Patents Issued in May 16, 2024
  • Publication number: 20240157210
    Abstract: A multifunctional detachable ball net frame includes a center rod, a plurality of side rods, and a plurality of net surfaces. A plurality of clamping grooves is concavely defined on an outer side surface of the center rod. The plurality of the clamping grooves vertically extends. The plurality of the side rods is disposed on a periphery of the center rod and vertically extends. A first end of each of the plurality of the net surfaces is respectively and fixedly connected to one of the plurality of the side rods. A first fixing column is disposed at a second end of each of the plurality of the net surfaces. The first fixing column is detachably inserted into one of the plurality of the clamping grooves. The multifunctional detachable ball net frame is easy to replace into a three-person set or a two-person set according to actual needs.
    Type: Application
    Filed: November 15, 2022
    Publication date: May 16, 2024
    Inventor: JUN YANG
  • Publication number: 20240157211
    Abstract: A magnetic miniature golf system including a putter with a shaft, a grip disposed on an upper end of the shaft, and a non-ferromagnetic putter head disposed on an opposing end of the shaft, as well as a ball that includes a spherical magnet or evenly distributed ferromagnetic material enclosed in a casing. The system also includes at least one hole defined by a tee area, a magnetic cup, a putting surface disposed therebetween and may include at least one fairway magnet on or proximate to said putting surface and configured so as to exert a magnetic influence sufficient to move the ball when the ball is at or within a predetermined distance from the fairway magnet. The magnetic cup is the target and is also magnetized, such that the ultimate goal of each hole is to stick the ball to the target.
    Type: Application
    Filed: November 15, 2022
    Publication date: May 16, 2024
    Applicant: Carny Candy Entertainment LLC
    Inventor: Bryan Porcher
  • Publication number: 20240157212
    Abstract: A climbing wall includes a climbing wall module defining spatial compartments into which bodies of climbing holds are selectively placed to define a front surface of the climbing wall module, which can be adjusted to the movements of the users of the climbing wall. Behind the climbing wall module is a climbing holds storage module. At least one robot manipulates the bodies of the climbing holds placed in the climbing wall module and/or the climbing holds storage module.
    Type: Application
    Filed: January 24, 2024
    Publication date: May 16, 2024
    Inventor: Marcin Pery
  • Publication number: 20240157213
    Abstract: This is an adjustable basketball training device for a user's guide hand comprising upper arm, pivot, forearm, thumb, and finger components. The pivot component is pivotably connected to the upper arm component and rigidly coupled to the forearm component. The forearm component is rigidly coupled to both the thumb component using separate telescopic complexes, which allows the user to adjust the device for proper fit. The upper arm, forearm, thumb, and finger components are each secured to the user's upper arm, forearm, thumb, and at least one finger, respectively. As such, the basketball training device not only restricts flexion and opposition of the thumb but it restricts pronation of the user's forearm. In addition, the basketball training device restricts flexion, extension, radial deviation, and ulnar deviation of the user's wrist while allowing the user appropriate extension at the elbow joint during the entire shooting motion.
    Type: Application
    Filed: November 15, 2022
    Publication date: May 16, 2024
    Inventors: Robert M. White, Krista J. Gingrich-White
  • Publication number: 20240157214
    Abstract: A portable golf training device that attaches to the brim of a golfer's cap to limit head movement and body sway during golf swings. The device can be adjusted to accommodate the height of a user and can be utilized with the base under a golf mat, on various ground surfaces such as in the sand, on driving range surfaces, or on grassy surfaces by use of removable, interchangeable bases.
    Type: Application
    Filed: November 14, 2022
    Publication date: May 16, 2024
    Applicant: Shott Properties, LLC
    Inventor: Shawn Allen Colbert
  • Publication number: 20240157215
    Abstract: The basketball rebounding apparatus includes a first frame having a first arm and a second arm. The first and second arms lead to a second frame. The second frame may be hingedly coupled to the first and second arms, thereby the second frame may descend away from the first and second arms. The basketball rebounding apparatus may have a spring that controls the second frame. When a basketball passes through a basketball hoop and the basketball rebounding apparatus, it will travel towards the second frame via the first and second arms. Once the basketball contacts the second frame, it will be in a stationary position until removed by a user.
    Type: Application
    Filed: January 10, 2024
    Publication date: May 16, 2024
    Inventor: Greg Hillary
  • Publication number: 20240157216
    Abstract: The present disclosure discloses a volleyball passing training device, which includes an angle adjustment mechanism and a ball hoop arranged on the angle adjustment mechanism. The angle adjustment mechanism includes a connecting piece connected to the ball hoop, and a first connecting rod and a second connecting rod respectively hinged to the connecting piece. A sliding device which can slide or fix on the second connecting rod is arranged on the second connecting rod. The first connecting rod is hinged to the sliding device. Connecting lines of the hinge points between the first connecting rod and the connecting piece and between the second connecting rod and the connecting piece and the hinge point between the first connecting rod and the sliding device form a triangle.
