Patents by Inventor Timothy Cotter

Timothy Cotter has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240007605
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Application
    Filed: June 5, 2023
    Publication date: January 4, 2024
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Patent number: 11724183
    Abstract: A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.
    Type: Grant
    Filed: February 16, 2021
    Date of Patent: August 15, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 11671579
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Grant
    Filed: June 14, 2021
    Date of Patent: June 6, 2023
    Assignee: Rearden Mova, LLC
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Patent number: 11471763
    Abstract: One or more hardware components identify a bottleneck stage within a processor pipeline that processes frames of a video stream. The bottleneck stage has a first clock. An upstream stage receives a feedback signal from the bottleneck stage. The upstream stage has a second clock and the feedback signal includes information as to time required by the bottleneck stage to operate on data and information as to time the data spent queued. The upstream stage adjusts the speed at which the upstream stage operates and queues data to approximate the speed at which the bottleneck stage is operating and queuing data.
    Type: Grant
    Filed: January 7, 2020
    Date of Patent: October 18, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Douglas Sim Dietrich, Nico Benitez, Timothy Cotter
  • Publication number: 20220193542
    Abstract: A system and method are described for combining multiple views of a video game or application into a single video stream (or set of video streams). For example, a system according to one embodiment comprises: a plurality of application/video game instances executed for a particular multi-player video game or application on a hosting service, the application/video game instances being executed in response to control signals received from a plurality of clients; compositing logic executed at the hosting service to combine video streams generated by each of the application/video game instances into a single video stream for a first one of the clients; and compression logic to compress the single video stream with low latency such that the user of the first one of the clients has the perception that the video game or application is being executed locally.
    Type: Application
    Filed: March 10, 2022
    Publication date: June 23, 2022
    Inventor: Timothy Cotter
  • Patent number: 11273373
    Abstract: A system and method are described for combining multiple views of a video game or application into a single video stream (or set of video streams). For example, a system according to one embodiment comprises: a plurality of application/video game instances executed for a particular multi-player video game or application on a hosting service, the application/video game instances being executed in response to control signals received from a plurality of clients; compositing logic executed at the hosting service to combine video streams generated by each of the application/video game instances into a single video stream for a first one of the clients; and compression logic to compress the single video stream with low latency such that the user of the first one of the clients has the perception that the video game or application is being executed locally.
    Type: Grant
    Filed: July 10, 2017
    Date of Patent: March 15, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Timothy Cotter
  • Patent number: 11266906
    Abstract: A system and method are described for combining multiple views of a video game or application into a single video stream (or set of video streams). For example, a system according to one embodiment comprises: a plurality of application/video game instances executed for a particular multi-player video game or application on a hosting service, the application/video game instances being executed in response to control signals received from a plurality of clients; compositing logic executed at the hosting service to combine video streams generated by each of the application/video game instances into a single video stream for a first one of the clients; and compression logic to compress the single video stream with low latency such that the user of the first one of the clients has the perception that the video game or application is being executed locally.
    Type: Grant
    Filed: March 6, 2020
    Date of Patent: March 8, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Timothy Cotter
  • Publication number: 20210304479
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Application
    Filed: June 14, 2021
    Publication date: September 30, 2021
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Patent number: 11037355
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Grant
    Filed: January 4, 2021
    Date of Patent: June 15, 2021
    Assignee: Rearden Mova, LLC
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Patent number: 11033814
    Abstract: A computer-implemented system and method for streaming video from a server to a client are described. For example, a method according to one embodiment comprises: receiving at the server a request for video content from the client; in response to the request, determining the hardware/software configuration of the client; generating and/or selecting a temporary decoder based on the hardware/software configuration of the client; transmitting the temporary decoder to the client, the client installing the temporary decoder; encoding and streaming the requested video content from the server to the client, the video content being encoded based on the capabilities of the temporary decoder, the video content being decoded by the temporary decoder and rendered on the client; detecting that the client has ended the session with the server; and in response to detecting that the client has ended the session, temporarily disabling and/or removing the temporary decoder from the client.
    Type: Grant
    Filed: May 8, 2018
    Date of Patent: June 15, 2021
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 11030790
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Grant
    Filed: January 4, 2021
    Date of Patent: June 8, 2021
    Assignee: Rearden Mova, LLC
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Publication number: 20210162302
    Abstract: A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.
    Type: Application
    Filed: February 16, 2021
    Publication date: June 3, 2021
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 11024072
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Grant
    Filed: January 4, 2021
    Date of Patent: June 1, 2021
    Assignee: Rearden Mova, LLC
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Patent number: 11004248
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Grant
    Filed: November 2, 2020
    Date of Patent: May 11, 2021
    Assignee: Rearden Mova, LLC
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Publication number: 20210125390
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Application
    Filed: January 4, 2021
    Publication date: April 29, 2021
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Publication number: 20210125391
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Application
    Filed: January 4, 2021
    Publication date: April 29, 2021
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Publication number: 20210125392
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Application
    Filed: January 4, 2021
    Publication date: April 29, 2021
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Publication number: 20210049803
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Application
    Filed: November 2, 2020
    Publication date: February 18, 2021
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Patent number: 10918939
    Abstract: A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.
    Type: Grant
    Filed: August 6, 2019
    Date of Patent: February 16, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 10825226
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Grant
    Filed: February 14, 2020
    Date of Patent: November 3, 2020
    Assignee: Rearden Mova, LLC
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle