Patents by Inventor Stefan Keilwert

Stefan Keilwert has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10546446
    Abstract: A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions. The instructions may cause the at least one processor to generate the 3D scene as a view from a virtual 3D camera toward an origin position in a virtual 3D model, including defining a virtual game component as an object mesh in the virtual 3D model, the virtual game component having a designated front perspective view. The object mesh may be warped to maintain the designated front perspective view of the virtual game component in the view from the virtual 3D camera.
    Type: Grant
    Filed: November 23, 2015
    Date of Patent: January 28, 2020
    Assignee: IGT Canada Solutions ULC
    Inventors: Lukas Angermayer, Stefan Mitterhoefer, Stefan Keilwert
  • Patent number: 10529170
    Abstract: A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; one or more sensor devices configured to sense a physical location of one or more anatomical features of the player; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions. The processor-executable instructions, when executed by the at least one processor, cause the at least one processor to perform various adjustments regarding the 3D scene based on the sensed physical location of an anatomical feature of the player.
    Type: Grant
    Filed: May 18, 2018
    Date of Patent: January 7, 2020
    Assignee: IGT CANADA SOLUTIONS ULC
    Inventors: Stefan Keilwert, Franz Pierer, Sven Aurich
  • Patent number: 10521997
    Abstract: A gaming system and particularly electronic gaming machines including a housing, a display device supported by the housing, and a force sensitive multi-touch input device supported by the housing that are configured to enable a player to use the force sensitive multi-touch input device to control the rates of movement of each of one or more of the symbol displays and in certain embodiments to determine awards based on the rates of movement of each of one or more of the symbol displays when the player makes an input.
    Type: Grant
    Filed: January 15, 2019
    Date of Patent: December 31, 2019
    Assignee: IGT
    Inventors: David Small, Fayez Idris, David Froy, Stefan Keilwert
  • Publication number: 20190378233
    Abstract: A computer-implemented method can include determining a location of a mobile device that is proximate to a casino and that is associated with a user. The method can further includes determining a conditional reward that indicates a reward to be provided to the user in response to a condition being completed by the user. The conditional reward can be based on the location of the mobile device relative to the casino. The method can further include transmitting a signal having the conditional reward to the mobile device and determining that the user is at the casino. The method can further include determining that the condition is completed and providing the user with the reward.
    Type: Application
    Filed: June 7, 2018
    Publication date: December 12, 2019
    Inventors: Michael Russ, Stefan Keilwert, Sven Aurich, David Froy
  • Patent number: 10475274
    Abstract: Three-dimensional displays and related techniques are provided. A method of generating a stereoscopic 3D image of a casino game apparatus is provided. A first static 2D image may be applied to a surface in a virtual 3D environment as a first texture of the surface in a first view of the virtual 3D environment. A second static 2D image may be applied to the surface in the virtual 3D environment as a second texture of the surface in a second view of the virtual 3D environment. A stereoscopic 3D image of the casino game apparatus may be generated, the stereoscopic 3D image comprising the first view of the virtual 3D environment with the first static 2D image applied as the first texture to the surface and the second view of the virtual 3D environment with the second static 2D image applied as the second texture to the surface.
    Type: Grant
    Filed: September 23, 2014
    Date of Patent: November 12, 2019
    Assignee: IGT CANADA SOLUTIONS ULC
    Inventors: Stefan Keilwert, Klaus Achmuller, Lukas Angermayer, Armin Herlitz, Sven Aurich
  • Patent number: 10427034
    Abstract: An electronic gaming machine (EGM) includes a display having a display surface configured to provide stereoscopic 3D viewing of at least a portion of the game. The portion of the game includes a 3D interface element. The EGM further includes a locating sensor that generates an electronic signal based on a player's location in a sensing space. The EGM includes an ultrasonic emitter configured to emit an ultrasonic field. At least a portion of the ultrasonic field is located in the sensing space. The EGM also includes one or more processors configured to: identify a location of one or more player features based on the electrical signal from the locating sensor; determine that the location of the player features is associated with the 3D interface element; and control one or more of the ultrasonic emitters based on the identified location to provide tactile feedback to the player.
    Type: Grant
    Filed: June 23, 2015
    Date of Patent: October 1, 2019
    Assignee: IGT Canada Solutions ULC
    Inventors: David Froy, Fayez Idris, Stefan Keilwert, Sven Aurich, Klaus Achmuller, Jim Morrow
  • Patent number: 10403082
    Abstract: An electronic wagering gaming machine system includes a display, one or more input controls, one or more ultrasound emitters and a sensor that detects the location of a person in proximity to the display. Control circuitry executes wagering game software that receives input commands entered via the input control(s), to display graphics output from the wagering game software responsive to the input commands, and to generate public and private sound signals in an audible frequency range. The private sound signals may be directed to the detected person's location by modulating one or more ultrasound carrier waves with the private sound signals and outputting the modulated ultrasound waves toward the detected person's location via the ultrasound emitter(s). The public sound signals may be played in the audible frequency range via the audio speaker(s).