    Type: Application
    Filed: January 9, 2023
    Publication date: May 16, 2024
    Inventors: Zheng Chang, Dianguo WANG, Yanpeng ZHAO, Yuanming ZHU
  • Publication number: 20240157217
    Abstract: A golf teaching method and a golf teaching system are provided. The golf teaching method includes: configuring image capturing devices and golf simulator to capture swing images and corresponding simulator data records, when a user performs a golf swing; configuring an expert model that includes expert motion information and corresponding correction suggestion information; configuring a computing device to perform an analysis process on the swing images and the simulator data records to divide the golf swing into user motions according to stages and obtaining records of user motion information corresponding to the plurality of stages, and to compare the user motion information with the corresponding expert motion information in each stage through the expert model, and to provide the corresponding correction suggestion information according to a comparison result; and configuring a user interface to provide the correction suggestion information.
    Type: Application
    Filed: April 20, 2023
    Publication date: May 16, 2024
    Inventors: CHENG-HUNG TSAI, CHIA-YU JIH, CHIH-CHUNG CHIEN, LI-LIN LU, SHAO-JUN TAN, WEN-FU LAI
  • Publication number: 20240157218
    Abstract: A spin calculation method for a golf ball moving by being hit according to an embodiment of the present invention comprises: acquiring a first image and a second image, which are consecutive images for the golf ball with a plurality of markers to be hit and moved, respectively; processing to obtain information on a reference marker and a plurality of peripheral markers around the reference marker for a plurality of markers on a first ball image corresponding to a golf ball in the first image; specifying a combination of markers corresponding to the reference marker and the peripheral markers on the first ball image among markers in a second ball image corresponding to a golf ball in a second image; and processing to calculate a spin axis and a spin amount of the moving golf ball using each center point of a pair of markers corresponding to each other on the first ball image and the second ball image.
    Type: Application
    Filed: March 25, 2022
    Publication date: May 16, 2024
    Applicant: GOLFZON CO., LTD.
    Inventors: Soo Ho CHANG, Min Kyung SIM
  • Publication number: 20240157219
    Abstract: A golf practice is provided. The device includes a base, a target support structure, a positioner, and, a target. The target support structure can include a groove. The positioner can slidably engage the groove to allow the target support structure to be adjusted to a plurality of vertical positions. The positioner includes a slot in which the target is mounted. The target can include a bullseye. The device can be configured to a position wherein a user's eye is substantially colinear with the bullseye and with a golf ball as seen from above by the user, thus allowing the user to practice various golf swings while maintaining their head and eye(s) in a consistent position relative to the golf ball.
    Type: Application
    Filed: November 11, 2022
    Publication date: May 16, 2024
    Applicant: Eagle i Align LLC
    Inventor: Dylan Stein
  • Publication number: 20240157220
    Abstract: Disclosed herein are a base having a storage function and a basketball stand comprising the base. The base includes a base housing internally provided with a cavity, wherein an upper portion of the base housing is recessed inwards to form a hemispheric basketball storage recess which is used for storing a basketball; and the bottom of the base housing is bilaterally symmetrically recessed inwards to form support frame storage grooves which are used for storing support frames. The basketball stand includes the base. The basketball is stored in the basketball storage recess, and the support frames are stored in the support frame storage grooves, thereby facilitating storage, avoiding losing of parts after dismounting, and facilitating usage.
    Type: Application
    Filed: July 26, 2023
    Publication date: May 16, 2024
    Applicants: HUIZHOU XI XINYUAN ELECTRONIC COMMERCE CO.,LTD., JIANGSU SBA VICTORY SPORTING GOODS CO.,LTD.
    Inventors: Yuanyuan FENG, Xiyuan DONG, Huangbing JIANG
  • Publication number: 20240157221
    Abstract: Disclosed herein are devices, systems, and methods for officiating, spectating, and scorekeeping for flag football games using one or more wirelessly interconnected electronic devices. In some embodiments, a plurality of graphical user interfaces are provided on a mobile electronic device, the interfaces allowing game officials to create games that are visible to spectators, players, coaches, and statisticians/scorekeepers on a shared geographic map. After spectators, players, coaches, and/or statisticians/scorekeepers join a game, an official inputs information regarding timing and scorekeeping of the game to an interface of a mobile device carried by the official, and the inputted information is broadcasted from the official's device to mobile devices of spectators, players, and coaches, where it is displayed in real-time on graphical user interfaces of the receiving devices.
