Patents by Inventor Timothy Cotter

Timothy Cotter has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9770657
    Abstract: A system and method of playing a video game in a streaming mode includes executing a selected video game on an assigned game server, receiving execution control signals corresponding to user inputs to a client device to generate multiple video frames. Encoding the video frames in a shared hardware compression. Some of the encoded video frames depend on a preceding frame. A first and a second encoded video frame are transmitted to the client device. A first feedback signal from a decoder in the client device identifies that the second encoded video frame was not received the decoder. A third encoded video frame dependency is adjusted to produce an adjusted third encoded video frame that depends from the first encoded video frame and the adjusted third encoded video frame is transmitted to the client device.
    Type: Grant
    Filed: November 24, 2015
    Date of Patent: September 26, 2017
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Publication number: 20170266550
    Abstract: A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.
    Type: Application
    Filed: June 5, 2017
    Publication date: September 21, 2017
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Publication number: 20170239566
    Abstract: A computer-implemented system and method are described for performing video compression by an online video game service is provided. One example method includes receiving user input by a server and the user input is received from a client device over a network established between the client device and the server. The user input is from an input device associated with the client device and the client device and the input device are used to access the server to play a video game. The method further includes executing the video game on the server while receiving user input from the input device, and the video game produces a video output including a sequence of video images of the video game.
    Type: Application
    Filed: May 9, 2017
    Publication date: August 24, 2017
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 9700789
    Abstract: A system and method are described for combining multiple views of a video game or application into a single video stream (or set of video streams). For example, a system according to one embodiment comprises: a plurality of application/video game instances executed for a particular multi-player video game or application on a hosting service, the application/video game instances being executed in response to control signals received from a plurality of clients; compositing logic executed at the hosting service to combine video streams generated by each of the application/video game instances into a single video stream for a first one of the clients; and compression logic to compress the single video stream with low latency such that the user of the first one of the clients has the perception that the video game or application is being executed locally.
    Type: Grant
    Filed: March 12, 2013
    Date of Patent: July 11, 2017
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Timothy Cotter
  • Patent number: 9682318
    Abstract: A method includes the following operations: (1) executing an application that that generates a series of video frames using a graphics processing unit (GPU); (2) determining that a first video frame in the series has been completely written to a back buffer; (3) determining whether a current scan line of a second video frame is outside of a specified region, where the second video frame is stored in a front buffer and is being read out line by line following receipt of a monitored synchronizing signal; (4) presenting the first video frame to the front buffer without frame transitions, if the current scan line is outside of the specified region and is in a vertical blanking interval (VBI); and (5) presenting the first video to the front buffer with frame transitions, if the current scan line is outside of the specified region and is not in the VBI.
    Type: Grant
    Filed: June 27, 2016
    Date of Patent: June 20, 2017
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Timothy Cotter
  • Patent number: 9669307
    Abstract: A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.
    Type: Grant
    Filed: April 12, 2016
    Date of Patent: June 6, 2017
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 9643084
    Abstract: A computer-implemented system and method are described for performing video compression. For example, a method according to one embodiment comprises: encoding a plurality of video frames or portions thereof according to a first encoding format; transmitting the plurality of encoded video frames or portions to a client device; receiving feedback information from the client device, the feedback information usable to determine whether data contained in the video frames or portions has not been successfully received and/or decoded; in response to detecting that a video frame or portion thereof has not been successfully received and/or decoded, encoding a video frame or portion thereof according to a second encoding format; and transmitting the video frames or portions thereof to the client device.
    Type: Grant
    Filed: April 12, 2016
    Date of Patent: May 9, 2017
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Publication number: 20170007923
    Abstract: One or more hardware components identify a bottleneck stage within a processor pipeline that processes frames of a video stream. The bottleneck stage has a first clock. An upstream stage receives a feedback signal from the bottleneck stage. The upstream stage has a second clock and the feedback signal includes information as to time required by the bottleneck stage to operate on data and information as to time the data spent queued. The upstream stage adjusts the speed at which the upstream stage operates and queues data to approximate the speed at which the bottleneck stage is operating and queuing data.
    Type: Application
    Filed: September 19, 2016
    Publication date: January 12, 2017
    Inventors: Douglas Sim Dietrich, JR., Nico Benitez, Timothy Cotter
  • Publication number: 20160360208
    Abstract: Methods and systems for processing instructions by an online video game hosting system are provided. One example method includes receiving a control signal for a video game. The control signal is received by a server of the online video game hosting system, and the control signal is transmitted from a client device to the server over a network. Then, executing the online video game by the server while receiving the control signal. The executing causes generation of a sequence of video frames and encoding the sequence of video frames to generate a first compressed sequence of video frames and generate a second compressed sequence of video frames. Transmitting the first compressed sequence of video frames to the client device over the network for decoding by the client device to produce a first decoded sequence of video frames for displaying on a display of the client device.
    Type: Application
    Filed: August 16, 2016
    Publication date: December 8, 2016
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Rob McCool, Ian Buckley
  • Publication number: 20160303479
    Abstract: A method includes the following operations: (1) executing an application that that generates a series of video frames using a graphics processing unit (GPU); (2) determining that a first video frame in the series has been completely written to a back buffer; (3) determining whether a current scan line of a second video frame is outside of a specified region, where the second video frame is stored in a front buffer and is being read out line by line following receipt of a monitored synchronizing signal; (4) presenting the first video frame to the front buffer without frame transitions, if the current scan line is outside of the specified region and is in a vertical blanking interval (VBI); and (5) presenting the first video to the front buffer with frame transitions, if the current scan line is outside of the specified region and is not in the VBI.
