Patents by Inventor Cameron Filipour

Cameron Filipour has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8777713
    Abstract: A gaming system receives a total wager for a game session which occurs over a designated period of time. The game session includes a plurality of different wagering events. Each of the wagering events is associated with one of a plurality of different magnitudes. For each of the plurality of different wagering events, the gaming system determines: a portion of the total wager amount, and a wager by modifying the determined portion by the magnitude associated with that wagering event. The gaming system causes the wagering event to occur, determines at least one outcome for the wagering event, determines any awards based on the determined wager and the at least one determined outcome, and provides any of the determined awards to the player.
    Type: Grant
    Filed: November 10, 2009
    Date of Patent: July 15, 2014
    Assignee: IGT
    Inventors: Cameron A. Filipour, Adam Singer, Alexander Popovich
  • Patent number: 8764557
    Abstract: A gaming system for providing a progressive award in association with an offer and acceptance game.
    Type: Grant
    Filed: May 9, 2013
    Date of Patent: July 1, 2014
    Assignee: IGT
    Inventors: Craig M. Schaefer, Christopher B. Drake, Daniel J. Uomini, Cameron A. Filipour
  • Patent number: 8764552
    Abstract: In various embodiments, the gaming system, gaming device, and method disclosed herein maintains a designated award which is associated with a variable score for a skill-based game. In one such embodiment, the gaming system enables a player to play a game, wherein the gaming system forms a score for the player. The player's formed score is based on zero, one or more inputs made by the player during the play of the skill-based game (i.e., which tends to measure one or more aspects of that player's skills). If the player's score does not reach the variable score associated with the designated award, the gaming system modifies the variable score associated with the designated award of that skill-based game. If the player's score reaches or exceeds the variable score associated with the designated award, the gaming system provides the player a designated quantity of opportunities to win the maintained designated award.
    Type: Grant
    Filed: June 27, 2013
    Date of Patent: July 1, 2014
    Assignee: IGT
    Inventors: Bryan D. Wolf, Adam Singer, Alexander Popovich, Cameron A. Filipour
  • Publication number: 20140171188
    Abstract: A method for a game includes providing a plurality of individual gaming machines for playing a base game, where an outcome of each gaming machine is determined at least in part by chance, and communicatively coupling a progressive bonus apparatus to said plurality of individual gaming machines. The method includes creating value elements and inserting them onto individual gaming machines in a bank of gaming machines. The value elements can be seen visually by players so that the players can monitor the status of the bonus game while playing the base game. Also disclosed is an apparatus capable of carrying out the above method as well as a media carrying an instruction set for carrying out the above method.
    Type: Application
    Filed: February 24, 2014
    Publication date: June 19, 2014
    Applicant: IGT
    Inventors: Vincent P. Smith, Cameron A. Filipour, Dan Uomini
  • Patent number: 8727865
    Abstract: In an embodiment, a gaming system includes a plurality of gaming devices and a controller configured to communicate with the gaming devices. The gaming system enables a plurality of players to play an interactive game in a non-competitive mode and in a competitive mode. If at least two players play the interactive game in the competitive mode, for a competitive wagering event, which includes a competition between two players, the gaming system determines a winning player and a losing player. The gaming system causes the winning player to contribute a winning player portion toward a wager associated with the competitive wagering event and causes the losing player to contribute a losing player portion toward the wager associated with the competitive wagering event. The losing player portion is less than the winning player portion. The gaming system randomly determines and provides any awards to the winning player based on the wager.
    Type: Grant
    Filed: November 16, 2012
    Date of Patent: May 20, 2014
    Assignee: IGT
    Inventors: Cameron A. Filipour, Dwayne A. Davis
  • Publication number: 20140087840
    Abstract: A gaming system including one or more group event eligibility sequences. Each group event eligibility sequence is associated with a set duration. In these embodiments, if one or more players at one or more gaming machines collectively satisfy a group event eligibility threshold within the set duration of an initiated or triggered group event eligibility sequence, the gaming system determines that such players are eligible to participate in a group event. For the group event, the gaming system provides one or more group event awards to such participating players.
    Type: Application
    Filed: September 25, 2012
    Publication date: March 27, 2014
    Applicant: IGT
    Inventors: Vincent P. Smith, Cameron A. Filipour, Mark S. Ross, Joseph Masinter, Shara C. Miller
  • Patent number: 8672739
    Abstract: In an embodiment, a gaming system includes a plurality of gaming devices and a controller configured to communicate with the gaming devices. The gaming system enables a plurality of players to play an interactive game in a non-competitive mode and in a competitive mode. If at least two players play the interactive game in the competitive mode, for a competitive wagering event, which includes a competition between two players, the gaming system determines a winning player and a losing player. The gaming system causes the winning player to contribute a winning player portion toward a wager associated with the competitive wagering event and causes the losing player to contribute a losing player portion toward the wager associated with the competitive wagering event. The losing player portion is less than the winning player portion. The gaming system randomly determines and provides any awards to the winning player based on the wager.
