Patents by Inventor Andrew Van Luchene

Andrew Van Luchene has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20160253741
    Abstract: A system for managing a purchase agreement, including: a memory element for at least one specially-programmed general purpose computer for storing an artificial intelligence program (AIP) and a purchase agreement between a customer and at least one business entity, the purchase agreement including at least one requirement regarding at least one retail transaction between the customer and the business entity; a processor in the specially-programmed general purpose computer for: compiling a purchasing history for the customer with respect to the business entity and the purchase agreement, the memory element for storing the purchasing history, and modifying, using the purchasing history and the AIP, the at least one requirement to increase revenue or profitability of the business entity; and an interface element in the specially-programmed general purpose computer for transmitting the modified at least one requirement for presentation to the customer.
    Type: Application
    Filed: April 26, 2016
    Publication date: September 1, 2016
    Inventors: Jonathan Otto, Andrew Van Luchene
  • Patent number: 9324023
    Abstract: A system for managing a purchase agreement, including: a memory element for at least one specially-programmed general purpose computer for storing an artificial intelligence program (AIP) and a purchase agreement between a customer and at least one business entity, the purchase agreement including at least one requirement regarding at least one retail transaction between the customer and the business entity; a processor in the specially-programmed general purpose computer for: compiling a purchasing history for the customer with respect to the business entity and the purchase agreement, the memory element for storing the purchasing history, and modifying, using the purchasing history and the AIP, the at least one requirement to increase revenue or profitability of the business entity; and an interface element in the specially-programmed general purpose computer for transmitting the modified at least one requirement for presentation to the customer.
    Type: Grant
    Filed: July 17, 2012
    Date of Patent: April 26, 2016
    Assignee: RetailDNA, LLC
    Inventors: Jonathan Otto, Andrew Van Luchene
  • Publication number: 20150339709
    Abstract: A system including: a memory element for storing an artificial intelligence program (AIP); an interface element for receiving, from a wireless communications device (WCD), a first portion of an order; and a processor for generating, using the AIP, an offer in response to items or services in the first portion of the order. The interface element is for transmitting the offer to the WCD and receiving, from the WCD, a second portion of the order. The processor is for modifying, using the AIP, the offer in response to items or services in the first and second portions of the order by adding or modifying items, services, or incentives. The interface element is for transmitting the modified offer to the wireless communications network for transmission to the WCD.
    Type: Application
    Filed: August 2, 2015
    Publication date: November 26, 2015
    Inventors: Jonathan Otto, Andrew Van Luchene
  • Patent number: 9117224
    Abstract: A system including: a memory element for storing an artificial intelligence program (AIP); an interface element for receiving, from a wireless communications device (WCD), a first portion of an order; and a processor for generating, using the AIP, an offer in response to items or services in the first portion of the order. The interface element is for transmitting the offer to the WCD and receiving, from the WCD, a second portion of the order. The processor is for modifying, using the AIP, the offer in response to items or services in the first and second portions of the order by adding or modifying items, services, or incentives. The interface element is for transmitting the modified offer to the wireless communications network for transmission to the WCD.
    Type: Grant
    Filed: November 13, 2009
    Date of Patent: August 25, 2015
    Assignee: RetailDNA, LLC
    Inventors: Jonathan Otto, Andrew Van Luchene
  • Publication number: 20140357352
    Abstract: In an embodiment characters in an online video game can offer to help other characters. In an embodiment, the video game determines the amount of helpfulness characters provide other characters, and permits rewards to be received based on the amount of helpfulness provided.
    Type: Application
    Filed: June 3, 2013
    Publication date: December 4, 2014
    Inventor: Andrew Van Luchene
  • Publication number: 20140351058
    Abstract: The invention broadly comprises a method for enabling point of sales (POS) functionality in a wireless communications device (WCD) including the steps of: transmitting, using an interface element in at least one specially programmed general purpose computer, a POS function control signal to a communication network for transmission to a WCD, the WCD located in a retail location; activating a POS function, in response to the control signal, to enable POS functionality in the WCD, the POS function stored in a memory element for the WCD or in a memory element for the at least one specially programmed computer; acquiring, using the POS function, an identification of an item via the WCD; receiving, using the interface element, the identification data for the item from the WCD via the communication network; and generating, using a processor for the at least one general-purpose computer, an order including the first item.
    Type: Application
    Filed: August 13, 2014
    Publication date: November 27, 2014
    Inventors: Jonathan Otto, Andrew Van Luchene, Raymond J. Mueller
  • Publication number: 20140342813
    Abstract: A video game system includes a feature in which contracts can be formed and enforced. Virtual and/or real world obligations, penalties and remedies are available for entities that are parties to or breach contracts or other obligations in virtual contracts.
    Type: Application
    Filed: May 26, 2014
    Publication date: November 20, 2014
    Applicant: LEVIATHAN ENTERTAINMENT, LLC
    Inventor: ANDREW VAN LUCHENE
  • Publication number: 20140329605
    Abstract: According to an embodiment, a video game permits valuation of a game environment and/or sharing value in the game. For example, players can buy and sell whole or fractional portions of the revenue sources derived from a particular game environment. The ownership may be represented as debt, stock or as some other allocations mechanism.
    Type: Application
    Filed: July 15, 2014
    Publication date: November 6, 2014
    Inventor: Andrew Van Luchene
  • Publication number: 20140295975
    Abstract: Processes and products according to embodiments of the invention include video games with the possibility to obtain funding, such as through venture capital or the issuance of private shares among player characters.