    Type: Application
    Filed: September 22, 2023
    Publication date: May 16, 2024
    Applicant: AFFL Associates, Inc.
    Inventor: Jeffrey LEWIS
  • Publication number: 20240157222
    Abstract: The present invention relates to a novel head protection liner device. The device is a specialized headliner for a sports helmet to help absorb contact to a user's head. The head protection liner device comprises a body component comprised of a silicone gel substance. Typically, the silicone gel within the body component would be approximately one-half inch thick but can be any suitable size. The body component of the device is then placed within an inside of any sports helmet to help absorb contact to the user's head. Once placed on a user's head, the body component would conform to a user's head and will absorb impact from any hard surface.
    Type: Application
    Filed: May 4, 2023
    Publication date: May 16, 2024
    Inventor: Lionel Hill
  • Publication number: 20240157223
    Abstract: The present invention comprises a novel device that is placed over the anterior portion of the lower leg with the intent to reduce pressure on the Tibialis Anterior muscle and Tibialis Anterior tendon when a direct force is applied to the anterior lower leg. This may provide relief to and protection against the “shin-bang” condition which many suffer from, principally those who are snow skiing. One way this is achieved is through a novel medially thickened shin pad embedded in an innovative ski sock. Another way is through a novel medially thickened shin pad embedded in the tongue of a ski boot.
    Type: Application
    Filed: October 17, 2023
    Publication date: May 16, 2024
    Inventors: Robert Ray Blocker, Weston Robert Blocker
  • Publication number: 20240157224
    Abstract: A snowless suspension ski configured for downhill use on rough terrain, the ski having a pair of wheels connected to compression triangles that are rotatably secured to a frame, and having shock absorbers configured to compress when weight is applied to the ski, thereby allowing the ski to move between an extended configuration and a compressed configuration to absorb the shock experienced during a ride.
    Type: Application
    Filed: November 10, 2023
    Publication date: May 16, 2024
    Inventor: Tanner Rindlisbacher
  • Publication number: 20240157225
    Abstract: A skateboard foot strap system is provided which may have a plurality of coupling discs each having a top portion and bottom portion. Further, the top portion may comprise a plurality of concave down edge structures where each of the plurality of concave down edge structures may terminate into a planar top surface, each of the plurality of concave down edge structures may terminate into a planar bottom surface, and the bottom portion may utilize a plurality of threaded bolts extending from the planar bottom surface and may be structured to be disposed through respective coupling apertures. Further, the system may utilize an elongate flexible foot strap having a first width dimension smaller than that of a second width dimension of each of the plurality of coupling discs. The elongate flexible foot strap may be disposed between the plurality of threaded bolts.
    Type: Application
    Filed: November 1, 2023
    Publication date: May 16, 2024
    Inventor: Adam Robinson
  • Publication number: 20240157226
    Abstract: The invention relates to a shape memory polymer-based game kit. The kit includes a plurality of elastic copolymer materials and an an instruction manual comprising one or more user instructions specifying rules of one or more games. Each of the elastic copolymer materials being mechanically manipulate able from its original shape into one or more three-dimensional structures, and reverse back to its original shape by being subjected to a stimulus having a shape recovery temperature. These materials offer a secure and non-toxic alternative for children's toys and item decoration.
    Type: Application
    Filed: January 26, 2024
    Publication date: May 16, 2024
    Inventors: Yong ZHU, Pao Chieh WANG, Yangfan ZHOU, Jenny Wai Hang YIU
  • Publication number: 20240157227
    Abstract: A jigsaw puzzle and method of manufacture wherein incongruent pieces can be assembled into distinct interlocking arrangements to produce at least two different, often unrelated, pictures from markings on the upper surface of each piece.
    Type: Application
    Filed: November 14, 2022
    Publication date: May 16, 2024
    Inventors: Teresa DeCarlo, Robert Wagner
  • Publication number: 20240157228
    Abstract: Puzzle kits include a first puzzle and a second puzzle, each of which is formed of a plurality of polyhedral modules, or polyhedrons, connected by hinges in a continuous loop. Each polyhedron includes four faces, six edges, and at least one magnet disposed adjacent to at least one face. Magnetically stabilized assemblies of the first puzzle and the second puzzle form at least a convex polyhedrons, such as a cube.
