SYSTEM AND METHOD FOR VIDEO GAME PROMOTIONS BASED ON REAL WORLD TRANSACTIONS
A system, method and computer program product for video game promotions processing and generation based on real world transactions, including a promotion processing system; and a transaction system coupled over a communications network to the promotion processing system, wherein the promotion processing system is configured to generate a video game promotion based on a real world transaction performed on the transaction system.
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The present invention claims benefit of priority to U.S. Provisional Patent Application Ser. No. 61/233,422 of BAKKER, entitled “SYSTEM AND METHOD FOR VIDEO GAME PROMOTIONS BASED ON REAL WORLD TRANSACTIONS,” filed on Aug. 12, 2009, the entire disclosure of which is hereby incorporated by reference herein.
BACKGROUND OF THE INVENTION1. Field of the Invention
The present invention generally relates to systems and methods for processing promotions, and more particularly to a system and method for video game promotions processing and generation based on real world transactions.
2. Discussion of the Background
Promotion processing systems and methods have been employed for numerous years in stores and online for providing purchasing incentives, and the like. However, the present promotion systems and methods typically are only configured for processing promotions with respect to real world online and offline transactions.
SUMMARY OF THE INVENTIONTherefore, there is a need for a method and system that addresses the above and other problems with conventional systems and methods for processing promotions. The above and other problems are addressed by the exemplary embodiments of the present invention, which provide a novel system and method for video game promotions processing and generation based on real world transactions. For example, based on online and offline credit card transactions, bank transactions, point-of-sale transactions, retail purchases, loyalty card transactions, credit card and bank account balances and payments, credit card and bank account credits and rewards, and the like, the exemplary system and method can generate online or offline video game promotions, such as incentives and coupons for games, game credits, game play time credits, special features for games, special characters for games, special weapons for games, game currencies, special features for game characters, game tokens, special game levels, special game missions, game cheats, and the like.
Accordingly, in exemplary aspects of the present invention there is provided a system, method and computer program product for video game promotions processing and generation based on real world transactions, including a promotion processing system; and a transaction system coupled over a communications network to the promotion processing system, wherein the promotion processing system is configured to generate a video game promotion based on a real world transaction performed on the transaction system.
Still other aspects, features, and advantages of the present invention are readily apparent from the following detailed description, by illustrating a number of exemplary embodiments and implementations, including the best mode contemplated for carrying out the present invention. The present invention is also capable of other and different embodiments, and its several details can be modified in various respects, all without departing from the spirit and scope of the present invention. Accordingly, the drawings and descriptions are to be regarded as illustrative in nature, and not as restrictive.
The embodiments of the present invention are illustrated by way of example, and not by way of limitation, in the figures of the accompanying drawings and in which like reference numerals refer to similar elements and in which:
Referring now to the drawings, wherein like reference numerals designate identical or corresponding parts throughout the several views, and more particularly to
For virtual world (VW) applications, such as Second Life, and the like, a user's real world transactions, as previously described and as monitored by the exemplary system 102, can be used to provide promotions, such as Linden dollars, branded clothing for Avatars, special powers for Avatars, and the like, for such users. Similarly, for massively multiplayer online (MMO) games, such as World of Warcraft, and the like, such real world transactions can be used to provide special weapons, special powers, spells, branded characters, cheats, tokens, and the like. For first person shooter (FPS) games, such as Call of Duty, and the like, such real world transactions can be used to provide special weapons, special skills, cheats, and the like. As will be appreciated by those of ordinary skill in the relevant arts(s), such promotions can be provided for online and offline PC gaming systems, console gaming systems, smart phone gaming systems, and the like. In an exemplary embodiment, a VW, MMO, FPS, and the like, “Battle of the Brands” video game can be provided that, for example, pits Pepsi drinkers against Coke drinkers, and the like.
The exemplary system 102 is configured to associate a user's real world transactions, for example, based on identifications of the user (e.g., bank and credit card account numbers, loyalty card numbers, drivers license numbers, etc.) with the user's online or offline video game identifications (e.g., user names, character names, IP addresses, CD keys, game keys, etc.) to deliver the promotions for the user.
