Having Three-dimensional Pattern Patents (Class 273/241)
  • Publication number: 20080315518
    Abstract: A portable piece game set comprises a gameboard and a plurality of pieces. The gameboard includes two boards, where on an inner surface of a first board has a plurality of recessed piece seats for placing pieces, and a second board is connected with and used for covering the first board. Each piece includes a holding part and a positioning part, where the holding part is used for players to position or place the piece and the positioning part is fit with the recessed piece seat for placing the piece on the inner surface of the first board.
    Type: Application
    Filed: June 22, 2007
    Publication date: December 25, 2008
    Inventor: Jackson Kuo
  • Publication number: 20080252006
    Abstract: This invention relates to a multi-level game board apparatus for a game. In at least one embodiment, the apparatus may include a first board having a first marked surface forming a first plurality of game spaces, the first board also having a first positioning device. The apparatus has a second board having a second marked surface forming a second plurality of game spaces, the second board further having at least a second positioning device cooperable with the first positioning device. The second board may be selectably positionable relative to a portion of the first board. When the first marked surface is positioned relative to a portion of the second marked surface at least one of the second plurality of game spaces substantially underlies a section of the first board and the first positioning device cooperates with the second positioning device to form a model includable in the game.
    Type: Application
    Filed: April 10, 2007
    Publication date: October 16, 2008
    Inventor: Christopher D. Johnson
  • Publication number: 20080197567
    Abstract: A structure for a board game, constituted of a regular geometrically shaped body with a vertical axis of symmetry. This body is horizontally subdivided into independent levels (1 to 6), rotational about the axis of symmetry of the body, and they have recesses (7) on the side surfaces in which game pieces of an equal contour (10-11) can be coupled.
    Type: Application
    Filed: February 27, 2008
    Publication date: August 21, 2008
    Inventor: Kristina Ortubai Balanzategui
  • Publication number: 20080136100
    Abstract: The invention relates to a game apparatus and a corresponding method, where the game apparatus comprises a game board (1, 4) comprising a plurality of rows (R) and a plurality of columns (CO), said rows and columns defining fields (2) on said game board (1, 4), and a plurality of playing pieces (6, 7, 8, 9, 10, 11, 12), one set of playing pieces for each individual player of said game and furthermore a plurality of 3D-members (9) for providing different three-dimensional structures or landscapes on said game board (1, 4), the 3D-members (9) comprising a bottom face (32) for placement on said board or on an adjacent 3D-member, a top surface (22, 31) for placement of an adjacent 3D-member or one of said playing pieces (6, 7, 8, 9, 10, 11, 12) and side faces (30), where the side faces (30) during a play can represent fields (2) that according to specified rules of the game are able to affect permitted movements of said playing pieces (6, 7, 8, 9, 10, 11, 12).
    Type: Application
    Filed: October 5, 2007
    Publication date: June 12, 2008
    Inventor: Kenneth JORGENSEN
  • Publication number: 20070296149
    Abstract: A method for playing a two-level chess game on apparatus comprising, upper and lower spaced apart congruent traditional chess boards with traditional sets of chessmen positioned for chess play respectively on the first two rows of opposing sides of the lower chess board, where the method includes the steps of transcending and descending a playing piece from a square on one board to a congruent transfer square on the other board and optionally moving the transferred playing piece from the transfer square to a move ending square whose maximum distance from the transfer square is a selected fraction of the number of squares the playing piece would be authorized to move without having been transcended or descended, not counting the transfer square.
    Type: Application
    Filed: June 26, 2006
    Publication date: December 27, 2007
    Inventor: Robert A. Hughes
  • Patent number: 7290766
    Abstract: A game including a playing area divided into a plurality of spaces, and sets of game pieces with each set associated with different players or teams. The players or teams execute strategically selected instructions, such as move, stack and flip, to position their game pieces in the spaces. The first player or team to place their game pieces on spaces such that top game pieces of stacks form a predetermined design, such as a vertical, horizontal or diagonal row, wins the game. The game allows players flexibility to select rules to adjust the skill level of the game.
