Patents by Inventor Shigeru Miyamoto

Shigeru Miyamoto has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9327191
    Abstract: A pivoting camera viewpoint is provided so that when an animated game character uses a bow and arrow or other weapon, the camera adopts a third person 3D view based on the relative position of the game character and the target that game character is aiming his bow at. The user positions a target cursor on the desired target. This causes an imaginary line segment or plane to be drawn in 3D space between the desired target and the game character (or possibly the game character's bow). The imaginary line segment or plane continues through and past the game character, and the character keeps the weapon, if it is a missile weapon, pointed along this line segment. Additionally, the player can lock onto a target, and freely move a character around. While in lock-on mode, the camera automatically repositions itself to keep both the character and the target visible to a player.
    Type: Grant
    Filed: May 8, 2007
    Date of Patent: May 3, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Shigeru Miyamoto, Eiji Aonuma
  • Publication number: 20160107080
    Abstract: An input from an input device including a first input section and a second input section is received. A direction of movement of a player object is set based on the input from the first input section, and a direction relating to an action of the player object other than the movement is set based on the input from the second input section. Further, an image taken by a first virtual camera is displayed on a first display area, based on the direction of movement of the player object, and an image taken by a second virtual camera is displayed on a second display area, based on the direction relating to the action of the player object other than the movement. The first virtual camera and the second virtual camera are present in the same virtual space, and take images from different positions and/or different directions in the virtual space.
    Type: Application
    Filed: September 2, 2015
    Publication date: April 21, 2016
    Inventor: Shigeru MIYAMOTO
  • Patent number: 9259649
    Abstract: Example systems and methods relate to a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of any one of a first condition and a second condition, one player's game character is protected from harm in the game world, wherein a position at which the protected game character appears when the first condition is satisfied is different than that when the second condition is satisfied.
    Type: Grant
    Filed: February 4, 2014
    Date of Patent: February 16, 2016
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hiroyuki Kimura, Shigeyuki Asuke
  • Patent number: 9254439
    Abstract: Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with a first game character control operation during the playing of the video game. If a condition is voluntarily satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation.
    Type: Grant
    Filed: September 11, 2012
    Date of Patent: February 9, 2016
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hiroyuki Kimura, Shigeyuki Asuke
  • Patent number: 9254440
    Abstract: Example systems and methods relate to a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of any one of a plurality of conditions, protecting one player's game character from harm in the game world, wherein at least one of the plurality of conditions is a condition triggered voluntarily by the one player. Movements of the protected game character in the game world are controlled in accordance with a second game character control operation which is different than the first game character control operation for that game character.
    Type: Grant
    Filed: February 4, 2014
    Date of Patent: February 9, 2016
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hiroyuki Kimura, Shigeyuki Asuke
  • Publication number: 20150355814
    Abstract: A non-transitory storage medium encoded with a computer readable information processing program executable by a computer of an information processing apparatus, causing one or more processors to perform a region display module having, together with an object representing a virtual camera located within a virtual space, at least a part of a region representing a range within the virtual space for setting a position of the object displayed, an input acceptance module accepting an input for the displayed object, an object posture setting module setting a posture of the object based on the input to the input acceptance module, a virtual camera control module controlling the virtual camera based on the posture of the object set by the object posture setting module, and a picked-up image display module having a picked-up image displayed, which is picked up by the virtual camera controlled by the virtual camera control module.
    Type: Application
    Filed: September 18, 2014
    Publication date: December 10, 2015
    Inventor: Shigeru MIYAMOTO
  • Publication number: 20150306506
    Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.
    Type: Application
    Filed: July 8, 2015
    Publication date: October 29, 2015
    Inventors: Robert CHAMPAGNE, Shigeki YAMASHIRO, Shigeru MIYAMOTO, Claude COMAIR
  • Patent number: 9101827
    Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.
    Type: Grant
    Filed: August 26, 2013
    Date of Patent: August 11, 2015
    Assignee: NINTENDO CO., LTD.
    Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
  • Publication number: 20150157933
    Abstract: A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.
    Type: Application
    Filed: February 13, 2015
    Publication date: June 11, 2015
    Inventors: Shigeru MIYAMOTO, Hiroki SOTOIKE
  • Patent number: 8979650
    Abstract: A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.
    Type: Grant
    Filed: January 17, 2013
    Date of Patent: March 17, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hiroki Sotoike
  • Patent number: 8976184
    Abstract: A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest.
    Type: Grant
    Filed: October 9, 2013
    Date of Patent: March 10, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Henry Sterchi, Jeff Kalles, Shigeru Miyamoto, Denis Dyack, Carey Murray
  • Publication number: 20140375556
    Abstract: A plurality of positional information transmitters, each of which transmits positional information to which a plurality of unit spaces are each uniquely assigned, are disposed on a ceiling. A mobile terminal receives the positional information transmitted from each of the positional information transmitters and changes a terminal-side image in accordance with the received positional information. Furthermore, the mobile terminal transmits to a server current positional information and operation information indicating an instruction inputted by a user. The server changes, in accordance with the current positional information and the operation information received by the mobile terminal, a floor image displayed on a plurality of floor displays disposed on a floor. Thus, it becomes possible to provide a highly interesting and novel position detecting system.
