Property Or Commodity Transactions Patents (Class 273/256)
  • Patent number: 7275745
    Abstract: A board game and method of playing the board game wherein players move their game pieces in a path on the game board having landing spots in accordance with a combination of a numbers die and a words die. A spinner having a finger-activated spinning arrow pivotally attached at the center is used in conjunction with the words die. Play money in a plurality of denominations is awarded or taken away in accordance with the consequences determined by the dice, the spinner, and the instructions on the landing spot.
    Type: Grant
    Filed: August 25, 2005
    Date of Patent: October 2, 2007
    Inventor: Derel Dacosta Alleyne
  • Publication number: 20070200295
    Abstract: An apparatus including a board for playing a game is provided, the board typically including a plurality of spaces. Each of the plurality of spaces has a depiction of a person who appears on a monetary item. The monetary item may be a coin or a bill. The board may include a square of spaces, each of which has a childhood depiction of a person who appears on a monetary item. The board may also include a ring of spaces, each of which has an adult depiction of a person who appears on a monetary item.
    Type: Application
    Filed: April 5, 2007
    Publication date: August 30, 2007
    Inventor: Carmiletta C. Wiggins
  • Patent number: 7204693
    Abstract: The game includes a playing board having a predetermined continuous path with spaces for movement of pieces therealong in accordance with rules. The playing board includes: (i) marked historical location spaces designating a specified historical location based on a predetermined theme, especially Egyptian pyramids, the spaces identifying its specified historical location by name, pictorial representation or combinations thereof, and having a specified cost to operate value and a landing fee value. (ii) marked action spaces, each designated so as to require a specified action of a player when a piece lands thereon; (iii) marked event spaces, which may initiate a payment or other event of a player when a piece lands thereon. Random movement is established with at least one die, which has six major facets, forming a cube, and eight minor facets. There is a set of operation papers, a set of event cards, a plurality of different icon pieces for use by a plurality of players, and a set of rules.
    Type: Grant
    Filed: March 24, 2004
    Date of Patent: April 17, 2007
    Inventor: George L. Nagle
  • Patent number: 7185890
    Abstract: A method of playing a stock trading simulation game is disclosed and includes providing a game apparatus including a game board having a plurality of spaces marked thereon defining a path of movement on the game board, with a portion of the plurality of spaces representing individual stock positions. The method further includes a plurality of methods for ending play of the game, establishing an Exchange for handling exchange of game money and stock positions during play of the game, and taking a turn by one of the players, with the turn comprising taking a hidden turn and taking an open turn. A game apparatus may include the game board, a trade transaction sheet for recording trades of stock positions, a hidden bid card for secretly recording hidden bids, and a number of game pieces including open turn and hidden turn game pieces.
    Type: Grant
    Filed: April 28, 2004
    Date of Patent: March 6, 2007
    Assignee: A.A.M., LLC
    Inventor: Hariprasad S. Trivedi
  • Patent number: 7086647
    Abstract: A method for playing a game related to trucking where the player is one or more of a truck driver, a federal or state official regulating the truck driver, or owner of a 1) service center, 2) insurance company, 3) truck stop having a restaurant, 4) produce broker, shipper, 5) casino, 6) tow service, 7) truck payment center, 8) tire service, and/or 9) farmers' market. The method includes the step of winning the game by building a fleet of trucks of a predetermined number. The game board apparatus includes a course having a number of spaces, game truck or markers for moving along the spaces, bills representing money, chance cards, and a chance element.
    Type: Grant
    Filed: February 4, 2003
    Date of Patent: August 8, 2006
    Inventor: Greg J. Novak
  • Patent number: 7044466
    Abstract: There is provided a food preparation recipe game and a method for playing the game. A spin wheel having a pointer is provided and includes a plurality of encoded possible landing spaces. A plurality of recipe cards is provided, each of which lists a plurality of ingredients. A plurality of question and answer cards are also provided. Each question and answer card has a plurality of questions and answers which are encoded for various degrees of difficulty. The encoding for the landing spaces on the spin wheel corresponds to the encoding for the question and answer cards. A plurality of ingredient cards are provided. Each ingredient card lists an ingredient for a food recipe, which ingredient may or may not correspond to an ingredient of a particular recipe card. Each player is entitled to draw an ingredient card by correctly answering a question from a question and answer card and the first player to complete his recipe is the winner.