    Type: Grant
    Filed: February 11, 2005
    Date of Patent: November 6, 2007
    Inventor: Ronald Roberts
  • Publication number: 20070187893
    Abstract: A board game for at least two players comprises a plurality of boards each board having a plurality of recesses located at the perimeter of the board, a plurality of counters each counter of a size suitable to be located within a recess of the board wherein the boards are arranged to be mounted one on top of another, the largest board being placed at the bottom and the arrangement of the boards being such that it forms a tower of boards, each board, except for the largest board, being mounted within the perimeter of the top surface of the board beneath it, the winner of the game being the first player to position a pre agreed number of counters of their own in a row horizontally, vertically or diagonally across any of the boards.
    Type: Application
    Filed: February 16, 2007
    Publication date: August 16, 2007
    Inventor: Antony BROWN
  • Patent number: 7226052
    Abstract: A game board where players move their pieces vertically upwards simulates competition in an industry structure, climbing the corporate ladder. Players start with numbered cards and investment wagers, the highest card winning a turn and advancing up the board and winning the others' investments. Players achieve advantages, such as money and the ability to have additional cards in their hand, at predetermined vertical levels along the board. The loser of the turn, the lowest card, must take an action card having incumbent good or bad results. All others advance less than the winner. The game winner has the most money.
    Type: Grant
    Filed: June 28, 2006
    Date of Patent: June 5, 2007
    Inventor: Joseph Scibetta
  • Patent number: 7114723
    Abstract: An octahedron-shaped game structure is disclosed for playing a three-dimensional strategy game. A plurality of cubes is introduced to configure the shape of octahedron and two sets of game pieces are provided. The preferred embodiment of the game structure has an arrangement of 11 tiers. The present invention is a game for two players and each player has a king, four rooks, four bishops, four knights, and twelve pawns. Contrasting coloration is used for the game structure and game pieces. It defines two different terrains and two different armies. A method of playing the game is also disclosed, including rules for movement of the game pieces on the game structure. The goal of the present game is to capture the opponent's king, however game can be also ultimately won if a pawn advances all the way to the opponent's pinnacle. The pinnacle is the last surface of each army's terrain.
    Type: Grant
    Filed: June 26, 2004
    Date of Patent: October 3, 2006
    Inventor: Alexander C. Park
  • Patent number: 7114720
    Abstract: A game device having a three-dimensional playing surface with strategically positioned points and a method of playing a game on the game device which has a three-dimensional playing surface with strategically positioned points whereby the game is played by at least two players alternately claiming the points.
    Type: Grant
    Filed: July 31, 2003
    Date of Patent: October 3, 2006
    Inventor: J. Paul Whitehurst
  • Patent number: 7044465
    Abstract: The present invention is an educational and recreational apparatus having a geometrical structure game device comprising a framework of tubes and connector wires characterized by a plurality of nodes on which game pieces can be embedded. Each node comprises a cluster of portions of two or more pairs of connector wires, with the nodes of a game device being identical or differing from one another in the number of pairs of connector wires that form the nodes. The game device can take the form of a two-dimensional or three-dimensional, single-plane or multi-plane, latticed or non-latticed geometrical structure. The game is played with two sets of game pieces, one set for each of two players. The game pieces have slots therein for accommodating the connector wire portions that make up a node, with each set including game pieces that vary according to the variety of nodes in a game device.
    Type: Grant
    Filed: June 15, 2004
    Date of Patent: May 16, 2006
    Inventor: Jianguo Liu
  • Patent number: 7040624
    Abstract: A game wherein players move their game pieces across a multi-level playing field while trying to capture target pieces and avoid a chaser piece is described. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.
    Type: Grant
    Filed: November 1, 2002
    Date of Patent: May 9, 2006
    Assignee: Mattel, Inc.
    Inventor: Jonathan Bedford
  • Patent number: 7040621
    Abstract: An intellectual building base plate assembling game device comprises a triangular game tray having 28 adjacent slots which is arranged as seven lines, a first line having one slot; a second line having two slots; a third line having third slots, a fourth line having fourth slots; a fifth line having fifth slots, a sixth line having sixth slots, and a seven line having seven slots; and eighteen building blocks of different shapes. Moreover, an intellectual building base plate assembling game device comprising: a planar game tray having a concave slot inside a planar game tray; a fastening element standing on a bottom of the concave slot; and eighteen building blocks of different shapes.
