Patents by Inventor Shigeru Miyamoto

Shigeru Miyamoto has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10363481
    Abstract: A multi-user video game with communications capabilities allows players to communicate with one another via simulated mail, leaflets and conversations. Different installations of the game on different discrete video game playing platforms may be unique or different depending upon random or other data available at the platform. For example, different installations may have different subsets of characters, different landscapes, or the like. Player characters from one virtual environment or village may visit another virtual environment or village and return home to his or her resident environment or village. Non-player characters may move from one virtual environment or village to another—thereby providing an ever-changing variety of characters. Communications between different game playing platforms can be provided via portable memory devices, portable game playing devices, or conventional communications means such as networks.
    Type: Grant
    Filed: June 30, 2016
    Date of Patent: July 30, 2019
    Assignee: Nintendo Co., Ltd.
    Inventors: Katsuya Eguchi, Shigeru Miyamoto, Takashi Tezuka
  • Patent number: 10226699
    Abstract: Approach moving image storage means 10, 12 stores, in a predetermined storage section, display data used for displaying an approach moving image representing an approach method for a predetermined scene in the game, so as to associate the display data with the predetermined scene. Game process means S21 performs the game process, and display process means displays a game image on a display device. Moving image display instruction means S16, S17 receives an input made by a user for providing an instruction for displaying the approach moving image, and game scene determination means S31, S32 determines a scene in the game when the moving image display instruction means receives the input from the user. Moving image display means S36 reads, from the predetermined storage section, the approach moving image associated with the scene determined by the game scene determination means, and displays the approach moving image on the display device.
    Type: Grant
    Filed: July 13, 2016
    Date of Patent: March 12, 2019
    Assignee: NINTENDO CO., LTD.
    Inventor: Shigeru Miyamoto
  • Publication number: 20190030436
    Abstract: An example of an information processing device generates a game field for each of a plurality of game stages. The information processing device executes a game process of controlling a player object in response to an operation by a user in a game stage for which the game field has been generated. The information processing device determines whether the user has cleared or failed to clear the game stage. In response to a determination that the user has cleared the game stage, the information processing device starts the game process for a next game stage while maintaining a state of the player object at the time of clearing. On the other hand, in response to a determination that the user has failed to clear the game stage, the information processing device starts the game process for a next game stage.
    Type: Application
    Filed: July 13, 2018
    Publication date: January 31, 2019
    Inventors: Shigeru MIYAMOTO, Takashi TEZUKA, Norihito ITO, Yugo HAYASHI
  • Patent number: 10115373
    Abstract: A plurality of positional information transmitters, each of which transmits positional information to which a plurality of unit spaces are each uniquely assigned, are disposed on a ceiling. A mobile terminal receives the positional information transmitted from each of the positional information transmitters and changes a terminal-side image in accordance with the received positional information. Furthermore, the mobile terminal transmits to a server current positional information and operation information indicating an instruction inputted by a user. The server changes, in accordance with the current positional information and the operation information received by the mobile terminal, a floor image displayed on a plurality of floor displays disposed on a floor. Thus, it becomes possible to provide a highly interesting and novel position detecting system.
    Type: Grant
    Filed: August 29, 2014
    Date of Patent: October 30, 2018
    Assignee: NINTENDO CO., LTD.
    Inventors: Shigeru Miyamoto, Takao Sawano, Hitoshi Yamazaki, Shinya Kawada
  • Patent number: 10004981
    Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.
    Type: Grant
    Filed: December 4, 2017
    Date of Patent: June 26, 2018
    Assignee: Nintendo Co., Ltd.
    Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
  • Publication number: 20180085664
    Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.
    Type: Application
    Filed: December 4, 2017
    Publication date: March 29, 2018
    Inventors: Robert CHAMPAGNE, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
  • Publication number: 20180056188
    Abstract: Even when a movement command input is not performed from a player, a player character is moved in a predetermined direction in a virtual game space, and a game screen including the player character is scrolled so as to follow movement of the player character. In response to determination being made that a touch operation is detected in a state in which the positional relationship between a predetermined object and the player character satisfies a predetermined condition, the movement direction of the player character is temporarily changed to a direction containing a direction component opposite to the predetermined direction.
    Type: Application
    Filed: August 4, 2017
    Publication date: March 1, 2018
    Inventors: Shigeru MIYAMOTO, Takashi TEZUKA, Masanobu SATO
  • Patent number: 9870118
    Abstract: A non-transitory storage medium encoded with a computer readable information processing program executable by a computer of an information processing apparatus, causing one or more processors to perform a region display module having, together with an object representing a virtual camera located within a virtual space, at least a part of a region representing a range within the virtual space for setting a position of the object displayed, an input acceptance module accepting an input for the displayed object, an object posture setting module setting a posture of the object based on the input to the input acceptance module, a virtual camera control module controlling the virtual camera based on the posture of the object set by the object posture setting module, and a picked-up image display module having a picked-up image displayed, which is picked up by the virtual camera controlled by the virtual camera control module.
    Type: Grant
    Filed: September 18, 2014
    Date of Patent: January 16, 2018
    Assignee: Nintendo Co., Ltd.
    Inventor: Shigeru Miyamoto
  • Patent number: 9861888
    Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.
    Type: Grant
    Filed: December 5, 2016
    Date of Patent: January 9, 2018
    Assignee: Nintendo Co., Ltd.
    Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
  • Patent number: 9821228
    Abstract: Example systems and methods relate to playing a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of one or more conditions, one player's game character is protected from harm in the game world, wherein one of the one or more conditions is a condition triggered voluntarily by the one player. Movements of the protected game character in the game world are controlled based on a position of another, unprotected game character.
