Method and system of playing game through communication tool

A method playing games includes the steps of allowing a plurality of players to play the game via a plurality of individual electronic devices respectively; remotely linking the individual electronic devices to a networking system, wherein the players are able to play the game with each other through the networking system in a real time manner; and enabling the players to chat with each other through the networking system in a real time manner, wherein the players are able to remotely and simultaneously play the game and chart with each other via the individual electronic devices through the to networking system. Therefore, the networking system forms not only a playing channel for the player to play the game but also a communication channel for the players to chat so as to enhance the entertainment of the game, casino and safety.

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Description
BACKGROUND OF THE PRESENT INVENTION

1. Field of Invention

The present invention relates to a method of playing games, and more particularly to method and system for playing game, such as a card game, between two or more people through a communication tool in a real time manner.

2. Description of Related Arts

The games, such as casino or gambling games, are dramatically popular for entertainment people nowadays. The games usually have the basic rules, so that the players play the game with the strategies based on the rules. Some of the gambling type games are designed for people betting against each other, such as poker; the other games are designed for the player wagering against the dealer.

The games in casino generally being played by the following two methods. One of the main types of gambling games is the table games. These types of games usually require one or more players physically gather together on a specific designed gambling table, wherein there may have at least one dealer for host the gambling game, so that the players are able to wager against the house. On the other hands, the players may also gather together at the gambling table for playing against each other, such as Texas Hold'em poker game. However, during the peak gambling time in the casino, all the tables of the table games may be crowded and full of players, so that it is hard to get a spot for playing the game. The player may have to wait in line in order to play. It is time consuming and tiring for the gamblers.

In addition, most casinos require a certain dress code policy that delineates what should be the acceptable and appropriate standard of dress and personal appearance of the players. For example, the player may not be able to wear pajama to play the table game when he or she stays in the hotel room. Therefore, he or she may not want to leave the hotel room at all. Disable people or seniors may not able to travel long distance in order to play the table game. Furthermore, privacy is also limited some high profiled clients who will stay away from the game.

The other main types of the games in casino are the machine type games, such as electronic gaming machines, which may include slot machine or roulette. Take the roulette for example, the display panel of the machine may have a virtual roulette spinning wheel, wherein after the player betting on the desired numbers, colors, or odd or even of the numbers, the player can push a bottom to spin the virtual wheel to randomly generate the numbers, so as to determined the winning or losing of the player. In general, the player is wagering against the machine when he or she chooses to play the machine type games. Therefore, the virtual games of the gambling machines are unable to provide the gamblers the fun of betting or playing against other real players. In other words, this type of game is limited to the chatting among players. There is no communication and interaction, sociability among players.

Thereby, the current methods for playing games, especially for gambling games in casino, are limited, so that the gamblers or players have not much chooses.

SUMMARY OF THE PRESENT INVENTION

The invention is advantageous in that it provides a method and system of playing games through a communication network. Therefore, the player will have a choice of staying in the hotel room, lying at the pool side area, or while lounging to play the game.

Another advantage of the present invention is to provide a method of playing games, which the players of the game are able to remotely play the selected game while being able to play against one or more of other real players playing through the communication network in a real time manner.

Another advantage of the present invention is to provide a method of playing games, wherein the players are able to play the games anywhere anytime via remotely link the individual electronic devices to the communication network.

Another advantage of the present invention is to provide a method of playing games, wherein the player is able to set his or her own character and stay at the comfortable location to challenge the opponents in order to the adventure fantasy of the game.

Another advantage of the present invention is to provide a method of playing games, wherein the players are able to remotely play the game while communicatively chatting with other real players through the communication network.

Another advantage of the present invention is to provide a system of playing games, wherein the communication network of the casino is able to link to a plurality of individual electronic devices, such as slot machines, electronic roulettes, and electronic poker game, so that the players are able to remotely bet or play gambling game against another real player and/or the dealer, which may be the machine, via the individual electronic devices through the communication network. Therefore, the players have no need to physically go to the crowded gambling table of the table type games while being able to play against the real players.

