Patents Examined by William H McCulloch, Jr.
  • Patent number: 10441889
    Abstract: A non-transitory computer-readable storage medium that stores a game program causing a computer to execute functions includes moving each of a game medium in a game field including a plurality of regions, along respective paths set in accordance with a movable path and a moving speed set in the game medium associated with a first player and an attribute of the region; displaying a selection object so that the selection object is shown in at least one of the plurality of regions according to an operation by a second player; changing an attribute of a region in which the selection object is shown and an attribute of regions contained in an influence range set in the selection object; and moving, when the attribute of the region in which the selection object is shown is changed, the game medium according to the attribute of the region in which the selection object is shown, the movable path and the moving speed set in the game medium.
    Type: Grant
    Filed: October 18, 2017
    Date of Patent: October 15, 2019
    Assignee: GREE, Inc.
    Inventor: Makiko Tamura
  • Patent number: 10434406
    Abstract: A video game processing apparatus selectably displays a plurality of panels within a predetermined area on a display screen with a predetermined array (for example, Step S101); receives, from a user, a selecting operation against any of the plurality of displayed panels (for example, Step S201); specifies continuously selectable panels in accordance with the panel for which the selecting operation is received from the user (for example, Step S202); and changes a display mode of each of the specified panels so as to become the display mode other than a display mode of each of the other panels (for example, Step S204).
    Type: Grant
    Filed: March 25, 2013
    Date of Patent: October 8, 2019
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Jun Katou, Shingo Suzuki
  • Patent number: 10431048
    Abstract: A lottery ticket dispenser system includes a physical dispenser array having a plurality of separate bins for receipt of a supply of interconnected lottery tickets. A control system is in communication with a drive mechanism in each bin to initiate a dispense sequence upon receipt of a ticket dispense command. A central lottery server is in communication with the control system. An electronic display device is in communication with the central lottery server and is configured to present a virtual dispenser array with bin positions that mimics the physical dispenser array. The central lottery server transmits lottery ticket images to the electronic display device that correspond to the lottery tickets in the physical dispenser array and bin position assignments for the lottery ticket images in the virtual dispenser array.
    Type: Grant
    Filed: December 29, 2016
    Date of Patent: October 1, 2019
    Assignee: Scientific Games International, Inc.
    Inventors: Ajay J. Ghia, William F. Behm, Kent Christensen, Sten Hallundbaek Mejenborg
  • Patent number: 10427035
    Abstract: A game controller includes a trigger-activation sensor, a sensor-activation feature, and a trigger-retention feature. The sensor-activation feature is moveable relative to the trigger-activation sensor. The trigger-activation sensor outputs a control signal based on a relative position of the sensor-activation feature and the trigger-activation sensor. The trigger-retention feature is configured to removably affix a selected removable trigger accessory to the game controller. The selected removable trigger accessory is one of a plurality of differently configured removable trigger accessories removably affixable to the game controller. The selected removable trigger accessory is configured to change the relative position of the sensor-activation feature and the trigger-activation sensor based on finger manipulation of the selected removable trigger accessory when the selected removable trigger accessory is removably affixed to the game controller.
    Type: Grant
    Filed: March 23, 2016
    Date of Patent: October 1, 2019
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Aaron Schmitz, Jonathan Shea Robinson, Gabriel Michael Rask Gassoway
  • Patent number: 10427041
    Abstract: A non-transitory computer-readable medium including a program product for causing a user terminal to realize functions to control progress of a video game is provided. The functions include: a specifying function configured to specify an event in the video game, a set, and a basic privilege, the set being constituted by a plurality of game elements, the basic privilege being given in accordance with progress of the event using the set. The functions also include: a distributing function configured to distribute the basic privilege to the plurality of game elements in accordance with a ratio of a parameter set up to each of the plurality of game elements to a total of the parameters respectively set up to the plurality of game elements.
    Type: Grant
    Filed: December 21, 2016
    Date of Patent: October 1, 2019
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Jin Fujisawa
  • Patent number: 10424150
    Abstract: Various embodiments directed to systems and methods that enable cross platform persistent sessions using a mobile device in a mobile device-enhanced system are disclosed herein. In one embodiment, a method may include enabling a cross platform session in a system that includes a kiosk that presents a presentation, and a computing device distinct from the kiosk, both in communication with one another. The method may include associating the computing device with the kiosk. The computing device may have one or more displays. The method may include receiving, by the computing device, reformatted graphical data from the kiosk. The method may include presenting the presentation on the one or more displays of the computing device using the reformatted graphical data.
    Type: Grant
    Filed: January 3, 2018
    Date of Patent: September 24, 2019
    Assignee: Bally Gaming, Inc.