    Type: Grant
    Filed: August 25, 2003
    Date of Patent: May 9, 2006
    Inventor: Ming-Hsien Cheng
  • Patent number: 6857633
    Abstract: A game for children has buildable structures, movement measurement devices for measuring game piece movement and projectile range values, structural unit guides to aid in construction of the buildable structures, and movable game pieces.
    Type: Grant
    Filed: January 7, 2000
    Date of Patent: February 22, 2005
    Assignee: DaGoom, Inc.
    Inventor: Thomas J. Mackey
  • Publication number: 20040222586
    Abstract: The inventions herein relate to novel games of chance and apparatus and methods for their play. In one embodiment, a multi-level game of chance is played by presenting the player with multiple options, where there is at least one positive option and at least one negative option. By way of example, at each level the player selects one of four boxes, where two have a monetary amount, and one has a strike. Optionally, the fourth box may comprise a ‘mystery box’, which requires a decision within a decision. When presented with the mystery box, the player may elect to open it or not. If they do not open it, game play resumes at the existing game level. If they open it, one of multiple options is presented, including a positive option and a negative option. In the preferred embodiment, the positive option could include: a multiplier of the winnings of the player, e.g., a double of the money in the player's account, or the updating of the safe level for the player.
    Type: Application
    Filed: June 14, 2004
    Publication date: November 11, 2004
    Inventors: Randall Mark Katz, Gary Dawson
  • Publication number: 20040160001
    Abstract: A Go board with generalized topology and rules are presented. The board topology is generalized to include concave corner points, vacuous areas, two-dimensional grids over the surface of three-dimensional objects, grids consisting of three-dimensional meshes, a random graph, and temporarily invisible areas of the Go board. The Go playing rule is also generalized by allowing a player to place multiple stones, and by assigning different scores to different points on the Go board.
    Type: Application
    Filed: February 18, 2003
    Publication date: August 19, 2004
    Inventor: Yong Koo Hwang
  • Publication number: 20040135314
    Abstract: A parlor game having game playing pieces which can be used to play conventional parlor games, such as a game of chess, and which can still be personalized to provide an aesthetic appearance or decor consistent with that desired by a user. The game board and playing pieces can still nevertheless represent playing pieces for particular games, as for example, those pieces used in the game of chess. A unique game board having a three dimensional playing surfaces is also provided.
    Type: Application
    Filed: April 23, 2002
    Publication date: July 15, 2004
    Inventor: Robert C. Peterson
  • Patent number: 6749198
    Abstract: The inventions herein relate to novel games of chance and apparatus and methods for their play. In one embodiment, a multi-level game of chance is played by presenting the player with multiple options, where there is at least one positive option and at least one negative option. By way of example, at each level the player selects one of four boxes, where two have a monetary amount, and one has a strike. Optionally, the fourth box may comprise a ‘mystery box’, which requires a decision within a decision. When presented with the mystery box, the player may elect to open it or not. If they do not open it, game play resumes at the existing game level. If they open it, one of multiple options is presented, including a positive option and a negative option. In the preferred embodiment, the positive option could include: a multiplier of the winnings of the player, e.g., a double of the money in the player's account, or the updating of the safe level for the player.
    Type: Grant
    Filed: November 4, 2002
    Date of Patent: June 15, 2004
    Assignee: Milestone Entertainment LLC
    Inventors: Randall Mark Katz, Gary Dawson
  • Publication number: 20040108655
    Abstract: The present invention is an educational and recreational apparatus having a geometrical structure or game device, which can be any structure of geometrical shapes with a plurality of nodes composed by edges. The game device can be designed as two-dimensional or three-dimensional, single-plane or multi-plane, latticed or non-latticed geometrical structure. Said nodes of a game device are categorized by the degree of freedom defined by the number of edges connected to the node. The game is played with two groups of spherical game pieces and begins with no game pieces positioning on the game device. While in playing, each player put a game piece in turn on nodes of the game device. Said game piece cannot be moved or removed after being put on a node until it is captured by opponent pieces. The player who occupies more nodes than opponent wins the game.
