Patents by Inventor Cameron Filipour

Cameron Filipour has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20180089961
    Abstract: A gaming system offers players the opportunity to play a skill-based challenge and bettors to place wagers based on events or outcomes in the skill-based challenge. A gaming system includes a processor, a display device, an input device and a memory device storing a plurality of instructions which, when executed by the processor, cause the processor to operate with the display device and the input device, for a play of a wagering game, to perform operations. Operations include receiving, from a bettor, a wager that corresponds to a selected player of a plurality of players in a skill-based challenge, determining that the selected player has achieved a threshold outcome in the skill-based challenge, awarding a bettor monetary prize to the bettor in response to the selected player achieving the threshold outcome in the skill-based game, and awarding a player monetary prize to the selected player.
    Type: Application
    Filed: September 20, 2017
    Publication date: March 29, 2018
    Inventors: Cameron Filipour, JR., Bryan Upton, Cyrus Luciano, Alexander White
  • Publication number: 20180089960
    Abstract: A gaming system offers players the opportunity to play a skill-based challenge. Following the skill-based challenge, the player plays a chance-based prize round in which the player has the opportunity to win a prize. The gaming system receives a wager from a player and determines that the player has purchased a persistent skill enhancement that can be used by the player whenever the player is playing the skill-based challenge. The gaming system initiates the skill-based challenge including the persistent skill enhancement. Upon completion of the skill-based challenge, the gaming system awards the player at least one entry into a chance-based prize round. The probability of winning the chance-based prize round may be enhanced based on the outcome of the skill-based challenge. The gaming system then initiates the chance-based prize round and may award a monetary prize to the player in response to an outcome of the chance-based prize round.
    Type: Application
    Filed: September 23, 2016
    Publication date: March 29, 2018
    Inventors: Scott Caputo, Cameron Filipour, Bryan S. B. Upton
  • Publication number: 20180089944
    Abstract: In various embodiment, the gaming system provides a new gaming currency which is in addition to and different than current known land-based gaming establishment currencies, such as monetary credits, promotional credits and player tracking points and also in addition to and different than current known casual or social game currencies, such as virtual currencies. This gaming currency is accumulated and redeemed in association with the plays of games occurring at land-based gaming establishments as well as in association with the plays of casual or social games.
    Type: Application
    Filed: September 18, 2017
    Publication date: March 29, 2018
    Inventors: Bryan Upton, Cameron A. Filipour
  • Publication number: 20180089942
    Abstract: The gaming systems and methods of the present disclosure provide a skill-based wagering game and determining the AEP % for each play based on the player's skill level. Generally, for a play of the skill-based wagering game, the gaming system receives a skill-based input from a player, derives a player skill level from the skill-based input, and determines an AEP % for the play based on the player skill level. The AEP % ranges from a minimum, nonzero AEP % to a maximum AEP %. The higher the player's skill level, the closer the AEP % is to the maximum AEP %, and vice-versa. The nonzero minimum AEP % appeals to low- and medium-skill players since they have a chance to win awards even if they perform poorly for a given play. High-skill players enjoy an advantage over their low- and medium-skill counterparts since they can use their high skill level to achieve comparatively higher AEP %'s.
    Type: Application
    Filed: August 11, 2017
    Publication date: March 29, 2018
    Inventors: Cameron Filipour, Bryan Upton, Alex Traikov
  • Publication number: 20180082530
    Abstract: In various embodiments, the gaming system determines which of a plurality of progressive awards a player qualifies to potentially win based on a level of skill demonstrated by the player in association with one or more plays of one or more skill-based games (or partial skill-based games).
    Type: Application
    Filed: September 22, 2016
    Publication date: March 22, 2018
    Inventors: Bryan Upton, Cameron A. Filipour
  • Publication number: 20180082532
    Abstract: Gaming systems, gaming devices and methods that provide games that control volatility. In one embodiment, the gaming system disclosed herein enables a player to select values, or cells associated with values, that are displayed in a particular arrangement. The player selected values are distributed to other values or cells according to one or more predefined rules. In one embodiment, one or more of the player selectable values are progressive award values. At some point during the game, the gaming system randomly picks one of the remaining values that have not been selected and provides an award to the player based at least in part on the selected value.
    Type: Application
    Filed: November 29, 2017
    Publication date: March 22, 2018
    Inventors: Scott A. Caputo, Ernie M. Lafky, Bryan D. Wolf, Paulina Rodgers, Cameron A. Filipour, Adam M. Meyer, Adam M. Singer
  • Publication number: 20180082535
    Abstract: The gaming systems and methods of the present disclosure improve gaming technology and solve the above-described problem by providing a physics-based game including objects that have gameplay-altering features. Instead of acting conventionally when used for a play of the physics-based game, these objects may act unconventionally to alter an aspect of gameplay (as compared to gameplay without objects having gameplay-altering features). Because the objects may act unconventionally, player interactivity increases, and the gaming system emphasizes sound player decision-making: players must now account for the (possible) unconventional actions of the objects when making gameplay decisions like how to bet, which objects to pick, or where to release those objects.
