Patents Examined by William H McCulloch, Jr.
  • Patent number: 11749051
    Abstract: In various embodiments, motion is used to control games played on a mobile gaming device.
    Type: Grant
    Filed: April 30, 2021
    Date of Patent: September 5, 2023
    Assignee: CFPH, LLC
    Inventors: Dean P. Alderucci, Geoffrey M. Gelman
  • Patent number: 11724189
    Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: moving at least one of a player object or a target object displayed in a virtual game space, the player object including a target area, the target object including a plurality of target parts; identifying the target parts included in the target area; when more than one target part of the plurality of target parts is included in the target area, setting a target from among the target parts in the target area on the basis of a comparison of comparative values set or calculated for the individual target parts; and executing predetermined hit processing on the target part set as the target.
    Type: Grant
    Filed: May 19, 2021
    Date of Patent: August 15, 2023
    Assignee: CYGAMES, INC.
    Inventors: Mitsuaki Uehara, Kengo Moritsuki
  • Patent number: 11724200
    Abstract: A method is disclosed for provisioning a market-based game on a blockchain platform comprising: allocating, on the blockchain platform, a plurality of non-fungible tokens, each non-fungible token representing a different real-life entity in a pool of real-life entities; for each of the plurality of non-fungible tokens, allocating, on the blockchain platform, one or more corresponding fungible tokens that represent shares in the non-fungible token; allocating, on the blockchain platform, pool-management logic; allocating, on the blockchain platform, entity-management logic; and replenishing the pool-specific award by transferring the pool-specific award to a wallet that is associated with the pool of real-life entities for further distribution by the pool-management logic and the entity-management logic.
    Type: Grant
    Filed: July 23, 2020
    Date of Patent: August 15, 2023
    Inventors: Assaf Packin, Robin Shapiro
  • Patent number: 11724183
    Abstract: A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.
    Type: Grant
    Filed: February 16, 2021
    Date of Patent: August 15, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 11717750
    Abstract: According to an embodiment of the present invention, a method for providing a motion recognition dance game comprises the steps of: (a) displaying a sound source list provided from a server; (b) requesting the server for a motion video corresponding to one sound source selected by a user from the sound source list, and receiving the motion video and first motion data from the server; (c) playing back the motion video, receiving second motion data generated in real time from a motion recognition sensor worn on the body of the user, and comparing the second motion data with the first motion data; and (d) calculating a grade on the basis of a matching rate of the first and second motion data, wherein the sound source list includes sound sources previously stored in the user terminal.
    Type: Grant
    Filed: January 22, 2021
    Date of Patent: August 8, 2023
    Assignee: KINETIC LAB INC.
    Inventors: Man Hyung Han, Ye Joon Rim
  • Patent number: 11717756
    Abstract: Procedurally generating live experiences for a virtualized music-themed world, including: providing a headless content management system supporting management of back end; coupling a virtual world client to the back end of the content management system using an interface that provides a content packaging framework to enable customized event scheduling and destination management; and procedurally generating a plurality of content elements in a real-time game engine for live experiences in the virtualized music-themed world.
    Type: Grant
    Filed: September 8, 2021
    Date of Patent: August 8, 2023
    Assignees: Sony Group Corporation, Sony Corporation of America
    Inventor: David Lee
  • Patent number: 11717721
    Abstract: A golf tracking system including a tag coupled to a golf club. The tag includes a plurality of sensors, each which output a signal based on a detected movement of the golf club, a microcontroller that compares each of the plurality of sensor outputs to stored reference sensor output values, and a transceiver that transmits data corresponding to the sensor outputs to a device remote from the tag based on the comparison performed by the microcontroller. The location-aware device then processes the information received from the tag to determine whether a shot should be registered.
    Type: Grant
    Filed: October 26, 2020
    Date of Patent: August 8, 2023
    Inventors: James W. Meadows, Richard L. Root, Richard C. Edmonson
  • Patent number: 11717747
    Abstract: A shifter simulator system comprising a frame with a gear stick hinge, a gear stick that is hingedly connected to the frame via the gear stick hinge, and a moveable frame part configured for moving relative to the frame and provided with a first contact surface and a second contact surface. The shifter simulator system also includes a magnetic contact and a tilting element configured for tilting around a tilting axis via a tilting connection in response to a movement of the gear stick and providing a first lever, and wherein the tilting element is provided with a first contact element and a second contact element configured for engaging the respective first and second contact surfaces of the moveable frame part providing a second lever, and by moving the moveable frame part defining a shifter movement with the magnetic contact. The first and/or second levers are adjustable.
