Patents by Inventor Timothy Cotter

Timothy Cotter has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20160007045
    Abstract: A computer-implemented system and method are described for performing video compression. For example, a method according to one embodiment comprises: encoding a plurality of video frames or portions thereof according to a first encoding format; transmitting the plurality of encoded video frames or portions to a client device; receiving feedback information from the client device, the feedback information usable to determine whether data contained in the video frames or portions has not been successfully received and/or decoded; in response to detecting that one or more video frames or portions thereof have not been successfully received and/or decoded, then either encoding a new video frame or portion thereof according to a second encoding format or encoding the new video frame to be dependent on the last video frame or portion thereof known to have been successfully received and/or decoded.
    Type: Application
    Filed: July 6, 2015
    Publication date: January 7, 2016
    Inventors: Steve Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 9192859
    Abstract: A system and method for performing video compression and streaming video from an online hosted video game or application. The online hosted video game or application is streamed to the client with a latency such that the user has the perception that the selected video game or application is responding instantly to the control signals received from the client device. In addition, feedback information received from the client device is used to determine characteristics of a communication channel between a server and the client. The video stream encoding is adjusted based on the detected communication channel characteristics, while maintaining a latency such that the user has the perception that the selected video game or application is responding instantly.
    Type: Grant
    Filed: August 7, 2009
    Date of Patent: November 24, 2015
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Publication number: 20150302627
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Application
    Filed: June 29, 2015
    Publication date: October 22, 2015
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Publication number: 20150289028
    Abstract: A computer-implemented system and method for streaming video from a server to a client are described. For example, a method according to one embodiment comprises: receiving at the server a request for video content from the client; in response to the request, determining the hardware/software configuration of the client; generating and/or selecting a temporary decoder based on the hardware/software configuration of the client; transmitting the temporary decoder to the client, the client installing the temporary decoder; encoding and streaming the requested video content from the server to the client, the video content being encoded based on the capabilities of the temporary decoder, the video content being decoded by the temporary decoder and rendered on the client; detecting that the client has ended the session with the server; and in response to detecting that the client has ended the session, temporarily disabling and/or removing the temporary decoder from the client.
    Type: Application
    Filed: June 22, 2015
    Publication date: October 8, 2015
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 9138644
    Abstract: A computer-implemented system and method are described for managing the state of an online video game. For example, a method according to one embodiment comprises: initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter into a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server, the second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.
    Type: Grant
    Filed: August 7, 2009
    Date of Patent: September 22, 2015
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 9077991
    Abstract: A computer-implemented system and method are described for performing video compression.
    Type: Grant
    Filed: August 7, 2009
    Date of Patent: July 7, 2015
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 9061207
    Abstract: A computer-implemented system and method for streaming video from a server to a client are described. For example, a method according to one embodiment comprises: receiving at the server a request for video content from the client; in response to the request, determining the hardware/software configuration of the client; generating and/or selecting a temporary decoder based on the hardware/software configuration of the client; transmitting the temporary decoder to the client, the client installing the temporary decoder; encoding and streaming the requested video content from the server to the client, the video content being encoded based on the capabilities of the temporary decoder, the video content being decoded by the temporary decoder and rendered on the client; detecting that the client has ended the session with the server; and in response to detecting that the client has ended the session, temporarily disabling and/or removing the temporary decoder from the client.
    Type: Grant
    Filed: August 7, 2009
    Date of Patent: June 23, 2015
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 8961316
    Abstract: A game server comprising a central processing unit to process video game program code and a graphics processing unit (GPU) to process graphics commands; back buffers to store video frames in response to the execution of the graphics commands; a front buffer to receive a video frame for rendering on a display after the video frame has been completed in one of the one or more back buffers, the front buffer outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a VBI; a frame processing module to increase the number of scan lines to increase the likelihood that a new frame will be completed in a back buffer and ready for transfer to the front buffer at a time during the VBI.
    Type: Grant
    Filed: September 14, 2011
    Date of Patent: February 24, 2015
    Assignee: OL2, Inc.
    Inventors: Douglas Sim Dietrich, Jr., Nico Benitez, Timothy Cotter
  • Patent number: 8964830
    Abstract: A computer-implemented system and method are described for performing video compression. For example, a method according to one embodiment comprises: encoding a plurality of video frames or portions thereof according to a first encoding format, the first encoding format being optimized for transmission to a client device over a current communication channel; transmitting the plurality of encoded video frames or portions to the client device over the communication channel; concurrently encoding the first plurality of video frames according to a second encoding format, the second encoding format having a relatively higher-quality compressed video and/or a lower compression ratio than the first encoding format; storing the first plurality of video frames encoded in the second encoding format on a storage device; and making the first plurality of video frames encoded in the second encoding format available to the client device and other client devices for playback of the video stream.
    Type: Grant
    Filed: August 7, 2009
    Date of Patent: February 24, 2015
    Assignee: OL2, Inc.
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Publication number: 20140364223
    Abstract: An application/game server comprising a central processing unit to process application/video game program code and a graphics processing unit (GPU) to process graphics commands and generate a series of video frames for the application/video game; one or more back buffers to store video frames as the video frames are being created in response to the execution of the graphics commands; a front buffer-outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a vertical blanking interval (VBI); and a frame processing module to begin copying a newly completed frame from the back buffer to the front buffer before the video data for a prior video frame stored in the front buffer has not been fully scanned out.