    Type: Application
    Filed: August 29, 2014
    Publication date: December 25, 2014
    Inventors: Shigeru MIYAMOTO, Takao SAWANO, Hitoshi YAMAZAKI, Shinya KAWADA
  • Patent number: 8910085
    Abstract: A game apparatus as one example of an information processing apparatus includes an LCD, a touch panel provided to the LCD, and a CPU core. The CPU core displays a “Yes” button to which a command of allowing save of temporarily-stored sound data is assigned, on the LCD. When a designating operation of an arbitrary position within the displayed button is performed with a stick or the like, which position within the button is designated is specified through a touch panel, a condition is set to the command on the basis of the specified position, and information processing in relation to the command is executed according to the set condition.
    Type: Grant
    Filed: August 12, 2009
    Date of Patent: December 9, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Takaya Imamura, Yusuke Akifusa
  • Patent number: 8854279
    Abstract: A plurality of positional information transmitters 100, each of which transmits positional information to which a plurality of unit spaces are each uniquely assigned, are disposed on a ceiling. A mobile terminal 10 receives the positional information transmitted from each of the positional information transmitters 100 and changes a terminal-side image in accordance with the received positional information. Furthermore, the mobile terminal 10 transmits to a server 300 current positional information and operation information indicating an instruction inputted by a user. The server 300 changes, in accordance with the current positional information and the operation information received by the mobile terminal 10, a floor image displayed on a plurality of floor displays 200 disposed on a floor. Thus, it becomes possible to provide a highly interesting and novel position detecting system.
    Type: Grant
    Filed: January 12, 2012
    Date of Patent: October 7, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Takao Sawano, Hitoshi Yamazaki, Shinya Kawada
  • Publication number: 20140241586
    Abstract: A prepaid card 2 retaining a prepaid code 31 has a marker 3a that is capable of determining a position and attitude relative to an imaging device 15 by being imaged by the imaging device. The prepaid code 31 is information that enables predetermined value or content to be acquired without handing over the prepaid card 2.
    Type: Application
    Filed: September 11, 2013
    Publication date: August 28, 2014
    Applicant: NINTENDO CO., LTD.
    Inventors: Shigeru MIYAMOTO, Yoshiaki KOIZUMI, Takeshi HAYAKAWA
  • Patent number: 8814678
    Abstract: An apparatus and method is provided for gyro-controlled gaming viewpoint with auto-centering. A virtual camera is positioned at a first position while the virtual camera views a first object at a first direction. Once the system moves, the virtual camera moves to a second position based on a measurement by an angular velocity sensor. While the virtual camera moves to the second position, the viewing direction of the virtual camera simultaneously so as to keep the first object positioned in a same position of a viewing direction of the virtual camera. The apparatus and method allow the system to move a virtual camera based on a measurement of a gyroscope while keeping an object of importance in the center of the field-of-view of the virtual camera.
    Type: Grant
    Filed: June 3, 2011
    Date of Patent: August 26, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Scott Robert Hansen, Shigeru Miyamoto, Yoshihito Ikebata, Ryuichi Nakada
  • Patent number: 8784202
    Abstract: An apparatus and method is provided for controlling a virtual camera. The virtual camera is positioned in a first position and a first direction while an object is in a first state and the virtual camera is moved to a second position and second direction when the object transitions from a first state to a second state. The virtual camera is held in the second position and second direction while the object is in the second state and then moves back to the first position and first direction when the object transitions from the second state back to the first state. While the virtual camera is in the second position and second direction, the lowest part of the object is made more easily viewable.
    Type: Grant
    Filed: June 3, 2011
    Date of Patent: July 22, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Scott Robert Hansen, Shigeru Miyamoto, Yoshihito Ikebata, Ryuichi Nakada
  • Patent number: 8765814
    Abstract: A compound represented by the following general formula (I) which has ADAM17 inhibitory activity, or a salt thereof, or a solvate thereof: wherein X represents a phenylene group; Y represents a hydrogen atom, —(CH2)mR1 or the like; R1 represents —NR5COR2, —NR5SO2R2 or —NR3R4; R2 represents a C1-C6 alkyl group, an aryl group, or a C1-C6 alkoxy group; R3 and R4 represent a C1-C6 alkyl group and the like; R5 represents a hydrogen atom or a C1-C6 alkyl group or the like; m indicates an integer of from 0 to 4; and Z represents a hydrogen atom or a C1-C6 alkyl group.
    Type: Grant
    Filed: July 5, 2011
    Date of Patent: July 1, 2014
    Assignee: Kaken Pharmaceutical Co., Ltd.
    Inventors: Kentaro Kawai, Shigeru Miyamoto, Masanao Shimano, Makoto Haino
  • Publication number: 20140179430
    Abstract: Example systems and methods relate to playing a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of one or more conditions, one player's game character is protected from harm in the game world, wherein one of the one or more conditions is a condition triggered voluntarily by the one player. Movements of the protected game character in the game world are controlled based on a position of another, unprotected game character.
    Type: Application
    Filed: March 4, 2014
    Publication date: June 26, 2014
    Applicant: Nintendo Co., Ltd.
    Inventors: Shigeru MIYAMOTO, Hiroyuki KIMURA, Shigeyuki ASUKE
  • Publication number: 20140155164
    Abstract: Example systems and methods relate to a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of any one of a first condition and a second condition, one player's game character is protected from harm in the game world, wherein a position at which the protected game character appears when the first condition is satisfied is different than that when the second condition is satisfied.
    Type: Application
    Filed: February 4, 2014
    Publication date: June 5, 2014
    Applicant: Nintendo Co., Ltd.
    Inventors: Shigeru MIYAMOTO, Hiroyuki KIMURA, Shigeyuki ASUKE