    Type: Grant
    Filed: April 12, 2016
    Date of Patent: September 3, 2019
    Assignee: IGT Canada Solutions ULC
    Inventors: Klaus Achmüller, Stefan Keilwert
  • Patent number: 10403083
    Abstract: A method for controlling a wagering gaming apparatus includes rendering a 3-dimensional display of a game, comprising visually projecting a game component out of a screen of a display device and into a 3-dimensional space between the screen and a player; receiving, from a contactless sensor device, location information indicative of a location of an anatomical feature of a player of the wagering game apparatus; generating a virtual object corresponding to the anatomical feature of the player; rendering the virtual object in the 3-dimensional space, comprising visually projecting the virtual object out of the screen of the display device and into the 3-dimensional space between the screen and the player; associating a virtual vector field in the 3-dimensional space with the virtual object; and causing the game component to move in the 3-dimensional space in response to the virtual vector field associated with the virtual object.
    Type: Grant
    Filed: October 16, 2017
    Date of Patent: September 3, 2019
    Assignee: IGT CANADA SOLUTIONS ULC
    Inventors: Stefan Keilwert, Franz Pierer, Sven Aurich, Fayez Idris, David V. Froy, Jr.
  • Patent number: 10403084
    Abstract: In one aspect, there is described a method for a game to a player. The method includes: determining that a game screen provided by a game includes an interface element associated with a contactless feedback effect; identifying a location of one or more player features based on an electrical signal from a locating sensor; determining a mid-air location to be associated with the interface element associated with the contactless feedback effect based on the identified location of the one or more player features; and providing an ultrasonic field at the mid-air location.
    Type: Grant
    Filed: December 15, 2015
    Date of Patent: September 3, 2019
    Assignee: IGT Canada Solutions ULC
    Inventors: David Froy, Fayez Idris, Stefan Keilwert, Sven Aurich, Klaus Achmuller, Jim Morrow
  • Patent number: 10380828
    Abstract: A method of displaying stereoscopic 3D images of a casino game apparatus is provided. Positions of heads of two or more viewers of a display device are determined. Viewpoints of the two or more viewers are determined based, at least in part, on the head positions. Stereoscopic 3D images depicting the casino game apparatus from approximately the viewpoints of the two or more viewers are generated. A first stereoscopic image of the game apparatus from the first viewpoint is displayed with a set of pixels configured to be visible to the first viewer. A second stereoscopic image of the game apparatus from the second viewpoint is displayed with a set of pixels configured to be visible to the second viewer. The first and second stereoscopic images of the game apparatus are displayed simultaneously to the first and second viewers based, at least in part, on the first and second viewpoints.
    Type: Grant
    Filed: October 8, 2014
    Date of Patent: August 13, 2019
    Assignee: IGT CANADA SOLUTIONS ULC
    Inventors: Stefan Keilwert, Klaus Achmuller, Lukas Angermayer, Armin Herlitz, Sven Aurich
  • Patent number: 10347072
    Abstract: A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.
    Type: Grant
    Filed: August 8, 2018
    Date of Patent: July 9, 2019
    Assignee: IGT CANADA SOLUTIONS ULC
    Inventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky Leblanc, Karen van Niekerk, Stefan Keilwert, Aaron Corey
  • Publication number: 20190197835
    Abstract: A method of providing a multi-player wagering game includes displaying, on at least one primary display device to at least one primary player, a primary game interface for the wagering game comprising a first plurality of game elements for facilitating play of the wagering game by the at least one primary player. The method also includes displaying, on at least one secondary display device to at least one secondary player, a secondary game interface for the wagering game comprising a second plurality of game elements for facilitating play of the wagering game by the at least one secondary player, wherein play of the wagering game by the at least one secondary player includes wagering on at least one outcome associated with play of the wagering game by the at least one primary player.
    Type: Application
    Filed: December 22, 2017
    Publication date: June 27, 2019
    Inventors: Stefan Keilwert, Michael Russ, Elisabeth Kiss, Lukas Angermayer, Petra Wagner, Mihael Vurusic, Werner Wagner, Marco Fink
  • Publication number: 20190088073
    Abstract: A gaming device includes a gesture detection device that includes a gesture detector that is operable to detect a gesture of a player and a gesture interpreter that is configured to generate gesture data corresponding to the gesture, a housing that includes an interior that is defined by a plurality of opaque surfaces and a front surface that includes a portion that is a semi-transparent window that is configured to reflect, to the player, a reflected image of at least a portion of the player that is an object distance away from the semi-transparent window. The gaming device includes a display device that is arranged within the housing and that includes a display surface that faces the semi-transparent window, that is spaced apart from the semi-transparent window by about the object distance and that is configured to display a supplemental image that is visible through the semi-transparent window.
    Type: Application
    Filed: September 21, 2017
    Publication date: March 21, 2019
    Inventors: Stefan Keilwert, Klaus Achmueller
  • Publication number: 20190051094
    Abstract: A method of displaying player information in a casino using alternate reality includes generating a live video signal of a gaming environment using a camera on an electronic device; determining an identity of a player who is visible in the live video signal; retrieving information about the player from a database of registered players in response to the determined player identity; and displaying information about the player to a user of the electronic device so that the information appears to the user to be adjacent or on the player.
    Type: Application
    Filed: August 9, 2017
    Publication date: February 14, 2019
    Inventors: Michael Russ, Stefan Keilwert, Lukas Angermayer, Klaus Achmüller, Dieter Goriup, Elisabeth Kiss, Caprice Mitterhöfer, Martin Lasser, Stefan Koller, Gerhard Pichler, Julia-Ines Lerchbaumer, Petra Wagner
  • Patent number: 10198904
    Abstract: A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.
    Type: Grant
    Filed: September 6, 2017
    Date of Patent: February 5, 2019
    Assignee: IGT CANADA SOLUTIONS ULC
    Inventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky Leblanc, Karen Van Niekerk, Aaron Corey, Stefan Keilwert
  • Publication number: 20180365928
    Abstract: A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.
    Type: Application
    Filed: August 8, 2018
    Publication date: December 20, 2018
    Inventors: David FROY, Edward BOWRON, Reuben DUPUIS, Vicky LEBLANC, Karen van NIEKERK, Stefan KEILWERT, Aaron COREY
  • Patent number: 10134226
    Abstract: Techniques for controlling a casino game machine include detecting, via one or more muscle activity sensors worn by a player of a wagering game played on the casino game machine, voluntary muscle activity of the player while playing the wagering game on the casino game machine. The detected voluntary muscle activity of the player may be analyzed to infer a state of the player indicative of the player's level of interest while playing the wagering game. The inferred state of the player may be mapped to one or more game adjustments appropriate for increasing a likelihood that the player in the inferred state will continue to play the wagering game or another wagering game. The game adjustments may be applied by changing one or more operating parameters of the casino game machine controlling one or more aspects of the wagering game while the player is playing the wagering game.
    Type: Grant
    Filed: November 7, 2013
    Date of Patent: November 20, 2018
    Assignee: IGT CANADA SOLUTIONS ULC
    Inventor: Stefan Keilwert
  • Publication number: 20180276939
    Abstract: A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; one or more sensor devices configured to sense a physical location of one or more anatomical features of the player; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions. The processor-executable instructions, when executed by the at least one processor, cause the at least one processor to perform various adjustments regarding the 3D scene based on the sensed physical location of an anatomical feature of the player.
    Type: Application
    Filed: May 18, 2018
    Publication date: September 27, 2018
    Inventors: Stefan Keilwert, Franz Pierer, Sven Aurich
  • Patent number: 10074236
    Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.
    Type: Grant
    Filed: March 14, 2016
    Date of Patent: September 11, 2018
    Assignee: IGT Canada Solutions ULC
    Inventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky LeBlanc, Karen Van Niekerk, Aaron Corey, Stefan Keilwert
  • Patent number: 10013845
    Abstract: A wagering gaming apparatus is provided, the display being configured to make a first set of pixels spanning substantially the full area of the display visible in a first viewing zone occupied by a first player and not in a second viewing zone occupied by a second player, and to make a second set of pixels spanning substantially the full area of the display visible in the second viewing zone and not in the first viewing zone. Executing a multi-player wagering game via the wagering gaming apparatus may include displaying via the first set of pixels a first-player view of the multi-player wagering game visible to the first player and not to the second player, and displaying via the second set of pixels a second-player view of the multi-player wagering game, different from the first-player view, and visible to the second player and not to the first player.
    Type: Grant
    Filed: December 11, 2015
    Date of Patent: July 3, 2018
    Assignee: IGT CANADA SOLUTIONS ULC
    Inventors: David V. Froy, Jr., Stefan Keilwert