Patents by Inventor Shigeru Miyamoto

Shigeru Miyamoto has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20140155163
    Abstract: Example systems and methods relate to a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of any one of a plurality of conditions, protecting one player's game character from harm in the game world, wherein at least one of the plurality of conditions is a condition triggered voluntarily by the one player. Movements of the protected game character in the game world are controlled in accordance with a second game character control operation which is different than the first game character control operation for that game character.
    Type: Application
    Filed: February 4, 2014
    Publication date: June 5, 2014
    Applicant: Nintendo Co., Ltd.
    Inventors: Shigeru MIYAMOTO, Hiroyuki KIMURA, Shigeyuki ASUKE
  • Publication number: 20140155164
    Abstract: Example systems and methods relate to a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of any one of a first condition and a second condition, one player's game character is protected from harm in the game world, wherein a position at which the protected game character appears when the first condition is satisfied is different than that when the second condition is satisfied.
    Type: Application
    Filed: February 4, 2014
    Publication date: June 5, 2014
    Applicant: Nintendo Co., Ltd.
    Inventors: Shigeru MIYAMOTO, Hiroyuki KIMURA, Shigeyuki ASUKE
  • Patent number: 8690653
    Abstract: Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with respective first game character control operations during the playing of the video game. If one of a plurality of conditions is satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation.
    Type: Grant
    Filed: September 11, 2012
    Date of Patent: April 8, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hiroyuki Kimura, Shigeyuki Asuke
  • Patent number: 8678891
    Abstract: Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with a first game character control operation during the playing of the video game. If one or more conditions is satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation. If all game characters are protected, current playing of the video game ends.
    Type: Grant
    Filed: September 11, 2012
    Date of Patent: March 25, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hiroyuki Kimura, Shigeyuki Asuke
  • Publication number: 20140035932
    Abstract: A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest.
    Type: Application
    Filed: October 9, 2013
    Publication date: February 6, 2014
    Inventors: Henry STERCHI, Jeff KALLES, Shigeru MIYAMOTO, Denis DYACK, Carey MURRAY
  • Publication number: 20140004946
    Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.
    Type: Application
    Filed: August 26, 2013
    Publication date: January 2, 2014
    Inventors: Robert CHAMPAGNE, Shigeki YAMASHIRO, Shigeru MIYAMOTO, Claude COMAIR
  • Patent number: 8593464
    Abstract: A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest.
    Type: Grant
    Filed: October 22, 2012
    Date of Patent: November 26, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Henry Sterchi, Jeff Kalles, Shigeru Miyamoto, Denis Dyack, Carey Murray
  • Patent number: 8574069
    Abstract: A hand-held game apparatus and a game program are provided which allow a user to play a game while going back and forth between two kinds of maps, namely, a narrow-range map and a broad-range map game, and arbitrarily change the displayed state of at least one of the broad-range map and the narrow-range map by manipulating a touch panel which is mounted on a liquid crystal display section for displaying the broad-range map. If the player manipulates the touch panel to point to a coordinate position on the broad-range map, thus designating coordinates for a narrow-range map to display, an image of the narrow-range map, which is changed as desired, is displayed. If the player indicates a moving direction on the broad-range map, thus designating a scroll direction, the broad-range map is moved (scrolled).
    Type: Grant
    Filed: October 23, 2012
    Date of Patent: November 5, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Katsuya Eguchi
  • Patent number: 8540573
    Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.
    Type: Grant
    Filed: May 21, 2012
    Date of Patent: September 24, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
  • Publication number: 20130131180
    Abstract: A compound represented by the following general formula (I) which has ADAM17 inhibitory activity, or a salt thereof, or a solvate thereof: wherein X represents a phenylene group; Y represents a hydrogen atom, —(CH2)mR1 or the like; R1 represents —NR5COR2, —NR5SO2R2 or —NR3R4; R2 represents a C1-C6 alkyl group, an aryl group, or a C1-C6 alkoxy group; R3 and R4 represent a C1-C6 alkyl group and the like; R5 represents a hydrogen atom or a C1-C6 alkyl group or the like; m indicates an integer of from 0 to 4; and Z represents a hydrogen atom or a C1-C6 alkyl group.
    Type: Application
    Filed: July 5, 2011
    Publication date: May 23, 2013
    Applicant: KAKEN PHARMACEUTICAL CO., LTD.
    Inventors: Kentaro Kawai, Shigeru Miyamoto, Masanao Shimano, Makoto Haino
  • Patent number: 8419537
    Abstract: A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.
    Type: Grant
    Filed: June 16, 2010
    Date of Patent: April 16, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hiroki Sotoike
  • Publication number: 20130076618
    Abstract: An exemplary information processing apparatus selectively switches between: first control where control is performed such that, in a virtual space, a position of producing no parallax on a screen of a stereoscopic display is a first position near a predetermined object; and second control where control is performed such that the position of producing no parallax is closer to a viewpoint position of virtual cameras than the first position is.