Another advantage of the present invention is to provide a system of playing game, wherein the player is able to actuate the individual electronic device by inserting a membership card which may digitally store the player information and the prepaid money therein for actuating the games. Thereby, the system may also eliminate the precisely and accurately counting process of physical cash or betting chips after each round of the betting or wagering of the game, so as to enhance the security of the casino and players. Accordingly, the system will be designed primarily for the use of hotel guest. Gambling atmosphere will be fully provided for the hotel guest to play the game anywhere.

Another advantage of the present invention is to provide a system of playing game, wherein the information of the player, including credit card information and personal information, will be encrypted and stored, such tokenization, for enhancing the data security.

Additional advantages and features of the invention will become apparent from the description which follows, and may be realized by the following description of the instrumentalities and combinations particular pointing out in the appended claims.

According to the present invention, the foregoing and other objects and advantages are attained by providing a system of playing games, comprising:

a plurality of individual electronic devices for being activated by at least one player of the game to controllably and selectively play games therethrough; and

a networking system electrically linking to each of the individual electronic devices and being accessible by at least one casino for managing the system of playing games, wherein the communication network system comprises:

a communication network, which comprises an information storage for storing at least one of the player's information therein, and a plurality of game programs stored in the communication network; and

a remote connecting module for electrically linking the individual electronic devices with the communication network to form the networking system, so that when the player controllably activates the individual electronic device in an authorized manner to electrically link the communication network through the remote connecting module, the player is able to play the casino games in a remotely gambling manner.

The game players may activate the individual electronic devices via a membership card provided by the casino, so that when the membership card is electrically connected to the individual electronic device to authorize the player accessing the communication network of the casino, the player is able to selectively play the games for betting or wagering.

The communication network may further comprise an online chatting program electrically linking with the remote connecting module, so that the players are able to remotely play the games against or with other real players while being able to chat with other players in a real time manner. Therefore, the system of playing game does not require the players physically go to the gambling table, and meanwhile, provides the players remotely play against or with other real players in a real time manner.

The communication network may be wirely or wirelessly linked to the individual electronic device in the remote control manner. In other words, the individual electronic devices are able to access communication network remotely within a predetermined distance.

In accordance with another aspect of the invention, the present invention comprises a method for playing games, which comprises the steps of (a) providing a plurality of individual electronic devices for each of players of games playing game via each of the individual electronic devices; and (b) remotely linking the individual electronic devices to a networking system, wherein the networking system comprises a communication network having a remote connecting module to electrically connect the individual electronic devices with the networking system in a remotely connection manner, and a central control device for managing the networking system.

Still further objects and advantages will become apparent from a consideration of the ensuing description and drawings.

These and other objectives, features, and advantages of the present invention will become apparent from the following detailed description, the accompanying drawings, and the appended claims.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a flow chart of a method of playing games according to a preferred embodiment of the present invention.

FIG. 2 is a block diagram of a system of playing games according to the preferred embodiment of the present invention.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT

Referring to FIG. 1 of the drawing, a method of playing games, especially for card games, according to a preferred embodiment of the present invention is provided, wherein the method comprises the steps below.

(a) Allow a plurality of players to play the game via a plurality of individual electronic devices 10 respectively.

(b) Remotely link the individual electronic devices 10 to a networking system 20, wherein the players are able to play the game with each other through the networking system 20 in a real time manner.

(c) Enable the players to chat with each other through the networking system 20 in a real time manner, wherein the players are able to remotely and simultaneously play the game and chart with each other via the individual electronic devices 10 through the networking system 20, such that the networking system 20 forms not only a playing channel for the player to play the game but also a communication channel for the players to chat so as to enhance the entertainment of the game.

Accordingly, the networking system 20 may further comprise at least a central control 40 for centrally managing the networking system 20. The central control 40 preferably comprises an information storage module 41 for storing a plurality of information of players, and a plurality of game programs 42 electrically and digitally stored in the central control 40 for providing variety of games being remotely and virtually played by the players.

In other words, the networking system 20, which comprises the central control 40 remotely linked with the individual electronic devices 10 to form the virtual dealer to deal and shuffle a predetermined deck of playing cards for the players to play the game through the networking system 20. Accordingly, the players will play the game through the networking system 20 as if they are playing the real table game.

