Slot Machine
Each payout amount display frame Q1, Q2 and Q3 is superimposed in each symbol display frame W1, W2 and W3 of a liquid crystal panel 5B. When a payout trigger symbol is rearranged in each of the symbol display frames W1, W2 and W3 in a slot game, an image of each mini reel M1, M2 and M3 being rotated and stopped is displayed in each of the payout amount display frames Q1, Q2 and Q3 after a predetermined time has passed. Accordingly, a payout amount drawn on a reel band of each mini reel M1, M2 and M3 is rearranged in each of the payout amount display frames Q1, Q2 and Q3. An amount obtained by multiplying a total amount of the rearranged payout amounts by the bet amount is awarded to a player. Each of the rearranged payout amounts is displayed being enlarged.
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This application is based upon and claims a priority from the U.S. Provisional Patent Application No. 61/035,604 filed on Mar. 11, 2008, the entire contents of which are incorporated herein by reference.
BACKGROUND1. Field of the Invention
The present invention relates to a slot machine having a reel which displays the payout amount.
2. Description of Related Art
As is disclosed in US Patent 2005/0250577A1, for example, conventionally, there has been a slot machine having a rotating wheel which displays the payout amount.
When a predetermined condition is met in a slot game, the rotating wheel is rotated and stopped so as to display the payout amount which will be awarded to a player. The rotating wheel is provided separately from a reel which is used for the slot game.
Therefore, rotation and stop of the rotating wheel is performed when the slot game is performed. In other words, the rotation and stop of the rotating wheel does not affect a process of the slot game.
SUMMARYThe present invention has been conceived in view of the above circumstance and the object of the present invention is to provide an unprecedented novel slot machine in which a reel for displaying a payout amount and a reel used for a slot game are combined.
To achieve the object of the present invention, there is provided a slot machine comprising: a plurality of payout trigger symbols; a plurality of symbols including the payout trigger symbols; a symbol group comprising the symbols; a plurality of symbol frames in each of which one of the symbols is arranged; a display device for displaying each of the symbol frames; a plurality of payout amount frames being superimposed on a part of each of the symbol frames which is displayed on the display device, a payout amount being arranged in each of the payout amount frames; a unit game in which a payout amount is awarded to a player when all the symbols displayed on the display device are the payout trigger symbols; an input device with which a player performs a betting operation for the unit game; and a processor programmed, for repeating the unit game repeatedly, to execute each of processes from the process of (1) below to the process of (7) below: (1) selecting some of the symbols at random from the symbol group upon completing a betting operation for a current unit game by a player using the input device; (2) displaying on the display device each of the selected symbols being rearranged in each of the symbol frames; (3) determining whether all the symbols displayed on the display device are the payout trigger symbols or not; (4) returning to the process of (1) if it is determined that not all the symbols displayed on the display device are the payout trigger symbols; (5) rearranging each payout amount in each of the payout amount frames if it is determined that all the symbols displayed on the display device are the payout trigger symbols; (6) enlarging a size of each payout amount rearranged in each of the payout amount frames to a size of each of the symbol frames and displaying each of the enlarged payout amount on the display device; and (7) awarding a total amount of the payout amounts that are rearranged in the payout amount frames to the player and returning to the process of (1).
Furthermore, according to another aspect of the present invention, there is provided a slot machine, comprising: a plurality of payout trigger symbols; a plurality of symbols including the payout trigger symbols; a symbol group comprising the symbols; a plurality of symbol frames in each of which one of the symbols is arranged; a display device for displaying each of the symbol frames; a plurality of payout amount frames being superimposed on a part of each of the symbol frames which is displayed on the display device, a payout amount being arranged in each of the payout amount frames; a unit game in which a payout amount is awarded to a player when all the symbols displayed on the display device are the payout trigger symbols; an input device with which a player performs a betting operation for the unit game; and a processor programmed, for repeating the unit game repeatedly, to execute each of processes from the process of (1) below to the process of (7) below: (1) selecting some of the symbols at random from the symbol group upon completing a betting operation for a current unit game by a player using the input device; (2) displaying on the display device each of the selected symbols being rearranged in each of the symbol frames and rearranging each payout amount in each of the payout amount frames; (3) determining whether all the symbols displayed on the display device are the payout trigger symbols or not; (4) returning to the process of (1) if it is determined that not all the symbols displayed on the display device are the payout trigger symbols; (5) enlarging a size of each payout amount rearranged in each of the payout amount frames to a size of each of the symbol frames and displaying each of the enlarged payout amount on the display device if it is determined that all the symbols displayed on the display device are the payout trigger symbols; and (6) awarding a total amount of the payout amounts that are rearranged in the payout amount frames to the player and returning to the process of (1).
