Patents by Inventor Shigeru Miyamoto

Shigeru Miyamoto has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8319779
    Abstract: A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest.
    Type: Grant
    Filed: March 30, 2011
    Date of Patent: November 27, 2012
    Assignee: Nintendo of America, Inc.
    Inventors: Henry Sterchi, Jeff Kalles, Shigeru Miyamoto, Denis Dyack, Carey Murray
  • Patent number: 8282454
    Abstract: Example systems and methods relate to a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a scrolling-type game world displayed on a display screen. A first predetermined input supplied by one of the players to the respective input device protects the one player's game character from harm in the game world and the protected game character moves based on the scrolling/non-scrolling state of the game world in accordance with the movement of one or more unprotected characters. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable by the one player in response to inputs to the respective input device.
    Type: Grant
    Filed: September 29, 2010
    Date of Patent: October 9, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hiroyuki Kimura, Shigeyuki Asuke
  • Publication number: 20120231861
    Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.
    Type: Application
    Filed: May 21, 2012
    Publication date: September 13, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
  • Patent number: 8202163
    Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.
    Type: Grant
    Filed: October 27, 2009
    Date of Patent: June 19, 2012
    Assignee: Nintendo Co., Ltd
    Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
  • Publication number: 20120108272
    Abstract: A plurality of positional information transmitters 100, each of which transmits positional information to which a plurality of unit spaces are each uniquely assigned, are disposed on a ceiling. A mobile terminal 10 receives the positional information transmitted from each of the positional information transmitters 100 and changes a terminal-side image in accordance with the received positional information. Furthermore, the mobile terminal 10 transmits to a server 300 current positional information and operation information indicating an instruction inputted by a user. The server 300 changes, in accordance with the current positional information and the operation information received by the mobile terminal 10, a floor image displayed on a plurality of floor displays 200 disposed on a floor. Thus, it becomes possible to provide a highly interesting and novel position detecting system.
    Type: Application
    Filed: January 12, 2012
    Publication date: May 3, 2012
    Applicant: Nintendo Co., Ltd.
    Inventors: Shigeru MIYAMOTO, Takao SAWANO, Hitoshi YAMAZAKI, Shinya KAWADA
  • Publication number: 20120077585
    Abstract: Example systems and methods relate to a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a scrolling-type game world displayed on a display screen. A first predetermined input supplied by one of the players to the respective input device protects the one player's game character from harm in the game world and the protected game character moves based on the scrolling/non-scrolling state of the game world in accordance with the movement of one or more unprotected characters. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable by the one player in response to inputs to the respective input device.
    Type: Application
    Filed: September 29, 2010
    Publication date: March 29, 2012
    Applicant: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hiroyuki Kimura, Shigeyuki Asuke
  • Publication number: 20120052945
    Abstract: A hand-held game apparatus and a game program are provided which allow a user to play a game while going back and forth between a narrow-range image and a broad-range image of map. The user can manipulate a touch panel which mounted on a display section for displaying the broad-range image. If the user manipulates the touch panel to point to a coordinate position on the broad-range image, thus designating coordinates for the narrow-range image, a changed narrow-range is displayed. If the user indicates a moving direction on the broad-range image, thus designating a scroll direction, the displayed broad-range image is moved (scrolled).
    Type: Application
    Filed: November 4, 2011
    Publication date: March 1, 2012
    Applicant: Nintendo Co., Ltd.
    Inventors: Shigeru MIYAMOTO, Katsuya EGUCHI
  • Patent number: 8115699
    Abstract: A plurality of positional information transmitters 100, each of which transmits positional information to which a plurality of unit spaces are each uniquely assigned, are disposed on a ceiling. A mobile terminal 10 receives the positional information transmitted from each of the positional information transmitters 100 and changes a terminal-side image in accordance with the received positional information. Furthermore, the mobile terminal 10 transmits to a server 300 current positional information and operation information indicating an instruction inputted by a user. The server 300 changes, in accordance with the current positional information and the operation information received by the mobile terminal 10, a floor image displayed on a plurality of floor displays 200 disposed on a floor. Thus, it becomes possible to provide a highly interesting and novel position detecting system.
