclosure provides a control method and apparatus for a Virtual Reality (VR) shooting game. The control method includes: detecting a shooting operation instruction in the VR shooting game; when the shooting operation instruction is detected, controlling a shooting weapon to execute a shooting action; in response to the shooting weapon executing the shooting action, applying a first acting force to a virtual weapon holder, the first acting force being used for simulating a recoil force to the virtual weapon holder when the shooting weapon executes the shooting action; calculating and controlling a position change of the virtual weapon holder based on the first acting force; and after the first force disappears, applying a second acting force to the virtual weapon holder, and calculating and controlling the position change of the virtual weapon holder based on the second acting force.
    Type: Grant
    Filed: May 25, 2020
    Date of Patent: September 20, 2022
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Fan Jiang
  • Patent number: 11443592
    Abstract: An gaming apparatus, systems and methods with a remote redemption option including a payment acceptance device for accepting payment from a player; at least one display screen that displays symbols, a player's balance and game status information; at least one electronic game module for storing gaming information, operating a game and/or determining a redemption amount to a player; a control electronics in communication with the at least one electronic game module for processing the redemption amount to the player; and a payout dispenser for dispensing a redemption voucher to the player. The disclosure also includes an exchange center having an exchange point of sale within a universal redemption system.
    Type: Grant
    Filed: May 22, 2020
    Date of Patent: September 13, 2022
    Inventors: Michael Todd Jordan, Alexei Shakhirev
  • Patent number: 11433303
    Abstract: A user breeds a virtual life form by practicing good sleep habits and stays motivated toward practicing good sleep habits while enjoying breeding the virtual life form. A game server manages progress of a breeding game of a virtual life form, the game server including circuitry configured to acquire sleep data that at least includes a sleep pattern indicating a bedtime and a wake-up time of a user; store the acquired sleep data as a sleep history; and update the breeding game based on the sleep pattern in the sleep history.
    Type: Grant
    Filed: March 19, 2021
    Date of Patent: September 6, 2022
    Assignee: THE POKEMON COMPANY
    Inventors: Takayuki Shindo, Satoshi Ogawa, Kaname Kosugi, Marie Shuto, Koya Nakahata
  • Patent number: 11426655
    Abstract: The present invention relates to a method for playing on a player of a client device (11) a content streamed in a network (1), said content consisting of a sequence of segments available in a plurality of quality levels, the player being configured so as to choose the quality level of the segments as a function of at least one parameter representative of a segment reception rate, according to an Adaptive BitRate, ABR, logic of the player; the client device (11) comprising a first buffer (M1) for storing segments in a format adapted for transferring within the network (1), the method being characterized in that it comprises performing by a processing unit (110) of the client device (11): (a) receiving from the player a request for a current segment at a first quality level; (b) estimating, for a second quality level, an optimal response delay such that providing the requested current segment at the expiration of said optimal response delay will cause the player to request according to its ABR logic a next s
    Type: Grant
    Filed: July 27, 2020
    Date of Patent: August 30, 2022
    Assignee: Streamroot
    Inventors: Hiba Yousef, Alexandre Storelli
  • Patent number: 11420118
    Abstract: A method for cloud gaming. The method including generating a video frame when executing a video game at a server. The method including scanning-in the video frame to an encoder at the server scanline-by-scanline. The method including encoding one or more encoder slices as one or more encoded slices at the encoder, wherein each encoded slice is delivered to a buffer at an encoder fill rate. The method including draining a first encoded slice from the buffer to stream the first encoded slice at a buffer drain rate over a network to a client, wherein the first encoded slice is streamed over the network before fully encoding the one or more slices of the video frame.
    Type: Grant
    Filed: August 24, 2020
    Date of Patent: August 23, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Kelvin M. Yong, Mark E. Cerny
  • Patent number: 11406900
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for defining an in-game event requiting accumulation of a pre-defined set of virtual objects in a virtual game (or online game) prior to termination of the in-game event. The System Tuner determines a head-start subset from the pre-defined set of virtual objects for a target player account based on a difference between a reference player skill level for the virtual game and a player skill level of the target player account. The System Tuner determines, based on the player skill level of the target player account and a pre-defined duration of the in-game event, a drop rate for virtual objects remaining in the pre-defined set of virtual objects. The System Tuner sends the head-start subset and the drop rate to a client device associated with the target player account.
    Type: Grant
    Filed: September 12, 2019
    Date of Patent: August 9, 2022
    Assignee: Zynga Inc.
    Inventors: Stan Patton, Jean Luo, Jack Lim, Tim LeTourneau, Alexi Chialtas, Joseph Traverso, Hao Chen
  • Patent number: 11406899
    Abstract: Systems and methods for generating a customized virtual character are disclosed. A system may obtain video data or other media depicting a real person, and then may provide the obtained media to one or more machine learning models configured to learn visual appearance and behavior information regarding the particular person depicted in the video or other media. The system may then generate a custom visual appearance model and a custom behavior model corresponding to the real person, which may subsequently be used to render, within a virtual environment of a video game, a virtual character that resembles the real person in appearance and in-game behavior.
    Type: Grant
    Filed: March 19, 2021
    Date of Patent: August 9, 2022
    Assignee: Electronic Arts Inc.