In the slot machine according to the present embodiment, a slot game attempting rearrangement of three payout trigger symbols is executed.
In the slot game, as shown in
Namely, in this slot game, a slot game is executed such that the three video reels R1, R2 and R3 rearrange a symbol of “FRANKENSTEIN” which is the payout trigger symbol, in the symbol display frames W1, W2 and W3 of the liquid crystal panel 5B. When each video reel R1, R2 and R3 is rotated and stopped, one symbol is rearranged in each symbol display frame W1, W2 and W3, respectively.
When the symbol of “FRANKENSTEIN” is rearranged in each symbol display frame W1, W2 and W3 of the liquid crystal panels 5B shown on both sides in the upper stage of
After a predetermined time has further passed, each mini reel M1, M2 and M3 automatically is displayed by a stopped manner on the liquid crystal panel 5B shown on the right side in the middle stage of
Then, as shown on the liquid crystal panel 5B shown on both sides in the middle stage of
Further, the total amount of the payout amounts that have been rearranged in the payout amount display frames Q1, Q2 and Q3 of the liquid crystal panel 5B is computed. As shown on the liquid crystal panel 5B shown on the left side in the middle stage of
With this, a unit game of a slot game is configured.
2. Construction of the Slot MachineHereinafter, the one embodiment embodying the present invention will be explained in detail with reference to the drawings.
First, an outline construction of the slot machine 1 according to the present embodiment will be explained with reference to
As shown in
The middle variable display portion 4B, which is used to display an execution state of a game, includes the liquid crystal panel 5B which is fixed at the front door of the cabinet 3. In this liquid crystal panel 5B, three symbols of the video reels are displayed by a scrolling manner and by a stopped manner, respectively. In the middle variable display portion 4B, the three symbol display frames W1, W2 and W3 corresponding to each video reel R1, R2 and R3 are displayed on the liquid crystal panel 5B. Further, in the middle variable display portion 4B, the three payout amount display frames Q1, Q2 and Q3 corresponding to each mini reel M1, M2 and M3 are displayed on the liquid crystal panel 5B. Each of the payout amount display frames Q1, Q2 and Q3 is superimposed on each corresponding symbol display frame W1, W2 and W3. Further, a touch panel 101 is provided on the front surface of the liquid crystal panel 5B. On the lower position of the middle variable display portion 4B, the bet amount display portion 7, the payout amount display portion 8 and the credit amount display portion 9 are arranged on the liquid crystal panel 5B. Also the upper portion of the middle variable display portion 4B, is related to the back side, thereby a player may play a game in a cozy posture.
Now, images of a slot game to be displayed on the liquid crystal panel 5B are explained.
On the liquid crystal panel 5B, as shown in
As shown on the liquid crystal panel 5B shown on the right side in the upper stage of
Returning to
Therefore, on the liquid crystal panel 5B in a slot game, one symbol which is drawn on the reel band of each video reel R1, R2 and R3 is arranged in each of the three symbol display frames W1, W2 and W3. In addition, one payout amount which is drawn on the reel band of each mini reel M1, M2 and M3 is arranged in each of the three payout amount display frames Q1, Q2 and Q3.
Returning to
Incidentally, in the slot machine 1 of the present embodiment, gaming medium may be coin, bill, or electronic value (credit). Here, the gaming medium may be others as well, such as medal, token, electronic money, or ticket.
Further, on the cabinet 3 of the slot machine 1, light emitting portions 20 are arranged around a game area including the upper display portion 4A, the middle variable display portion 4B, the lower display portion 4C and the operation table 10.
Furthermore, the slot machine 1 also includes a topper effect device 28 which is installed on the cabinet 3. The topper effect device 28 is shaped in a rectangular board shaped, and is arranged almost parallel to the liquid crystal panel 5A of the upper display portion 4A. The cabinet 3 is further provided with speakers 23 on its both sides.
