Patents by Inventor Stefan Keilwert

Stefan Keilwert has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240395105
    Abstract: Managing a gaming venue floor layout can comprise maintaining a biometric information model and a floor layout model. Biometric information can be received from sensors associated with players in a gaming venue, each player using a gaming system of the gaming venue. The plurality of gaming systems can be physically located in the gaming venue according to a predefined floorplan for the gaming venue. An excitement level for each player of the plurality of players can be rated based on the received biometric information and the biometric information model. A heatmap representing the gaming venue can be created based on the rated excitement level for and a location of each player of the plurality of players in the gaming venue. The predefined floorplan for the gaming venue can be updated based on the created heatmap and the floor layout model.
    Type: Application
    Filed: May 25, 2023
    Publication date: November 28, 2024
    Inventors: David Froy, Stefan Keilwert, Michael Russ, Soheil Latifi
  • Publication number: 20240378940
    Abstract: Embodiments are directed to using artificially intelligent bots to represent automated, virtual entities in a virtual casino. According to one embodiment, providing a virtual casino can comprise maintaining a model of virtual casino interactions representing interactions between entities in a gaming environment. The interactions between entities in the gaming environment represented by the model comprise can comprise verbal communications and physical actions. A representation of the virtual casino can be presented to a user device through a communications network. A bot for an entity can be generated based on the model and a representation of the bot for the entity in the virtual casino can be presented through the communications network to the user device. The bot can interact with a human player in the virtual casino through the presented representation of the bot based on the model and using a natural language processing system.
    Type: Application
    Filed: May 10, 2023
    Publication date: November 14, 2024
    Inventors: Soheil Latifi, Stefan Keilwert, Sven Aurich, David Froy, Michael Russ
  • Publication number: 20240378950
    Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of a self-evolving, AI-based player and other behaviors. The gaming system, device, and method receive audio information associated with a current game state of a game during a gaming session; predict a game state based on the audio information; compare the predicted game state with the current game state to determine a set of differences between the predicted game state and the current game state; based on the determined set of differences, select, from a plurality of possible sets of modifications, a set of modifications to an audio output of a game in a gaming session; modify the audio output of the game in accordance with the selected set of modifications; and over successive time intervals, iteratively perform the predict, compare, select and modify operations to provide a game model substantially minimizing the determined set of differences.
    Type: Application
    Filed: May 10, 2023
    Publication date: November 14, 2024
    Inventors: Soheil Latifi, Stefan Keilwert, Michael Russ
  • Publication number: 20240355175
    Abstract: A processor circuit generates a first game result for a wagering game, including a bonus game trigger event. Based on the bonus game trigger event, a bonus game, and a user selection of a subset of bonus game features from a plurality of available bonus game features is received. Based on the selection of the subset of bonus game features, the subset of bonus game feature is applied to the bonus game and a bonus game result for the bonus game is generated.
    Type: Application
    Filed: April 19, 2023
    Publication date: October 24, 2024
    Applicant: IGT
    Inventors: Michael RUSS, David FROY, Stefan KEILWERT, Soheil LATIFI
  • Publication number: 20240257617
    Abstract: The present disclosure relates generally to an escape room game that includes a plurality of puzzles corresponding to different solutions to be solved by a player in a specific order and within a predetermined period of time and in a room with defined boundaries for successful completion of the escape room game. The players can wager on a predicted level of performance of the player in the escape room game. Awards are provided by the gaming system based on the wagers and an actual level of performance of the player in solving one or more of the puzzles.
    Type: Application
    Filed: March 14, 2024
    Publication date: August 1, 2024
    Inventors: David Froy, JR., Stefan Keilwert
  • Patent number: 11967211
    Abstract: The present disclosure relates generally to an escape room game that includes a plurality of puzzles corresponding to different solutions to be solved by a player in a specific order and within a predetermined period of time and in a room with defined boundaries for successful completion of the escape room game. The players can wager on a predicted level of performance of the player in the escape room game. Awards are provided by the gaming system based on the wagers and an actual level of performance of the player in solving one or more of the puzzles.
    Type: Grant
    Filed: March 26, 2021
    Date of Patent: April 23, 2024
    Assignee: IGT
    Inventors: David Froy, Jr., Stefan Keilwert
  • Publication number: 20240082735
    Abstract: Embodiments of the present disclosure will be described in connection with an electronic game such as slots, video poker, or other such game. The game can provide a unique, dynamic storyline. For example, a storyline can be presented through graphical or other visual indicators that appear during game play, e.g. symbols or other game elements. The storyline and the graphical or other visual indicators of the storyline can change throughout a gaming session based on results in the game. For example, a winning spin in a slots game can cause the storyline to change in a positive direction while a non-winning spin can cause the storyline to remain neutral or change in a negative direct. Other factors that could influence the storyline can include, but are not limited to, the amount of a wager, the number of spins or the amount of time played so far, etc.