    Type: Application
    Filed: September 22, 2016
    Publication date: March 22, 2018
    Inventors: Cameron Filipour, Bryan Upton
  • Publication number: 20180082519
    Abstract: In various embodiments, the present disclosure relates generally to gaming systems and methods for providing an interacting symbol game.
    Type: Application
    Filed: September 21, 2016
    Publication date: March 22, 2018
    Inventors: William Keith Hughes, Christian Gerchak, Cameron Filipour, Kimberly K. Maya, Timothy Kennedy
  • Patent number: 9842466
    Abstract: Gaming systems, gaming devices and methods that provide games that control volatility. In one embodiment, the gaming system disclosed herein enables a player to select values, or cells associated with values, that are displayed in a particular arrangement. The player selected values are distributed to other values or cells according to one or more predefined rules. In one embodiment, one or more of the player selectable values are progressive award values. At some point during the game, the gaming system randomly picks one of the remaining values that have not been selected and provides an award to the player based at least in part on the selected value.
    Type: Grant
    Filed: September 24, 2014
    Date of Patent: December 12, 2017
    Assignee: IGT
    Inventors: Scott A. Caputo, Ernie M. Lafky, Bryan D. Wolf, Paulina Rodgers, Cameron A. Filipour, Adam M. Meyer, Adam M. Singer
  • Publication number: 20170221310
    Abstract: A gaming system including one or more group event eligibility sequences. Each group event eligibility sequence is associated with a set duration. In these embodiments, if one or more players at one or more gaming machines collectively satisfy a group event eligibility threshold within the set duration of an initiated or triggered group event eligibility sequence, the gaming system determines that such players are eligible to participate in a group event. For the group event, the gaming system provides one or more group event awards to such participating players.
    Type: Application
    Filed: April 12, 2017
    Publication date: August 3, 2017
    Inventors: Vincent P. Smith, Cameron A. Filipour, Mark S. Ross, Joseph Masinter, Shara C. Miller
  • Publication number: 20170221312
    Abstract: Various embodiments of the present disclosure provide a gaming system and method enabling a player to earn a play of a bonus game using one device and to redeem the earned play for an enhanced play of the bonus game on another device. Generally, various embodiments of the gaming system of the present disclosure enable a player to earn one or more plays of a bonus game through game play on a first device, and to either: (a) redeem an earned play on the first device for a play of a first version of the bonus game, or (b) redeem an earned play on a second different device for a play of a second different version of the bonus game. The second version of the bonus game is enhanced in one or more manners as compared to the first version of the bonus game.
    Type: Application
    Filed: April 20, 2017
    Publication date: August 3, 2017
    Inventors: Dwayne R. Nelson, Cameron A. Filipour
  • Patent number: 9710998
    Abstract: The present disclosure provides a gaming system and method providing a slot game including a partial reel re-spin feature. Generally, for a play of the slot game in various embodiments, the gaming system displays a randomly determined plurality of symbols of a first set of symbols at a plurality of symbol display areas and makes an award determination based on the displayed symbols. Upon an occurrence of a triggering event, such as the display of a triggering symbol, the gaming system selects a designated set of a plurality of the symbol display areas and replaces the symbols of the first set of symbols displayed at the symbol display areas of the designated set with symbols from a second set of symbols, which may be the same as or different than the first set of symbols. The gaming system makes another award determination based on the displayed symbols.
    Type: Grant
    Filed: April 22, 2014
    Date of Patent: July 18, 2017
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Johnny L. Palchetti, Cameron A. Filipour
  • Publication number: 20170132876
    Abstract: The gaming system disclosed herein provides a player one or more chances or opportunities to win the same progressive award. In these embodiments, the gaming system provides the player one or more opportunities to win a progressive award in association with a first game sequence. If the player does not win the progressive award in association with the first game sequence, the gaming system determines whether to provide the player any additional chances or opportunities to win the same progressive award in a second game sequence.
    Type: Application
    Filed: January 25, 2017
    Publication date: May 11, 2017
    Inventors: Craig M. Schaefer, Christopher B. Drake, Brian A. Johnson, Victoria A. Fuller, Cameron A. Filipour, William Jay Foster, Dirk Geere, Misty Ann Johnson, Joseph Louis Masinter, II, Vincent Paul Smith
  • Patent number: 9633516
    Abstract: Various embodiments of the present disclosure provide a gaming system and method enabling a player to earn a play of a bonus game using one device and to redeem the earned play for an enhanced play of the bonus game on another device. Generally, various embodiments of the gaming system of the present disclosure enable a player to earn one or more plays of a bonus game through game play on a first device, and to either: (a) redeem an earned play on the first device for a play of a first version of the bonus game, or (b) redeem an earned play on a second different device for a play of a second different version of the bonus game. The second version of the bonus game is enhanced in one or more manners as compared to the first version of the bonus game.