    Type: Application
    Filed: April 11, 2002
    Publication date: June 10, 2004
    Inventor: Jianguo Liu
  • Patent number: 6719289
    Abstract: A two-player board game of chance and strategy, that uses sixteen direction-oriented game pieces, and fifty Additional Movement playing cards on a chess-like playing board. Each player is dealt seven or eleven cards, all concealed from view with only one card revealed during play. The game piece movements are used to capture or position the game pieces (1), for capture splays. The six different types of direction-oriented game pieces and their attributes change direction each time they reach the limits of the board on either opposing side. When a card is played, both the standard game piece movement and the matching card's movement (2) are taken together and represent one extended move (3,4). The game is won-by capturing the opponent's Lion type game piece. Additional variations include a four-player version and Level-Four Play.
    Type: Grant
    Filed: September 20, 2002
    Date of Patent: April 13, 2004
    Inventors: Stephen W. Brown, Louise Marie Brown, Mary Lou Brown
  • Patent number: 6702291
    Abstract: A stacking block game kit includes a set of game cards, a number of stackable game pieces, and a set of rules for discarding the game cards and for manipulating the game pieces. Each game card has a card point value and depicts a card indicia thereon. The game pieces are stackable in layers having a fixed maximum number of the game pieces. Game piece indicia are applied to the game pieces, with a portion of the game piece indicia being associated with the card indicia. The method of playing the stacking block game involves distributing game cards from the stacking block game kit into card hands amongst players of the game, and constructing a structure from the stackable game pieces. Game cards are then discarded from the card hands in accordance with the set of rules and an associated one of the game pieces, with the discarding step being repeated amongst the players until a predetermined terminating step is obtained.
    Type: Grant
    Filed: July 8, 2002
    Date of Patent: March 9, 2004
    Assignee: Pokonobe Associates
    Inventors: Robert Grebler, Paul Eveloff
  • Publication number: 20040041344
    Abstract: Disclosed is a three-dimensional board game for two or more players. The game may also be easily adapted to be a video game. The game board is a flat surface with upstanding pegs arranged on the base in rows and intersecting columns. The pegs may be detachable from the board surface. The board surface may include indicia for playing another game such as chess, checkers, or backgammon in addition to an array of holes for receiving removable pegs. The pegs are adapted to receive beads with a central aperture drilled through them. The beads are marked to be associated with a particular player, with two or more players being possible. According to the game rules, the beads are separated into one set for each player. The players in turn place one bead on any of the pegs. To win the game, a player must align, in an uninterrupted sequence, a specific number of beads, either horizontally, diagonally or vertically.
    Type: Application
    Filed: May 27, 2003
    Publication date: March 4, 2004
    Inventor: Ken E. Thomson
  • Patent number: 6679496
    Abstract: A stacking piece game includes a plurality of game pieces stackable in layers, with each game piece being associated with one of a plurality of task classes and one of a plurality of activities associated with the one task class. At least one of the game pieces includes a task class indicia identifying the one task class and an activity description of the one activity. The game is played by (1) stacking the game pieces in layers to form a tower; (2) removing one of the game pieces from the tower; (3) performing an activity determined in accordance with at least the indicia of the removed game piece; (4) returning the removed game piece to the tower upon completion of the activity; and (5) repeating the removing, and returning steps amongst players of the game until the tower collapses.
    Type: Grant
    Filed: July 8, 2002
    Date of Patent: January 20, 2004
    Assignee: Pokonobe Associates
    Inventors: Robert Grebler, Paul Eveloff, Amanda Birkinshaw
  • Patent number: 6588752
    Abstract: The invention is a board game and method of playing checkers on this specific board game comprising: a planar 10 row by 10 column checker board comprising 100 square spaces to place game pieces upon; a plurality of said 100 square spaces further including vertical riser blocks affixed to the checker board to provide projecting spaces projecting above the plane of the checker board.
    Type: Grant
    Filed: August 13, 2001
    Date of Patent: July 8, 2003
    Inventor: Daria McArdle Mickowski
  • Patent number: 6581933
    Abstract: The invention is a three-dimensional, pyramid-shaped, word forming game having a plurality of levels independently rotatable around a vertical support column secured to a base. The game is played with cards of four different colors, which correspond to the same colors of the pyramids' sides. Players take turns inserting playing cards into card holding slots located on the outer edges of the levels in an attempt to spell words. The levels freely rotate in either direction. Each letter-bearing card has a point value associated with it and players earn points for words spelled on the pyramid shaped game. The game is won by the player with the most points for words spelled out on the game.