    Type: Application
    Filed: January 22, 2024
    Publication date: May 16, 2024
    Inventor: Kevin D. Schlapik
  • Publication number: 20240157229
    Abstract: A claw power supply structure includes a moving seat and a claw. The moving seat includes a base and a reel pivoted to the base. Both sides of a periphery of the reel have a pair of flanges. A pair of electrically conductive rings is provided on the two flanges. The base includes an electrically conductive plate bracket, two electrically conductive plates, and a flexible cable having at least two inner wires wound on the reel. The inner wires of the flexible cable are connected to the electrically conductive rings, respectively. The flexible cable is connected to the claw. The claw includes a drive member. The drive member includes an outer cylinder. The outer cylinder has an accommodation groove therein. An electromagnetic coil is provided in the accommodation groove. The inner wires of the flexible cable are electrically connected to the electromagnetic coil.
    Type: Application
    Filed: May 10, 2023
    Publication date: May 16, 2024
    Inventor: Shau-Yu Lin
  • Publication number: 20240157230
    Abstract: A game piece assembly includes: a front surface formed in a first predetermined shape and including a predetermined number of pips, a back surface formed in a second predetermined shape, a side surface extending between the front and back surfaces, wherein the front surface, the back surface and the side surface define a hollow space that is configured to hold a prize therein in a closed configuration.
    Type: Application
    Filed: July 11, 2023
    Publication date: May 16, 2024
    Inventor: Michael E. Wolfe
  • Publication number: 20240157231
    Abstract: A controller includes a substrate, a stick, and a functional component. The stick is to be operated by a user. The functional component performs a controller function, and it is different from the stick. The substrate includes a front surface and a rear surface opposite to the front surface. The stick includes an arm that moves as the stick is operated, the arm extending from a side of the front surface toward a side of the rear surface. The substrate includes a circuit provided on the front surface and electrically connected to the functional component and a first sensor provided on the rear surface, the first sensor directly or indirectly detecting a motion of the arm.
    Type: Application
    Filed: January 24, 2024
    Publication date: May 16, 2024
    Inventors: Kazuhiko KORIYAMA, Shigenobu ARAI
  • Publication number: 20240157232
    Abstract: A triggering mechanism for a weapon may include a moveably arranged trigger; an actuator slidably arranged along a path; and a releasable coupling. The releasable coupling member may be configured to couple the actuator with the trigger such that when a pulling motion is exerted on the trigger, the actuator moves in a first direction along the. An adjustable stop member may be configured to stop the movement of the actuator in the first direction at an adjustable stop position, such that further pulling motion on the trigger causes the actuator to be released from the trigger and to be moved in a second direction along the path. The second direction is different than the first direction. A sensor may be configured to detect movement of the actuator in the second direction and in response to the detection transmit a trigger signal.
    Type: Application
    Filed: November 6, 2023
    Publication date: May 16, 2024
    Applicant: GAIM Immersive Technology Group AB
    Inventors: Stephan ESKILANDER, Tobias HÖRNGREN, Oscar BORG
  • Publication number: 20240157233
    Abstract: A game program according to the present exemplary embodiment causes the computer to perform a first control including at least a movement for a player character in a virtual space according to an operation input based on a first operation, according to an operation input based on a second operation, perform a second control for an operation target that is an operable object out of a plurality of operable objects; and rotate a terrain object, according to a change in a posture of a first object that is the operable object.
    Type: Application
    Filed: March 27, 2023
    Publication date: May 16, 2024
    Inventors: Naoki FUKADA, Takafumi OKAWA
  • Publication number: 20240157234
    Abstract: An example information processing system starts a game in which at least one of game events to occur is randomly determined in response to a first instruction that is input by a player, and progresses the game based on an operation input by the player. The information processing system stores scenario data at least including game event information related to a game event that has occurred in the game started in response to the first instruction. The information processing system retrieves one of the stored scenario data that is specified based on an operation input by the player. The information processing system starts the game in which a game event to occur is determined based on the retrieved scenario data in response to a second instruction that is input by the player, and progresses the game based on an operation input by the player.
    Type: Application
    Filed: November 14, 2023
    Publication date: May 16, 2024
    Inventors: Yoshihiko ITO, Takuto ASAKA
  • Publication number: 20240157235
    Abstract: Example systems, devices, media, and methods are described for presenting an interactive game in augmented reality on the display of a smart eyewear device. A hand tracking utility detects and tracks the location of hand gestures in real time, based on high-definition video data. The detected hand gestures are compared to a library of hand gestures and landmarks. Examples include synchronized, multi-player games in which each device detects and shares hand gestures with other devices for evaluation and scoring. A single-player example includes gesture-shaped icons presented on a virtual scroll that appears to move toward an apparent collision with corresponding key images, awarding points if the player's hand is located near the apparent collision and the detected hand shape matches the moving icon.
