Patents by Inventor Timothy Cotter

Timothy Cotter has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20200206618
    Abstract: A computer-implemented system and method for streaming video from a server to a client are described. For example, a method according to one embodiment comprises: receiving at the server a request for video content from the client; in response to the request, determining the hardware/software configuration of the client; generating and/or selecting a temporary decoder based on the hardware/software configuration of the client; transmitting the temporary decoder to the client, the client installing the temporary decoder; encoding and streaming the requested video content from the server to the client, the video content being encoded based on the capabilities of the temporary decoder, the video content being decoded by the temporary decoder and rendered on the client; detecting that the client has ended the session with the server; and in response to detecting that the client has ended the session, temporarily disabling and/or removing the temporary decoder from the client.
    Type: Application
    Filed: March 5, 2020
    Publication date: July 2, 2020
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Publication number: 20200206615
    Abstract: A system and method are described for combining multiple views of a video game or application into a single video stream (or set of video streams). For example, a system according to one embodiment comprises: a plurality of application/video game instances executed for a particular multi-player video game or application on a hosting service, the application/video game instances being executed in response to control signals received from a plurality of clients; compositing logic executed at the hosting service to combine video streams generated by each of the application/video game instances into a single video stream for a first one of the clients; and compression logic to compress the single video stream with low latency such that the user of the first one of the clients has the perception that the video game or application is being executed locally.
    Type: Application
    Filed: March 6, 2020
    Publication date: July 2, 2020
    Inventor: Timothy Cotter
  • Publication number: 20200184700
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Application
    Filed: February 14, 2020
    Publication date: June 11, 2020
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Publication number: 20200179804
    Abstract: One or more hardware components identify a bottleneck stage within a processor pipeline that processes frames of a video stream. The bottleneck stage has a first clock. An upstream stage receives a feedback signal from the bottleneck stage. The upstream stage has a second clock and the feedback signal includes information as to time required by the bottleneck stage to operate on data and information as to time the data spent queued. The upstream stage adjusts the speed at which the upstream stage operates and queues data to approximate the speed at which the bottleneck stage is operating and queuing data.
    Type: Application
    Filed: January 7, 2020
    Publication date: June 11, 2020
    Inventors: Douglas Sim Dietrich, Nico Benitez, Timothy Cotter
  • Patent number: 10593090
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Grant
    Filed: September 22, 2017
    Date of Patent: March 17, 2020
    Assignee: Rearden Mova, LLC
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Patent number: 10525344
    Abstract: One or more hardware components identify a bottleneck stage within a processor pipeline that processes frames of a video stream. The bottleneck stage has a first clock. An upstream stage receives a feedback signal from the bottleneck stage. The upstream stage has a second clock and the feedback signal includes information as to time required by the bottleneck stage to operate on data and information as to time the data spent queued. The upstream stage adjusts the speed at which the upstream stage operates and queues data to approximate the speed at which the bottleneck stage is operating and queuing data.
    Type: Grant
    Filed: October 16, 2018
    Date of Patent: January 7, 2020
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Douglas Sim Dietrich, Nico Benitez, Timothy Cotter
  • Publication number: 20190358539
    Abstract: A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.
    Type: Application
    Filed: August 6, 2019
    Publication date: November 28, 2019
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 10369465
    Abstract: A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.
    Type: Grant
    Filed: June 5, 2017
    Date of Patent: August 6, 2019
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Publication number: 20190046876
    Abstract: One or more hardware components identify a bottleneck stage within a processor pipeline that processes frames of a video stream. The bottleneck stage has a first clock. An upstream stage receives a feedback signal from the bottleneck stage. The upstream stage has a second clock and the feedback signal includes information as to time required by the bottleneck stage to operate on data and information as to time the data spent queued. The upstream stage adjusts the speed at which the upstream stage operates and queues data to approximate the speed at which the bottleneck stage is operating and queuing data.
    Type: Application
    Filed: October 16, 2018
    Publication date: February 14, 2019
    Inventors: Douglas Sim Dietrich, Nico Benitez, Timothy Cotter
  • Patent number: 10099129
    Abstract: One or more hardware components identify a bottleneck stage within a processor pipeline that processes frames of a video stream. The bottleneck stage has a first clock. An upstream stage receives a feedback signal from the bottleneck stage. The upstream stage has a second clock and the feedback signal includes information as to time required by the bottleneck stage to operate on data and information as to time the data spent queued. The upstream stage adjusts the speed at which the upstream stage operates and queues data to approximate the speed at which the bottleneck stage is operating and queuing data.