3. Outline of SymbolsNext, the symbols drawn on the reel band of each video reel R1, R2 and R3 will be explained with reference to
On the reel band of each video reel R1, R2 and R3, twenty-two symbols are arranged respectively. Each symbol column of video reel R1, R2 and R3 is constructed from the symbols including “FRANKENSTEIN”, “BLUE7”, “BELL”, “APPLE”, “CHERRY”, “ORANGE” and “PLUM”. And the symbols of predetermined types are arranged in a predetermined sequence. In other words, a symbol group is composed of each of the symbols of “FRANKENSTEIN”, “BLUE7”, “BELL”, “APPLE”, “CHERRY”, “ORANGE” and “PLUM”.
Incidentally, to each symbol composing the symbol column of each video reel R1, R2 and R3 shown in
Subsequently, the payout amounts drawn on the reel band of each mini reel M1, M2 and M3 will be explained with reference to
Each mini reel M1, M2 and M3 is a kind of reel which is displayed on the liquid crystal panel 5B with video data. Twenty-two payout amounts are drawn on the reel band of each mini reel M1, M2 and M3. The column of the payout amounts of each mini reel M1, M2 and M3 is comprised of a combination of the payout amounts including “100”, “50”, “10”, “5”, “3” and “1”. Predetermined kinds of payout amounts are positioned in a predetermined order.
In this respect, the total amount of the payout amounts which are rearranged in the payout amount display frames Q1, Q2 and Q3 of the liquid crystal panel 5B corresponds to the payout amount which is awarded to a player.
Incidentally, to each of the payout amount composing the column of the payout amounts of each mini reel M1, M2 and M3 shown in
Next, an internal construction of the above slot machine 1 will be explained with reference to
The microcomputer 31 is constructed from a main CPU 32, a RAM 33 and a ROM 34. The main CPU 32 runs based on programs stored in the ROM 34, and inputs/outputs a signal with other elements through an I/O port 39, so as to execute control of the entire slot machine 1. Data and programs used when the main CPU 32 runs are stored in the RAM 33. For example, after-mentioned random numbers which are sampled by the sampling circuit 36 are stored temporarily after a start of a game, also the code numbers of the respective video reels R1, R2 and R3 and the symbol numbers are stored in the RAM 33 and also the code numbers of the respective mini reel M1, M2 and M3 and the payout numbers are stored in the RAM 3. Programs executed by the main CPU 32 and permanent data are stored in the ROM 34.
Especially, the programs stored in the ROM 34 include game programs and game system programs (abbreviated as “the game programs and the like” hereinafter). Further, the first lottery programs mentioned below and the second lottery programs mentioned below are also included in the game programs.
The first lottery program is a program used to determine the code numbers of the respective video reels R1, R2 and R3 that correspond to each symbol rearranged in the respective symbol display frames W1, W2 and W3 of the liquid crystal panel 5B. Then, in the lottery program, it is included symbol weighing data corresponding to each of plural kinds of payout rates (for example, 80%, 84%, and 88%). The symbol weighing data are the data indicating correlation between the code number of each video reel R1, R2 and R3 and one or plural random numbers belonging to a predetermined number range (0 to 255), every each of the three video reels R1, R2 and R3. In other words, each of the code number of one video reel R1, R2 and R3 is associated with one or more random numbers corresponding to the payout rate. The random numbers are extracted by the lottery program, and symbols specified finally by the random numbers are rearranged in the respective symbol display frames W1, W2 and W3 of the liquid crystal panel 5B.
The second lottery program is a program used to determine the code numbers of the respective mini reels M1, M2 and M3 that correspond to each of the payout amounts rearranged in the respective payout amount display frames Q1, Q2 and Q3 of the liquid crystal panel 5B. Then, in the lottery program, it is included weighing data corresponding to each of plural kinds of payout rates (for example, 80%, 84%, and 88%). The weighing data are the data indicating correlation between the code number of each mini reel M1, M2 and M3 and one or plural random numbers belonging to a predetermined number range (0 to 255), every each of the three mini reels M1, M2 and M3. In other words, each of the code number of one mini reel M1, M2 and M3 is associated with one or more random numbers corresponding to the payout rate. The random numbers are extracted by the lottery program, and the payout amounts specified finally by the random numbers are rearranged in the respective payout amount display frames Q1, Q2 and Q3 of the liquid crystal panel 5B.