    Type: Grant
    Filed: March 26, 2002
    Date of Patent: June 24, 2003
    Inventor: George Zivan
  • Patent number: 6581932
    Abstract: The game kit for a board game comprises a game board having three levels and at least one stairway between the three levels, at least one die, at least two fighter pieces and a unique battle card for each piece. The game kit is used to play a medieval castle board game comprising the steps of: rolling the die to determine which player goes first; each player then sequentially rolling the die to determine the number of spaces the player can move his fighter piece on the board; and sequentially moving the fighting piece around the board until it is positioned to do battle with another fighting piece or it reaches a sanctuary.
    Type: Grant
    Filed: September 26, 2002
    Date of Patent: June 24, 2003
    Inventor: Mark A. Jacobs
  • Patent number: 6572109
    Abstract: A game of reasoning having a triangular game board is disclosed. Players are given a pre-defined time limit to respond to questions based on scenarios likely to be encountered by the game's preferred teenage players. Thereafter, a secondary point of view choice must be made. Points and penalties correspond to the selected responses. By correctly responding, players advance from a base of the game board to a zenith thereof. Once all players of a participating team reach the zenith, that team is declared the winner. Responses to questions are input by means of a game pad. The game board is formed of independent blocks stacked in a triangular shape divided into two sides. Each block includes at least one viewable face sectioned into equal parts corresponding to the number of team players. The sections include means of unique color illumination such that the progress of each player can be monitored.
    Type: Grant
    Filed: April 15, 2002
    Date of Patent: June 3, 2003
    Inventor: Denise E. Perez
  • Publication number: 20030094757
    Abstract: The present invention provides method and apparatus for acting out a themed story using a set of play set style games, wherein each play set/game allows the user to act out a portion of the story. Accordingly, the game set may incorporate elements from a particular theme or popular cultural phenomenon, such as a book or movie. For example, each play set/game may be based on a chapter of a children's book or novel.
    Type: Application
    Filed: November 1, 2002
    Publication date: May 22, 2003
    Inventor: Jonathan Bedford
  • Publication number: 20030090060
    Abstract: A game wherein players move their game pieces across two pathways and try to move their player mover onto a movable target mover while avoiding the aim of a rotating pointer. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.
    Type: Application
    Filed: November 1, 2002
    Publication date: May 15, 2003
    Inventor: Jonathan Bedford
  • Publication number: 20030085517
    Abstract: Gaming equipment for a variety of games has buildable structures formed of building blocks, movement measurement devices for measuring game piece movement and projectile range values, structural unit guides to aid in construction of the buildable structures, movable game pieces and universal sub-bases for toy miniatures.
    Type: Application
    Filed: July 3, 2002
    Publication date: May 8, 2003
    Inventor: Thomas J. Mackey
  • Publication number: 20030085518
    Abstract: A game wherein players move their game pieces across a multi-level playing field while trying to capture target pieces and avoid a chaser piece is described. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.
    Type: Application
    Filed: November 1, 2002
    Publication date: May 8, 2003
    Inventor: Jonathan Bedford
  • Patent number: 6543772
    Abstract: A method of playing a multi-level board game provides at least three playing levels with each playing level constituting a separate playing surface. The playing surfaces are divided into a plurality of rows, wherein each row has a plurality of alternating playing and non-playing squares. The adjacent rows have their playing and non-playing squares offset from one another forming a diagonal between the playing squares of adjacent rows. Each playing surface has an identical arrangement of playing and non-playing squares. Two sets of game pieces are provided and arranged at opposite ends of the playing surfaces so that each playing surface has an identical arrangement of game pieces. The game pieces have non-capturing and capturing movement provisions within a playing level restricting each game piece to moving diagonally from a playing square to another playing square within the playing level.
    Type: Grant
    Filed: April 8, 2002
    Date of Patent: April 8, 2003
    Inventor: Michael J. Bourdow
  • Publication number: 20030034606
    Abstract: The game kit for a board game comprises a game board having three levels and at least one stairway between the three levels, at least one die, at least two fighter pieces and a unique battle card for each piece. The game kit is used to play a medieval castle board game comprising the steps of: rolling the die to determine which player goes first; each player then sequentially rolling the die to determine the number of spaces the player can move his fighter piece on the board; and sequentially moving the fighting piece around the board until it is positioned to do battle with another fighting piece or it reaches a sanctuary.