    Type: Application
    Filed: June 10, 2014
    Publication date: October 2, 2014
    Applicant: LEVIATHAN ENTERTAINMENT, LLC
    Inventor: ANDREW VAN LUCHENE
  • Publication number: 20140228100
    Abstract: According to various embodiments, a video game allows one or more players to enter contracts, where credit cards or other financial instruments are used to secure the contracts. A player defaulting on such a contract can be subjected to penalties in the video game and/or in the real world.
    Type: Application
    Filed: April 15, 2014
    Publication date: August 14, 2014
    Applicant: LEVIATHAN ENTERTAINMENT, LLC
    Inventor: Andrew Van Luchene
  • Publication number: 20140214506
    Abstract: Disclosed are video games that offers players of a video game particular virtual items (such as a virtual object or a virtual service delivered in the video game) in exchange for a particular price, such as real money or the player character wearing a logo or branded material of an advertiser. The time at which the offer is provided to the player can depend on various game factors such as the location or the status in the game of the player character of the player.
    Type: Application
    Filed: January 29, 2013
    Publication date: July 31, 2014
    Inventor: Andrew Van Luchene
  • Patent number: 8777755
    Abstract: According to an embodiment, a video game permits valuation of a game environment and/or sharing value in the game. For example, players can buy and sell whole or fractional portions of the revenue sources derived from a particular game environment. The ownership may be represented as debt, stock or as some other allocations mechanism.
    Type: Grant
    Filed: April 2, 2013
    Date of Patent: July 15, 2014
    Assignee: Leviathan Entertainment, LLC
    Inventor: Andrew Van Luchene
  • Patent number: 8751343
    Abstract: In an embodiment, apparatus and methods for video games permit obtaining funding for developing game environments. A variety of possible funding sources are possible, such as venture capital, the issuance of private shares, transforming the game environment into a public company through an initial public offering, or through a follow on offering such as the issuance of common stock, preferred stock, or treasury stock.
    Type: Grant
    Filed: March 16, 2010
    Date of Patent: June 10, 2014
    Assignee: Leviathan Entertainment, LLC
    Inventor: Andrew Van Luchene
  • Patent number: 8751344
    Abstract: Processes and products according to embodiments of the invention include video games with the possibility to obtain funding, such as through venture capital or the issuance of private shares among player characters.
    Type: Grant
    Filed: March 16, 2010
    Date of Patent: June 10, 2014
    Assignee: Leviathan Entertainment, LLC
    Inventor: Andrew Van Luchene
  • Patent number: 8734229
    Abstract: Video game methods and apparatus permit contracts to be formed and enforced within a video game. Virtual and/or real world obligations, penalties and remedies are available for entities that are parties to or breach contracts or other obligations in virtual contracts.
    Type: Grant
    Filed: February 23, 2010
    Date of Patent: May 27, 2014
    Assignee: Leviathan Entertainment, LLC
    Inventor: Andrew Van Luchene
  • Publication number: 20140106883
    Abstract: According to an embodiment, a virtual environment is configured in which characters are able to engage in a variety of financial transactions is provided. Characters who are unable to fulfill their financial obligations may enter into bankruptcy. Bankruptcy contracts may identify various conditions which must be fulfilled by the character in order to get out of bankruptcy. While in bankruptcy, the player's avatar or avatar's may be altered to indicate to the player and/or others that the character represented by the avatar is in bankruptcy.
    Type: Application
    Filed: December 17, 2013
    Publication date: April 17, 2014
    Applicant: LEVIATHAN ENTERTAINMENT, LLC
    Inventor: Andrew Van Luchene
  • Patent number: 8696448
    Abstract: According to various embodiments, a video game allows one or more players to enter contracts, where credit cards or other financial instruments are used to secure the contracts. A player defaulting on such a contract can be subjected to penalties in the video game and/or in the real world.
    Type: Grant
    Filed: March 16, 2010
    Date of Patent: April 15, 2014
    Assignee: Leviathan Entertainment, LLC
    Inventor: Andrew Van Luchene
  • Patent number: 8688613
    Abstract: Systems and methods for storing a transaction history with respect to a business entity, and an incentive regarding a business entity, previously offered to an account. A desired transaction involving a holder of the account and the business entity may be generated based on the transaction history and a metric. An incentive may be generated based on an artificial intelligence program (AIP), the transaction history, and the metric. The desired transaction and the incentive may be transmitted for presentation to a holder of the account.
    Type: Grant
    Filed: November 6, 2012
    Date of Patent: April 1, 2014
    Assignee: RetailDNA, LLC
    Inventors: Jonathan Otto, Andrew Van Luchene
  • Publication number: 20140080608
    Abstract: According to an embodiment, a video game permits valuation of a game environment and/or sharing value in the game. For example, players can buy and sell whole or fractional portions of the revenue sources derived from a particular game environment. The ownership may be represented as debt, stock or as some other allocations mechanism.
    Type: Application
    Filed: April 2, 2013
    Publication date: March 20, 2014
    Inventor: Andrew Van Luchene
  • Publication number: 20140057708
    Abstract: In a video game different players can enter contracts and engage in various simple or complex financial transactions employing credit systems such as credit cards, other financial instruments and other mechanisms to facilitate the enforcement of such contracts. Default on agreements by players or player characters can result in financial penalties which the video game system can apply.
    Type: Application
    Filed: November 4, 2013
    Publication date: February 27, 2014
    Inventor: Andrew Van Luchene