Random numbers over a predetermined range are generated by the random number generation circuit 35, which is operated based on instructions from the main CPU 32. The random numbers are voluntarily extracted from the random numbers generated by the random number generation circuit 35 by the sampling circuit 36, based on instructions from the main CPU 32, and the extracted random numbers are input to the main CPU 32. The base clock for running the main CPU 32 is generated by the clock pulse generation circuit 37, and signals which are generated by dividing the base clock in a predetermined frequency are input to the main CPU 32 by the frequency divider 38.
And to the main control board 71, the touch panel 101 is connected. The touch panel 101 is arranged in front of the liquid crystal panel 5B, and specifies the coordinate position of the portion touched by a player. The position on which a player touched and the direction of the movement of the touched portion are determined based on the specified coordinate position information. A signal corresponding to the determination is input to the main CPU 32 through the I/O port 39.
Also, the operation buttons 11 for instructing an execution of a game are connected to the main control board 71. The operation buttons 11 include the spin button, the collecting button and the BET button and the like. A signal corresponding to the depressing of these buttons is input to the main CPU 32 through the I/O port 39.
A ticket printer 14, a reader/writer 15, a coin sensor 21 and a bill sensor 22 are connected to the main control board 71. The reader/writer 15 reads information from an IC card and writes information in an IC card. The ticket printer 14 prints tickets with bar codes. The bill sensor 22 detects a bill inserted to the bill slot 13 one by one and sends a signal corresponding to the detection to the main CPU 32 via the I/O port 39. The coin sensor 21 detects a coin inserted to the coin slot 12 one by one and sends a signal corresponding to the detection to the main CPU 32 via the I/O port 39.
An effect signal which is used to conduct illumination effect is output to the above-mentioned light emitting portions 20 and the topper effect device 28 by the illumination effect driving circuit 61. Then, the topper effect device 28 is serially connected to the illumination effect driving circuit 61 through the light emitting portions 20.
A hopper 64 is driven by the hopper driving circuit 63 based on control of main CPU 32. The hopper 64 executes payout of coins, and coins are paid out from the coin tray 16. Data of the number of coins are input from the connected coin detecting portion 66 by the payout completion signal circuit 65. When the number of coins becomes a predetermined number, a signal indicating completion of the coins is input to the main CPU 32. The number of the coins paid out from the hopper 64 is calculated by the coin detecting portion 66, and the data of the number calculated are input to the payout completion signal circuit 65. The each display operation of the bet amount display portion 7, payout amount display portion 8 and credit amount display portion 9 is controlled by the display portion driving circuit 67.
Furthermore, a sub control board 72 is connected to the main control board 71. The sub control board 72 is connected to the liquid crystal panel 5A, the liquid crystal panel 5B and the speakers 23.
The sub-microcomputer 73 includes a sub CPU 74, a program ROM 75, a work RAM 76, an IN port 77 and an OUT port 80. The control operations are executed by the sub CPU 74 based on a control order sent from the main control board 71, the program ROM 75 is used as a memory device. Although a clock pulse generation circuit, a frequency divider, a random number generation circuit and a sampling circuit are not included in the sub control board 72, the sub control board 72 is constructed so as to execute random number sampling according to operation programs thereof. Control programs executed by the sub CPU 74 are stored in the program ROM 75. The work RAM 76 is constructed as a temporary storing device when the above control programs are executed by the sub CPU 74.
The image control circuit 81 includes an image control CPU 82, an image control work RAM 83, an image control program ROM 84, an IN port 85, an image ROM 86, a video RAM 87 and an image control IC 88. Images displayed on the liquid crystal panel 5A and 5B are determined by the image control CPU 82, based on parameters set by the sub-microcomputer 73, according to image control programs stored in the image control program ROM 84.
The image control programs regarding to a display of the liquid crystal panel 5A, 5B and a variety of selection tables are stored in the image control program ROM 84. The image control work RAM 83 is constructed as a temporary storing device when the image control programs are executed by the image control CPU 82. Images corresponding to contents determined by the image control CPU 82 are formed by the image control IC 88, and are output to the liquid crystal panel 5A, 5B.
In the image ROM 86, dot data used to form images are stored. Thus, it stores the dot data on symbols drawn on the reel band of the each video reel R1, R2 and R3 and the dot data on the payout amounts drawn on the reel band of the each mini reel M1, M2 and M3. The video RAM 87 runs as a temporary storing device when the images are formed by the image control IC 88.