    Type: Application
    Filed: September 26, 2002
    Publication date: February 20, 2003
    Inventor: Mark A. Jacobs
  • Patent number: 6513708
    Abstract: A mathematics teaching system for visually and physically teaching a student how to perform multiplication and division calculations in a simple to understand format. The mathematics teaching system includes a housing having a plurality of apertures aligned in vertical and horizontal rows, an upper opening within the housing for inserting tokens into, a lower opening for allowing tokens to escape, a vertical slot and a horizontal slot within the housing for receiving slider members, a plurality of vertical reference numerals and a plurality of horizontal reference numerals, and a stopper member slidably positioned within a lower portion of the housing for retaining the tokens in a desired location for allowing calculation by a student.
    Type: Grant
    Filed: December 11, 2000
    Date of Patent: February 4, 2003
    Inventor: Elizabeth A. Evans
  • Patent number: 6488280
    Abstract: The inventions herein relate to novel games of chance and apparatus and methods for their play. In one embodiment, a multi-level game of chance is played by presenting the player with multiple options, where there is at least one positive option and at least one negative option. By way of example, at each level the player selects one of four boxes, where two have a monetary amount, and one has a strike. Optionally, the fourth box may comprise a ‘mystery box’, which requires a decision within a decision. When presented with the mystery box, the player may elect to open it or not. If they do not open it, game play resumes at the existing game level. If they open it, one of multiple options is presented, including a positive option and a negative option. In the preferred embodiment, the positive option could include: a multiplier of the winnings of the player, e.g., a double of the money in the player's account, or the updating of the safe level for the player.
    Type: Grant
    Filed: September 27, 2000
    Date of Patent: December 3, 2002
    Assignee: Milestone Entertainment
    Inventors: Randall Mark Katz, Gary Dawson
  • Patent number: 6481714
    Abstract: The game kit for a board game comprises a game board having three levels and at least one stairway between the three levels, at least one die, at least two fighter pieces and a unique battle card for each piece. The game kit is used to play a medieval castle board game comprising the steps of: rolling the die to determine which player goes first; each player then sequentially rolling the die to determine the number of spaces the player can move his fighter piece on the board; and sequentially moving the fighting piece around the board until it is positioned to do battle with another fighting piece or it reaches a sanctuary.
    Type: Grant
    Filed: April 18, 2000
    Date of Patent: November 19, 2002
    Inventor: Mark A. Jacobs
  • Patent number: 6460849
    Abstract: A two-player game combining an assembly of ring-form components modifiable by the rotation and sliding of two handles. The game has first and second handles separated by a series of rotatable game rings. Each game ring bears a pattern of selected indicia about its circumference. Game ring engagement members associated with the handles are constructed for engagement with and rotation of selected of the game rings to align selected of the indicia thereon with indicia on adjacent game rings, by pushing, pulling and rotating movement of the handles about a central common axis, each game rings being free to rotate about the central common axis and held by a series of stationary spacer rings. In one preferred embodiment, an electronic indicator circuit detects occurrence of a predetermined desired alignment of indicia and emits a signal thereupon.
    Type: Grant
    Filed: March 15, 2000
    Date of Patent: October 8, 2002
    Inventor: Jeffrey W. Bean
  • Publication number: 20020125636
    Abstract: A multi-level game board apparatus has a plurality of transparent, planar game boards each having a plurality of marker seats arranged in a pattern for receiving game markers, and a plurality of support shaft assemblies extending at spaced intervals through the peripheral edges of the game boards to secure the game boards together and hold them apart at a predetermined vertical spacing during game play. The apparatus is movable between an upright, deployed position in which each support shaft assembly is in a vertically extended position holding the game boards apart, and a collapsed, storage position in which each support shaft assembly is collapsed downwardly between each adjacent pair of boards to allow the boards to move closer together into a more compact, storage configuration. A locking device releasably secures the boards together in the collapsed, storage position.
    Type: Application
    Filed: May 6, 2002
    Publication date: September 12, 2002
    Inventor: James R. Lundberg
  • Patent number: 6428003
    Abstract: Strategy game using at least two lots of game pieces with each lot being allocated to a player. The game includes a game grid forming rows and columns, and having a juxtaposition of parallel chutes. The parallel chutes include a first end and a second end. At least one of the first and second ends is adapted to receive the game pieces. At least one of the first and second ends is adapted to be blocked so as to prevent the game pieces from falling out. The game grid is movable between at least a position wherein a first end is substantially disposed above the second end and at least a position wherein a second end is substantially disposed above the first end. The game pieces are visible when disposed within the game grid.