    Inventor: Martin S. Lyons
  • Patent number: 10417869
    Abstract: A gambling hybrid game that provides an object alignment game in which a player attempts to form an alignment of a plurality of matching objects in a specified configuration as an entertainment game are disclosed. The entertainment engine provides the game in which a player takes an action. The entertainment engine generates status updates based on the game play of the object alignment game. The status of the game play is provided to a game world engine that determines when gambling events should be provided based on the status of game play and a real world engine resolves the gambling event and associated wagers.
    Type: Grant
    Filed: August 7, 2018
    Date of Patent: September 17, 2019
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Caitlyn Ross
  • Patent number: 10416770
    Abstract: A system that controls a haptic effect experienced at a trigger is provided. The system receives a haptic effect definition including haptic data. The system further receives trigger data including at least one of: a position of a trigger of a peripheral device; or a range of the trigger of the peripheral device. The system further determines whether a trigger condition is reached based on the received trigger data. The system further sends a haptic instruction and the haptic effect definition to the peripheral device when the trigger condition is reached. The system further causes a haptic output device (or multiple haptic output devices) to produce haptic effects that are based on the haptic effect definition at the peripheral device in response to the haptic instruction.
    Type: Grant
    Filed: March 9, 2017
    Date of Patent: September 17, 2019
    Assignee: IMMERSION CORPORATION
    Inventors: Robert Lacroix, Danny Grant, Henry Da Costa, Stephen D. Rank, David Birnbaum, William Rihn
  • Patent number: 10373436
    Abstract: Systems for providing a coincident gambling hybrid game having coincident gambling and game events is disclosed. The systems involve receive an input from a player. An action event in the game is then determined from the input. A gambling event that is associated with the action event is then determined. Any wagers on the gambling event are also. The results of the gambling event are then determined and the wagers are resolved. A random outcome used to determine a result of the gambling event is then used to change variables in a set of game variables and are applied in the game.
    Type: Grant
    Filed: December 30, 2014
    Date of Patent: August 6, 2019
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Caitlyn Ross
  • Patent number: 10357718
    Abstract: Embodiments presented herein include systems and methods for performing dynamic difficulty adjustment using processes that may not be detectable or are more difficult to detect by users compared to static and/or existing difficulty adjustment processes. Historical user information may be utilized by a machine learning system to generate a prediction model that predicts an expected duration of game play. Before or during game play, the prediction model can be applied to information about the user to predict the user's expected duration of game play. Based on the expected duration, in some embodiments, the system may then utilize a mapping data repository to determine how to dynamically adjust the difficulty of the game, such as, for example, changing the values of one or more gameplay parameters to make portions of the game less difficult.
    Type: Grant
    Filed: February 28, 2017
    Date of Patent: July 23, 2019
    Assignee: Electronic Arts Inc.
    Inventors: Navid Aghdaie, John Kolen, Mohamed Marwan Mattar, Mohsen Sardari, Su Xue, Kazi Atif-Uz Zaman, Meng Wu
  • Patent number: 10350473
    Abstract: An integrated multi-purpose hockey skatemill with a movable skatemill belt (2) comprising a stationary area of the artificial ice (1) with a front face of the work area wherein a movable skatemill belt (2) is built in by means of barrier-free transition areas with a system of spaced signalization/display elements (5) hung on the tiltable/sliding brackets (5a) at the frontal and lateral sectors with respect to the center of the movable skatemill belt (2). There is a safety restraint system (3) and a stabilization system (4) anchored above the movable skatemill belt (2).
    Type: Grant
    Filed: May 16, 2017
    Date of Patent: July 16, 2019
    Assignee: HDTS, a.s.
    Inventor: Pavol C{hacek over (u)}pa
  • Patent number: 10335674
    Abstract: A video game controller can automatically operate as a video game controller with audio capability and a video game controller without audio capability based upon a signal received via a switch in communication with an audio jack of the video game controller when a headset is coupled to the audio jack. Connection of the headset to the controller automatically causes video game audio to be communicated from the video game console to the headset via the controller. The video game audio is communicated at a default volume level to the headset upon coupling of the headset to the video game controller. The volume level of the audio communicated to the headset can be adjustable up or down via a directional pad of the video game controller while an audio control button on the video game controller is pressed.
    Type: Grant
    Filed: August 29, 2018
    Date of Patent: July 2, 2019
    Assignee: Performance Designed Products LLC
    Inventors: Rene Trenado, Antonio Meneses
  • Patent number: 10328343
    Abstract: A game apparatus being a non-limiting example information processing apparatus includes a display, and a game screen of a baseball game is displayed on the display. In a defensive (fielding team) side, in the game screen, a batter object and a catcher object are displayed, and an index object is displayed in front of the catcher object. Using the index object, a player designates a target position of a position that a ball object is to be thrown (pitching course) and a pitch type of the ball object, and instructs pitching. Even if the player designates the target position and the pitch type in any order, the target position and the pitch type can be set according to a designated order.
