Patents by Inventor Andrew Van Luchene

Andrew Van Luchene has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8041667
    Abstract: A system for managing an account having at least one sub-account, including: a memory element, a processor, and an interface element for at least one specially programmed general-purpose computer. The memory element stores a transaction history for the account, an incentive previously offered to the account, and an artificial intelligence program (AIP). The transaction history includes at least one transaction involving the main account or sub-accounts from the at least one sub-account. The processor is for: comparing the transaction history with a metric; generating, using the comparison of the transaction history with the metric, a desired transaction involving the account and a business entity; and modifying the incentive using the AIP and the comparison of the transaction history with the metric. Rewarding of the modified incentive is conditional upon execution of the desired transaction. The interface element is for transmitting the desired transaction and the modified incentive.
    Type: Grant
    Filed: January 29, 2009
    Date of Patent: October 18, 2011
    Assignee: RetailDNA, LLC
    Inventors: Jonathan Otto, Andrew Van Luchene
  • Publication number: 20110250951
    Abstract: Players of a video game can enter contracts and engage in various simple or complex financial transactions employing credit systems such as credit cards, other financial instruments and other mechanisms to facilitate the enforcement of such contracts. Default on agreements by players or player characters can result in financial penalties which the video game system can apply.
    Type: Application
    Filed: June 21, 2011
    Publication date: October 13, 2011
    Inventor: Andrew Van Luchene
  • Publication number: 20110230258
    Abstract: In an embodiment, a computer controlled video game maintains one or more environments and permits control of the quantity and distribution of parameters, such as resources, materials and character attribute/skills. A player character can use and modify such parameters.
    Type: Application
    Filed: March 16, 2010
    Publication date: September 22, 2011
    Inventor: Andrew Van Luchene
  • Publication number: 20110230267
    Abstract: Various embodiments provide a video game environments including control of the quantity and distribution of virtual resources, raw materials, skills and NPCs in and between games. Various embodiments allow player characters to acquire, use and modify such virtual resources within the constraints.
    Type: Application
    Filed: March 16, 2010
    Publication date: September 22, 2011
    Inventor: Andrew Van Luchene
  • Patent number: 7974902
    Abstract: According to embodiments of the invention, processes and products permit relationships to be formed between player characters of a video game. In addition, death and reincarnation of player characters can be employed as features of the video game.
    Type: Grant
    Filed: March 16, 2010
    Date of Patent: July 5, 2011
    Assignee: Leviathan Entertainment, LLC
    Inventor: Andrew Van Luchene
  • Patent number: 7974901
    Abstract: In various embodiments, apparatus and processes permit a video game in which there are relationships between player characters, karma points employed, and death and reincarnation of player characters.
    Type: Grant
    Filed: March 16, 2010
    Date of Patent: July 5, 2011
    Assignee: Leviathan Entertainment, LLC
    Inventor: Andrew Van Luchene
  • Patent number: 7966239
    Abstract: Disclosed herein are systems that permit players of a video game to secure contracts in-game using, e.g., credit systems such as credit cards or other financial instruments. Virtual and/or real world financial penalties can be applied to players and/or player characters who default on agreements.
    Type: Grant
    Filed: March 30, 2010
    Date of Patent: June 21, 2011
    Assignee: Leviathan Entertainment, LLC
    Inventor: Andrew Van Luchene
  • Publication number: 20100227669
    Abstract: In an online game methods and systems disclosed herein can permit characters to give help to or offer to give help to other characters. In an embodiment, the game tracks the amount of helpfulness of each character is provided. Characters may be rewarded or paid for giving help to each other.
    Type: Application
    Filed: May 18, 2010
    Publication date: September 9, 2010
    Inventor: Andrew Van Luchene
  • Publication number: 20100216542
    Abstract: Video game methods and apparatus permit contracts to be formed and enforced within a video game. Virtual and/or real world obligations, penalties and remedies are available for entities that are parties to or breach contracts or other obligations in virtual contracts.
    Type: Application
    Filed: February 23, 2010
    Publication date: August 26, 2010
    Inventor: Andrew Van Luchene
  • Publication number: 20100197382
    Abstract: This disclosure includes systems which generate a video game or other virtual environment, and institutions and transactions of a financial nature are facilitated by the video game. Some types of financial transactions may be guaranteed, such as by real world financial devices including credit cards.