    Type: Application
    Filed: January 8, 2024
    Publication date: May 16, 2024
    Inventors: Ilteris Canberk, Dmytro Kucher, Dmytro Hovorov, Artur Sydoran
  • Publication number: 20240157236
    Abstract: A system that incorporates the subject disclosure may include, for example, a processor that facilitates a performance of operations. The operations may include obtaining an identification of an action to monitor during a gameplay associated with a game, storing a representation of a sliding window of the gameplay in a first storage medium, monitoring, by the system, for the identification of the action during the gameplay, detecting the identification of the action during the gameplay responsive to the monitoring, and responsive to the detecting, storing the representation of the sliding window of the gameplay in a second storage medium that is different from the first storage medium. Additional embodiments are disclosed.
    Type: Application
    Filed: January 18, 2024
    Publication date: May 16, 2024
    Applicant: STEELSERIES ApS
    Inventors: Thane Kurt Woidan, Tino Soelberg, Jeffrey Nicholas Mahlmeister, Thomas J. Panfil
  • Publication number: 20240157237
    Abstract: An augmented reality game system is disclosed that allows a user to throw or shoot a real object into a pervious screen wherein the real object traverses the pervious screen and seems to disappear and is replaced by an impact animation or image where the interaction of the real object with a projected target is simulated. A projector provides the projection of a target image. Location detection adjacent the pervious screen determines an impact location of a traverse object and communicates the location to a computer. The computer generates a reaction image or impact animation where the traverse object scores a hit or a common location with the projected target. In one embodiment, a soft material throwing axe can be thrown at a simulated projected wooden target and the system produces an impact animation simulating a real axe embedded in the projected wooden target. In another embodiment, a shooting gallery can simulate a glass bottle broken on impact, or animals, or other targets.
    Type: Application
    Filed: November 13, 2023
    Publication date: May 16, 2024
    Inventor: Tom Appleton
  • Publication number: 20240157238
    Abstract: When an operation mode of a first player is a character operation mode, action of a first character is controlled on the basis of an operation by the first player. In addition, when an exit condition is satisfied due to an attack action of a second character, the first character is caused to exit a game stage. When the operation mode of the first player is a photographing mode, a virtual camera is controlled on the basis of an operation by the first player, and an image captured with the virtual camera is stored. Furthermore, an attack against the first character is nullified such that the first character is not caused to exit due to the attack action of the second character, or exit of the first character due to the attack is nullified.
    Type: Application
    Filed: November 6, 2023
    Publication date: May 16, 2024
    Inventors: Yoshiteru FUKUDA, Yuichiro ITO
  • Publication number: 20240157239
    Abstract: Embodiments of this disclosure disclose a virtual item control method and apparatus, a terminal, and a non-transitory storage medium, and belong to the field of computer technologies. The method includes: displaying a plurality of item icons after a press operation on a throw button is detected; controlling, in response to the press operation moving to the target item icon and a duration reaches a target duration, a virtual object to hold a target virtual item corresponding to the target item icon; controlling, in response to a movement of the press operation, the virtual object to aim at a target position; and controlling, in response to a release of the press operation, the virtual object to throw the target virtual item to the target position.
    Type: Application
    Filed: January 16, 2024
    Publication date: May 16, 2024
    Applicant: Tencent Technology (Shenzhen) Company Limited
    Inventors: Shengyu WU, Cong TIAN, Meng QIU, Jingjing HE, Dancheng ZOU, Boyi LIU, Weijian CUI, Yi LI
  • Publication number: 20240157240
    Abstract: A system for generating notifications to greet and facilitate an avatar to conduct interactions comprises a processor associated with a server. The processor identifies the avatar associated with a user device in a virtual environment and receives a metaverse identifier of the avatar. The processor queries a database to determine whether the metaverse identifier is linked to a user identifier of a user profile. The processor retrieves a user name associated with the user identifier from the database if the metaverse identifier is linked to the user identifier. The processor presents a greeting notification with the user name to a user to grant access to the virtual environment for the avatar. The processor queries the database to obtain interaction data to determine a pending task associated with the user identifier. The processor presents an interaction notification corresponding to a pending task associated with the user identifier to the user device.
    Type: Application
    Filed: November 10, 2022
    Publication date: May 16, 2024
    Inventors: Pavan Kumar Chayanam, Indradeep Dantuluri, Prashanth Kolar, Darshan Kokkanaghatta Nanjegowda, Arunachalam Packirisamy, Navdeep Mahajan
  • Publication number: 20240157241
    Abstract: A method for controlling a game scene includes: displaying a game scene global map of a target game, the game scene global map comprising a plurality of scene regional maps, wherein one of the scene regional maps corresponds to a game scene region of the target game; displaying a target game scene region of one or more target game scene regions of the game scene regions corresponding to a target scene regional map of one or more target scene regional maps of the scene regional maps, in response to an entry trigger operation for the target scene regional map of the scene regional maps; and switching display of the target game scene region to display of the game scene global map, in response to an exit trigger operation for the target game scene region.