    Type: Grant
    Filed: May 11, 2004
    Date of Patent: May 16, 2006
    Inventors: Richard Laibson, Barbara Laibson
  • Patent number: 6962336
    Abstract: A board game comprising a board with a path having spaces thereon, wherein the path is navigated around the board by rolling dice, with the purpose being to teach the management and elimination of credit card debt. The game incorporates real life situations requiring the increase of debt due to both external events and personal choices, and further permits the use of discretionary income to decrease credit card debt, and subsequently the accumulation of wealth.
    Type: Grant
    Filed: February 25, 2003
    Date of Patent: November 8, 2005
    Inventor: Mechel Glass
  • Patent number: 6939137
    Abstract: Systems and methods are provided which enable students to participate in a simulated, electronic trading environment. The concept is one where the eSpeed rules based system and GUI may be used to educate students on the trading of financial products. The system may be “live” using real-time information and held either in a private virtual community (i.e. intra-school) or a wider community (i.e. inter-school). Fixed rules may be pre-programmed into the system or modified/customized by the participants. Participants may access the simulation via the Internet or any applicable method of communicating information among more than one computer. The products traded in the simulation may include any simulated fixed income financial product. However, the simulation may not involve trading real financial products where there would be real financial risks. Simulated trading may be compared to real-world trading to create new financial products that may be tested and traded in the system.
    Type: Grant
    Filed: December 12, 2001
    Date of Patent: September 6, 2005
    Assignee: Cantor Fitzgerald, LP
    Inventors: June Colaio, Mark Colaio
  • Patent number: 6843721
    Abstract: A method of playing a casino game by offering a player a plurality of objects, each of which has a probability of success and associated award. The player chooses an object and receives the associated award when the chosen object is successful. The player continues to chose objects until the casino game ends. Ending may occur randomly after each object is chosen, upon all chosen objects resulting in a success, or upon the player choosing a fixed number of objects.
    Type: Grant
    Filed: May 8, 2003
    Date of Patent: January 18, 2005
    Assignee: Mikohn Gaming Corporation
    Inventor: Olaf Vancura
  • Patent number: 6817613
    Abstract: A project management game is provided that includes a game board having indicia thereon representing a plurality of tasks that collectively form a plurality of deliverables to be completed and to be managed by a plurality of participants in the game. The participants form one or more teams that play the game. A plurality of game pieces are positioned on the game board. Each game piece represents a selected one of the teams. The game further includes a first die having a plurality of sides with numbers thereon. The first die may be rolled in order to indicate a number of spaces to be moved by a selected one of the game pieces. A second die is also included having a plurality of sides with numbers thereon. The second die may be rolled in order to indicate a cost value associated with one or more of the tasks.
    Type: Grant
    Filed: March 20, 2002
    Date of Patent: November 16, 2004
    Assignee: Electronic Data Systems Corporation
    Inventor: Peter A. Hasek
  • Patent number: 6805351
    Abstract: An educational, legal based game and method for players, has a board with spaces on which the players land. The spaces instruct players to bring a simulated lawsuit or to act as a result of a simulated circumstance associated with the legal profession. A fund of play money is provided and a random generator determines the number spaces the players will move. Lawsuit cards are part of the game, each having a fact pattern and a positive or negative monetary result. At a player's option, an appeal card can be selected but then the player must comply with the monetary result which may be higher or lower on the appeal card. A player landing on one of the other type of spaces acts in accordance with the simulated circumstance of that space.
    Type: Grant
    Filed: November 21, 2002
    Date of Patent: October 19, 2004
    Inventor: Tina Rae Eskreis Nelson
  • Publication number: 20040164490
    Abstract: A board game comprising a board with a path having spaces thereon, wherein the path is navigated around the board by rolling dice, with the purpose being to teach the management and elimination of credit card debt. The game incorporates real life situations requiring the increase of debt due to both external events and personal choices, and further permits the use of discretionary income to decrease credit card debt, and subsequently the accumulation of wealth.
    Type: Application
    Filed: February 25, 2003
    Publication date: August 26, 2004
    Inventor: Mechel Glass
  • Publication number: 20040150159
    Abstract: A game about intellectual properties comprising a game board, decks of associated playing cards, dice and a bag of playing pieces together with playing methods comprising method of inventing if a playing piece lands on an invention space (18), methods of creating if a playing piece lands on a copyright space (16), method of consuming consumer products if a playing piece lands on a consumer space (52), means of licensing patented inventions, means of licensing copyrighted materials and means of determining a winner of the game.
