Patents by Inventor Cameron Filipour

Cameron Filipour has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20120276966
    Abstract: In various embodiments, the gaming system, gaming device, and method disclosed herein maintains a designated award which is associated with a variable score for a skill-based game. In one such embodiment, the gaming system enables a player to play a game, wherein the gaming system forms a score for the player. The player's formed score is based on zero, one or more inputs made by the player during the play of the skill-based game (i.e., which tends to measure one or more aspects of that player's skills). If the player's score does not reach the variable score associated with the designated award, the gaming system modifies the variable score associated with the designated award of that skill-based game. If the player's score reaches or exceeds the variable score associated with the designated award, the gaming system provides the player a designated quantity of opportunities to win the maintained designated award.
    Type: Application
    Filed: July 11, 2012
    Publication date: November 1, 2012
    Applicant: IGT
    Inventors: Bryan D. Wolf, Adam Singer, Alexander Popovich, Cameron A. Filipour
  • Patent number: 8231453
    Abstract: In various embodiments, the gaming system, gaming device, and method disclosed herein maintains a designated award which is associated with a variable score for a skill-based game. In one such embodiment, the gaming system enables a player to play a game, wherein the gaming system forms a score for the player. The player's formed score is based on zero, one or more inputs made by the player during the play of the skill-based game (i.e., which tends to measure one or more aspects of that player's skills). If the player's score does not reach the variable score associated with the designated award, the gaming system modifies the variable score associated with the designated award of that skill-based game. If the player's score reaches or exceeds the variable score associated with the designated award, the gaming system provides the player a designated quantity of opportunities to win the maintained designated award.
    Type: Grant
    Filed: August 25, 2009
    Date of Patent: July 31, 2012
    Assignee: IGT
    Inventors: Bryan D. Wolf, Adam Singer, Alexander Popovich, Cameron A. Filipour
  • Publication number: 20110275427
    Abstract: Various embodiments of the present disclosure are generally directed to gaming systems, gaming devices and methods that provide time based game sessions that each include a plurality of wagering events, wherein if one of the plurality of wagering events results in or is associated with a designated change outcome, a value associated with an element or function in the game session (such as a value associated with an outcome, a time value, or a wager amount) changes (such as by increasing) for a remaining portion of the game session (such as the rest of the gaming session).
    Type: Application
    Filed: May 5, 2010
    Publication date: November 10, 2011
    Applicant: IGT
    Inventors: Cameron A. Filipour, Anthony J. Baerlocher
  • Publication number: 20110263312
    Abstract: A gaming system having a first skill, partial skill, or pseudo skill based game having a plurality of individually activatable designated components and a plurality of second chance based games each respectively associated with a different one of the individually activatable components of the skill based game. When each designated component of the first game is activated through one or player inputs, a corresponding chance based game associated with that designated component is activated. Each chance based game randomly determines whether the player wins an award. In one embodiment, the likelihood of activating each designated component is different and the chance based game associated with each different designated component is different.
    Type: Application
    Filed: April 27, 2010
    Publication date: October 27, 2011
    Applicant: IGT
    Inventors: Daniel J. De Waal, Anthony J. Baerlocher, Cameron A. Filipour
  • Publication number: 20110207523
    Abstract: In an embodiment, a gaming system includes a plurality of gaming devices and a controller configured to communicate with the gaming devices. The gaming system enables a plurality of players to play an interactive game in a non-competitive mode and in a competitive mode. If at least two players play the interactive game in the competitive mode, for a competitive wagering event, which includes a competition between two players, the gaming system determines a winning player and a losing player. The gaming system causes the winning player to contribute a winning player portion toward a wager associated with the competitive wagering event and causes the losing player to contribute a losing player portion toward the wager associated with the competitive wagering event. The losing player portion is less than the winning player portion. The gaming system randomly determines and provides any awards to the winning player based on the wager.
    Type: Application
    Filed: February 19, 2010
    Publication date: August 25, 2011
    Applicant: IGT
    Inventors: Cameron A. Filipour, Dwayne A. Davis
  • Publication number: 20110124402
    Abstract: On embodiment of the gaming system: receives a base wager from a player for a play of a wagering game; enables the player to select to cause a modifier to be applied to the play of the wagering game or the modifier to not be applied to the play of the wagering game; displays an outcome of the play of the wagering game; if the outcome is a losing outcome and if the player caused the modifier to be applied to the play of the wagering game, reset the modifier; if the outcome is the losing outcome and if the player caused the modifier to not be applied to the play of the wagering game, increase the modifier; if the outcome is a winning outcome and the player caused the modifier to not be applied to the play of the wagering game, provide a first award to player based on the winning outcome and the base wager, and reset the modifier; and if the outcome is a winning outcome and the player caused the modifier to be applied to the play of the wagering game provide a second different award to the player based on the wi
    Type: Application
    Filed: May 13, 2010
    Publication date: May 26, 2011
    Applicant: IGT
    Inventors: Daniel J. De Waal, Anthony J. Baerlocher, Cameron A. Filipour
  • Publication number: 20110118011
    Abstract: The gaming system, gaming device and method disclosed herein determines whether to provide at least one of the plurality of progressive awards to the player based on that player's measured level of skill in: (i) a plurality of plays of a partial skill-based game, (ii) a skill-based progressive award sequence, or (iii) a plurality of plays of a partial skill-based game and a skill-based progressive award sequence. The determination is based on zero, one or more inputs made by the player which tend to measure that player's level of skill in at least one of a partial skill-based game and a skill-based progressive award sequence.
    Type: Application
    Filed: November 13, 2009
    Publication date: May 19, 2011
    Applicant: IGT
    Inventors: Cameron A. Filipour, Alexander Popovich, Adam Singer, Ali M. Saffari, Bryan D. Wolf
  • Publication number: 20110111828
    Abstract: Gaming systems, gaming devices and methods that provide games that control volatility. In one embodiment, the gaming system disclosed herein enables a player to select values, or cells associated with values, that are displayed in a particular arrangement. The player selected values are distributed to other values or cells according to one or more predefined rules. In one embodiment, one or more of the player selectable values are progressive award values. At some point during the game, the gaming system randomly picks one of the remaining values that have not been selected and provides an award to the player based at least in part on the selected value.
    Type: Application
    Filed: November 12, 2009
    Publication date: May 12, 2011
    Applicant: IGT
    Inventors: Scott A. Caputo, Ernie M. Lafky, Bryan D. Wolf, Paulina Rodgers, Cameron A. Filipour, Adam M. Meyer, Adam M. Singer
  • Publication number: 20110111826
    Abstract: The gaming system and method disclosed herein provides a plurality of symbol combinations that are each associated with a dynamic award. Such dynamic awards increase based, at least in part, on one or more random events which occur in association with one or more plays of a game. In one embodiment, the gaming system increases the dynamic award of a designated symbol combination based on the random generation of another, different symbol combination. In this embodiment, if the gaming system randomly generates the other symbol combination, the gaming system: (i) provides any award associated with this other symbol combination, and (ii) increases the dynamic award of the designated symbol combination. Additionally, if the gaming system randomly generates the designated symbol combination, the gaming system provides to a player the dynamic award of the designated symbol combination.
    Type: Application
    Filed: November 11, 2009
    Publication date: May 12, 2011
    Applicant: IGT
    Inventors: Anthony J. Baerlocher, Daniel J. DeWaal, Cameron A. Filipour, Kevan Wilkins
  • Publication number: 20110111820
    Abstract: A gaming system receives a total wager for a game session which occurs over a designated period of time. The game session includes a plurality of different wagering events. Each of the wagering events is associated with one of a plurality of different magnitudes. For each of the plurality of different wagering events, the gaming system determines: a portion of the total wager amount, and a wager by modifying the determined portion by the magnitude associated with that wagering event. The gaming system causes the wagering event to occur, determines at least one outcome for the wagering event, determines any awards based on the determined wager and the at least one determined outcome, and provides any of the determined awards to the player.
    Type: Application
    Filed: November 10, 2009
    Publication date: May 12, 2011
    Applicant: IGT
    Inventors: Cameron A. Filipour, Adam Singer, Alexander Popovich
  • Publication number: 20110053676
    Abstract: In various embodiments, the gaming system, gaming device, and method disclosed herein maintains a designated award which is associated with a variable score for a skill-based game. In one such embodiment, the gaming system enables a player to play a game, wherein the gaming system forms a score for the player. The player's formed score is based on zero, one or more inputs made by the player during the play of the skill-based game (i.e., which tends to measure one or more aspects of that player's skills). If the player's score does not reach the variable score associated with the designated award, the gaming system modifies the variable score associated with the designated award of that skill-based game. If the player's score reaches or exceeds the variable score associated with the designated award, the gaming system provides the player a designated quantity of opportunities to win the maintained designated award.
    Type: Application
    Filed: August 25, 2009
    Publication date: March 3, 2011
    Applicant: IGT
    Inventors: Bryan D. Wolf, Adam Singer, Alexander Popovich, Cameron A. Filipour
  • Publication number: 20100117299
    Abstract: The gaming system, table method and device includes a base game and a side game. The base game involves a gamer's selection of one role or another role. The gaming system includes a side game and a side game bet tracker which enables the gamer to bet on a predicted outcomes of the base game.
    Type: Application
    Filed: May 15, 2009
    Publication date: May 13, 2010
    Applicant: IGT
    Inventors: Mark C. Nicely, Daniel J. DeWaal, Cameron A. Filipour
  • Publication number: 20070191108
    Abstract: A method for agile downloading and controlling regulated games in a distributed gaming system, the games being selected from a large library of certified games. A preferred embodiment of the method is a plug-in for the ubiquitous personal media player whereby the regulated games distributed on CD-ROM are catalogued in the media library through a “rip-like” operation and are downloaded to the gaming machines through a “sync-like” operation much like for downloading music, photos and movies to an iPod®. Preventing execution of non authorized games is enforced in the gaming machine through software restriction policy (SRP) much like digital right media (DRM) prevents listening or viewing illegal media files. Other media content such as promotional photos, videos and audio may be downloaded and controlled through the same casino media player.
    Type: Application
    Filed: April 19, 2007
    Publication date: August 16, 2007
    Applicant: CYBERVIEW TECHNOLOGY, INC.
    Inventors: Thierry Brunet De Courssou, Cameron Filipour