    Type: Application
    Filed: November 3, 2022
    Publication date: May 16, 2024
    Applicant: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventor: Xiao WU
  • Publication number: 20240157242
    Abstract: The present invention relates to the field of audio processing technology, and more particularly, to a real-time audio processing method, system, device, and medium. The method including: receiving real-time audio data, and storing the audio data in a buffer, wherein the audio data is stored in a plurality of blocks in the buffer, and each block includes a certain number of sampling points; obtaining displacement data of a user's operation; said reading and playing one of the blocks at the corresponding position in the buffer, based on the speed and acceleration calculated from the displacement data. Achieving interaction between a user and real-time audio, including supporting a game player to perform interaction with real-time audio in a game to complete a scratching sound effect, restoring a mechanical scratching effect, and the transition of the sound effect is delicate and smooth, the hardware performance cost is small.
    Type: Application
    Filed: December 23, 2021
    Publication date: May 16, 2024
    Inventors: Guanyu Li, Qiao Xue, Xinyue Gao
  • Publication number: 20240157243
    Abstract: The present application provides a method for game object control in a game map, a mobile terminal and a computer readable storage medium. The method for game object control includes: constructing a game map; creating a random path in each map layer to connect the map units within each map layer; configuring an attribute threshold value for the each map layer, wherein an attribute threshold value of a subsequent map layer is greater than or equal to an attribute threshold value of a preceding map layer; controlling a game object to move along any map unit connected on the random path from the map starting point to the jump unit in any map layer, and granting the game object an attribute bonus with an attribute point when the game object falls into the any map unit; and freely adding the attribute bonus for the game object to improve an attribute, wherein a sum of the attribute point of the attribute bonus added is less than or equal to an attribute threshold value for a current map layer.
    Type: Application
    Filed: December 20, 2021
    Publication date: May 16, 2024
    Inventors: Chunhui Wu, Qiwei Wang
  • Publication number: 20240157244
    Abstract: A virtual object control method includes: displaying a first virtual object located in a virtual environment (301); displaying one or more candidate object identifiers corresponding to one or more candidate virtual objects in the virtual environment in response to a moving operation on the first virtual object (302); and controlling, in response to a trigger operation on a target object identifier in the one or more candidate object identifiers, the first virtual object to automatically follow a target virtual object in the virtual environment (303).
    Type: Application
    Filed: January 20, 2024
    Publication date: May 16, 2024
    Inventor: Shuai JIANG
  • Publication number: 20240157245
    Abstract: There is provided an information processing apparatus and resources for automatically recognizing an allowed region in order to eliminate time and effort required every time the allowed region is to be designated. The information processing apparatus includes a sorting section, a region identifying section, and an allowed region determining section. The sorting section sorts multiple planes included in space information representing an object existing in a three-dimensional space by use of the multiple planes, into at least a plane corresponding to a base and a plane corresponding to an obstacle. The region identifying section calculates a base region pertaining to the plane corresponding to the base and an obstacle region pertaining to the plane corresponding to the obstacle. The allowed region determining section calculates, on the basis of the base region and the obstacle region, an allowed region in which a target object existing in the three-dimensional space is allowed to be positioned.
    Type: Application
    Filed: February 22, 2022
    Publication date: May 16, 2024
    Applicant: Sony Group Corporation
    Inventors: Daiki YAMANAKA, Takashi SENO, Manabu KAWASHIMA
  • Publication number: 20240157246
    Abstract: An avatar or avatar environment to visualize data may be provided within a social networking system or service, for example as part of the Internet, and/or within a desktop widget, panel, gadget, or the like. The avatar may further evolve or alter its appearance, animation, or other visual or audio characteristics in response to the data or other input such as athletic activity performed by a corresponding user. In particular, the avatar of an embodiment may respond to and provide visualization of athletic or sport performance data.