    Type: Grant
    Filed: August 1, 2017
    Date of Patent: June 25, 2019
    Assignee: NINTENDO CO., LTD.
    Inventors: Toshiharu Izuno, Shinya Saito, Naohiro Hayashi, Kenji Fujioka, Katsutoshi Sato
  • Patent number: 10322341
    Abstract: A game management system that retrieves a delay time of each of a plurality of user devices playing a game; stores the delay times retrieved from each of the plurality of user devices; and transmits an instruction to synchronize game progress to each of the user devices, the instruction including an offset time determined based on a maximum value of the stored delay times.
    Type: Grant
    Filed: September 17, 2018
    Date of Patent: June 18, 2019
    Assignee: GREE, INC.
    Inventors: Tomohiko Furumoto, Masato Nagai
  • Patent number: 10323905
    Abstract: A laser shooting training system includes a target device including a target area and a camera for photographing the target area, and an analysis device for calculating a coordinate of a laser discharged to the target area based on an image photographed by the camera, and displaying a spotted position corresponding to the laser coordinate to a user display screen. The analysis device calculates a center coordinate of a laser area included in the image, corrects the center coordinate based on a correction value relating to a size of the laser area, and calculates the laser coordinate.
    Type: Grant
    Filed: August 6, 2014
    Date of Patent: June 18, 2019
    Assignee: REPUBLIC OF KOREA (AIR FORCE LOGISTICS COMMAND 83TH INFORMATION AND COMMUNICATION MAINTENANCE DEPOT)
    Inventors: Byung Ki Kim, Ju Hyun Choi
  • Patent number: 10322347
    Abstract: A system and method are disclosed for dynamically loading game software for smooth game play. A load boundary associated with a game environment is identified. A position of a character in the game environment is then monitored. Instructions corresponding to a next game environment are loaded into a memory when the character crosses the load boundary, such that game play is not interrupted.
    Type: Grant
    Filed: July 13, 2012
    Date of Patent: June 18, 2019
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventor: Andrew Scott Gavin
  • Patent number: 10319180
    Abstract: Interactive applications of an interleaved wagering system are disclosed. The interleaved wagering system includes an interactive controller that provides an interactive application as an entertainment game to a user, a wager controller that provides gambling games to one or more users, and an application controller that monitors the entertainment game and provides gambling games when appropriate.
    Type: Grant
    Filed: September 28, 2015
    Date of Patent: June 11, 2019
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Frank Cire, Clifford Kaylin, Eric Meyerhofer, Caitlyn Ross
  • Patent number: 10319257
    Abstract: The invention subject of the application is related to a system which detects movements performed by the hand and converts them to text and/or audio and is comprised of a pair of gloves and at least one data processing module developed to convert sign language used by hearing/speech impaired individuals to spoken language and/or text or to convert hand gestures defined for a particular purpose to audio and/or text.
    Type: Grant
    Filed: November 7, 2014
    Date of Patent: June 11, 2019
    Inventors: Harun Bavunoglu, Elif Saygi Bavunoglu
  • Patent number: 10319178
    Abstract: A distributed component interleaved wagering system is disclosed. The system includes an interactive controller operatively connected to a component manager controller, the interactive controller constructed to: communicate an initialization indication; receive an identification of accessible components; communicate application telemetry and an identification of chosen components from the identification of accessible components; and receive application resources based on the communicated application telemetry. The system also includes the identified wager controller operatively connected to the component manager controller, the identified wager controller constructed to communicate a generated wager outcome, the generated wager outcome based on a wager request received from the component manager controller.
    Type: Grant
    Filed: May 16, 2016
    Date of Patent: June 11, 2019
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Eric Meyerhofer
  • Patent number: 10315107
    Abstract: A user input device is provided that includes a button-based control mechanism. The button-based control mechanism includes a button, the button including a user-depressible button top and a button stem, and a button depression guide disposed within an internal cavity of the user input device that engages with the button stem to cause the button to move from a default position and along a substantially arc-shaped path when pressure is applied to the button top. The substantially arc-shaped path may be around an axis of rotation that is external to the user input device. The button-based control mechanism further includes a button biasing mechanism disposed within the internal cavity that returns the button to the default position when the pressure is removed from the button top and at least one sensor that detects actuation of the button responsive to the movement of the button away from the default position.
    Type: Grant
    Filed: August 2, 2017
    Date of Patent: June 11, 2019
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Aaron Schmitz, Gabriel M. R. Gassoway, Andrew McKinley Schroeder, Jonathan Shea Robinson