    Type: Application
    Filed: August 22, 2014
    Publication date: December 11, 2014
    Inventors: Douglas Sim Dietrich, Nico Benitez, Timothy Cotter
  • Patent number: 8851999
    Abstract: A system for hosting video games comprising: a game server comprising a central processing unit to process video game program code and a graphics processing unit (GPU) to process graphics commands; one or more back buffers to store video frames in response to the execution of the graphics commands; a front buffer to receive a video frame for rendering on a display and outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a vertical blanking interval (VBI); a frame processing module to increase the number of scan lines associated with the VBI to increase the likelihood that a new frame will be completed in a back buffer and ready for transfer to the front buffer at a time during the VBI.
    Type: Grant
    Filed: September 14, 2011
    Date of Patent: October 7, 2014
    Assignee: OL2, Inc.
    Inventors: Douglas Sim Dietrich, Jr., Nico Benitez, Timothy Cotter
  • Patent number: 8845434
    Abstract: A system comprises: an application/game server comprising a central processing unit to process application/video game program code and a graphics processing unit (GPU) to process graphics commands and generate a series of video frames for the application/video game; one or more back buffers to store video frames as the video frames are being created in response to the execution of the graphics commands; a front buffer to receive a video frame for rendering on a display after the video frame has been completed in one of the one or more back buffers, the front buffer outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a vertical blanking interval (VBI); and a frame processing module.
    Type: Grant
    Filed: September 14, 2011
    Date of Patent: September 30, 2014
    Assignee: OL2, Inc.
    Inventors: Douglas Sim Dietrich, Jr., Nico Benitez, Timothy Cotter
  • Patent number: 8840477
    Abstract: An application/game server comprising a central processing unit to process application/video game program code and a graphics processing unit (GPU) to process graphics commands and generate a series of video frames for the application/video game; one or more back buffers to store video frames as the video frames are being created in response to the execution of the graphics commands; a front buffer-outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a vertical blanking interval (VBI); and a frame processing module to begin copying a newly completed frame from the back buffer to the front buffer before the video data for a prior video frame stored in the front buffer has not been fully scanned out.
    Type: Grant
    Filed: September 14, 2011
    Date of Patent: September 23, 2014
    Assignee: OL2, Inc.
    Inventors: Douglas Sim Dietrich, Jr., Nico Benitez, Timothy Cotter
  • Publication number: 20140280692
    Abstract: A method comprising: packing commands comprising a plurality of data symbols into a data stream in a manner which allows the commands to be interpreted and executed at a receiver even when a sorting function is applied to sort the data symbols upon arrival at the receiver.
    Type: Application
    Filed: March 12, 2013
    Publication date: September 18, 2014
    Inventor: Timothy Cotter
  • Publication number: 20140274368
    Abstract: A system and method are described for combining multiple views of a video game or application into a single video stream (or set of video streams). For example, a system according to one embodiment comprises: a plurality of application/video game instances executed for a particular multi-player video game or application on a hosting service, the application/video game instances being executed in response to control signals received from a plurality of clients; compositing logic executed at the hosting service to combine video streams generated by each of the application/video game instances into a single video stream for a first one of the clients; and compression logic to compress the single video stream with low latency such that the user of the first one of the clients has the perception that the video game or application is being executed locally.
    Type: Application
    Filed: March 12, 2013
    Publication date: September 18, 2014
    Inventor: Timothy Cotter
  • Publication number: 20140226713
    Abstract: A computer-implemented system and method for performing video compression are described.
    Type: Application
    Filed: April 15, 2014
    Publication date: August 14, 2014
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Rob McCool, Ian Buckley
  • Publication number: 20140168384
    Abstract: A method is described comprising: applying a random pattern to specified regions of an object; tracking the movement of the random pattern during a motion capture session; and generating motion data representing the movement of the object using the tracked movement of the random pattern.
    Type: Application
    Filed: February 24, 2014
    Publication date: June 19, 2014
    Inventors: Timothy Cotter, Stephen G. Perlman, John Speck, Roger van der Laan, Kenneth A. Pearce, Greg LaSalle
  • Patent number: 8711923
    Abstract: A method according to one embodiment comprises: encoding a first plurality of video frames or portions thereof, wherein each encoded video frame or portion thereof is dependent on a previously encoded video frame or portion thereof, respectively; transmitting the first plurality of encoded video frames or portions to a client device; receiving feedback information from the client device, the feedback information usable to determine whether data contained in the video frames or portions has not been successfully received and/or decoded; in response to detecting that a video frame or portion thereof has not been successfully received and/or decoded, encoding a current video frame or portion thereof to be dependent on a previously-encoded video frame or portion thereof known to have been successfully received and/or decoded on the client device; and transmitting the current video frame or portion thereof to the client device.
    Type: Grant
    Filed: August 7, 2009
    Date of Patent: April 29, 2014
    Assignee: OL2, Inc.
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Publication number: 20130237316
    Abstract: A system and method for efficiently performing graphics operations on a video game/application hosting service. One embodiment of a system comprises: an application/game server comprising a central processing unit and a graphics processing unit generating a series of video frames; a buffer management logic to manage the series of video frames; a shared buffer managed by the buffer management logic to store the video frames generated; wherein the buffer management logic continually monitors a signal indicating when a video display or video compression unit is ready to receive a next video frame and, responsive to detecting that the display or video compression unit is about to be ready, the buffer management logic to transfer the most recently completed from the shared buffer to a back buffer; and responsive to detecting the signal, the buffer management logic transferring the video frame from the back buffer to a front buffer.
    Type: Application
    Filed: March 7, 2013
    Publication date: September 12, 2013
    Inventor: Timothy Cotter
  • Patent number: 8526490
    Abstract: A computer-implemented system and method for performing video compression are described.
    Type: Grant
    Filed: August 7, 2009
    Date of Patent: September 3, 2013
    Assignee: OL2, Inc.
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley