Patents by Inventor Stefan Keilwert

Stefan Keilwert has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20210335085
    Abstract: Gaming devices, systems, and methods are provided. The gaming device includes a display device, an image capture device to capture images of eyes of multiple users of the device, and a processor circuit. A memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to generate, for each of the images of eyes of the plurality of users, gaze direction data corresponding to gaze directions of the eyes of each of the plurality of users and, based on the gaze direction data of the plurality of users, modify a gaming device function.
    Type: Application
    Filed: April 16, 2021
    Publication date: October 28, 2021
    Inventors: David FROY, JR., Stefan KEILWERT, Michael RUSS
  • Patent number: 11158154
    Abstract: Electronic gaming machines that optimize audio during game play or otherwise based on a determined ear structure of a player, and in various embodiments also on a determined location of the player's ear in real-time.
    Type: Grant
    Filed: October 24, 2018
    Date of Patent: October 26, 2021
    Assignee: IGT
    Inventors: Klaus Achmueller, David Small, David Froy, Stefan Keilwert
  • Publication number: 20210327214
    Abstract: A player distraction detector for gaming environments configured to determine player distraction level data usable to cause a change an output by a gaming system based on the player distraction level data.
    Type: Application
    Filed: April 8, 2021
    Publication date: October 21, 2021
    Inventors: Sven Aurich, Michael Russ, Stefan Keilwert
  • Publication number: 20210320728
    Abstract: The present disclosure relates generally to utilizing ultrasonic transducers and receivers to implement directional sound in combination with gesture detection in an Electronic Gaming Machine (EGM). In one embodiment, a set of ultrasound transducers transmits positional ultrasound pulses to identify the player and/or his gesture, as well as an audio carrier signal, e.g., through a direction speaker, providing directional sound based on the feedback from the ultrasound pulses. Further, embodiments may implement air haptics in both or either of the transmitted pulses of the ultrasonic transducers and/or the audio signal from the directional speaker to provide an enhanced user experience.
    Type: Application
    Filed: April 2, 2021
    Publication date: October 14, 2021
    Inventor: Stefan Keilwert
  • Publication number: 20210319656
    Abstract: The present disclosure relates generally to gaming systems, servers, and methods. As an example, a method is disclosed that includes receiving first data from a first gaming device describing gameplay events occurring at the first gaming device, receiving second data from a second gaming device describing gameplay events occurring at the second gaming device, analyzing the first data and the second data, identifying a feature to provide to the first gaming device based on the analysis of the first data and the second data, and providing a control signal to the first gaming device that delivers the feature to at least the first gaming device.
    Type: Application
    Filed: March 25, 2021
    Publication date: October 14, 2021
    Inventors: James Vasquez, Stefan Keilwert, David Small
  • Patent number: 11145159
    Abstract: The present disclosure relates to electronic gaming systems, and more particularly electronic gaming machines having display devices that produce localized in-screen sounds.
    Type: Grant
    Filed: November 25, 2019
    Date of Patent: October 12, 2021
    Assignee: IGT
    Inventors: Michael Russ, David Froy, Jr., Stefan Keilwert
  • Patent number: 11138836
    Abstract: A method of providing a multi-player wagering game includes displaying, on at least one primary display device to at least one primary player, a primary game interface for the wagering game comprising a first plurality of game elements for facilitating play of the wagering game by the at least one primary player. The method also includes displaying, on at least one secondary display device to at least one secondary player, a secondary game interface for the wagering game comprising a second plurality of game elements for facilitating play of the wagering game by the at least one secondary player, wherein play of the wagering game by the at least one secondary player includes wagering on at least one outcome associated with play of the wagering game by the at least one primary player.
    Type: Grant
    Filed: December 22, 2017
    Date of Patent: October 5, 2021
    Assignee: IGT
    Inventors: Stefan Keilwert, Michael Russ, Elisabeth Kiss, Lukas Angermayer, Petra Wagner, Mihael Vurusic, Werner Wagner, Marco Fink
  • Publication number: 20210248866
    Abstract: The present disclosure relates generally to gaming machines, systems, and methods. As an example, a method is disclosed that includes enabling a user to interact with a game of chance via a user interface device of the electronic gaming machine, storing an amount of credit available for the player to play the game of chance in a credit meter, presenting the amount of credit available to the user via the user interface device, providing information from the credit meter to a wireless communication assembly, and transmitting, with the wireless communication assembly, the information from the credit meter to a game management system.
    Type: Application
    Filed: February 10, 2020
    Publication date: August 12, 2021
    Inventors: Fayez Idris, Stefan Keilwert, Sven Aurich, David Froy Jr, Michael Russ, David Small, Yue Hang Tang
  • Patent number: 11087581
    Abstract: A gaming device, and related devices, methods, and systems, may include a touch input device to detect touch inputs performed by a user, and a gesture input device to detect gesture inputs performed by the user. The gaming device may further includes a processor circuit and a memory coupled to the processor circuit. The memory may include machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to: receive a first touch input value from the touch input device; receive a first gesture input value from the gesture input device, generate, based on the first gesture input value, a corrected touch input value corresponding to an intended touch input that is determined to be intended by the user, and modify a user interface element of the gaming device based on the first gesture input value and the corrected touch input value.
    Type: Grant
    Filed: November 25, 2019
    Date of Patent: August 10, 2021
    Assignee: IGT
    Inventors: Stefan Keilwert, Michael Russ
  • Publication number: 20210241566
    Abstract: Systems, devices and methods are provided. A gaming device comprises an input device comprising a pressure sensor to detect an amount of pressure applied to the input device by a player of the gaming device, a processor circuit, and a memory comprising machine-readable instructions. Based on the instructions, the processor circuit receives pressure parameter values from the input device, and accesses an emotional state model comprising a plurality of emotional state correlations between a second plurality of pressure parameter values and emotional state data associated with a plurality of emotional states. The processor circuit determines, based on the first plurality of pressure parameter values and the plurality of emotional state correlations, an emotional state of the player, and, based on the emotional state of the player, modifies a user interface element of the gaming device.
    Type: Application
    Filed: February 4, 2020
    Publication date: August 5, 2021
    Inventors: Michael Russ, David Froy, JR., David Small, Stefan Keilwert, Fayez Idris
  • Publication number: 20210192886
    Abstract: A gaming device, and related devices, methods, and systems, may include a touch input device to detect touch inputs performed by a user, and a gesture input device to detect gesture inputs performed by the user. The gaming device may further includes a processor circuit and a memory coupled to the processor circuit. The memory may include machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to: receive a first gesture input value from the gesture input device, predict, based on the first gesture input value, a predicted touch input value corresponding to a predicted touch input that is predicted to be performed by the user, and modify a user interface element of the gaming device based on the first gesture input value and the predicted touch input value.
    Type: Application
    Filed: December 20, 2019
    Publication date: June 24, 2021
    Inventors: Stefan Keilwert, Sven Aurich, Michael Russ, David Froy, JR.
  • Publication number: 20210192884
    Abstract: Systems, devices, and methods for artificial intelligence implementation of providing game recommendations at a gaming device may include receive a plurality of first graphical interface elements of a first wagering game. An artificial-intelligence predictive model may generate a plurality of correlations between the plurality of first graphical interface elements and player data associated with a plurality of second graphical interface elements. Based on the plurality of correlations, one or more recommendation score values are generated for the plurality of first graphical interface elements, which may be used to recommend games to a player, to modify user interface elements of existing games, and/or to create new games based on the recommendation score values.
    Type: Application
    Filed: December 20, 2019
    Publication date: June 24, 2021
    Inventors: Fayez Idris, David Froy, JR., Stefan Keilwert
  • Patent number: 11030846
    Abstract: Systems, devices and methods are provided. A gaming device includes an input device that includes multiple input locations and a pressure sensor to detect, for each input location, an amount of pressure applied to the input device at the input location by a player. The gaming device includes a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive, from the input device, multiple pressure parameter values corresponding to a first amount of pressure being applied to a first portion of the input locations, determine a pressure pattern that corresponds to locations of the first portion of the input locations, and based on the pressure parameter values and the pressure pattern, determine an identification of an object that is on the input device.