    Type: Grant
    Filed: December 30, 2022
    Date of Patent: August 8, 2023
    Assignee: Heusinkveld Engineering B.V.
    Inventor: Niels Heusinkveld
  • Patent number: 11721178
    Abstract: Systems and methods which operate in at least two modes, such as an arcade mode and a hybrid arcade/wagering mode.
    Type: Grant
    Filed: March 4, 2022
    Date of Patent: August 8, 2023
    Assignee: IGT
    Inventor: Cameron A. Filipour
  • Patent number: 11712627
    Abstract: The present specification describes a system and method for providing conditional access to a virtual gaming item possessed by a first player of a video game to a second player. The method includes: creating a database of conditionally accessible virtual items, wherein said accessibility is determined based on at least one predefined condition; modifying an attribute of the virtual item for making the second player aware that said item is available for conditional access for a predefined period of time; fulfilling, by the second player, at least one access condition; and providing accessibility to the item to the second player for the predefined period of time.
    Type: Grant
    Filed: November 2, 2020
    Date of Patent: August 1, 2023
    Assignee: Activision Publishing, Inc.
    Inventor: Brandon Myles Zien
  • Patent number: 11712618
    Abstract: A video game controller can automatically operate as a video game controller with audio capability and a video game controller without audio capability based upon a signal received via a switch in communication with an audio jack of the video game controller when a headset is coupled to the audio jack. Connection of the headset to the controller automatically causes video game audio to be communicated from the video game console to the headset via the controller. The video game audio is communicated at a default volume level to the headset upon coupling of the headset to the video game controller. The volume level of the audio communicated to the headset can be adjustable up or down via a directional pad of the video game controller while an audio control button on the video game controller is pressed.
    Type: Grant
    Filed: December 13, 2021
    Date of Patent: August 1, 2023
    Assignee: Performance Designed Products LLC
    Inventors: Rene Trenado, Antonio Meneses
  • Patent number: 11707679
    Abstract: A computer is caused to execute: acquiring the log; generating a natural sentence based on the acquired log; and generating story content to be appreciated by a user by arranging the generated natural sentence and one or a plurality of game-related contents that are related to the log.
    Type: Grant
    Filed: March 26, 2021
    Date of Patent: July 25, 2023
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Youichiro Miyake, Shinpei Sakata
  • Patent number: 11707684
    Abstract: Computer implemented systems and methods for cross-platform consumption of in-game objects are provided herein. An exemplary method includes receiving by a data platform from at least one first device game object data discovered by a user while playing a video game associated with the data platform; attributing by the data platform a cross-platform identifier to the game object data; storing by the data platform metadata associated with the game object data to a database associated with the data platform, and receiving by the data platform from a second device associated with the data platform a request for access to the game object data and the metadata. The request may include the cross-platform identifier. The exemplary method further includes authenticating by the data platform the request based on the cross-platform identifier; and based on the authentication selectively providing by the data platform access to game object data and the metadata.
    Type: Grant
    Filed: October 23, 2019
    Date of Patent: July 25, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Adil Sherwani, Charles Wayne Denison, II, Matthew Stewart Bloom-Carlin, Derek Andrew Parker
  • Patent number: 11701576
    Abstract: An environment includes one or more clients, a game mediator server, and a game server connected by a network. The clients include a game mediator and a game. The game server executes game playing sessions of the games. The game mediator server and the game mediators form a game mediation infrastructure to mediate game playing sessions. For example, the game mediation infrastructure creates “lobbies” for game playing sessions and enables clients connected to lobbies to communicate with one another. The games receive interactions at the client and communicate with the game server to impact execution of game playing sessions. The game mediator server sends deep links to clients, e.g., to initiate game installation, or to start the game at a particular portion of the game. The game mediation infrastructure may also enrich gameplay by customizing gameplay and/or the lobby, e.g. based on events that occur during execution of the game playing session, or locations of the clients.
    Type: Grant
    Filed: July 22, 2021
    Date of Patent: July 18, 2023
    Assignee: BUNCH LIVE, INC.