    Type: Application
    Filed: September 8, 2022
    Publication date: March 14, 2024
    Inventors: Soheil Latifi, David Froy, Sven Aurich, Stefan Keilwert
  • Publication number: 20240029475
    Abstract: A gaming system, computer-implemented method and gaming device are operable enhance player experience using image data. A system includes a processor circuit and a memory including machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to perform operations. Such operations include receiving, from a camera, image data that includes visual signals corresponding to a player and determining player action components from the image data. The player action components include multiple different player attributes that correspond to an emotional state of the player. Operations further include, based on the different player attributes, determining a predicted action of the player and causing a casino related action that corresponds to the predicted action.
    Type: Application
    Filed: October 5, 2023
    Publication date: January 25, 2024
    Applicant: IGT
    Inventors: David SMALL, David FROY, JR., Michael RUSS, Stefan KEILWERT, Sven AURICH, Fayez IDRIS, Daniel LANDRY
  • Publication number: 20230394913
    Abstract: The present disclosure relates generally to gaming machines, systems, and methods. As an example, a method is disclosed that includes enabling a user to interact with a game of chance via a user interface device of the electronic gaming machine, storing an amount of credit available for the player to play the game of chance in a credit meter, presenting the amount of credit available to the user via the user interface device, providing information from the credit meter to a wireless communication assembly, and transmitting, with the wireless communication assembly, the information from the credit meter to a game management system.
    Type: Application
    Filed: August 16, 2023
    Publication date: December 7, 2023
    Inventors: Fayez Idris, Stefan Keilwert, Sven Aurich, David Froy, JR., Michael Russ, David Small, Yue Hang Tang
  • Patent number: 11816931
    Abstract: A gaming system, computer-implemented method and gaming device are operable enhance player experience using image data. A system includes a processor circuit and a memory including machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to perform operations. Such operations include receiving, from a camera, image data that includes visual signals corresponding to a player and determining player action components from the image data. The player action components include multiple different player attributes that correspond to an emotional state of the player. Operations further include, based on the different player attributes, determining a predicted action of the player and causing a casino related action that corresponds to the predicted action.
    Type: Grant
    Filed: March 29, 2021
    Date of Patent: November 14, 2023
    Assignee: IGT
    Inventors: David Small, David Froy, Jr., Michael Russ, Stefan Keilwert, Sven Aurich, Fayez Idris, Daniel Landry
  • Patent number: 11763627
    Abstract: The present disclosure relates generally to gaming machines, systems, and methods. As an example, a method is disclosed that includes enabling a user to interact with a game of chance via a user interface device of the electronic gaming machine, storing an amount of credit available for the player to play the game of chance in a credit meter, presenting the amount of credit available to the user via the user interface device, providing information from the credit meter to a wireless communication assembly, and transmitting, with the wireless communication assembly, the information from the credit meter to a game management system.
    Type: Grant
    Filed: December 13, 2021
    Date of Patent: September 19, 2023
    Assignee: IGT
    Inventors: Fayez Idris, Stefan Keilwert, Sven Aurich, David Froy, Jr., Michael Russ, David Small, Yue Hang Tang
  • Patent number: 11721160
    Abstract: Systems, devices, and methods for artificial intelligence implementation for modifying user interface elements may include receiving gaming device data associated with a gaming device, the gaming device data including a plurality of gaming device parameter values for a plurality of gaming parameters associated with the gaming device. The gaming device data is analyzed to determine a first gaming device parameter value of the plurality of gaming device parameter values. Using a predictive model including a plurality of data clusters, the first gaming device parameter value is correlated with a first data cluster of the plurality of data clusters, where each data cluster is associated with a user interface parameter value of the gaming device. A user interface element of the gaming device is then modified based on the user interface parameter value associated with the first data cluster.
    Type: Grant
    Filed: August 9, 2019
    Date of Patent: August 8, 2023
    Assignee: IGT
    Inventors: Stefan Keilwert, Klaus Achmueller
  • Patent number: 11625973
    Abstract: Gaming devices, systems, and methods are provided. The gaming device includes a display device, an image capture device to capture images of eyes of multiple users of the device, and a processor circuit. A memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to generate, for each of the images of eyes of the plurality of users, gaze direction data corresponding to gaze directions of the eyes of each of the plurality of users and, based on the gaze direction data of the plurality of users, modify a gaming device function.
    Type: Grant
    Filed: April 16, 2021
    Date of Patent: April 11, 2023
    Assignee: IGT
    Inventors: David Froy, Jr., Stefan Keilwert, Michael Russ
  • Patent number: 11574521
    Abstract: A player distraction detector for gaming environments configured to determine player distraction level data usable to cause a change an output by a gaming system based on the player distraction level data.