    Type: Grant
    Filed: June 12, 2006
    Date of Patent: February 14, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Takao Sawano, Hitoshi Yamazaki, Shinya Kawada
  • Patent number: 8113954
    Abstract: The game apparatus includes a first LCD and a second LCD, and a touch panel is provided in association with the second LCD. On the two LCDs, different game screens are displayed. Also on the second LCD, two keys are displayed at a certain interval. When one key is touch-input, the key is set to an effective state to change the game screens of the two LCDs on the basis of the key, and when the other key is touch-input, the game screens of the two LCDs are changed on the basis of the key. When a player performs a touch-input on any one of the keys, and then performs a drag operation so as to point a middle area between the two keys, the game screens of the two LCDs are changed on the basis of the key that is set to the effective state.
    Type: Grant
    Filed: October 3, 2005
    Date of Patent: February 14, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigehiro Kasamatsu, Shigeru Miyamoto, Shinichi Ikematsu
  • Patent number: 8075401
    Abstract: A hand-held game apparatus and a game program are provided which allow a user to play a game while going back and forth between a narrow-range image and a broad-range image of map. The user can manipulate a touch panel which mounted on a display section for displaying the broad-range image. If the user manipulates the touch panel to point to a coordinate position on the broad-range image, thus designating coordinates for the narrow-range image, a changed narrow-range is displayed. If the user indicates a moving direction on the broad-range image, thus designating a scroll direction, the displayed broad-range image is moved (scrolled).
    Type: Grant
    Filed: March 5, 2009
    Date of Patent: December 13, 2011
    Assignee: Nintendo, Co., Ltd.
    Inventors: Shigeru Miyamoto, Katsuya Eguchi
  • Publication number: 20110181607
    Abstract: A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest.
    Type: Application
    Filed: March 30, 2011
    Publication date: July 28, 2011
    Applicant: Nintendo of America
    Inventors: Henry Sterchi, Jeff Kalles, Shigeru Miyamoto, Denis Dyack, Carey Murray
  • Publication number: 20110111851
    Abstract: Manual operation means controls a motion of an operation target character in accordance with operation data outputted from an input device. Automatic motion control means controls the motion of the operation target character in accordance with a series of pieces of operation data which are prepared in advance. Game control means performs a first process when a first condition is satisfied as a result of control of the motion of the operation target character by the manual operation means only in a predetermined interval in a game in progress, performs a second process which is different from the first process when a second condition is satisfied, and executes the first when the control of the motion is performed by the automatic motion control means in at least a part of the interval regardless of whichever condition is satisfied.
    Type: Application
    Filed: March 23, 2010
    Publication date: May 12, 2011
    Applicant: NINTENDO CO., LTD.
    Inventors: Koichi HAYASHIDA, Haruka Kakinuma, Shigeru Miyamoto, Takashi Tezuka, Hiroyuki Kimura, Shigeyuki Asuke, Yusuke Amano
  • Patent number: 7938721
    Abstract: A game apparatus (10) includes an LCD (12) and an LCD (14), for example, and the LCD (14) is provided with a touch panel (22). On the LCD (12), a first game image is displayed, and on the LCD (14), a second game image is displayed. It is determined whether or not the first game image becomes an object to be operated on the basis of coordinates data detected in response to an operation of the touch panel (22) by a player, input data obtained from an operating switch (20), a microphone (34), or the like. When it is determined that the first game image becomes an object to be operated, the first game image and the second game image are switched and displayed, for example. Then, when it is determined that the first game image displayed on the LCD (14) does not become an object to be operated, the first game image is displayed on the LCD (12).
    Type: Grant
    Filed: February 24, 2005
    Date of Patent: May 10, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Kiyoshi Mizuki, Keizo Ota, Tsuyoshi Kiyuna
  • Patent number: 7928986
    Abstract: A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest.