    Type: Application
    Filed: January 31, 2003
    Publication date: August 5, 2004
    Inventor: Raymond Wong
  • Patent number: 6769691
    Abstract: The present invention 10 discloses a game to be played upon a board 12 wherein a plurality of spaces 14 are sequentially placed around the perimeter of the board. The spaces 14 comprise a plurality of property deed spaces with associated property deed cards 20, a plurality of stock certificate spaces with associated stock certificate cards 18, a plurality of option spaces with associated option cards 26, 28, a plurality of collect dividend spaces, a plurality of discounted housing unit spaces and a plurality of draw card spaces having associated therewith draw cards 30. An additional feature of the game may include a set of bond certificates 24 which can be used by each player to provide additional assets for the player to manage and which the player can use for various purposes.
    Type: Grant
    Filed: November 4, 2002
    Date of Patent: August 3, 2004
    Inventor: Aaron Kim
  • Patent number: 6764077
    Abstract: Disclosed herein is a financial board game that teaches its players about buying and selling securities, about investment strategies, and about the business world. The game as disclosed includes a plurality of spaces forming a closed loop path about the periphery of the board. Many of the spaces are subdivided into subspaces. Some of the subspaces dictate the type of security available for purchase or sale and an indication of price. Other of the subspaces indicate that a question is to be answered by a player. In addition, players each receive a Portfolio Asset Allocation Card which dictates an investment strategy, setting forth the securities that are to be accumulated during the course of the game.
    Type: Grant
    Filed: September 12, 2002
    Date of Patent: July 20, 2004
    Inventor: Paul Miravete
  • Patent number: 6709330
    Abstract: An options simulation engine for an options trading game. The present invention comprises a game engine for keeping track of game time and game settings, an options market simulator for providing a real-world options trading environment, and a portfolio manager engine for keeping track of a player's portfolio. The options market simulator comprises a basic stock price generator for moving stock prices, a news/rumor generator for moving stock prices, and an options pricing generator for pricing options.
    Type: Grant
    Filed: August 18, 2000
    Date of Patent: March 23, 2004
    Assignee: Ameritrade Holding Corporation
    Inventors: Cynthia Ann Klein, Lawrence Scott Berlin, Timothy J. Kostolansky, Jaime Rockwell Del Palacio
  • Publication number: 20030234490
    Abstract: A game includes: a playing board; a plurality of tokens representing identities of players playing the game; a plurality of title deed cards; a plurality of game pieces; a source of scrip; a plurality of cards each one of which bears indicia related to one of a penalty, an award and a direction; and at least two elements operable by the players in turn for randomly determining movement of the tokens upon the board. The playing board includes a plurality of successive, contiguous spaces defining a continuous path about a periphery of the board. First second and third sets of the spaces identify properties, such as lake areas, dams and boat dealerships, that may be purchased with scrip by a player landing upon the respective space. Title deeds bear indicia indicating a rental payment.
    Type: Application
    Filed: June 19, 2002
    Publication date: December 25, 2003
    Inventors: Shirley J. Schovaers, Christopher Alexander Quintana
  • Patent number: 6641400
    Abstract: A multi-disciplinary educational tool having a plurality of commodity representations, a plurality of instruction cards, and at least one cargo transfer means that is moved among a plurality of geographical regions is disclosed. The multi-disciplinary educational tool can also comprise a playing surface to represent a plurality of geographical regions. The commodity representations comprise physical samples, pictorial representations or a combination of physical samples and pictorial representations of the represented commodities. The multi-disciplinary educational tool can also comprise a quantity of money for use during trading and exchange rates, wherein the exchange rates can set prices and exchange rates for the plurality of commodity representations. The multi-disciplinary educational tool can also comprise a plurality of impact cards that affect trading.
    Type: Grant
    Filed: August 12, 2002
    Date of Patent: November 4, 2003
    Inventor: Lorraine M. Kennedy
  • Publication number: 20030178769
    Abstract: A project management game is provided that includes a game board having indicia thereon representing a plurality of tasks that collectively form a plurality of deliverables to be completed and to be managed by a plurality of participants in the game. The participants form one or more teams that play the game. A plurality of game pieces are positioned on the game board. Each game piece represents a selected one of the teams. The game further includes a first die having a plurality of sides with numbers thereon. The first die may be rolled in order to indicate a number of spaces to be moved by a selected one of the game pieces. A second die is also included having a plurality of sides with numbers thereon. The second die may be rolled in order to indicate a cost value associated with one or more of the tasks.