    Type: Application
    Filed: April 6, 2010
    Publication date: August 5, 2010
    Inventor: Andrew Van Luchene
  • Publication number: 20100197409
    Abstract: This disclosure includes systems which generate a video game or other virtual environment, and player characters in the video game can form relationships of various natures. Certain relationships provide benefits and/or obligations. The video game facilitates the monitoring, forming and terminating of various kinds of relationships.
    Type: Application
    Filed: April 6, 2010
    Publication date: August 5, 2010
    Inventor: Andrew Van Luchene
  • Publication number: 20100185531
    Abstract: Disclosed herein are systems that permit players of a video game to secure contracts in-game using, e.g., credit systems such as credit cards or other financial instruments. Virtual and/or real world financial penalties can be applied to players and/or player characters who default on agreements.
    Type: Application
    Filed: March 30, 2010
    Publication date: July 22, 2010
    Inventor: Andrew Van Luchene
  • Publication number: 20100173696
    Abstract: In an embodiment, apparatus and methods for video games permit obtaining funding for developing game environments. A variety of possible funding sources are possible, such as venture capital, the issuance of private shares, transforming the game environment into a public company through an initial public offering, or through a follow on offering such as the issuance of common stock, preferred stock, or treasury stock.
    Type: Application
    Filed: March 16, 2010
    Publication date: July 8, 2010
    Inventor: Andrew Van Luchene
  • Publication number: 20100173713
    Abstract: According to embodiments of the invention, processes and products permit relationships to be formed between player characters of a video game. In addition, death and reincarnation of player characters can be employed as features of the video game.
    Type: Application
    Filed: March 16, 2010
    Publication date: July 8, 2010
    Inventor: Andrew Van Luchene
  • Publication number: 20100173697
    Abstract: According to various embodiments, a video game allows one or more players to enter contracts, where credit cards or other financial instruments are used to secure the contracts. A player defaulting on such a contract can be subjected to penalties in the video game and/or in the real world.
    Type: Application
    Filed: March 16, 2010
    Publication date: July 8, 2010
    Inventor: Andrew Van Luchene
  • Publication number: 20100173703
    Abstract: Herein described are video games which permit players to secure in-game contracts, such as by using credit cards or other financial instruments. Virtual and real world financial penalties can be applied to players and/or characters based on default of contracts.
    Type: Application
    Filed: March 16, 2010
    Publication date: July 8, 2010
    Inventor: Andrew Van Luchene
  • Publication number: 20100173701
    Abstract: In various embodiments, apparatus and processes permit a video game in which there are relationships between player characters, karma points employed, and death and reincarnation of player characters.
    Type: Application
    Filed: March 16, 2010
    Publication date: July 8, 2010
    Inventor: Andrew Van Luchene
  • Publication number: 20100173702
    Abstract: Processes and products according to embodiments of the invention include video games with the possibility to obtain funding, such as through venture capital or the issuance of private shares among player characters.
    Type: Application
    Filed: March 16, 2010
    Publication date: July 8, 2010
    Inventor: Andrew Van Luchene
  • Publication number: 20100124986
    Abstract: In an embodiment, products and processes permit a player to obtain funding for developing game environments. Funding sources include taxes, fees, licenses, bond issuance, loans, investors, commercial paper, convertible debt, bills, notes, debt issuance, promissory notes, venture capital, the issuance of private shares, transforming the game environment into a public company through an initial public offering, or through a follow on offering such as the issuance of common stock, preferred stock, and treasury stock.
    Type: Application
    Filed: January 25, 2010
    Publication date: May 20, 2010
    Inventor: Andrew Van Luchene
  • Publication number: 20100057661
    Abstract: A system including: a memory element for storing an artificial intelligence program (AIP); an interface element for receiving, from a wireless communications device (WCD), a first portion of an order; and a processor for generating, using the AIP, an offer in response to items or services in the first portion of the order. The interface element is for transmitting the offer to the WCD and receiving, from the WCD, a second portion of the order. The processor is for modifying, using the AIP, the offer in response to items or services in the first and second portions of the order by adding or modifying items, services, or incentives. The interface element is for transmitting the modified offer to the wireless communications network for transmission to the WCD.
    Type: Application
    Filed: November 13, 2009
    Publication date: March 4, 2010
    Applicant: RETAILDNA, LLC
    Inventors: Jonathan OTTO, Andrew VAN LUCHENE