    Type: Grant
    Filed: April 8, 2021
    Date of Patent: February 7, 2023
    Assignee: IGT
    Inventors: Sven Aurich, Michael Russ, Stefan Keilwert
  • Publication number: 20230005337
    Abstract: The present disclosure relates generally to systems, methods, and devices that enable interactions between a tag having conductive, coded ink and a gaming environment. As an example, a method is disclosed that includes providing a tag with an encoded physical medium that is readable by a touch-capable user interface, determining that the tag has been read by a touch-capable user interface of a gaming device in combination with detecting a gesture of the user at the touch-capable user interface of the gaming device, enabling the gaming device to provide a predetermined game feature in response to determining that the tag has been read by the touch-capable user interface of the gaming device in combination with detecting the gesture of the user at the touch-capable user interface of the gaming device, and updating an electronic record associated with the tag to indicate that the predetermined game feature has been enabled.
    Type: Application
    Filed: September 1, 2022
    Publication date: January 5, 2023
    Inventors: Michael Russ, Daniel Landry, David Froy, Fayez Idris, Sven Aurich, Stefan Keilwert, Susanne Kiss
  • Publication number: 20220309270
    Abstract: A gaming system, computer-implemented method and gaming device are operable enhance player experience using image data. A system includes a processor circuit and a memory including machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to perform operations. Such operations include receiving, from a camera, image data that includes visual signals corresponding to a player and determining player action components from the image data. The player action components include multiple different player attributes that correspond to an emotional state of the player. Operations further include, based on the different player attributes, determining a predicted action of the player and causing a casino related action that corresponds to the predicted action.
    Type: Application
    Filed: March 29, 2021
    Publication date: September 29, 2022
    Inventors: David SMALL, David FROY, JR., Michael RUSS, Stefan KEILWERT, Sven AURICH, Fayez IDRIS, Daniel LANDRY
  • Publication number: 20220309882
    Abstract: The present disclosure relates generally to an escape room game that includes a plurality of puzzles corresponding to different solutions to be solved by a player in a specific order and within a predetermined period of time and in a room with defined boundaries for successful completion of the escape room game. The players can wager on a predicted level of performance of the player in the escape room game. Awards are provided by the gaming system based on the wagers and an actual level of performance of the player in solving one or more of the puzzles.
    Type: Application
    Filed: March 26, 2021
    Publication date: September 29, 2022
    Inventors: David Froy, JR., Stefan Keilwert
  • Patent number: 11436894
    Abstract: The present disclosure relates generally to systems, methods, and devices that enable interactions between a tag having conductive, coded ink and a gaming environment. As an example, a method is disclosed that includes providing a tag with an encoded physical medium that is readable by a touch-capable user interface, determining that the tag has been read by a touch-capable user interface of a gaming device in combination with detecting a gesture of the user at the touch-capable user interface of the gaming device, enabling the gaming device to provide a predetermined game feature in response to determining that the tag has been read by the touch-capable user interface of the gaming device in combination with detecting the gesture of the user at the touch-capable user interface of the gaming device, and updating an electronic record associated with the tag to indicate that the predetermined game feature has been enabled.
    Type: Grant
    Filed: September 23, 2019
    Date of Patent: September 6, 2022
    Assignee: IGT
    Inventors: Michael Russ, Daniel Landry, David Froy, Fayez Idris, Sven Aurich, Stefan Keilwert, Susanne Kiss
  • Patent number: 11430291
    Abstract: A method of displaying player information in a casino using alternate reality includes generating a live video signal of a gaming environment using a camera on an electronic device; determining an identity of a player who is visible in the live video signal; retrieving information about the player from a database of registered players in response to the determined player identity; and displaying information about the player to a user of the electronic device so that the information appears to the user to be adjacent or on the player.
    Type: Grant
    Filed: August 9, 2017
    Date of Patent: August 30, 2022
    Assignee: IGT
    Inventors: Michael Russ, Stefan Keilwert, Lukas Angermayer, Klaus Achmüller, Dieter Goriup, Elisabeth Kiss, Caprice Mitterhöfer, Martin Lasser, Stefan Koller, Gerhard Pichler, Julia-Ines Lerchbaumer, Petra Wagner
  • Patent number: 11417171
    Abstract: Systems, devices, and methods for artificial intelligence implementation of providing game recommendations at a gaming device may include receive a plurality of first graphical interface elements of a first wagering game. An artificial-intelligence predictive model may generate a plurality of correlations between the plurality of first graphical interface elements and player data associated with a plurality of second graphical interface elements. Based on the plurality of correlations, one or more recommendation score values are generated for the plurality of first graphical interface elements, which may be used to recommend games to a player, to modify user interface elements of existing games, and/or to create new games based on the recommendation score values.
    Type: Grant
    Filed: December 20, 2019
    Date of Patent: August 16, 2022
    Assignee: IGT
    Inventors: Fayez Idris, David Froy, Jr., Stefan Keilwert