    Type: Application
    Filed: March 20, 2002
    Publication date: September 25, 2003
    Applicant: Electronic Data Systems
    Inventor: Peter A. Hasek
  • Patent number: 6572110
    Abstract: A game for simulating possible experiences of a player using drugs or alcohol is disclosed. The game includes a fast path having a plurality of playing spaces and a slow path parallel to the fast path and having a plurality of spaces. There are at least two slow path spaces corresponding to one fast path playing space. The game also includes a fast game piece for movement along the fast path and a slow game piece for movement along the slow path. A chance piece is used for determining the movement of either the fast game piece or slow game piece along either the fast path or slow path. At least one of the playing spaces is a chance playing space and provides a chance for the player to move from the fast path to the slow path and from using the fast game piece to the slow game piece.
    Type: Grant
    Filed: June 10, 2002
    Date of Patent: June 3, 2003
    Inventor: Mark S. Knott
  • Patent number: 6561899
    Abstract: A method of playing a casino game by a player for monetary reward has steps including offering the player a plurality of choices, each of which has a probability of success and associated award. The method allows the player to make a choice and awards the player the associated award if the choice is successful. The steps of offering, allowing and awarding are repeated until the player successfully chooses all the choices. Alternately, the method of playing a casino game by a player for monetary reward, the method includes steps of offering the player a plurality of objects, each of which has a probability of success and associated award. The method repeats the steps of allowing the player to choose an object, awarding the player the associated award if the choice is successful and ending the bonus game if the plurality of objects have all been successfully chosen, otherwise randomly determining if the bonus game shall end until the bonus game ends.
    Type: Grant
    Filed: July 18, 2001
    Date of Patent: May 13, 2003
    Assignee: Mikohn Gaming Corporation
    Inventor: Olaf Vancura
  • Publication number: 20030075868
    Abstract: A game that teaches network marketing concepts includes a game board, a plurality of game pieces, a plurality of game cards and a success determination device. At least one of the plurality of game cards allows an active one of a plurality of players to build an associated business by adding distributors. The success determination device is used to determine the number of distributors added when an appropriate one of the game cards is selected.
    Type: Application
    Filed: October 10, 2002
    Publication date: April 24, 2003
    Inventor: Lawrence T. Lipps
  • Publication number: 20020163122
    Abstract: A method for playing a game has the steps of establishing a plurality of paths, each of which have a plurality of squares including a start square, an end square, and a plurality of value squares. Randomly traversing the paths to afford the possibility of two or more moves to reach the end square. Allowing a player to select one of the paths. Moving along the player selected path randomly, while awarding the player the values associated with squares landed upon. The randomness is by the steps of spinning a spinner, rolling a die or dice, employing a wheel, flipping a coin, or the use of a random number generator. The step of establishing a plurality of paths, each having a plurality of squares includes using a stop square, squares which cause additional movement. The steps of establishing intersecting paths or establishing one or more squares having a game associated with them are practiced. The method is in a casino game and a bonus game for a base game.
    Type: Application
    Filed: June 20, 2002
    Publication date: November 7, 2002
    Inventor: Olaf Vancura
  • Patent number: 6446970
    Abstract: A game apparatus for teaching players issues related to investments and the stock market is disclosed. A game board is provided that describes a pathway for player movement thereon. Player movement about the game board is determined according to the roll of a die. The game board includes, playing spaces associated with: 1. players' action of trading commodities; 2. increase or decrease in the value of commodities; 3. ownership of individual companies; 4. extraction of gold from a mine; 5. market rumors; 6. company rumors; market news; 6. company news; 7. stock trading options, and: 8. change in interest rates.
    Type: Grant
    Filed: February 23, 2001
    Date of Patent: September 10, 2002
    Inventor: Morris Kyrollos
  • Patent number: 6409172
    Abstract: A method for playing a game has the steps of establishing a plurality of paths, each of which have a plurality of squares including a start square, an end square, and a plurality of value squares. Randomly traversing the paths to afford the possibility of two or more moves to reach the end square. Allowing a player to select one of the paths. Moving along the player selected path randomly, while awarding the player the values associated with squares landed upon. The randomness is by the steps of spinning a spinner, rolling a die or dice, employing a wheel, flipping a coin, or the use of a random number generator. The step of establishing a plurality of paths, each having a plurality of squares includes using a stop square, squares which cause additional movement. The steps of establishing intersecting paths or establishing one or more squares having a game associated with them are practiced. The method is in a casino game and a bonus game for a base game.