In further exemplary embodiments, the system 100 can also be configured to allow users to text their location and/or printer identification (ID) so that the system can send a coupon and/or promotion to the corresponding printer associated with the location and/or printer identification (ID).
The above-described devices and subsystems of the exemplary embodiments of
One or more interface mechanisms can be used with the exemplary embodiments of
It is to be understood that the devices and subsystems of the exemplary embodiments of
To implement such variations as well as other variations, a single computer system can be programmed to perform the special purpose functions of one or more of the devices and subsystems of the exemplary embodiments of
The devices and subsystems of the exemplary embodiments of
All or a portion of the devices and subsystems of the exemplary embodiments of
Stored on any one or on a combination of computer readable media, the exemplary embodiments of the present invention can include software for controlling the devices and subsystems of the exemplary embodiments of
As stated above, the devices and subsystems of the exemplary embodiments of
While the present invention have been described in connection with a number of exemplary embodiments and implementations, the present invention is not so limited, but rather covers various modifications and equivalent arrangements, which fall within the purview of the appended claims.
Claims
1. A system for video game promotions processing and generation based on real world transactions, the system comprising:
- a promotion processing system; and
- a transaction system coupled over a communications network to the promotion processing system,
- wherein the promotion processing system is configured to generate a video game promotion based on a real world transaction performed on the transaction system.
2. The system of claim 1, wherein the transaction system includes one of a game server system, a game client system, a banking system, including a debit card system, a credit card system, and a point-of-sale (POS) system, including a loyalty system, and a retail system.
3. The system of claim 1, wherein the transaction includes one of an online or offline credit card transaction, bank transaction, point-of-sale transaction, retail purchase, and loyalty card transaction.
4. The system of claim 1, wherein the video game promotion includes one of an online or offline video game promotion, including an incentive or coupon for a game, a game credit, a game play time credit, a feature for a game, a character for a game, a weapon for a game, a game currency, a feature for a game character, a game token, a game level, a game mission, and a game cheat.
5. A method for video game promotions processing and generation based on real world transactions, the method comprising:
- coupling a transaction system over a communications network to a promotion processing system; and
- generating by the promotion processing system a video game promotion based on a real world transaction performed on the transaction system.
6. The method of claim 5, wherein the transaction system includes one of a game server system, a game client system, a banking system, including a debit card system, a credit card system, and a point-of-sale (POS) system, including a loyalty system, and a retail system.
7. The method of claim 5, wherein the transaction includes one of an online or offline credit card transaction, bank transaction, point-of-sale transaction, retail purchase, and loyalty card transaction.
8. The method of claim 5, wherein the video game promotion includes one of an online or offline video game promotion, including an incentive or coupon for a game, a game credit, a game play time credit, a feature for a game, a character for a game, a weapon for a game, a game currency, a feature for a game character, a game token, a game level, a game mission, and a game cheat.
9. A computer program product for video game promotions processing and generation based on real world transactions and including one or more computer readable instructions embedded on a computer readable medium and configured to cause one or more computer processors to perform the steps of:
- coupling a transaction system over a communications network to a promotion processing system; and
- generating by the promotion processing system a video game promotion based on a real world transaction performed on the transaction system.
10. The computer program product of claim 9, wherein the transaction system includes one of a game server system, a game client system, a banking system, including a debit card system, a credit card system, and a point-of-sale (POS) system, including a loyalty system, and a retail system.
11. The computer program product of claim 9, wherein the transaction includes one of an online or offline credit card transaction, bank transaction, point-of-sale transaction, retail purchase, and loyalty card transaction.
12. The computer program product of claim 9, wherein the video game promotion includes one of an online or offline video game promotion, including an incentive or coupon for a game, a game credit, a game play time credit, a feature for a game, a character for a game, a weapon for a game, a game currency, a feature for a game character, a game token, a game level, a game mission, and a game cheat.
Type: Application
Filed: Aug 9, 2010
Publication Date: Feb 17, 2011
Applicant: OUTSITE NETWORKS, INC. (Norfolk, VA)
Inventor: Anton Bakker (Norfolk, VA)
Application Number: 12/852,646
International Classification: A63F 9/24 (20060101);