Therefore, the players are able to remotely connect the individual electronic device 10 to the remote connecting module 31 for communicatively accessing the communication network 30 and for playing the games that the communication network 30 provided in an authorized manner. The communication network 30 can be any networks, such as a computer network, an International Mobile Telecommunication network, other private internal networks, and etc., so that through connecting to the designated communication network 30, the players are able to play the games in a remote playing manner.

The system preferably further comprises the chatting module 43 linked to the networking system 20 for enabling the players to chat with each other through the networking system 20 in a real time manner, wherein the networking system 20 forms not only a playing channel for the player to play the game but also a communication channel for the players to chat so as to enhance the entertainment of the game, such that the players are able to remotely and simultaneously play the game and chat with each other via the individual electronic devices 10 through the networking system 20.

Accordingly, the step (b) preferably further comprises a step of providing a virtual dealer to deal and shuffle a predetermined deck of playing cards for the players to play the game through the networking system 20.

The method may further comprise a step of activating the individual electronic devices 10 by the player to communicate between the player and the communication network 30, so that after the individual electronic device 10 is being activated by the player in the authorized manner, the player is able to monitor the selected game on a display of the individual electronic device 10 and to controllably interact with the game, such as entering a common or betting for gambling type games.

According to the preferred embodiment of the present invention, the central control 40 may further comprise a player verification module 44 for verifying the player to play the game via the individual electronic device 10 in the authorized manner, wherein each of the players is able to sign in the networking system 20 to participate the game and to sign out the networking system 20 to quit the game at any time.

Accordingly, the player verification module 44 can use the biometric technology, such as fingerprint, face recognition, hand geometry, iris recognition, to verify the person whether he or she is the authorized player. Preferably, a photo Id is used at the time when the player signs in and signs out the game while the date and playing time will be recorded.

Therefore, the step (a) may further comprise a step of verifying the player to play the game via the individual electronic device 10 in an authorized manner. Each of the players may be able to sign in the networking system 20 to participate the game and to sign out the networking system 20 to quit the game at any time, so as to activate the individual electronic devices 10 in the authorized manner.

Therefore, the networking system 20 is able to remotely connect two or more real players at the same time for the player competing or playing against other real players simultaneously over the communication network 30. It should be noted that through the networking system 20, the players have no need to physically go to a predetermined gathering location, such as in a gaming room, or a gaming table, while still being able to enjoy the fun and realistic of playing games with other real players.

Accordingly, the surrogate character can be created by the player that the surrogate character will be displayed during the play time. Therefore, other players will see the surrogate character instead of the actual image of the player. In addition, the username can also be created by the player such that the username will be displayed instead of the actual name of the player. Therefore, the player will be given a player ID and profiled photo ID during the game. Of course, the player must use his or her truth person information to register and sign in the central control 40 in order to play the game.

A character development module 434 will be provided for the players to create their personalized surrogate character, wherein a plurality of fantastic computerized characters will be provided for the players to select in order to enhance the entertainment and gambling experience.

The central control 40 may further comprises a chatting program of the chatting module 43 stored thereat, so that when two or more players are linked to the communication network 30 of the networking system 20 via each of the individual electronic devices 10, the players are further being able to chat and talk to each other while playing the games over the communication network 30. Therefore, the reality of the virtual games is further enhanced.

The step (c) of the method may further comprise a step of providing a text communication platform 431 as the chatting module 43 for the players to communicate with each other via text message through the individual electronic device 10 so as to allow the player to exchange written message with each other during playing the games.

In order to enhance the reality of chatting with other players, the step (c) may further comprise a step of providing a voice communication platform 432 for the players to communicate with each other via voice message through the individual electronic device 10, so as to allow the player to talk to each other during the game.

Accordingly, the step (c) may also comprise a step of providing a video communication platform 433 for the players to communicate with each other via image message through the individual electronic device 10 so as to allow the player to view each other during the game and to further enhance the reality as of playing the game face-to-face with other players and/or dealers in the real time manner.

Therefore, the chatting module 43 preferably comprises the text communication platform 431, the voice communication platform 432, and the video communication platform 433 optimizes the reality of playing games without physically showing up at the predetermined location, so that the user has relatively more freedom to play the games anywhere anytime.