    Type: Grant
    Filed: March 27, 2001
    Date of Patent: August 6, 2002
    Inventors: Gilles Fondin, Cyrille Guillot
  • Patent number: 6419228
    Abstract: The present invention provides a board game adaptable to one, two or three levels of play wherein the game board may be set correspondingly to one, two or three physical levels. The board is preferably round and accommodates two, three or four players. Game pieces are placed on the board, during play, from a choice of spots on an outer ring of the game board and progress inwardly toward the center of the board. When a player is able to position his four different color game pieces at the center of the board on corresponding colored game piece spots, and then move the pieces to a home board, he or she is the winner.
    Type: Grant
    Filed: August 15, 2000
    Date of Patent: July 16, 2002
    Inventors: Patrick Egli, Rick Derbyshire
  • Patent number: 6394452
    Abstract: The present invention relates to a three-dimensional noughts and crosses game in which games pieces are placed in attachment means located at the apexes, lines of intersection and upon the generally planer surfaces of a body member, notably a solid or hollow cube, so as to create lines of games pieces which extend in three dimensions across the junction of at least two of the surfaces of the cube.
    Type: Grant
    Filed: June 16, 2000
    Date of Patent: May 28, 2002
    Inventor: Stephen Terence Dunne
  • Patent number: 6382627
    Abstract: A multi-level game board apparatus has a plurality of transparent, planar game boards each having a plurality of marker seats arranged in a pattern for receiving game markers, and a plurality of support shaft assemblies extending at spaced intervals through the peripheral edges of the game boards to secure the game boards together and hold them apart at a predetermined vertical spacing during game play. The apparatus is movable between an upright, deployed position in which each support shaft assembly is in a vertically extended position holding the game boards apart, and a collapsed, storage position in which each support shaft assembly is collapsed downwardly between each adjacent pair of boards to allow the boards to move closer together into a more compact, storage configuration. A locking device releasably secures the boards together in the collapsed, storage position.
    Type: Grant
    Filed: February 6, 2001
    Date of Patent: May 7, 2002
    Inventor: James R. Lundberg
  • Patent number: 6322449
    Abstract: The present invention comprises both a system and a method for mechanically depressing a key of an underlying keyboard in response to a user input. The system preferably comprises a computer system and a mechanical interface device. The mechanical interface preferable mounts on top of the underlying keyboard and preferably includes a three dimensional representational object configured for manipulation by the user. This computer system preferably comprises a processor, a display coupled to the processor, and the underlying keyboard coupled to the processor. The computer system preferably shows a corresponding image in response to manipulation of the three dimensional representational object by the user. By utilizing the three dimensional representational object instead of a keyboard as the user's interface, the present invention gives the user a simpler, more realistic computer interface.
    Type: Grant
    Filed: February 4, 1998
    Date of Patent: November 27, 2001
    Assignee: Klitsner Industrial Design, LLC
    Inventors: Dan Klitsner, Jeff Argentine, Brian Clemens, Gary Levenberg
  • Patent number: 6279907
    Abstract: The Spacial Game Board is a contiguous, multi-level (variable quantity and variably locatable in some cases) game board of squares with the quantity of simultaneous players determined by the quantity of squares being played on (2 players˜64 squares, 4 players˜133, or 144 squares, multiple player pairs additional to 2 add 72 squares for each pair) used for playing Spacial Chess and Spacial Checkers (Two Kingdom, Four Kingdom, etc., where Kingdom quantity matches the number of simultaneous players) that has additional rules to the traditional rules of chess and checkers when four or more simultaneous players are conducting a match whether on hardware (real life playing surface) or via computer generated Spacial Game Board with Spacial Chess and Spacial Checkers software packages.