    Inventors: John Kolen, Harold Henry Chaput, Navid Aghdaie, Kazi Atif-Uz Zaman, Kenneth Alan Moss
  • Patent number: 11400376
    Abstract: A method is provided, including the following operations: receiving a request to initiate gameplay of a video game, the gameplay being configured to occur in a virtual environment resembling a requested real-world location; responsive to the request, obtaining exterior data associated to the requested real-world location, the exterior data describing external structures of physical objects in the requested real-world location; using a trained machine learning model to infer interior data for the physical objects based on the exterior data, the interior data describing inferred internal structures of the physical objects; generating the virtual environment using the exterior data and the interior data; initiating gameplay of the video game in the generated virtual environment.
    Type: Grant
    Filed: October 23, 2019
    Date of Patent: August 2, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Warren Benedetto
  • Patent number: 11395963
    Abstract: A method for cloud gaming. The method including generating a video frame when executing a video game at a server, wherein the video frame is stored in a frame buffer. The method including determining a maximum pixel clock for a chip-set including a scan-out block. The method including determining a frame rate setting based on the maximum pixel clock and an image size of a target display of a client. The method including determining a speed setting value for the chip-set. The method including scanning the video frame into the scan-out block from the frame buffer. The method including scanning-out the video frame from the scan-out block to the encoder at the speed setting value.
    Type: Grant
    Filed: August 31, 2020
    Date of Patent: July 26, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Roelof Roderick Colenbrander, Mark E. Cerny
  • Patent number: 11395962
    Abstract: A virtual reality (VR) controller includes a handle, a side housing, and a switch. The side housing has a fixed portion and a flexible portion. The fixed portion is fixed to the handle, and a contour of the side housing extending toward the handle conforms to a shape of a palm. The switch is disposed between the handle and the side housing. The flexible portion is deformed to trigger the switch when the handle and the side housing are held and a force is applied to the flexible portion relative to the handle. In other words, the flexible portion abutting against the palm is deformed to trigger the switch when the handle and the side housing are held and a force is applied, relative to the flexible portion, to one side of the handle far away from the flexible portion.
    Type: Grant
    Filed: November 11, 2019
    Date of Patent: July 26, 2022
    Assignee: HTC Corporation
    Inventors: Jui-Hsiang Lin, Chang-Hua Wei, Shih-Hsiu Lee
  • Patent number: 11398131
    Abstract: In one embodiment, a system and method for facilitating intra-casino mobile gaming, the method includes forming an intra-casino mobile gaming zone internal to a casino establishment; pairing a player ID tag with a PGD; determining whether one of the player ID tag or the PGD is within the intra-casino mobile gaming zone using a zone specific local positioning system; and permitting the PGD to provide a wager gaming capability associated with the intra-casino mobile gaming zone while wirelessly interacting with a gaming server if the determining determines that at least one of the player ID tag or the PGD is within the intra-casino mobile gaming zone.
    Type: Grant
    Filed: September 3, 2013
    Date of Patent: July 26, 2022
    Assignee: Aristocrat Technologies, Inc. (ATI)
    Inventor: Binh T. Nguyen
  • Patent number: 11389730
    Abstract: Systems and methods to facilitate game profile development based on virtual and real activities of users are described herein. A user may perform virtual and/or real activities in order to develop a game profile so that the user can play one or more games where the game profile may be implemented. Users may be motivated to perform the virtual and/or real activities to develop the game profiles and show off and/or test their developed game profiles. The one or more games where the game profile may be implemented may be specific to one or more geo-graphic locations.
    Type: Grant
    Filed: May 3, 2021
    Date of Patent: July 19, 2022
    Assignee: Disney Enterprises, Inc.
    Inventors: Michael P. Goslin, Jonathan R. Hsu, Corey D. Drake, Tritia Medrano
  • Patent number: 11389735
    Abstract: A virtual pet breeding system that allows users of the game to buy virtual pets for their account which can be bred to obtain or generate new virtual pets (offspring) that are added to the user's account, wherein at least some of the offspring can materialize into a physical toy or object for the user to enjoy in the real world. In particular, some virtual offspring will be paired with a redemption code which allows the user to order and/or receive a real world/physical item resembling the virtual offspring that was produced from the virtual breeding.
    Type: Grant
    Filed: October 23, 2019
    Date of Patent: July 19, 2022
    Assignee: Ganz
    Inventors: Howard Ganz, Karl Joseph Borst
  • Patent number: 11389724
    Abstract: A non-transitory computer-readable medium stores an image generation program to perform a method. The method includes determining, in a scene including a timing of a hit of an attack in a battle between characters in a game space, the timing of the hit, and a predetermined portion of a predetermined character and an opponent portion of an opponent character in the battle where the hit will occur, from the predetermined character, the opponent character, and animation data that causes at least the opponent character to perform an action of the battle; calculating a vector from the predetermined portion to the opponent portion at the hit timing; and generating an image of the scene by moving a position of the opponent portion in each frame included in the scene by using the vector such that the opponent portion hits the predetermined portion at the hit timing.
    Type: Grant
    Filed: November 20, 2020
    Date of Patent: July 19, 2022
    Assignee: KOEI TECMO GAMES CO., LTD.
    Inventors: Yuishin Takafuji, Junpei Tsuda
  • Patent number: 11386754
    Abstract: Various aspects described here are directed to dynamically configurable, electronic wager-based gaming devices supporting skill-affected payout configurations and chance-based payout configurations of skill-based, wager-based game titles.
    Type: Grant
    Filed: June 2, 2020
    Date of Patent: July 12, 2022
    Assignee: AKKADIAN ENTERPRISES
    Inventors: Georg M Washington, Michael M Oberberger