    Type: Application
    Filed: June 27, 2012
    Publication date: March 28, 2013
    Applicant: Nintendo Co., Ltd.
    Inventors: Shigeru MIYAMOTO, Koichi HAYASHIDA, Kiyoshi TAKEUCHI
  • Patent number: 8371939
    Abstract: A hand-held game apparatus and a game program are provided which allow a user to play a game while going back and forth between a narrow-range image and a broad-range image of map. The user can manipulate a touch panel which mounted on a display section for displaying the broad-range image. If the user manipulates the touch panel to point to a coordinate position on the broad-range image, thus designating coordinates for the narrow-range image, a changed narrow-range is displayed. If the user indicates a moving direction on the broad-range image, thus designating a scroll direction, the displayed broad-range image is moved (scrolled).
    Type: Grant
    Filed: November 4, 2011
    Date of Patent: February 12, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Katsuya Eguchi
  • Patent number: 8366528
    Abstract: Manual operation means controls a motion of an operation target character in accordance with operation data outputted from an input device. Automatic motion control means controls the motion of the operation target character in accordance with a series of pieces of operation data which are prepared in advance. Game control means performs a first process when a first condition is satisfied as a result of control of the motion of the operation target character by the manual operation means only in a predetermined interval in a game in progress, performs a second process which is different from the first process when a second condition is satisfied, and executes the first when the control of the motion is performed by the automatic motion control means in at least a part of the interval regardless of whichever condition is satisfied.
    Type: Grant
    Filed: March 23, 2010
    Date of Patent: February 5, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Koichi Hayashida, Haruka Kakinuma, Shigeru Miyamoto, Takashi Tezuka, Hiroyuki Kimura, Shigeyuki Asuke, Yusuke Amano
  • Publication number: 20130005468
    Abstract: Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with a first game character control operation during the playing of the video game. If a condition is voluntarily satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation.
    Type: Application
    Filed: September 11, 2012
    Publication date: January 3, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Shigeru MIYAMOTO, Hiroyuki KIMURA, Shigeyuki ASUKE
  • Publication number: 20130005485
    Abstract: Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with respective first game character control operations during the playing of the video game. If one of a plurality of conditions is satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation.
    Type: Application
    Filed: September 11, 2012
    Publication date: January 3, 2013
    Applicant: NINTENDO CO., LTD
    Inventors: Shigeru MIYAMOTO, Hiroyuki Kimura, Shigeyuki Asuke
  • Publication number: 20130005462
    Abstract: Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with a first game character control operation during the playing of the video game. If one or more conditions is satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation. If all game characters are protected, current playing of the video game ends.
    Type: Application
    Filed: September 11, 2012
    Publication date: January 3, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Shigeru MIYAMOTO, Hiroyuki Kimura, Shigeyuki Asuke
  • Publication number: 20120307001
    Abstract: A panorama moving image including panorama images of a real world is pasted on a model in a virtual space as texture, and an image of the model is captured by a virtual camera. An image-capturing direction of the virtual camera is changed in accordance with an attitude of a portable display device, and the image captured by the virtual camera is displayed on the portable display device.
    Type: Application
    Filed: May 11, 2012
    Publication date: December 6, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Satoru OSAKO, Shigeru MIYAMOTO
  • Publication number: 20120309519
    Abstract: An apparatus and method is provided for controlling a virtual camera. The virtual camera is positioned in a first position and a first direction while an object is in a first state and the virtual camera is moved to a second position and second direction when the object transitions from a first state to a second state. The virtual camera is held in the second position and second direction while the object is in the second state and then moves back to the first position and first direction when the object transitions from the second state back to the first state. While the virtual camera is in the second position and second direction, the lowest part of the object is made more easily viewable.
    Type: Application
    Filed: June 3, 2011
    Publication date: December 6, 2012
    Applicant: NINTENDO CO., LTD
    Inventors: Scott R. HANSEN, Shigeru MIYAMOTO, Yoshihito IKEBATA, Ryuichi NAKADA
  • Publication number: 20120309518
    Abstract: An apparatus and method is provided for gyro-controlled gaming viewpoint with auto-centering. A virtual camera is positioned at a first position while the virtual camera views a first object at a first direction. Once the system moves, the virtual camera moves to a second position based on a measurement by an angular velocity sensor. While the virtual camera moves to the second position, the viewing direction of the virtual camera simultaneously so as to keep the first object positioned in a same position of a viewing direction of the virtual camera. The apparatus and method allow the system to move a virtual camera based on a measurement of a gyroscope while keeping an object of importance in the center of the field-of-view of the virtual camera.
    Type: Application
    Filed: June 3, 2011
    Publication date: December 6, 2012
    Applicant: NINTENDO CO., LTD
    Inventors: Scott R. HANSEN, Shigeru MIYAMOTO, Yoshihito IKEBATA, Ryuichi NAKADA