    Type: Application
    Filed: January 19, 2024
    Publication date: May 16, 2024
    Inventors: Jason Nims, Roberto Tagliabue, Danielle M. Quatrochi
  • Publication number: 20240157247
    Abstract: Techniques are provided for automatically adapting difficulty levels of a video game to improve the learning-to-learn capability of a user. An action video game hub module provides an action video game with action-mechanics, adapted to engage the user with adaptively selected game modules. The hub and game modules capture the user's gaming performance. The hub module and each game module generate a difficulty setting. Each setting comprises a plurality of level dimensions for a respective main level, with each level dimension being associated with a different aspect of the user's gaming performance and having a plurality of dimension-specific sub-levels defining a current position in a multidimensional sub-level space. The system uses probabilistic processes to switch the main level or to switch one of the sub-levels in accordance with the user's gaming performance for adjusting the difficulty level to the user's performance.
    Type: Application
    Filed: January 22, 2024
    Publication date: May 16, 2024
    Inventors: Daphné Bavelier, Angela Pasqualotto, Mor Nahum, Zeno Menestrina, Adriano Siesser
  • Publication number: 20240157248
    Abstract: A method of recommending an unplayed game application to a user includes obtaining a game history associated with a user profile, wherein the game history includes at least one game record of a game application the user profile has been used to play, and evaluating the game history to obtain a plurality of game events associated with a game application of the game history. The method further includes accessing a table of tags associated with the plurality of game events associated with the game application, aggregating a plurality of tags in a tag list in the user profile based at least partially on the table of tags and the plurality of game events, and presenting to the user a recommendation of an unplayed game application based at least partially on the plurality of tags.
    Type: Application
    Filed: January 24, 2024
    Publication date: May 16, 2024
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Gershom PAYZER, Bridgette Marie KUEHN, Christopher Ian CHARLA, Kathryn Stone PEREZ, Madeline Jaye WHISENANT, Lily WANG, Jennifer Rose GURIEL
  • Publication number: 20240157249
    Abstract: The present invention can provide a game system and the like that improves the interest of the game in playing a plurality of people by adjusting difficulty of a game with maintaining game enjoyment based on the timing of operation inputs, and providing the production for livening up a battle performed by a plurality of players. The game system S of the present embodiment performs an evaluation process of an evaluation for each player based on an operation input timing and a given relationship between a mark object for determining operation input timing and an operation timing object; moves, in a second direction that is a direction opposite to the first direction, the corresponding operating-system object formation area in accordance with the evaluation of the evaluation process; and set at least a part of the operating-system object formation area to the non-display range.
    Type: Application
    Filed: March 28, 2022
    Publication date: May 16, 2024
    Inventors: Yuji IIZUKA, Takehito SASAOKA, Takeharu KIJIMA, Hiroumi ENDO
  • Publication number: 20240157250
    Abstract: Implementations described herein relate to methods, systems, and computer-readable media to automatically present suitable content for a particular audience. In some implementations, a computer-implemented method receiving virtual experience content associated with a first virtual experience associated with a first target audience and including content that is restricted as not viewable by a second target audience, receiving at least one content alternative, generating a first rating for the received virtual experience content and a second rating for the at least one content alternative, and automatically providing only one of the received virtual experience content or the at least one content alternative to user devices based on the first rating and the second rating.
    Type: Application
    Filed: January 22, 2024
    Publication date: May 16, 2024
    Applicant: Roblox Corporation
    Inventors: Daniel Jakob CASSEL, Matthew DEAN, Alevtina STOLPNIK, Alex Michael QUARTULLI, Craig Harris COLLINS, Jr., Gavin FYNBO, Chen ZOU
  • Publication number: 20240157251
    Abstract: According to the exemplary embodiment, a first name of a player is presented to other players in a first game, and before participating in a session for a second game, a player sets a second name and the second name is presented to other players in the second game.
    Type: Application
    Filed: November 6, 2023
    Publication date: May 16, 2024
    Inventors: Shintaro SATO, Yuichiro ITO
  • Publication number: 20240157252
    Abstract: Proposed is a method for fund creation and dividend provision using an online game competition, the method including: providing, by a game competition server, customer terminals with the online game competition including a plurality of rounds in a tournament format; determining, by the game competition server after the online game competition in the tournament format ends, competition prize rankings of participants, and allocating differentiated dividend rates for differentially providing an investment return. dividend according to the competition prize rankings of the customers; and enabling, by the asset management company server, the investment return. dividend. to be transferred to each customer's fund account according to the differentiated dividend rates, wherein the investment return dividend is a. dividend for an. investment return produced by converting the participation fees paid to the fund accounts at the asset management company server into a fund and managing the fund.