    Type: Grant
    Filed: August 11, 2016
    Date of Patent: November 21, 2017
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hiroyuki Kimura, Shigeyuki Asuke
  • Patent number: 9740292
    Abstract: An exemplary information processing apparatus selectively switches between: first control where control is performed such that, in a virtual space, a position of producing no parallax on a screen of a stereoscopic display is a first position near a predetermined object; and second control where control is performed such that the position of producing no parallax is closer to a viewpoint position of virtual cameras than the first position is.
    Type: Grant
    Filed: June 27, 2012
    Date of Patent: August 22, 2017
    Assignee: NINTENDO CO., LTD.
    Inventors: Shigeru Miyamoto, Koichi Hayashida, Kiyoshi Takeuchi
  • Publication number: 20170087451
    Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.
    Type: Application
    Filed: December 5, 2016
    Publication date: March 30, 2017
    Inventors: Robert CHAMPAGNE, Shigeki YAMASHIRO, Shigeru MIYAMOTO, Claude COMAIR
  • Patent number: 9533223
    Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.
    Type: Grant
    Filed: July 8, 2015
    Date of Patent: January 3, 2017
    Assignee: NINTENDO CO., LTD.
    Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
  • Publication number: 20160346692
    Abstract: Example systems and methods relate to playing a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of one or more conditions, one player's game character is protected from harm in the game world, wherein one of the one or more conditions is a condition triggered voluntarily by the one player. Movements of the protected game character in the game world are controlled based on a position of another, unprotected game character.
    Type: Application
    Filed: August 11, 2016
    Publication date: December 1, 2016
    Inventors: Shigeru MIYAMOTO, Hiroyuki KIMURA, Shigeyuki ASUKE
  • Publication number: 20160317927
    Abstract: Approach moving image storage means 10, 12 stores, in a predetermined storage section, display data used for displaying an approach moving image representing an approach method for a predetermined scene in the game, so as to associate the display data with the predetermined scene. Game process means S21 performs the game process, and display process means displays a game image on a display device. Moving image display instruction means S16, S17 receives an input made by a user for providing an instruction for displaying the approach moving image, and game scene determination means S31, S32 determines a scene in the game when the moving image display instruction means receives the input from the user. Moving image display means S36 reads, from the predetermined storage section, the approach moving image associated with the scene determined by the game scene determination means, and displays the approach moving image on the display device.
    Type: Application
    Filed: July 13, 2016
    Publication date: November 3, 2016
    Inventor: Shigeru MIYAMOTO
  • Publication number: 20160303476
    Abstract: A multi-user video game with communications capabilities allows players to communicate with one another via simulated mail, leaflets and conversations. Different installations of the game on different discrete video game playing platforms may be unique or different depending upon random or other data available at the platform. For example, different installations may have different subsets of characters, different landscapes, or the like. Player characters from one virtual environment or village may visit another virtual environment or village and return home to his or her resident environment or village. Non-player characters may move from one virtual environment or village to another—thereby providing an ever-changing variety of characters. Communications between different game playing platforms can be provided via portable memory devices, portable game playing devices, or conventional communications means such as networks.
    Type: Application
    Filed: June 30, 2016
    Publication date: October 20, 2016
    Inventors: Katsuya EGUCHI, Shigeru MIYAMOTO, Takashi TEZUKA
  • Patent number: 9446312
    Abstract: Example systems and methods relate to playing a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of one or more conditions, one player's game character is protected from harm in the game world, wherein one of the one or more conditions is a condition triggered voluntarily by the one player. Movements of the protected game character in the game world are controlled based on a position of another, unprotected game character.
    Type: Grant
    Filed: March 4, 2014
    Date of Patent: September 20, 2016
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hiroyuki Kimura, Shigeyuki Asuke
  • Patent number: 9421467
    Abstract: In a predetermined storage section, display data used for displaying an approach moving image representing an approach method for a predetermined scene in the game is stored, so as to associate the display data with the predetermined scene. A game processor performs the game process, and displays a game image on a display device. An input made by a user for providing an instruction for displaying the approach moving image is received, and a scene in the game is determined when the input from the user is received. From the predetermined storage section, the approach moving image associated with the determined scene is read, and the approach moving image is displayed on the display device.
    Type: Grant
    Filed: June 30, 2008
    Date of Patent: August 23, 2016
    Assignee: NINTENDO CO., LTD.
    Inventor: Shigeru Miyamoto
  • Patent number: 9403085
    Abstract: A multi-user video game with communications capabilities allows players to communicate with one another via simulated mail, leaflets and conversations. Different installations of the game on different discrete video game playing platforms may be unique or different depending upon random or other data available at the platform. For example, different installations may have different subsets of characters, different landscapes, or the like. Player characters from one virtual environment or village may visit another virtual environment or village and return home to his or her resident environment or village. Non-player characters may move from one virtual environment or village to another—thereby providing an ever-changing variety of characters. Communications between different game playing platforms can be provided via portable memory devices, portable game playing devices, or conventional communications means such as networks.
    Type: Grant
    Filed: July 12, 2005
    Date of Patent: August 2, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Katsuya Eguchi, Shigeru Miyamoto, Takashi Tezuka
  • Patent number: 9364757
    Abstract: A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.
    Type: Grant
    Filed: February 13, 2015
    Date of Patent: June 14, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Shigeru Miyamoto, Hiroki Sotoike