A step of posting a record of competence in the game for each of the players at the respective individual electronic device 10 is preferably provided. For example, the remains or totally amount of the cash or gambling chips of each of the players at the same game may be showed on the display screen of each of the individual electronic devices 10.

Accordingly, in the entertainment industrial, there are plenty of casinos or gambling rooms have the gambling type games provided for the players playing the game for betting against each other or wagering against the dealer. However, during the peak of gambling, all the table type games in the casino may be full of the players or tourists, so that the casino may face the shortage of game tables or the shortage of dealers. Therefore, the players in the casino may leave no choose but instead going to play the machine type gambling games. However, the machine type gambling games in the casino, such as slot machines, or roulette gambling machines, does not have the function to allow the players to gamble against another real player.

Therefore, the communication network 30 is further embodied as a local or private casino communication network 30 for electrically connecting two or more individual electronic devices 10 of one or more casino's customers, so that the players of the casino customer are able to remotely link to the communication network 30 for playing the games remotely through the individual electronic devices 10. Thus, the players are able to gamble anywhere anytime that he or she is able to connect to the casino communication network 30. In other words, the players not only have their own privacy to play the game at their own desired locations but also have communication and interaction, sociability among other players.

For instance, the players may be able to connect the individual electronic devices 10 to the casino communication network 30 while staying in the hotel of the casino, so that the players are able to play the Casino War games to wager against the virtual dealer of game program 42 installed in the central control 40 via plugging into a communication plug provided in a hotel room to wirely connect to the casino communication network 30 or wirelessly link to the casino communication network 30 with a provided password. Therefore, the players are able to remotely gamble via playing the virtual games over the communication network 30 against other real players in a real time manner.

Referring to FIG. 2 of the drawings, the present invention further provides a system for playing games through the networking system 20, wherein the system comprises the plurality of individual electronic devices 10 and the networking system 20, wherein the networking system 20 preferably comprises the communication network 30 and the central control 40 as mentioned above.

The individual devices 10 can be a personal computer, a portable personal device, or any other electronic devices which is able to link to the networking system 20 wirely or wirelessly in the remotely connection manner. Preferably, the individual electronic devices 10 are further embodied as a plurality of game consoles provided in the casino or the like, so that the gamblers are able to remotely joint the networking system 20 for selectively monitoring and interacting with the games displayed on the game console of the individual electronic devices 10 with other real gamblers in the real time manner.

It is worth to mention that the casino players are able to select variety games provided in one single game console, so that there is no need for players physically going to each of the gambling table for different types of games. Also, the players do not have to joint the crowded gaming tables of the games while being able to enjoy playing with other players, to socialize with other players, and enjoy the entertaining environment in the casino.

The game console in the casino remotely linked to the networking system 20 to communicate with the central control 40 is also programmed that the game console is able to automatically count the winning or losing of each round of the game, so that the players may be able to collect the credit of winning or losing and cash the credit after the finishing the games. Therefore, the game consoles are able to enhance the safety of the players by eliminating the need of carrying large amount of chips or cash, and solve the problem of the dealer shortage in casino.

In the preferred embodiment of the present invention, the method for playing games may further comprise a step of providing a plurality of the game console as the individual electronic devices 10, so that the players of the casino customers are able to enjoy the games simply via the display of the game console to bet, monitor the game, and to remotely play with other real players who's being automatically arranged to the same virtual game room of the game via the central control 40. Therefore, the players are able to stay in the same seat for selectively playing the games without moving around to different gaming tables of the games. Accordingly, casino will increase value of clients without having to expand casino facility size. By saving construction cost, casino will be able to develop better services and to maintain high level entertainment quality.

As mentioned above, the system may further comprise the chatting module 43 electrically stored in the central control 40, so that the players are able to play against the other players remotely connected to the networking system 20 while talking and chatting with each other, so as to enhance the reality as of playing in a real gaming table of game. In other words, the player, who is the casino resort quest, can play game any time anywhere even he or she is not presently stay in the casino resort.

The information storage module 41 of the central control 40 may store a plurality of personal information of the players, such as the phone numbers, names, mail and email addresses, passwords, and/or any activity records regarding the playing of the games, such as winning or losing thereof, and any other activities in casino. The information storage module 41 may further digitally store the cash flow information of the players, such that the players are able to directly bet against the virtual dealer of the networking system 20 and to deduct or add the amount of the cash stored in the information storage module 41 in responsive to the winning or losing of the games.

Accordingly, the information storage module 41 will store the surrogate character created by each of the players. In addition, the information storage module 41 will also store the tax information of each of the players. When the player plays each game, the gambling tax will be determined when the player wins the game. In other words, when the player logs out the game, the gambling tax will be determined and recorded in responsive to the gambling winning or losing. The gambling tax will be accumulated for a time period, such as yearly, wherein a gambling tax statement will be printed and sent to each player for tax purpose.

The communication network 30 of the system is preferably embodied as private casino communication network 30 provided for the players of the casino customers accessibly link with the communication network 30 in the authorized manner for entertaining the customers thereof. The game consoles are electrically and remotely linking to the casino communication network 30 to form the networking system 20 for remotely playing games through the game console or any other individual electronic devices 10 in the real time manner.

The individual electronic devices 10 in the preferred embodiment of the system, such as personal computer, may be able to activated in the hotel room of the casino wirely or wirelessly as mentioned above, so that the players of the casino customers are able to simply relax in their own rooms without physically coming out to the main gambling area of the casino, so as to further provide another way to enjoy gambling and playing games in the casino.

According to the preferred embodiment of the present invention, the players are able to remotely link to the individual electronic devices 10 to the casino communication network 30 through the remote connecting module 31 thereof, wherein casino may provide a membership card or the like to each of individual players of casino customers, wherein the membership card may have the corresponding personal information of the customer therein, so that when the membership card is being inserted into the individual electronic devices 10, such as the game console, the communication network 30 is linking the individual device 10 to the information storage module 41 of the central control 40, so that after confirming the players information by matching with the stored information in the information storage module 41 to authorize the activation requires from the player, the central control 40 will automatically and remotely activate the individual electronic device 10 to remotely link to the networking system 20. Preferably, the photo ID is required to sign off to the individual electronic device 10 with date and time recorded. Therefore, the individual storage module 41 is able to link to the individual electronic devices 10 for posting the record of the competence in the game for each of the players at the respective individual electronic device 10.

Alternatively, the individual electronic device 10 may be activated by providing a predetermined account and corresponding passwords thereof, so that the players are able to enter the passwords to submit to the central control 40 for being authorized to activate the individual electronic device 10.

Alternatively, the individual electronic device 10 can also be activated by inserting a financial card, such as credit card, debit card, or the likes, so that casino communication network 30 may directly and players to the central control 40 for accessing the game programs 41 to remotely play the games through the individual electronic devices 10 and to automatically deduct all charges from playing the games directly from player's final card.

It should be noted that the membership card can also integrate with the room card key of the casino hotel, so that the casino can easily charge the fee of the entertainment of playing game through the room payment account of the players. The membership card can have variety of shapes, such as traditional flat rectangular shaped magnetic card or IC card, or chips shaped having magnetic sensor therein for electrically communicating with the individual electronic devices 10, in such a manner that the players are able to conveniently activate the individual electronic devices 10 and saving or transferring a predetermined amount of cash or credit therein without carrying around actual casino gambling chips or cash. The casino is able to securely manage the authorization of the players to enhance the security of casino. The information of the player, including credit card information and personal information, will be encrypted and stored, such tokenization, for enhancing the data security.

Therefore, the method of playing games may further comprise a step of authorizing the remotely submitted activation requests by the players via each of the individual electronic devices 10. Accordingly, the players are able to securely activate the individual electronic device 10 for linking with the communication network 30, such as the private casino communication network 30 via the remote connecting module 31, so as to enhance the safety of the players and the casino. The authorizing of the activation requests of the player may be performed via providing the membership card, or any of the above mentioned methods to accomplish the authority of the player via the individual electronic device 10.

As will be readily appreciated by one skilled in the art, the system of playing game preferably further comprises a private casino communication networking platform for remotely linking with the individual electronic devices 10 in the authorized manner and for providing an interface for the player managing their private account information and selectively controlling and monitoring the games through the individual electronic devices 10.

Accordingly, the step (b) of the method of playing games may further comprises a step of providing the private casino communication networking platform for remotely linking the communication network 30 with the individual electronic devices 10 and providing the game interface for the players to interact with games and other registered players of the networking system 20. It is worth to mention that the central control 40 may further electrically link to any other facilities or services system attached to the casino, so that the players of the casino customers are able to link to the interface of the casino communication networking platform for selectively and remotely placing an order, such as ordering room services, or reserve the restaurant reservation.

Accordingly, each of the individual electronic devices 10 further comprises a communication key to instantly communicate to the networking system 20. For example, the communication key can be a service request button arranged in such a manner that when the service request button is pressed, the operator of the central control 40 will be notified to provide high quality service to the player. Therefore, even the player stays at the hotel room or sits in front of the individual electronic device 10 in the casino, the player will get the service immediately. The communication key can also be a panic button arranged in such a manner that the operator of the central control 40 will be notified in case of emergency. For example, when there is a medical emergency during the game, the player is able to notify the operator immediately. Or when the players are in dangerous, such as a crime is in progress, the player is able to notify the central control 40 immediately.

The step (a) of the method may further comprise a step of providing a plurality of game console in the casino as the individual electronic devices 10, so that the casino is able to provide the players of their customers another way to enjoy playing games or gambling as mentioned above.

The method of the present invention further comprises a step of providing information of the casino including the services and upcoming events such as game competition, room and restaurant reservation, casino schedule, and promotion.

One skilled in the art will understand that the embodiment of the present invention as shown in the drawings and described above is exemplary only and not intended to be limiting.

It will thus be seen that the objects of the present invention have been fully and effectively accomplished. It embodiments have been shown and described for the purposes of illustrating the functional and structural principles of the present invention and is subject to change without departure from such principles. Therefore, this invention includes all modifications encompassed within the spirit and scope of the following claims.

Claims

1. A method of playing games, comprising the steps of:

(a) allowing a plurality of players to play said game via a plurality of individual electronic devices respectively;
(b) remotely linking said individual electronic devices to a networking system, wherein said players are able to play said game with each other through said networking system in a real time manner; and
(c) enabling said players to chat with each other through said networking system in a real time manner, wherein said players are able to remotely and to simultaneously play said game and chart with each other via said individual electronic devices through said networking system, such that said networking system forms not only a playing channel for said player to play said game but also a communication channel for said players to chat so as to enhance the entertainment of said game.

2. The method, as recited in claim 1, wherein the step (b) further comprises a step of providing a virtual dealer to deal and shuffle a predetermined deck of playing cards for said players to play said game through said networking system.

3. The method, as recited in claim 1, wherein the step (a) further comprises a step of verifying said player to play said game via said individual electronic device in an authorized manner, wherein each of said players is able to sign in said networking system to participate said game and to sign out said networking system to quit said game at any time.

4. The method, as recited in claim 2, wherein the step (a) further comprises a step of verifying said player to play said game via said individual electronic device in an authorized manner, wherein each of said players is able to sign in said networking system to participate said game and to sign out said networking system to quit said game at any time.

5. The method, as recited in claim 1, further comprising a step of posting a record of competence in said game for each of said players at said respective individual electronic device.

6. The method, as recited in claim 4, further comprising a step of posting a record of competence in said game for each of said players at said respective individual electronic device.

7. The method, as recited in claim 1, wherein the step (c) further comprises a step of providing a text communication platform for said players to communicate with each other via text message through said individual electronic device so as to allow said player to exchange written message with each other during said game.

8. The method, as recited in claim 6, wherein the step (c) further comprises a step of providing a text communication platform for said players to communicate with each other via text message through said individual electronic device so as to allow said player to exchange written message with each other during said game.

9. The method, as recited in claim 1, wherein the step (c) further comprises a step of providing a voice communication platform for said players to communicate with each other via voice message through said individual electronic device so as to allow said player to talk to each other during said game.

10. The method, as recited in claim 6, wherein the step (c) further comprises a step of providing a voice communication platform for said players to communicate with each other via voice message through said individual electronic device so as to allow said player to talk to each other during said game.

11. The method, as recited in claim 1, wherein the step (c) further comprises a step of providing a video communication platform for said players to communicate with each other via image message through said individual electronic device so as to allow said player to view each other during said game.

12. The method, as recited in claim 6, wherein the step (c) further comprises a step of providing a video communication platform for said players to communicate with each other via image message through said individual electronic device so as to allow said player to view each other during said game.

14. The method, as recited in claim 8, wherein said networking system is a casino communication networking that said individual electronic devices are located within a casino for said players to play said game within said casino.

15. The method, as recited in claim 10, wherein said networking system is a casino communication networking that said individual electronic devices are located within a casino for said players to play said game within said casino.

16. The method, as recited in claim 12, wherein said networking system is a casino communication networking that said individual electronic devices are located within a casino for said players to play said game within said casino.

17. A system for players to play games, comprising:

a plurality of individual electronic devices for said players to play said game respectively;
a networking system remotely linking to said individual electronic devices for allowing said players to play said game with each other through said networking system in a real time manner; and
a chatting module linked to said networking system for enabling said players to chat with each other through said networking system in a real time manner, wherein said networking system forms not only a playing channel for said player to play said game but also a communication channel for said players to chat so as to enhance the entertainment of said game, such that said players are able to remotely and simultaneously play said game and chart with each other via said individual electronic devices through said networking system.

18. The system, as recited in claim 17, wherein said networking system comprises a central control remotely linked with said individual electronic devices to form a virtual dealer to deal and shuffle a predetermined deck of playing cards for said players to play said game through said networking system.

19. The system, as recited in claim 17, wherein said networking system comprises a player verification module for verifying said player to play said game via said individual electronic device in an authorized manner, wherein each of said players is able to sign in said networking system to participate said game and to sign out said networking system to quit said game at any time.

20. The system, as recited in claim 17, wherein said networking system comprises an information storage module linked to said individual electronic devices for posting a record of competence in said game for each of said players at said respective individual electronic device.

21. The system, as recited in claim 19, wherein said networking system comprises an information storage module linked to said individual electronic devices for posting a record of competence in said game for each of said players at said respective individual electronic device.

22. The system, as recited in claim 20, wherein said networking system comprises an information storage module linked to said individual electronic devices for posting a record of competence in said game for each of said players at said respective individual electronic device.

23. The system, as recited in claim 17; wherein said chatting module comprises a text communication platform for said players to communicate with each other via text message through said individual electronic device so as to allow said player to exchange written message with each other during said game.

24. The system, as recited in claim 22, wherein said chatting module comprises a text communication platform for said players to communicate with each other via text message through said individual electronic device so as to allow said player to exchange written message with each other during said game.

25. The system, as recited in claim 17, wherein said chatting module comprises a voice communication platform for said players to communicate with each other via voice message through said individual electronic device so as to allow said player to talk to each other during said game.

26. The system, as recited in claim 22, wherein said chatting module comprises a voice communication platform for said players to communicate with each other via voice message through said individual electronic device so as to allow said player to talk to each other during said game.

27. The system, as recited in claim 17, wherein said chatting module comprises a video communication platform for said players to communicate with each other via image message through said individual electronic device so as to allow said player to view each other during said game.

28. The system, as recited in claim 22, wherein said chatting module comprises a video communication platform for said players to communicate with each other via image message through said individual electronic device so as to allow said player to view each other during said game.

29. The system, as recited in claim 24, wherein said networking system is a casino communication networking that said individual electronic devices are located within a casino for said players to play said game within said casino.

30. The system, as recited in claim 26, wherein said networking system is a casino communication networking that said individual electronic devices are located within a casino for said players to play said game within said casino.

31. The system, as recited in claim 28, wherein said networking system is a casino communication networking that said individual electronic devices are located within a casino for said players to play said game within said casino.

Patent History
Publication number: 20120083324
Type: Application
Filed: Sep 30, 2010
Publication Date: Apr 5, 2012
Inventors: Jesus Perea-OcHoa (Montebello, CA), Ruben Rodriguez (Montebello, CA)
Application Number: 12/924,651
Classifications
Current U.S. Class: Card- Or Tile-type (e.g., Bridge, Dominoes, Etc.) (463/11); Network Type (e.g., Computer Network, Etc.) (463/42)
International Classification: A63F 9/24 (20060101);