    Type: Application
    Filed: March 7, 2022
    Publication date: May 16, 2024
    Inventor: Baerim KIM
  • Publication number: 20240157253
    Abstract: Techniques are disclosed pertaining to determining a level of proficiency of a user at a computer simulation through the use of a plurality of skill assessment tests. Each skill assessment test can test a respective skill for use in the computer simulation. The techniques can also be used to train a user for the computer simulation and/or to determine team composition using roles for use in the computer simulation. In some aspects, skill assessment tests may incorporate multiple iterations in including a first base line iteration and subsequent iterations that differ between user devices. In some embodiments, metrics that are indicative of a level of proficiency of the user can be made with respect to metrics of other users to determine a user's level of skill with respect to various groups of other users.
    Type: Application
    Filed: October 3, 2023
    Publication date: May 16, 2024
    Inventors: Christophe Constantin, Alain Milliet, Laleh Makarem, Vincent Tucker, Niall White
  • Publication number: 20240157254
    Abstract: A method of generating an interactive three dimensional (3D) game includes generating a manipulable volumetric 3D display cube. The manipulable volumetric 3D display cube includes a plurality of cubic elements. Display data is generated to depict within the plurality of cubic elements of the manipulable volumetric virtual 3D display cube. The manipulable volumetric virtual 3D display cube is rotated along a vertical axis, in response to a first user input, to view the display data from different angles. A view of the manipulable volumetric virtual 3D display cube is changed, in response to a second user input.
    Type: Application
    Filed: November 9, 2023
    Publication date: May 16, 2024
    Inventors: Dale A. HERIGSTAD, Jack Turpin, Eric Fanghanel Santibanez, Jeremy Alcock
  • Publication number: 20240157255
    Abstract: A fantasy football game system and method are disclosed. The system operates as a client-server system and gathers real-time player projections, past performances, and rankings to provide comprehensive insights into player performance. Using client devices and installed browser and application, participants draft their fantasy teams, adhering to salary cap constraints and player limits. The system automates the selection of optimal lineups, obviating the need for manual adjustments. Additionally, the system dynamically adjusts player salaries and projections, responding to changes in player performance and availability. The system incorporates a scoring engine and different rules for calculating scores for players and teams and the system is adaptable to various sports, enhancing its appeal to a broader range of sports enthusiasts.
    Type: Application
    Filed: November 8, 2023
    Publication date: May 16, 2024
    Inventor: Joshua Albright
  • Publication number: 20240157256
    Abstract: A computer is configured to receive an input operation from a distribution user and connect to game circuitry that manages progress of a game, and to video distribution circuitry. The computer sends, to the video distribution circuitry, display control data for displaying, on a viewing user device, a video of the game. The computer receives, from the game circuitry, gift data that is based on a gift output request sent from the viewing user device. The computer displays a gift that is based on the gift data. An image corresponding to consecutive behaviors of the game is displayed on the screen of the game, when a specified command included in game operation data sent from a user device used by any of the users participating in the game and the gift output request sent from the viewing user device cause the consecutive behaviors to be established.
    Type: Application
    Filed: January 18, 2024
    Publication date: May 16, 2024
    Applicant: GREE, INC.
    Inventor: Yosuke KANAYA
  • Publication number: 20240157257
    Abstract: A gaming apparatus including a body provided with at least two connection faces; at least two identifier units operatively connected with a respective one of the at least two connection faces and indicative of a module identifier (ID); at least two proximity sensing units operatively connected with a respective one of the at least two connection faces for detecting a connection with a gaming module; and a processor for determining the module ID of the gaming module, determining a face ID of a given one of the at least two connection faces that is connected to the gaming module, transmitting, via the communication interface, the module ID of the gaming module, the face ID and an own module ID, receiving an action to be executed, and executing the action.
    Type: Application
    Filed: March 10, 2022
    Publication date: May 16, 2024
    Inventors: Marco Lurati, Luiz Brandao, Ralph Nakhle
  • Publication number: 20240157258
    Abstract: A gaming device that includes a handheld controller with a handle and a mechanism for connecting the handheld controller to a mobile device. The mechanism includes a substantially rigid arm and a connector. The arm is housed within the handle and is configured to pivot about a pivot point within the handle. The connector is attached to the arm at the end opposite the pivot point and is structured to physically and electrically pair the mobile device and the handheld controller. The connector is structured to pivot about the pivot point with the arm.
    Type: Application
    Filed: November 13, 2023
    Publication date: May 16, 2024
    Applicant: Backbone Labs, Inc.
    Inventors: Ozhan Maker, Zachary Scott, Eric Sorensen, Cory Newton
  • Publication number: 20240157259
    Abstract: A starting ramp for tubing tracks suitable for making the start of a tubing donut easier, comprising a lever system suitable for lifting the starting element and a lever system activation device for gradually lifting the starting element and an activation device housed within a control console.
    Type: Application
    Filed: December 20, 2022
    Publication date: May 16, 2024
    Inventor: Manuel Guenzi