    Type: Application
    Filed: June 27, 2016
    Publication date: October 20, 2016
    Inventor: Timothy Cotter
  • Patent number: 9446305
    Abstract: A system and method for efficiently processing a video stream using limited hardware and/or software resources. For example, one embodiment of a computer-implemented method for efficiently processing a video stream with a processor pipeline having a plurality of pipeline stages, comprises: identifying a bottleneck stage within the processor pipeline the bottleneck stage processing frames of the video stream; receiving a feedback signal from the bottleneck stage at one or more upstream stages, the feedback signal providing an indication of the speed at which the bottleneck stage is processing the frames of the video stream; and responsively adjusting the speed at which the one or more upstream stages are processing frames of the video stream to approximate the speed at which the bottleneck stage is processing the frames of the video stream.
    Type: Grant
    Filed: March 26, 2012
    Date of Patent: September 20, 2016
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Douglas Sim Dietrich, Jr., Nico Benitez, Timothy Cotter
  • Publication number: 20160236083
    Abstract: A computer-implemented system and method are described for performing video compression. For example, a method according to one embodiment comprises: encoding a plurality of video frames or portions thereof according to a first encoding format; transmitting the plurality of encoded video frames or portions to a client device; receiving feedback information from the client device, the feedback information usable to determine whether data contained in the video frames or portions has not been successfully received and/or decoded; in response to detecting that a video frame or portion thereof has not been successfully received and/or decoded, encoding a video frame or portion thereof according to a second encoding format; and transmitting the video frames or portions thereof to the client device.
    Type: Application
    Filed: April 12, 2016
    Publication date: August 18, 2016
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 9420283
    Abstract: A computer-implemented system and method for performing video compression are described.
    Type: Grant
    Filed: April 15, 2014
    Date of Patent: August 16, 2016
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Rob McCool, Ian Buckley
  • Publication number: 20160220901
    Abstract: A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.
    Type: Application
    Filed: April 12, 2016
    Publication date: August 4, 2016
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 9375635
    Abstract: A system and method for efficiently performing graphics operations on a video game/application hosting service. One embodiment of a system comprises: an application/game server comprising a central processing unit and a graphics processing unit generating a series of video frames; a buffer management logic to manage the series of video frames; a shared buffer managed by the buffer management logic to store the video frames generated; wherein the buffer management logic continually monitors a signal indicating when a video display or video compression unit is ready to receive a next video frame and, responsive to detecting that the display or video compression unit is about to be ready, the buffer management logic to transfer the most recently completed from the shared buffer to a back buffer; and responsive to detecting the signal, the buffer management logic transferring the video frame from the back buffer to a front buffer.
    Type: Grant
    Filed: March 7, 2013
    Date of Patent: June 28, 2016
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Timothy Cotter
  • Patent number: 9314691
    Abstract: A computer-implemented system and method are described for performing video compression. For example, a method according to one embodiment comprises: encoding a plurality of video frames or portions thereof according to a first encoding format; transmitting the plurality of encoded video frames or portions to a client device; receiving feedback information from the client device, the feedback information usable to determine whether data contained in the video frames or portions has not been successfully received and/or decoded; in response to detecting that a video frame or portion thereof has not been successfully received and/or decoded, encoding a video frame or portion thereof according to a second encoding format; and transmitting the video frames or portions thereof to the client device.
    Type: Grant
    Filed: August 7, 2009
    Date of Patent: April 19, 2016
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 9308452
    Abstract: A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.
    Type: Grant
    Filed: September 22, 2015
    Date of Patent: April 12, 2016
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Publication number: 20160080739
    Abstract: A system and method of playing a video game in a streaming mode includes executing a selected video game on an assigned game server, receiving execution control signals corresponding to user inputs to a client device to generate multiple video frames. Encoding the video frames in a shared hardware compression. Some of the encoded video frames depend on a preceding frame. A first and a second encoded video frame are transmitted to the client device. A first feedback signal from a decoder in the client device identifies that the second encoded video frame was not received the decoder. A third encoded video frame dependency is adjusted to produce an adjusted third encoded video frame that depends from the first encoded video frame and the adjusted third encoded video frame is transmitted to the client device.
    Type: Application
    Filed: November 24, 2015
    Publication date: March 17, 2016
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 9272220
    Abstract: An application/game server comprising a central processing unit to process application/video game program code and a graphics processing unit (GPU) to process graphics commands and generate a series of video frames for the application/video game; one or more back buffers to store video frames as the video frames are being created in response to the execution of the graphics commands; a front buffer-outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a vertical blanking interval (VBI); and a frame processing module to begin copying a newly completed frame from the back buffer to the front buffer before the video data for a prior video frame stored in the front buffer has not been fully scanned out.
    Type: Grant
    Filed: August 22, 2014
    Date of Patent: March 1, 2016
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Douglas Sim Dietrich, Nico Benitez, Timothy Cotter
  • Publication number: 20160008716
    Abstract: A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.
    Type: Application
    Filed: September 22, 2015
    Publication date: January 14, 2016
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley