Patents by Inventor Cameron Filipour

Cameron Filipour has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10515507
    Abstract: A gaming system having a first skill, partial skill, or pseudo skill based game having a plurality of individually activatable designated components and a plurality of second chance based games each respectively associated with a different one of the individually activatable components of the skill based game. When each designated component of the first game is activated through one or player inputs, a corresponding chance based game associated with that designated component is activated. Each chance based game randomly determines whether the player wins an award. In one embodiment, the likelihood of activating each designated component is different and the chance based game associated with each different designated component is different.
    Type: Grant
    Filed: May 9, 2018
    Date of Patent: December 24, 2019
    Assignee: IGT
    Inventors: Daniel J. De Waal, Cameron A. Filipour, Anthony J. Baerlocher
  • Publication number: 20190371125
    Abstract: Disclosed are various embodiments for generating an outcome for a wheel-based gaming feature based on one or more digital tokens. A skill-based input can be received. The one or more digital tokens can be launched toward a wheel of the wheel-based gaming feature based on the skill-based input. A landing location for the one or more digital tokens can be determined. One or more aspects of the wheel-based gaming feature can be modified based on the landing locations of the digital tokens.
    Type: Application
    Filed: June 4, 2018
    Publication date: December 5, 2019
    Inventors: Dwayne Nelson, Cameron Filipour
  • Patent number: 10475281
    Abstract: The gaming system and method disclosed herein provides a plurality of symbol combinations that are each associated with a dynamic award. Such dynamic awards increase based, at least in part, on one or more random events which occur in association with one or more plays of a game. In one embodiment, the gaming system increases the dynamic award of a designated symbol combination based on the random generation of another, different symbol combination. In this embodiment, if the gaming system randomly generates the other symbol combination, the gaming system: (i) provides any award associated with this other symbol combination, and (ii) increases the dynamic award of the designated symbol combination. Additionally, if the gaming system randomly generates the designated symbol combination, the gaming system provides to a player the dynamic award of the designated symbol combination.
    Type: Grant
    Filed: May 4, 2016
    Date of Patent: November 12, 2019
    Assignee: IGT
    Inventors: Anthony J. Baerlocher, Daniel J. DeWaal, Cameron A. Filipour, Kevan Wilkins
  • Patent number: 10475293
    Abstract: A gaming system which employs a community skill award pool funded based on one or more awards that lower-skilled players (or no-skill players) failed to win in association with one or more skill-based games.
    Type: Grant
    Filed: December 11, 2017
    Date of Patent: November 12, 2019
    Assignee: IGT
    Inventors: Cameron Filipour, Bryan Upton
  • Patent number: 10475286
    Abstract: In various embodiment, the gaming system provides a new gaming currency which is in addition to and different than current known land-based gaming establishment currencies, such as monetary credits, promotional credits and player tracking points and also in addition to and different than current known casual or social game currencies, such as virtual currencies. This gaming currency is accumulated and redeemed in association with the plays of games occurring at land-based gaming establishments as well as in association with the plays of casual or social games.
    Type: Grant
    Filed: September 18, 2017
    Date of Patent: November 12, 2019
    Assignee: IGT
    Inventors: Bryan Upton, Cameron A. Filipour
  • Patent number: 10467864
    Abstract: A gaming system which employs a community skill award pool funded based on one or more awards that lower-skilled players (or no-skill players) failed to win in association with one or more skill-based games.
    Type: Grant
    Filed: December 11, 2017
    Date of Patent: November 5, 2019
    Assignee: IGT
    Inventors: Cameron Filipour, Bryan Upton
  • Publication number: 20190333333
    Abstract: In various embodiments, the present disclosure relates generally to gaming systems and methods for providing zero, one or more awards in association with zero, one or more game outcomes modified via a skill-based game.
    Type: Application
    Filed: July 11, 2019
    Publication date: October 31, 2019
    Inventors: Dwayne R. Nelson, Cameron A. Filipour
  • Patent number: 10354492
    Abstract: In various embodiments, the present disclosure relates generally to gaming systems and methods for providing zero, one or more awards in association with zero, one or more game outcomes modified via a skill-based game.
    Type: Grant
    Filed: October 26, 2017
    Date of Patent: July 16, 2019
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Cameron A. Filipour
  • Patent number: 10347082
    Abstract: The gaming systems and methods of the present disclosure provide a skill-based wagering game and determining the AEP % for each play based on the player's skill level. Generally, for a play of the skill-based wagering game, the gaming system receives a skill-based input from a player, derives a player skill level from the skill-based input, and determines an AEP % for the play based on the player skill level. The AEP % ranges from a minimum, nonzero AEP % to a maximum AEP %. The higher the player's skill level, the closer the AEP % is to the maximum AEP %, and vice-versa. The nonzero minimum AEP % appeals to low- and medium-skill players since they have a chance to win awards even if they perform poorly for a given play. High-skill players enjoy an advantage over their low- and medium-skill counterparts since they can use their high skill level to achieve comparatively higher AEP %'s.
    Type: Grant
    Filed: August 11, 2017
    Date of Patent: July 9, 2019
    Assignee: IGT
    Inventors: Cameron Filipour, Bryan Upton, Alex Traikov
  • Patent number: 10332350
    Abstract: A gaming system including one or more group event eligibility sequences. Each group event eligibility sequence is associated with a set duration. In these embodiments, if one or more players at one or more gaming machines collectively satisfy a group event eligibility threshold within the set duration of an initiated or triggered group event eligibility sequence, the gaming system determines that such players are eligible to participate in a group event. For the group event, the gaming system provides one or more group event awards to such participating players.