    Type: Grant
    Filed: January 21, 2014
    Date of Patent: April 25, 2017
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Cameron A. Filipour
  • Patent number: 9623321
    Abstract: A gaming system including one or more group event eligibility sequences. Each group event eligibility sequence is associated with a set duration. In these embodiments, if one or more players at one or more gaming machines collectively satisfy a group event eligibility threshold within the set duration of an initiated or triggered group event eligibility sequence, the gaming system determines that such players are eligible to participate in a group event. For the group event, the gaming system provides one or more group event awards to such participating players.
    Type: Grant
    Filed: September 25, 2012
    Date of Patent: April 18, 2017
    Assignee: IGT
    Inventors: Vincent P. Smith, Cameron A. Filipour, Mark S. Ross, Joseph Masinter, Shara C. Miller
  • Patent number: 9558629
    Abstract: The gaming system disclosed herein provides a player one or more chances or opportunities to win the same progressive award. In these embodiments, the gaming system provides the player one or more opportunities to win a progressive award in association with a first game sequence. If the player does not win the progressive award in association with the first game sequence, the gaming system determines whether to provide the player any additional chances or opportunities to win the same progressive award in a second game sequence.
    Type: Grant
    Filed: September 19, 2013
    Date of Patent: January 31, 2017
    Assignee: IGT
    Inventors: Craig M. Schaefer, Christopher B. Drake, Brian A. Johnson, Victoria A. Fuller, Cameron A. Filipour, William Jay Foster, Dirk Geere, Misty Ann Johnson, Joseph Louis Masinter, II, Vincent Paul Smith
  • Patent number: 9514270
    Abstract: On embodiment of the gaming system: receives a base wager from a player for a play of a wagering game; enables the player to select to cause a modifier to be applied to the play of the wagering game or the modifier to not be applied to the play of the wagering game; displays an outcome of the play of the wagering game; if the outcome is a losing outcome and if the player caused the modifier to be applied to the play of the wagering game, reset the modifier; if the outcome is the losing outcome and if the player caused the modifier to not be applied to the play of the wagering game, increase the modifier; if the outcome is a winning outcome and the player caused the modifier to not be applied to the play of the wagering game, provide a first award to player based on the winning outcome and the base wager, and reset the modifier; and if the outcome is a winning outcome and the player caused the modifier to be applied to the play of the wagering game provide a second different award to the player based on the wi
    Type: Grant
    Filed: February 7, 2013
    Date of Patent: December 6, 2016
    Assignee: IGT
    Inventors: Daniel J. De Waal, Anthony J. Baerlocher, Cameron A. Filipour
  • Publication number: 20160247357
    Abstract: The gaming system and method disclosed herein provides a plurality of symbol combinations that are each associated with a dynamic award. Such dynamic awards increase based, at least in part, on one or more random events which occur in association with one or more plays of a game. In one embodiment, the gaming system increases the dynamic award of a designated symbol combination based on the random generation of another, different symbol combination. In this embodiment, if the gaming system randomly generates the other symbol combination, the gaming system: (i) provides any award associated with this other symbol combination, and (ii) increases the dynamic award of the designated symbol combination. Additionally, if the gaming system randomly generates the designated symbol combination, the gaming system provides to a player the dynamic award of the designated symbol combination.
    Type: Application
    Filed: May 4, 2016
    Publication date: August 25, 2016
    Inventors: Anthony J. Baerlocher, Daniel J. DeWaal, Cameron A. Filipour, Kevan Wilkins
  • Publication number: 20160196721
    Abstract: A gaming machine, such as a video slot or video poker machine, may be configured to execute an interface. The gaming machine may be configured to receive, a plurality of times, player input to play a first wagering game on the gaming machine. The gaming machine may be further configured to generate, each time the player input is received, game results for the first wagering game. The gaming machine may also be configured to generate game results for a second wagering game. The gaming machine may also be configured to present an animation of the wagering agent engaging in wagering activities.
    Type: Application
    Filed: March 15, 2016
    Publication date: July 7, 2016
    Inventors: Cameron Filipour, Vincent Smith, Mark Ross, Craig Schaefer, Brian Johnson
  • Patent number: 9336648
    Abstract: The gaming system and method disclosed herein provides a plurality of symbol combinations that are each associated with a dynamic award. Such dynamic awards increase based, at least in part, on one or more random events which occur in association with one or more plays of a game. In one embodiment, the gaming system increases the dynamic award of a designated symbol combination based on the random generation of another, different symbol combination. In this embodiment, if the gaming system randomly generates the other symbol combination, the gaming system: (i) provides any award associated with this other symbol combination, and (ii) increases the dynamic award of the designated symbol combination. Additionally, if the gaming system randomly generates the designated symbol combination, the gaming system provides to a player the dynamic award of the designated symbol combination.
    Type: Grant
    Filed: November 11, 2009
    Date of Patent: May 10, 2016
    Assignee: IGT
    Inventors: Anthony J. Baerlocher, Daniel J. DeWaal, Cameron A. Filipour, Kevan Wilkins