Further, based on a control signal from the main CPU 32, the image control circuit 81 performs display control of scrolling display/stop display of the video reels R1, R2 and R3 in the respective symbol display frames W1, W2 and W3 of the liquid crystal panel 5B. In addition, based on a control signal from the main CPU 32, the image control circuit 81 performs display control of scrolling display/stop display of the mini reels M1, M2 and M3 in the respective payout amount display frames Q1, Q2 and Q3 of the liquid crystal panel 5B.
6. General Description of a Slot GameNext, the payout amount when a slot game is executed in the slot machine 1 according to the present embodiment employing the video reels R1, R2 and R3 will be explained.
The symbol of “FRANKENSTEIN” is the payout trigger symbol. That is, only when the symbol of “FRANKENSTEIN” is rearranged in each symbol display frame W1, W2 and W3 of the liquid crystal panel 5B while a slot game is executed, a payout is awarded to a player. An amount of the payout corresponds to a total amount of the payout amounts which are rearranged in the payout amount display frames Q1, Q2 and Q3 on the liquid crystal panel 5B, respectively.
Here, the total amount indicates the payout amount when the bet amount is “1”. Therefore, when the bet amount is “1”, the total amount is paid out, and when the bet amount is more than “2”, the payout amount obtained by multiplying the total amount by the bet amount is paid out.
Therefore, on the liquid crystal panel 5B, for example, when “50” is rearranged in the payout amount display frame Q1, and “1” is rearranged in the payout amount display frame Q2, and “100” is rearranged in the payout amount display frame Q3, an amount obtained by multiplying “151”, which is a total amount of the payout amounts rearranged in the payout amount display frames Q1, Q2 and Q3, by the bet amount will be paid out.
Incidentally, if the symbol of “FRANKENSTEIN” is not rearranged in any one of the symbol display frames W1, W2 and W3 of the liquid crystal panel 5B, a player has lost and no payout for losing is made.
As mentioned above, in the slot machine 1 according to the present embodiment, a slot game is executed.
In other words, in a slot game, the slot game is executed by rearranging the symbol of “FRANKENSTEIN” by three video reels R1, R2 and R3 in the symbol display frames W1, W2 and W3 of the liquid crystal panel 5B. In the slot game, firstly, a part of symbol column (one symbol) drawn on the reel band of each video reel R1, R2 and R3 (shown in
After a predetermined time, each of the video reels R1, R2 and R3 stops automatically, a part of symbol column (one symbol) drawn on the reel band of each video reel R1, R2 and R3 shown in
Then, as shown on the liquid crystal panel 5B shown on both sides in the upper stage of
After a predetermined time has further passed, each mini reel M1, M2 and M3 is automatically displayed by a stopped manner as shown on the liquid crystal panel 5B shown on the right side in the middle stage of
Then, as shown on the liquid crystal panel 5B shown on both sides in the middle stage of
Further, as shown on the liquid crystal panel 5B shown on the left side in the middle stage of
Next, a main control program executed in the slot machine 1 according to the present embodiment will be explained with reference to drawings.
First, when a power switch is pressed (power activation), the microcomputer 31 is started to operate, an initial setting process is executed by the microcomputer 31 in step (abbreviated as “S”) 1. In the initial setting process, BIOS stored in the ROM 34 is executed by the main CPU 32. Compressed data included in the BIOS are expanded to the RAM 33, and when the BIOS expansion to the RAM 33 is executed, a diagnosing process and initialization process of various peripheral devices are executed. Also, the game programs and the like are written from the ROM 34 to the RAM 33 by the main CPU 32, so as to obtain the payout rate setting data and country ID information. Also, during execution of the initial setting process, a verification process to each program is executed.
Then in S2, the main CPU 32 reads out the game programs and the like from the RAM 33, and executes the programs in sequence so as to conduct the main game process. A game is executed in the slot machine 1 according to the present embodiment by executing the main game process. Then, the main game process is repeated when the power is supplied to the slot machine 1.
Next, a sub process of the main game process in S2 above will be explained with reference to
First, as shown in
Then, in S12, the main CPU 32 determines whether or not unit game start conditions are met. Here, the unit game start conditions are that the spin button among the operation buttons 11 is depressed. Accordingly, this determination is made based on a signal which is input to the main CPU 32 depending on depressing the operation buttons 11. At this point, if the spin button among the operation buttons 11 is not depressed (S12: NO), the process returns to the start acceptance process (S11) again. Thereby, an operation of changing the bet amount and the like are possible. In contrast, if the spin button among the operation buttons 11 is depressed (S12: YES), the bet amount set based on the above bet operation is reduced from the credit amount owned by the player at the moment, and is stored in the RAM 33 as bet information. Incidentally, the credit amount after the reduction is also stored in the RAM 33 as credit information. Then, by sending a control signal to the display portion driving circuit 67, the main CPU 32 displays the credit information stored in the RAM 33 (the credit amount after the above reduction) on the credit amount display portion 9 of the liquid crystal panel 5B.