    Inventors: Selcuk Atli, Jason Liang, Jordan Howlett
  • Patent number: 11701580
    Abstract: Provided are a display control method and related products. The method includes: obtaining a target operating frequency of a modem in response to detecting that a target game initiates a game booster mode; obtaining a first MIPI operating frequency of a display MIPI bus; obtaining a target game frame rate of the target game in response to detecting the target operating frequency is interfered based on the first MIPI operating frequency; determining a target MIPI operating frequency range list corresponding to the target game frame rate; determining a second MIPI operating frequency having least interference on the target operating frequency of the modem from the plurality of MIPI operating frequencies in the target MIPI operating frequency range list; and adjusting a MIPI operating frequency of the display MIPI bus to the second MIPI operating frequency.
    Type: Grant
    Filed: April 9, 2021
    Date of Patent: July 18, 2023
    Assignee: GUANGDONG OPPO MOBILE TELECOMMUNICATIONS CORP., LTD.
    Inventors: Kai Tang, Zhengpeng Tan, Yun Chen, Lizhong Wang, Hai Yang
  • Patent number: 11704971
    Abstract: In one aspect, gaming machines and systems are configured to distribute of viral events, such as viral gaming events, amongst devices. The devices can, for example, be gaming machines and/or mobile devices. According to one embodiment, once a viral event is triggered, it is presented at one or more first devices at a first time. The viral event spreads to other devices, such as one or more second devices where it can be presented at a later time. The viral event may continue to spread to numerous other devices. In another aspect, an apparatus, method, and system to acquire and display casino data on a portable electronic device may include a portable electronic device operative with a real-time location based data application to transmit the location of the portable electronic device and acquire, prioritize, store and display real-time casino data.
    Type: Grant
    Filed: October 26, 2020
    Date of Patent: July 18, 2023
    Assignee: ARISTOCRAT TECHNOLOGIES, INC. (ATI)
    Inventor: Binh T. Nguyen
  • Patent number: 11691076
    Abstract: A system for coordinating reactions of a virtual character with script spoken by a player in a video game or presentation, comprising an internet-connected server executing software and streaming video games or presentations to a player's computerized device. The system senses start of a dialogue between the player and the virtual character, displays a script for the player on a display of the computerized platform, prompts the player to speak the script. A timer then starts, or the system tracks an audio stream of the spoken script, determines where the player is in the script by the timer or the audio stream, and causes specific actions and responses of the virtual character according to pre-programmed association of actions and responses of the character to points of time or specific variations in the audio stream.
    Type: Grant
    Filed: August 10, 2020
    Date of Patent: July 4, 2023
    Inventors: Jocelyn Tan, Sean Rossi
  • Patent number: 11691085
    Abstract: Session participation in online content streams or activities like multiplayer games is enhanced through management of session tracking and automated queuing of players via a central system between host/streamer client device and guest player client devices. Spectators viewing a content stream or waiting to join a multiplayer activity over a network via a game/streaming service request to be placed in a queue to participate in a session of the content stream or activity as guest players with the host/streaming user. Sessions are tracked to determine start and end events. Sets of prior guest players are removed from sessions when the sessions end, and sets of queued spectators are automatically added to the start of a new session of the content stream or activity as guest players. Queuing may be automatically prioritized for users based on user characteristics, and guest players removed at the end of sessions may be automatically re-queued.
    Type: Grant
    Filed: April 26, 2021
    Date of Patent: July 4, 2023
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Ruben Omar Cardona Cruz, Keith R. Kline, Warren Alpert
  • Patent number: 11691082
    Abstract: The present disclosure describes methods and systems directed towards identifying player engagement to generate contextual game play assistance. User gameplay information is monitored so that the user can be provided assistance within the video game where the user may have problems. User gameplay information is monitored in order to identify what type(s) of assistance could be provided to the user. The information can be based on the current level of frustration of the user with the video game.
    Type: Grant
    Filed: January 12, 2021
    Date of Patent: July 4, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Warren M. Benedetto, Landon Noss
  • Patent number: 11684845
    Abstract: A gaming system for card games is provided. The gaming system includes a plurality of gaming cards and a processor. Each of the gaming cards has a recognition code. The processor is configured to: generate a correspondence between the recognition codes of the gaming cards and a plurality of card faces; obtain an image of the gaming card placed in a recognition area captured by an image capturing device; recognize the recognition code in the image to generate game data according to a recognition result and the correspondence; and generate a game screen to be displayed by a display according to the game data. In addition, a gaming table is also provided.
    Type: Grant
    Filed: October 6, 2019
    Date of Patent: June 27, 2023
    Assignee: COMPAL ELECTRONICS, INC.
    Inventors: Che-Wei Liang, Kun-Hsuan Chang, Yu-Hao Tseng, Jung-Ming Hung, Sheng-Chieh Tang