    Type: Grant
    Filed: November 16, 2012
    Date of Patent: March 18, 2014
    Assignee: IGT
    Inventors: Cameron A. Filipour, Dwayne A. Davis
  • Publication number: 20140045579
    Abstract: A gaming machine, such as a video slot or video poker machine, may be configured to execute an interface. The gaming machine may be configured to receive, a plurality of times, player input to play a first wagering game on the gaming machine. The gaming machine may be further configured to generate, each time the player input is received, game results for the first wagering game. The gaming machine may also be configured to generate game results for a second wagering game. The gaming machine may also be configured to present an animation of the wagering agent engaging in wagering activities.
    Type: Application
    Filed: August 7, 2012
    Publication date: February 13, 2014
    Inventors: Cameron Filipour, Vincent Smith, Mark Ross, Craig Schaefer, Brian Johnson
  • Publication number: 20130337902
    Abstract: A gaming system for providing a progressive award in association with an offer and acceptance game.
    Type: Application
    Filed: May 8, 2013
    Publication date: December 19, 2013
    Applicant: IGT
    Inventors: Craig M. Schaefer, Christopher B. Drake, Daniel J. Uomini, Cameron A. Filipour
  • Publication number: 20130337903
    Abstract: A gaming system for providing a progressive award in association with an offer and acceptance game.
    Type: Application
    Filed: May 9, 2013
    Publication date: December 19, 2013
    Applicant: IGT
    Inventors: Craig M. Schaefer, Christopher B. Drake, Daniel J. Uomini, Cameron A. Filipour
  • Publication number: 20130303265
    Abstract: A processor-based gaming machine or system running traditional wager-based primary games includes a secondary game component that provides a secondary game associated with the primary games. The secondary game includes persisting credits having a monetary value that remain across the play of multiple discrete primary games. The persisting credits can be cashed out by a player at any time, and have a value that can rise, fall, or remain constant based on the play of each discrete primary game. The secondary game can involve a themed game where players develop and maintain virtual entities and/or vanity items or statuses. Persisting credits and vanity items can persist across multiple primary game plays and separate gaming sessions, and may be available on separate social gaming venues. Systems can include a remote server that administers the secondary game and a database that stores player profiles for customized secondary game progressions.
    Type: Application
    Filed: May 14, 2012
    Publication date: November 14, 2013
    Applicant: IGT
    Inventors: Cameron A. FILIPOUR, Mark S. ROSS
  • Publication number: 20130296020
    Abstract: In various embodiments, the gaming system, gaming device, and method disclosed herein maintains a designated award which is associated with a variable score for a skill-based game. In one such embodiment, the gaming system enables a player to play a game, wherein the gaming system forms a score for the player. The player's formed score is based on zero, one or more inputs made by the player during the play of the skill-based game (i.e., which tends to measure one or more aspects of that player's skills). If the player's score does not reach the variable score associated with the designated award, the gaming system modifies the variable score associated with the designated award of that skill-based game. If the player's score reaches or exceeds the variable score associated with the designated award, the gaming system provides the player a designated quantity of opportunities to win the maintained designated award.
    Type: Application
    Filed: June 27, 2013
    Publication date: November 7, 2013
    Inventors: Bryan D. Wolf, Adam Singer, Alexander Popovich, Cameron A. Filipour
  • Publication number: 20130237313
    Abstract: The gaming system, gaming device and method disclosed herein determines whether to provide at least one of the plurality of progressive awards to the player based on that player's measured level of skill in: (i) a plurality of plays of a partial skill-based game, (ii) a skill-based progressive award sequence, or (iii) a plurality of plays of a partial skill-based game and a skill-based progressive award sequence. The determination is based on zero, one or more inputs made by the player which tend to measure that player's level of skill in at least one of a partial skill-based game and a skill-based progressive award sequence.
    Type: Application
    Filed: April 24, 2013
    Publication date: September 12, 2013
    Applicant: IGT
    Inventors: Cameron A. Filipour, Alexander Popovich, Adam M. Singer, Ali M. Saffari, Bryan D. Wolf
  • Patent number: 8475262
    Abstract: In various embodiments, the gaming system, gaming device, and method disclosed herein maintains a designated award which is associated with a variable score for a skill-based game. In one such embodiment, the gaming system enables a player to play a game, wherein the gaming system forms a score for the player. The player's formed score is based on zero, one or more inputs made by the player during the play of the skill-based game (i.e., which tends to measure one or more aspects of that player's skills). If the player's score does not reach the variable score associated with the designated award, the gaming system modifies the variable score associated with the designated award of that skill-based game. If the player's score reaches or exceeds the variable score associated with the designated award, the gaming system provides the player a designated quantity of opportunities to win the maintained designated award.