    Type: Grant
    Filed: September 19, 2016
    Date of Patent: October 16, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Douglas Sim Dietrich, Jr., Nico Benitez, Timothy Cotter
  • Publication number: 20180256975
    Abstract: A computer-implemented system and method for streaming video from a server to a client are described. For example, a method according to one embodiment comprises: receiving at the server a request for video content from the client; in response to the request, determining the hardware/software configuration of the client; generating and/or selecting a temporary decoder based on the hardware/software configuration of the client; transmitting the temporary decoder to the client, the client installing the temporary decoder; encoding and streaming the requested video content from the server to the client, the video content being encoded based on the capabilities of the temporary decoder, the video content being decoded by the temporary decoder and rendered on the client; detecting that the client has ended the session with the server; and in response to detecting that the client has ended the session, temporarily disabling and/or removing the temporary decoder from the client.
    Type: Application
    Filed: May 8, 2018
    Publication date: September 13, 2018
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 9996962
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Grant
    Filed: February 24, 2014
    Date of Patent: June 12, 2018
    Assignee: REARDEN, LLC
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Patent number: 9968847
    Abstract: A computer-implemented system and method are described for performing video compression by an online video game service is provided. One example method includes receiving user input by a server and the user input is received from a client device over a network established between the client device and the server. The user input is from an input device associated with the client device and the client device and the input device are used to access the server to play a video game. The method further includes executing the video game on the server while receiving user input from the input device, and the video game produces a video output including a sequence of video images of the video game.
    Type: Grant
    Filed: May 9, 2017
    Date of Patent: May 15, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 9962610
    Abstract: A computer-implemented system and method for streaming video from a server to a client are described. For example, a method according to one embodiment comprises: receiving at the server a request for video content from the client; in response to the request, determining the hardware/software configuration of the client; generating and/or selecting a temporary decoder based on the hardware/software configuration of the client; transmitting the temporary decoder to the client, the client installing the temporary decoder; encoding and streaming the requested video content from the server to the client, the video content being encoded based on the capabilities of the temporary decoder, the video content being decoded by the temporary decoder and rendered on the client; detecting that the client has ended the session with the server; and in response to detecting that the client has ended the session, temporarily disabling and/or removing the temporary decoder from the client.
    Type: Grant
    Filed: June 22, 2015
    Date of Patent: May 8, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 9928633
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Grant
    Filed: June 29, 2015
    Date of Patent: March 27, 2018
    Assignee: REARDEN, LLC
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Patent number: 9878241
    Abstract: A computer-implemented system and method are provided for performing video compression including encoding a plurality of video frames or portions thereof according to a first encoding format; transmitting the plurality of encoded video frames or portions to a client device; receiving feedback information from the client device, the feedback information usable to detect whether one or more video frames or portions thereof have not been successfully received and/or decoded; determining, in response to detecting that one or more video frames or portions thereof have not been successfully received and/or decoded, whether to encode a new video frame or portion thereof according to a second encoding format or to encode the new video frame to be dependent on the last video frame or portion thereof known to have been successfully received and/or decoded.
    Type: Grant
    Filed: July 6, 2015
    Date of Patent: January 30, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Steve Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Publication number: 20180025526
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Application
    Filed: September 22, 2017
    Publication date: January 25, 2018
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Patent number: 9838463
    Abstract: A method comprising: packing commands comprising a plurality of data symbols into a data stream in a manner which allows the commands to be interpreted and executed at a receiver even when a sorting function is applied to sort the data symbols upon arrival at the receiver.
    Type: Grant
    Filed: March 12, 2013
    Date of Patent: December 5, 2017
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Timothy Cotter
  • Publication number: 20170304724
    Abstract: A system and method are described for combining multiple views of a video game or application into a single video stream (or set of video streams). For example, a system according to one embodiment comprises: a plurality of application/video game instances executed for a particular multi-player video game or application on a hosting service, the application/video game instances being executed in response to control signals received from a plurality of clients; compositing logic executed at the hosting service to combine video streams generated by each of the application/video game instances into a single video stream for a first one of the clients; and compression logic to compress the single video stream with low latency such that the user of the first one of the clients has the perception that the video game or application is being executed locally.
    Type: Application
    Filed: July 10, 2017
    Publication date: October 26, 2017
    Inventor: Timothy Cotter
  • Patent number: 9781435
    Abstract: Methods and systems for processing instructions by an online video game hosting system are provided. One example method includes receiving a control signal for a video game. The control signal is received by a server of the online video game hosting system, and the control signal is transmitted from a client device to the server over a network. Then, executing the online video game by the server while receiving the control signal. The executing causes generation of a sequence of video frames and encoding the sequence of video frames to generate a first compressed sequence of video frames and generate a second compressed sequence of video frames. Transmitting the first compressed sequence of video frames to the client device over the network for decoding by the client device to produce a first decoded sequence of video frames for displaying on a display of the client device.
    Type: Grant
    Filed: August 16, 2016
    Date of Patent: October 3, 2017
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Rob McCool, Ian Buckley