Then, when the process proceeds to S13, the main CPU 32 executes a unit game process. So, a sub process of the unit game process will be explained based on
First, in the unit game process of S13 above, as shown in
Here, the code number of each video reel R1, R2 and R3 is associated with the symbol number to be rearranged in each symbol display frame W1, W2 and W3 of the liquid crystal panel 5B, so each symbol to be rearranged in such game is determined by overwriting the code number information for symbol in the RAM 33 with the code number of each video reel R1, R2 and R3 determined by the main CPU 32 so as to correspond to each symbol display frame W1, W2 and W3 of the liquid crystal panel 5B. For example, if the main CPU 32 determines that all of the code number of each video reel R1, R2 and R3 are “21” and then overwrites the code number information for symbol in the RAM 33 with the code number of each video reel R1, R2 and R3 so as to correspond to each symbol display frame W1, W2 and W3 of the liquid crystal panel 5B, the main CPU 32 determines to rearrange the three symbols of “FRANKENSTEIN” (refer to
Subsequently, when proceeding to S22, the main CPU 32 executes a symbol display process. In other words, by sending a control signal to the sub control board 72, the main CPU 32 starts a scrolling display of each video reel R1, R2 and R3 in each symbol display frame W1, W2 and W3 of the liquid crystal panel 5B. After that, an effect mode (a display mode of images on the liquid crystal panel 5B and a sound output mode from the speakers 23) for each unit game is determined by the main CPU 32, and the sub control board 72 is ordered to start the effect in a predetermined effect pattern. Then, when a predetermined timing to stop displaying each video reel R1, R2 and R3 in scrolling manner comes, the main CPU 32, by sending a control signal to the sub control board 72, stops scrolling of each video reel R1, R2 and R3 being displayed. The stop operation is based on the code number stored in the RAM 33 by overwriting the code number information for symbol in the RAM 33 with the code number so as to correspond to each symbol display frame W1, W2 and W3 of the liquid crystal panel 5B. With this, each symbol which determined in S21 above-mentioned is rearranged in each symbol display frame W1, W2 and W3 of the liquid crystal panel 5B.
After that, when proceeding to S23, the main CPU 32 determines whether or not the payout trigger symbol is realized. Here, when the symbol of “FRANKENSTEIN” is rearranged in each symbol display frame W1, W2 and W3 of the liquid crystal panel 5B respectively, it is determined that the payout trigger symbol is realized. Therefore, the determination is made based on the code number in the RAM 33 by overwriting the code number information for symbol in the RAM 33 with the code number so as to correspond to each symbol display frame W1, W2 and W3 of the liquid crystal panel 5B. At this point, if the payout trigger symbol is not realized (S23: NO), the process returns to the start acceptance process (S11) in the above-mentioned main game process of
In S24, the main CPU 32 executes a payout amount random select process. Specifically, when the second lottery program included in the game programs is executed by the main CPU 32, the random number corresponding to each mini reel M1, M2 and M3 respectively is selected from a range of “0 to 255”. Then, with reference to the weighting data corresponding to the payout rate setting data, based on the three random numbers, the code number of each mini reel M1, M2 and M3 is determined by the main CPU 32. The main CPU 32 stores the determined code number of each mini reel M1, M2 and M3 by overwriting code number information for payout amount in the RAM 33 with the determined code number of each mini reel M1, M2 and M3 so as to correspond to each payout amount display frame Q1, Q2 and Q3 of the liquid crystal panel 5B. Thereafter, the process proceeds to S25.
Here, the code number of each mini reel M1, M2 and M3 is associated with the payout number to be rearranged in each payout amount display frame Q1, Q2 and Q3 of the liquid crystal panel 5B, so each of the payout amounts to be rearranged in such game is determined by overwriting the code number information for payout amount in the RAM 33 with the code number of each mini reel M1, M2 and M3 determined by the main CPU 32 so as to correspond to each payout amount display frame Q1, Q2 and Q3 of the liquid crystal panel 5B. For example, if the main CPU 32 determines that all of the code number of each mini reel M1, M2 and M3 are “21” and then overwrites the code number information for payout amount in the RAM 33 with the code number of each mini reel M1, M2 and M3 so as to correspond to each payout amount display frame Q1, Q2 and Q3 of the liquid crystal panel 5B, the main CPU 32 determines to rearrange the three payout amounts of “100” (refer to
Subsequently, when proceeding to S25, the main CPU 32 executes a payout amount display process. In other words, by sending a control signal to the sub control board 72, the main CPU 32 starts a scrolling display of each mini reel M1, M2 and M3 in each payout amount display frame Q1, Q2 and Q3 of the liquid crystal panel 5B. After that, an effect mode (a display mode of images on the liquid crystal panel 5B and a sound output mode from the speakers 23) for each unit game is determined by the main CPU 32, and the sub control board 72 is ordered to start the effect in a predetermined effect pattern. Then, when a predetermined timing to stop displaying each mini reel M1, M2 and M3 in scrolling manner comes, the main CPU 32, by sending a control signal to the sub control board 72, stops scrolling of each mini reel M1, M2 and M3 being displayed. The stop operation is based on the code number stored in the RAM 33 by overwriting the code number information for payout amount in the RAM 33 with the code number so as to correspond to each payout amount display frame Q1, Q2 and Q3 of the liquid crystal panel 5B. With this, each of the payout amounts that determined in S21 above-mentioned is rearranged in each payout amount display frame Q1, Q2 and Q3 of the liquid crystal panel 5B.
Then, the main CPU32 executes a payout amount zoom display process in S26. In this process, by sending a control signal to the sub control board 72, the main CPU32 executes the following display control.
Namely, as shown on the liquid crystal panel 5B shown on the both sides in the middle side of
Further, the main CPU 32 computes a payout amount obtained by multiplying a total amount of the payout amounts rearranged in the payout amount display frames Q1, Q2 and Q3 of the liquid crystal panel 5B by the bet amount. Incidentally, the computation is executed based on the bet information in the RAM 33 and the code number information for payout amount. The computed payout amount is stored in RAM 33 as payout information. After that, by sending a control signal to the display portion driving circuit 67, the main CPU 32 displays the payout information stored in the RAM 33 (the above-mentioned computed amount) on the payout amount display portion 8 of the liquid crystal panel 5B.
Then, the main CPU 32 executes a payout process in S27. In the payout process, the payout amount awarded to a player in a slot game is paid out to the player based on the payout information stored in the RAM 33.
When the payout is executed, the credit amount stored in the RAM 33 as the payout information (the payout amount awarded to a player in a slot game) are added to the credit amount stored in the RAM 33 as the credit information, and the added value is overwritten in the RAM 33 as the credit information. After that, by sending a control signal to the display portion driving circuit 67, the main CPU 32 displays the credit information stored in the RAM 33 (the added value computed in S27) on the credit amount display portion 9 of the liquid crystal panel 5B. At the same time, the main CPU 32 overwrites “0” to the RAM 33 as the payout information, and displays “0” on the payout amount display portion 8 of the liquid crystal panel 5B by sending a control signal to the display portion driving circuit 67.
Incidentally, in the payout process, the credit amount owned by a player at the moment may be paid out by coins corresponding to the credit amount (one credit equals to one coin) based on the player's depressing the CASHOUT button among the operation buttons 11, or may also be paid out by a ticket with a bar code which is printed by the ticket printer 14.
Then, after the main CPU 32 executes the above-mentioned payout process in S27, the process returns to the start acceptance process (S11) in the above-mentioned main game process of
Incidentally, the present invention is not limited to the above embodiments, but various changes may be made without departing from its scope.
For example, as shown in
In other words, as shown on the liquid crystal panel 5B shown on the left side in the upper stage of
When a predetermined time has further passed, as shown on the liquid crystal panel 5B shown on the right side in the upper stage of
Here, as shown on the liquid crystal panel 5B shown on the right side in the upper stage of
Namely, as shown on the liquid crystal panel 5B shown on the right side in the lower side of
When the slot game is finished, the payout amount displayed in the payout amount display portion 8 is added to the amount in the credit amount display portion 9, and the added amount is displayed in the credit amount display portion 9, as shown on the liquid crystal panel 5B shown on the left side in the lower stage of
Therefore, also in this case, only in a unit game in which the symbol of “FRANKENSTEIN” is rearranged in each symbol display frame W1, W2 and W3 of the liquid crystal panel 5B, respectively, a total amount of the payout amounts rearranged in the payout amount display frames Q1, Q2 and Q3 of the liquid crystal panel 5B is computed. A payout amount obtained by multiplying the computed total amount by the bet amount will be awarded to the player.
For executing such a slot game, the main CPU 32 executes a unit game process program shown in
Claims
1. A slot machine comprising:
- a plurality of payout trigger symbols;
- a plurality of symbols including the payout trigger symbols;
- a symbol group comprising the symbols;
- a plurality of symbol frames in each of which one of the symbols is arranged;
- a display device for displaying each of the symbol frames;
- a plurality of payout amount frames being superimposed on a part of each of the symbol frames which is displayed on the display device, a payout amount being arranged in each of the payout amount frames;
- a unit game in which a payout amount is awarded to a player when all the symbols displayed on the display device are the payout trigger symbols;
- an input device with which a player performs a betting operation for the unit game; and
- a processor programmed, for repeating the unit game repeatedly, to execute each of processes from the process of (1) below to the process of (7) below: (1) selecting some of the symbols at random from the symbol group upon completing a betting operation for a current unit game by a player using the input device; (2) displaying on the display device each of the selected symbols being rearranged in each of the symbol frames; (3) determining whether all the symbols displayed on the display device are the payout trigger symbols or not; (4) returning to the process of (1) if it is determined that not all the symbols displayed on the display device are the payout trigger symbols; (5) rearranging each payout amount in each of the payout amount frames if it is determined that all the symbols displayed on the display device are the payout trigger symbols; (6) enlarging a size of each payout amount rearranged in each of the payout amount frames to a size of each of the symbol frames and displaying each of the enlarged payout amount on the display device; and (7) awarding a total amount of the payout amounts that are rearranged in the payout amount frames to the player and returning to the process of (1).
2. The slot machine of claim 1, further comprising:
- a payout amount group comprising a plurality of payout amounts, wherein
- the processor is programmed to execute the process of (8) below in executing the process of (5) above:
- (8) selecting each payout amount at random from the payout amount group so as to be rearranged in each of the payout amount frames.
3. A slot machine comprising:
- a plurality of payout trigger symbols;
- a plurality of symbols including the payout trigger symbols;
- a symbol group comprising the symbols;
- a plurality of symbol frames in each of which one of the symbols is arranged;
- a display device for displaying each of the symbol frames;
- a plurality of payout amount frames being superimposed on a part of each of the symbol frames which is displayed on the display device, a payout amount being arranged in each of the payout amount frames;
- a unit game in which a payout amount is awarded to a player when all the symbols displayed on the display device are the payout trigger symbols;
- an input device with which a player performs a betting operation for the unit game; and
- a processor programmed, for repeating the unit game repeatedly, to execute each of processes from the process of (1) below to the process of (7) below: (1) selecting some of the symbols at random from the symbol group upon completing a betting operation for a current unit game by a player using the input device; (2) displaying on the display device each of the selected symbols being rearranged in each of the symbol frames and rearranging each payout amount in each of the payout amount frames; (3) determining whether all the symbols displayed on the display device are the payout trigger symbols or not; (4) returning to the process of (1) if it is determined that not all the symbols displayed on the display device are the payout trigger symbols; (5) enlarging a size of each payout amount rearranged in each of the payout amount frames to a size of each of the symbol frames and displaying each of the enlarged payout amount on the display device if it is determined that all the symbols displayed on the display device are the payout trigger symbols; and (6) awarding a total amount of the payout amounts that are rearranged in the payout amount frames to the player and returning to the process of (1).
4. The slot machine of claim 3, further comprising:
- a payout amount group comprising a plurality of payout amounts, wherein
- the processor is programmed to execute the process of (7) below in executing the process of (2) above:
- (7) selecting each payout amount at random from the payout amount group so as to be rearranged in each of the payout amount frames.
Type: Application
Filed: Mar 11, 2009
Publication Date: Sep 17, 2009
Applicant: Aruze Corp. (Tokyo)
Inventor: Kazumasa YOSHIZAWA (Tokyo)
Application Number: 12/402,200
International Classification: A63F 9/24 (20060101); A63F 13/00 (20060101);