    Type: Grant
    Filed: July 11, 2012
    Date of Patent: July 2, 2013
    Assignee: IGT
    Inventors: Bryan D. Wolf, Adam Singer, Alexander Popovich, Cameron A. Filipour
  • Patent number: 8454434
    Abstract: A gaming system for providing a progressive award in association with an offer and acceptance game. Upon an occurrence of a triggering event, the gaming system initiates a multiple round offer and acceptance game, wherein each round is associated with a progressive award token. After either accepting a final offer or participating in a selection game for a final round of the offer and acceptance game, based on the player's total quantity of accumulated progressive award tokens, one of a plurality of progressive awards is provided to the player.
    Type: Grant
    Filed: June 15, 2012
    Date of Patent: June 4, 2013
    Assignee: IGT
    Inventors: Craig M. Schaefer, Christopher B. Drake, Daniel J. Uomini, Cameron A. Filipour
  • Patent number: 8435111
    Abstract: The gaming system, gaming device and method disclosed herein determines whether to provide at least one of the plurality of progressive awards to the player based on that player's measured level of skill in: (i) a plurality of plays of a partial skill-based game, (ii) a skill-based progressive award sequence, or (iii) a plurality of plays of a partial skill-based game and a skill-based progressive award sequence. The determination is based on zero, one or more inputs made by the player which tend to measure that player's level of skill in at least one of a partial skill-based game and a skill-based progressive award sequence.
    Type: Grant
    Filed: November 13, 2009
    Date of Patent: May 7, 2013
    Assignee: IGT
    Inventors: Cameron A. Filipour, Alexander Popovich, Adam Singer, Ali M. Saffari, Bryan D. Wolf
  • Patent number: 8408990
    Abstract: On embodiment of the gaming system: receives a base wager from a player for a play of a wagering game; enables the player to select to cause a modifier to be applied to the play of the wagering game or the modifier to not be applied to the play of the wagering game; displays an outcome of the play of the wagering game; if the outcome is a losing outcome and if the player caused the modifier to be applied to the play of the wagering game, reset the modifier; if the outcome is the losing outcome and if the player caused the modifier to not be applied to the play of the wagering game, increase the modifier; if the outcome is a winning outcome and the player caused the modifier to not be applied to the play of the wagering game, provide a first award to player based on the winning outcome and the base wager, and reset the modifier; and if the outcome is a winning outcome and the player caused the modifier to be applied to the play of the wagering game provide a second different award to the player based on the wi
    Type: Grant
    Filed: May 13, 2010
    Date of Patent: April 2, 2013
    Assignee: IGT
    Inventors: Daniel J. De Waal, Anthony J. Baerlocher, Cameron A. Filipour
  • Patent number: 8398475
    Abstract: A gaming system having a first skill, partial skill, or pseudo skill based game having a plurality of individually activatable designated components and a plurality of second chance based games each respectively associated with a different one of the individually activatable components of the skill based game. When each designated component of the first game is activated through one or player inputs, a corresponding chance based game associated with that designated component is activated. Each chance based game randomly determines whether the player wins an award. In one embodiment, the likelihood of activating each designated component is different and the chance based game associated with each different designated component is different.
    Type: Grant
    Filed: April 27, 2010
    Date of Patent: March 19, 2013
    Assignee: IGT
    Inventors: Daniel J. De Waal, Anthony J. Baerlocher, Cameron A. Filipour
  • Patent number: 8313368
    Abstract: In an embodiment, a gaming system includes a plurality of gaming devices and a controller configured to communicate with the gaming devices. The gaming system enables a plurality of players to play an interactive game in a non-competitive mode and in a competitive mode. If at least two players play the interactive game in the competitive mode, for a competitive wagering event, which includes a competition between two players, the gaming system determines a winning player and a losing player. The gaming system causes the winning player to contribute a winning player portion toward a wager associated with the competitive wagering event and causes the losing player to contribute a losing player portion toward the wager associated with the competitive wagering event. The losing player portion is less than the winning player portion. The gaming system randomly determines and provides any awards to the winning player based on the wager.
    Type: Grant
    Filed: February 19, 2010
    Date of Patent: November 20, 2012
    Assignee: IGT
    Inventors: Cameron A. Filipour, Dwayne A. Davis
  • Patent number: 8308550
    Abstract: Various embodiments of the present disclosure are generally directed to gaming systems, gaming devices and methods that provide time based game sessions that each include a plurality of wagering events, wherein if one of the plurality of wagering events results in or is associated with a designated change outcome, a value associated with an element or function in the game session (such as a value associated with an outcome, a time value, or a wager amount) changes (such as by increasing) for a remaining portion of the game session (such as the rest of the gaming session).
    Type: Grant
    Filed: May 5, 2010
    Date of Patent: November 13, 2012
    Assignee: IGT
    Inventors: Cameron A. Filipour, Anthony J. Baerlocher