    Type: Grant
    Filed: September 12, 2019
    Date of Patent: June 8, 2021
    Assignee: IGT
    Inventors: Stefan Keilwert, David Froy, David Small, Sven Aurich, Michael Russ
  • Publication number: 20210158648
    Abstract: A gaming device, and related devices, methods, and systems, may include a touch input device to detect touch inputs performed by a user, and a gesture input device to detect gesture inputs performed by the user. The gaming device may further includes a processor circuit and a memory coupled to the processor circuit. The memory may include machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to: receive a first touch input value from the touch input device; receive a first gesture input value from the gesture input device, generate, based on the first gesture input value, a corrected touch input value corresponding to an intended touch input that is determined to be intended by the user, and modify a user interface element of the gaming device based on the first gesture input value and the corrected touch input value.
    Type: Application
    Filed: November 25, 2019
    Publication date: May 27, 2021
    Inventors: Stefan KEILWERT, Michael RUSS
  • Publication number: 20210158650
    Abstract: The present disclosure relates to electronic gaming systems, and more particularly electronic gaming machines having display devices that produce localized in-screen sounds.
    Type: Application
    Filed: November 25, 2019
    Publication date: May 27, 2021
    Inventors: Michael Russ, David Froy, JR., Stefan Keilwert
  • Publication number: 20210158649
    Abstract: The present disclosure relates to systems employing directional sound recordings in a casino environment.
    Type: Application
    Filed: November 22, 2019
    Publication date: May 27, 2021
    Inventors: Michael Russ, David Froy, JR., Stefan Keilwert, Yue Hang Tang
  • Patent number: 11011015
    Abstract: Various embodiments are provided for personalized acoustical optimization in gaming system. The gaming system facilitates creation of a personal audio preference profile for a player and stores that profile. Responsive to the player initiating game play at an electronic gaming machine, the gaming system communicates the personal audio preference profile to the electronic gaming machine for use during the game play at the electronic gaming machine.
    Type: Grant
    Filed: January 28, 2019
    Date of Patent: May 18, 2021
    Assignee: IGT
    Inventors: Klaus Achmueller, David Small, David Froy, Stefan Keilwert
  • Publication number: 20210090394
    Abstract: The present disclosure relates generally to systems, methods, and devices that enable interactions between a tag having conductive, coded ink and a gaming environment. As an example, a method is disclosed that includes providing a tag with an encoded physical medium that is readable by a touch-capable user interface, determining that the tag has been read by a touch-capable user interface of a gaming device in combination with detecting a gesture of the user at the touch-capable user interface of the gaming device, enabling the gaming device to provide a predetermined game feature in response to determining that the tag has been read by the touch-capable user interface of the gaming device in combination with detecting the gesture of the user at the touch-capable user interface of the gaming device, and updating an electronic record associated with the tag to indicate that the predetermined game feature has been enabled.
    Type: Application
    Filed: September 23, 2019
    Publication date: March 25, 2021
    Inventors: Michael Russ, Daniel Landry, David Froy, Fayez Idris, Sven Aurich, Stefan Keilwert, Susanne Kiss
  • Publication number: 20210082230
    Abstract: Systems, devices and methods are provided. A gaming device includes an input device that includes multiple input locations and a pressure sensor to detect, for each input location, an amount of pressure applied to the input device at the input location by a player. The gaming device includes a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive, from the input device, multiple pressure parameter values corresponding to a first amount of pressure being applied to a first portion of the input locations, determine a pressure pattern that corresponds to locations of the first portion of the input locations, and based on the pressure parameter values and the pressure pattern, determine an identification of an object that is on the input device.
    Type: Application
    Filed: September 12, 2019
    Publication date: March 18, 2021
    Inventors: Stefan KEILWERT, David FROY, David SMALL, Sven AURICH, Michael RUSS
  • Publication number: 20210082195
    Abstract: Mixed reality systems and methods, and in particular to systems and methods for providing virtual elements based on a code provided within a mixed reality scene, are provided. A mixed reality method includes generating a live video signal of a scene associated with a field of view of a user, wherein the scene comprises an optical, machine-readable representation of code data. The method further includes determining, via a processing device, the code data based on the representation of the code data. The method further includes determining, via the processing device based on the code data, a virtual element in real time. The method further includes displaying the virtual element to the user as part of the scene.
    Type: Application
    Filed: September 25, 2020
    Publication date: March 18, 2021
    Inventors: Michael RUSS, Sven AURICH, Stefan KEILWERT, David FROY