    Type: Grant
    Filed: April 12, 2017
    Date of Patent: June 25, 2019
    Assignee: IGT
    Inventors: Vincent P. Smith, Cameron A. Filipour, Mark S. Ross, Joseph Masinter, Shara C. Miller
  • Publication number: 20190180571
    Abstract: A gaming system which employs a community skill award pool funded based on one or more awards that lower-skilled players (or no-skill players) failed to win in association with one or more skill-based games.
    Type: Application
    Filed: December 11, 2017
    Publication date: June 13, 2019
    Inventors: Cameron Filipour, Bryan Upton
  • Publication number: 20190180572
    Abstract: A gaming system which employs a community skill award pool funded based on one or more awards that lower-skilled players (or no-skill players) failed to win in association with one or more skill-based games.
    Type: Application
    Filed: December 11, 2017
    Publication date: June 13, 2019
    Inventors: Cameron Filipour, Bryan Upton
  • Publication number: 20190130705
    Abstract: In various embodiments, the present disclosure relates generally to gaming systems and methods for providing zero, one or more awards in association with zero, one or more game outcomes modified via a skill-based game.
    Type: Application
    Filed: October 26, 2017
    Publication date: May 2, 2019
    Inventors: Dwayne R. Nelson, Cameron A. Filipour
  • Patent number: 10186106
    Abstract: In various embodiments, the present disclosure relates generally to gaming systems and methods for providing an interacting symbol game.
    Type: Grant
    Filed: September 21, 2016
    Date of Patent: January 22, 2019
    Assignee: IGT
    Inventors: William Keith Hughes, Christian Gerchak, Cameron Filipour, Kimberly K. Maya, Timothy Kennedy
  • Patent number: 10163301
    Abstract: A gaming system receives a total wager for a game session which occurs over a designated period of time. The game session includes a plurality of different wagering events. Each of the wagering events is associated with one of a plurality of different magnitudes. For each of the plurality of different wagering events, the gaming system determines: a portion of the total wager amount, and a wager by modifying the determined portion by the magnitude associated with that wagering event. The gaming system causes the wagering event to occur, determines at least one outcome for the wagering event, determines any awards based on the determined wager and the at least one determined outcome, and provides any of the determined awards to the player.
    Type: Grant
    Filed: December 9, 2015
    Date of Patent: December 25, 2018
    Assignee: IGT
    Inventors: Cameron A. Filipour, Adam Singer, Alexander Popovich
  • Publication number: 20180293833
    Abstract: A gaming system and method that provides one or more players with one or more pre-resumption opportunities prior to resuming the play of the skill-based game. The gaming system enables one or more players to affirmatively acknowledge, following a game play interruption, that they are ready to resume play of the skill-based game. Such an opportunity to indicate a readiness to resume the play of the skill-based game provides that the play of the skill-based game resumes when the player is ready and minimizes the affect of any game play interruption on the player's outcome of the skill-based game.
    Type: Application
    Filed: June 12, 2018
    Publication date: October 11, 2018
    Inventors: Johnny L. Palchetti, Dwayne R. Nelson, Cameron Filipour, Michael G. Spendlove
  • Patent number: 10089828
    Abstract: Various embodiments of the present disclosure provide a gaming system and method enabling a player to earn a play of a bonus game using one device and to redeem the earned play for an enhanced play of the bonus game on another device. Generally, various embodiments of the gaming system of the present disclosure enable a player to earn one or more plays of a bonus game through game play on a first device, and to either: (a) redeem an earned play on the first device for a play of a first version of the bonus game, or (b) redeem an earned play on a second different device for a play of a second different version of the bonus game. The second version of the bonus game is enhanced in one or more manners as compared to the first version of the bonus game.
    Type: Grant
    Filed: April 20, 2017
    Date of Patent: October 2, 2018
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Cameron A. Filipour
  • Publication number: 20180261038
    Abstract: A gaming system having a first skill, partial skill, or pseudo skill based game having a plurality of individually activatable designated components and a plurality of second chance based games each respectively associated with a different one of the individually activatable components of the skill based game. When each designated component of the first game is activated through one or player inputs, a corresponding chance based game associated with that designated component is activated. Each chance based game randomly determines whether the player wins an award. In one embodiment, the likelihood of activating each designated component is different and the chance based game associated with each different designated component is different.
    Type: Application
    Filed: May 9, 2018
    Publication date: September 13, 2018
    Inventors: Daniel J. De Waal, Cameron A. Filipour, Anthony J. Baerlocher
  • Patent number: 10026269
    Abstract: In various embodiments, the gaming system determines which of a plurality of progressive awards a player qualifies to potentially win based on a level of skill demonstrated by the player in association with one or more plays of one or more skill-based games (or partial skill-based games).
    Type: Grant
    Filed: September 22, 2016
    Date of Patent: July 17, 2018
    Assignee: IGT
    Inventors: Bryan Upton, Cameron A. Filipour
  • Patent number: 9978201
    Abstract: A gaming system having a first skill, partial skill, or pseudo skill based game having a plurality of individually activatable designated components and a plurality of second chance based games each respectively associated with a different one of the individually activatable components of the skill based game. When each designated component of the first game is activated through one or player inputs, a corresponding chance based game associated with that designated component is activated. Each chance based game randomly determines whether the player wins an award. In one embodiment, the likelihood of activating each designated component is different and the chance based game associated with each different designated component is different.
    Type: Grant
    Filed: September 11, 2015
    Date of Patent: May 22, 2018
    Assignee: IGT
    Inventors: Daniel J. De Waal, Cameron A. Filipour, Anthony J. Baerlocher