    Type: Grant
    Filed: January 6, 2010
    Date of Patent: April 19, 2011
    Assignee: Nintendo of America
    Inventors: Henry L Sterchi, Jeff C Kalles, Shigeru Miyamoto, Denis Dyack, Carey Murray
  • Patent number: 7922582
    Abstract: A hand-held game apparatus and a game program allow a user to play a game while going back and forth between a narrow-range map and a broad-range map. The player can manipulate a touch panel mounted on a display for displaying the broad-range map. If the player manipulates the touch panel to point to a coordinate position on the broad-range map, thus designating coordinates for a narrow-range map to display, an image of the narrow-range map, which is changed as desired, is displayed. If the player indicates a moving direction on the broad-range map, to designate a scroll direction, the displayed broad-range map is moved (scrolled).
    Type: Grant
    Filed: May 28, 2008
    Date of Patent: April 12, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Katsuya Eguchi
  • Patent number: 7857013
    Abstract: The present invention has an object of providing a method for producing a carbon fiber woven fabric in which the length of each warp yarn made of a carbon fiber strand is uniform, weft yarns are straightly arranged without waviness, and that is excellent in quality can be obtained with high productivity (production speed), and is characterized that a method for producing a carbon fiber woven fabric using an air jet loom in which heald in a shedding motion has an angle of repose in a range of 0 to 50° when weaving a uni-directional carbon fiber woven fabric woven with a carbon fiber strand having a fineness of 400 to 6,000 tex as the warp yarn and an auxiliary fiber having a fineness of ? or less of the carbon fiber strand as the weft yarn.
    Type: Grant
    Filed: April 27, 2007
    Date of Patent: December 28, 2010
    Assignee: Toray Industries, Inc.
    Inventors: Eisuke Wadahara, Ikuo Horibe, Shigeru Miyamoto, Kyoko Miyamoto, legal representative, Kenichi Takezawa, Kuniyoshi Kurihara, Kazuhiro Ohno
  • Publication number: 20100255910
    Abstract: A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.
    Type: Application
    Filed: June 16, 2010
    Publication date: October 7, 2010
    Applicant: Ninteno Co., Ltd.
    Inventors: Shigeru MIYAMOTO, Hiroki SOTOIKE
  • Patent number: 7794327
    Abstract: A display device 12 covered by a touch panel 13 displays a game space on a display screen. Position coordinates (tx, ty) obtained when the touch panel 13 is touch-operated are detected at a predetermined periodic cycle. At least one of a movement speed (V) and a movement direction (?) is calculated as a movement parameter for a second object based on current position coordinates (tx, ty) and position coordinates (tpx, tpy) having been detected in an immediately preceding time. A new movement parameter (V and ?) is determined using movement parameters having been previously determined (Vp and ?p) and the newly calculated movement parameter (V and ?). When the first object and the second object satisfy a predetermined positional relationship therebetween, the second object is moved and display-controlled based on the updated movement parameter.
    Type: Grant
    Filed: October 20, 2005
    Date of Patent: September 14, 2010
    Assignee: Nintento Co., Ltd.
    Inventors: Yuji Sawatani, Motoi Okamoto, Shigeru Miyamoto
  • Patent number: 7783535
    Abstract: A video game apparatus includes a CPU that detects a program control code included in a land object in the vicinity of a player object, and then, the CPU determines a kind of the land object. If the land object is “hole”, the CPU executes a “hole operation” subroutine. Similarly, if the land object is “wall”, “door” or “ladder”, the CPU performs “wall operation”, “door operation” or “ladder” subroutine.
    Type: Grant
    Filed: January 15, 2004
    Date of Patent: August 24, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yoshiaki Koizumi, Yoichi Yamada, Toshio Iwawaki
  • Patent number: 7771279
    Abstract: On a display screen, a game image including a plurality of target images and a game character image is displayed. The target images moves so as to pass over the game character image. When an input is provided from a player onto a touch panel, input coordinates are detected. In response, display coordinates of each target image at the time of the input are detected. When display coordinates located within a predetermined range from the input coordinates are present, specified coordinates are determined based on at least one of a position represented by display coordinates and a position represented by the input coordinates. The game character has characteristic parameters which are varied in accordance with a positional relation between the specified coordinates and the game character image.
    Type: Grant
    Filed: August 25, 2004
    Date of Patent: August 10, 2010
    Assignee: Nintendo Co. Ltd.
    Inventors: Shigeru Miyamoto, Keizo Ohta, Hideya Akasaka