    Type: Grant
    Filed: January 14, 1999
    Date of Patent: August 28, 2001
    Inventor: Marvin Douglas Hullinger
  • Patent number: 6276688
    Abstract: Portable parlor game (10) comprising a central dice area (17), an upward extending side wall (20) surrounding the dice area (17) and a game course (16) for game figures (15) with the game course (16) surrounding the dice area (17) and being adjacent to the upper end of the side wall (20). The upward extending side wall (20) is essentially outward inclined so that the dice (31) hitting the side wall (20) is rebounced slighty upwards and the dice first describes a short trajectory after hitting the side wall (20) and is not immediately decelerated.
    Type: Grant
    Filed: June 1, 1999
    Date of Patent: August 21, 2001
    Inventors: Ingo Ullerich, Oliver Hehemann
  • Patent number: 6276685
    Abstract: Disclosed is a three dimensional board game comprised of multiple parallel horizontal levels aligned one atop the other, each level comprising a “grid” of play areas. The game is played with a number of color coded game pieces, each color being associated with a single player, and a plurality of game pieces having a different color from all player's game pieces designated as “neutral” game pieces. The game begins with each one of a player's game pieces positioned in a single play area aligned along a vertical plane of the game board structure. In a two player gaming scenario, each player's game pieces are set up on the game board intermingled with neutral game pieces on two opposing ends of the game board structure. For gaming scenarios comprising more than two players, each player's game pieces are set up along an outer vertical plane of the game board structure without neutral game pieces.
    Type: Grant
    Filed: July 7, 2000
    Date of Patent: August 21, 2001
    Inventor: John B. Sterling
  • Patent number: 6273422
    Abstract: A strategy game system and method that requires a player to align three markers wherein each marker is positioned at one of three levels.
    Type: Grant
    Filed: November 8, 1999
    Date of Patent: August 14, 2001
    Inventor: Terrence J. McGahan
  • Patent number: 6257575
    Abstract: A plurality of vertically adjustable squares on a game board assembly having 1) a game board frame assembly provided with a bottom wall section and side wall sections defining an open cavity therebetween; and 2) a plurality of actuator square assemblies mounted within the open cavity of the support base assembly of the game board frame assembly. The bottom wall section has a plurality of actuator support openings therein to receive and support a respective one of the actuator square assemblies therein. Each actuator square assembly includes 1) a stationary block support assembly with a stationary tube member having a lower end anchored in the respective actuator support openings in the bottom wall section; 2) a movable support tube assembly mounted about the stationary tube member and being vertically movable thereof; and 3) a movable game square member secured to and supported on a respective one of the movable support tube assemblies.
    Type: Grant
    Filed: April 23, 1999
    Date of Patent: July 10, 2001
    Inventor: Herbert A. Ortega
  • Patent number: 6203017
    Abstract: A board game includes a folding board having a plurality of generally planar board segments joined to form a large planar play surface by a plurality of hinges. The folding board is configurable in a closed configuration suitable for storage or transport by successively folding the various planar segments in a generally inwardly rolling succession of folds from each end of the board. The board game further includes a generally rectangular box supported at one end of the folding board which may opened and is therefore a convenient storage for loose items such as game play tokens or the like. The folding board is opened to a generally planar playing position by unfolding the segments about their respective hinges. A plurality of pop-up features are secured to the folding board and collapse to facilitate folding and rise when the board is unfolded.
    Type: Grant
    Filed: August 2, 1999
    Date of Patent: March 20, 2001
    Assignee: Mattel, Inc.
    Inventor: Lucy K. Schultz
  • Patent number: 6161832
    Abstract: A stacking block game includes a plurality of game blocks stackable in layers, and an elongate sleeve comprising four planar sides defining an interior for retaining the game blocks in layers in the interior. Apertures are provided in the sides, coincide with the game block layers and are dimensioned for passing the game blocks therethrough. The game blocks have a cuboid shape and colored indicia on the faces thereof, and are inserted in the sleeve interior in layers of four game blocks. The stacking block game is played by assigning a different indicia to each player, and then each player ejecting one of the game blocks from the sleeve interior, in turn, by pressing a previously-ejected game block through one of the apertures and against a game block opposite the game block to be ejected. Generally, each player makes a note of the indicia on the uppermost face of the previously ejected game block, and then presses that game block against the indicia of a game block in the sleeve matching the noted indicia.
    Type: Grant
    Filed: January 29, 1999
    Date of Patent: December 19, 2000
    Assignee: Irwin Toy Limited
    Inventors: Edward Thomas Holahan, Craig Dennis Sellers