    Type: Grant
    Filed: September 8, 2000
    Date of Patent: June 25, 2002
    Inventor: Olaf Vancura
  • Patent number: 6402143
    Abstract: A board game apparatus for a game that requires exercise of both judgement and ability to solve problems, simulates a capitalist system and provides players with opportunity to trade off potential reward against risk according to their ability to solve problems. The apparatus includes a board marked with a series of spaces in a loop, including an event space and territory spaces, player pieces, tokens and property pieces for placing on territory spaces. An event affecting the standing of one or more players arises when a player piece lands on an event space. When a player piece lands on a territory space, the outcome depends upon the ability of a player to solve a problem and the player's judgement on whether to trade off potential reward against risk according to their perceived ability to solve the problem. When a player is defeated, that player may join the side of the victorious player, and assist in solving problems.
    Type: Grant
    Filed: February 7, 2000
    Date of Patent: June 11, 2002
    Inventor: Warwick John Brindley
  • Patent number: 6390472
    Abstract: The disclosed trading game is comprised of a clearing house setting up specific contracts defined as issues each having no innate financial value but of local, national or international interest and involving social, financial, business, political, sports, or general, etc. matters that can be influenced by the actual or potential occurrence of different events or factors. The value of the issue contract might change in value, up or down, depending on how the participants, individually and collectively, believe the resolution of the issue has been advanced, via bids/offers tendered on the contract and trading via the Internet.
    Type: Grant
    Filed: February 2, 2000
    Date of Patent: May 21, 2002
    Inventor: Michael A. Vinarsky
  • Patent number: 6371848
    Abstract: A game simulating business startup to initial public offering includes a board, business plans, playing pieces, cards and money. At the beginning of the game, the players fill out the beginning of a business plan. During the game, the players guide the business through four stages in order to form the business, build the management team, obtain funding, hire employees, locate office space, develop a product, market the product, hire lawyers and investment bankers, and deal with the securities and exchange commission. If successful, the company reaches IPO and the player calculates the net worth of the company. The board is square and divided into four stages. Each stage has a number of spaces and a respective goal to be accomplished during the stage, and each stage represents a point along a path from business startup to initial public offering. A numbers of playing pieces are provided and each player chooses a piece.
    Type: Grant
    Filed: October 27, 2000
    Date of Patent: April 16, 2002
    Inventor: David C. Ashby
  • Patent number: 6352259
    Abstract: The present invention is a pet lover's board game. It includes a playing board having a predetermined continuous path with spaces for movement of pieces therealong in accordance with rules. The playing board has marked breed spaces designating a specified breed of animal selected from cats, dogs, birds, horses and combinations thereof which have specified costs to own and a landing fee value. The board also has marked action spaces and marked event spaces. There is a random movement mechanism for randomly determining numbers of spaces to be moved by players in accordance with the rules, a set of pet ownership papers for the marked breed spaces provided to a player in exchange for payment of play money, and a set of event cards. Play money is used to make purchases, pay fines and pay landing fees. In preferred embodiments, houses and macro-houses may be purchased to enhance values and increase landing fees.
    Type: Grant
    Filed: September 12, 2000
    Date of Patent: March 5, 2002
    Inventor: Richard N. Israel
  • Publication number: 20020024177
    Abstract: An investment board game and game method are disclosed. The board includes an endless path along which the players” game pieces are moved. The path includes a plurality of stock spaces, each representing a stock and a stock purchase price. Upon moving to one of the stock spaces, the player is permitted to purchase shares of stock for that space. If shares are purchased, the player must draw a stock value card which has the potential of changing the closing value of the stock. The stock value cards are preferably arranged into low, medium and high risk card sets, with the player being limited to selecting from one of the sets depending on the present value of the stock. A plurality of personal risk spaces are dispersed among the stock spaces along the path, and a player who moves to one of these spaces must draw a personal risk card that is likely to monetarily award or penalize the player.
    Type: Application
    Filed: October 9, 2001
    Publication date: February 28, 2002
    Inventor: Steve E. Fikki
  • Patent number: 6322076
    Abstract: An investment board game and game method are disclosed. The board includes an endless path along which the players' game pieces are moved. The path includes a plurality of stock spaces, each representing a stock and a stock purchase price. Upon moving to one of the stock spaces, the player is permitted to purchase shares of stock for that space. If shares are purchased, the player must draw a stock value card which has the potential of changing the closing value of the stock. The stock value cards are preferably arranged into low, medium and high risk card sets, with the player being limited to selecting from one of the sets depending on the present value of the stock. A plurality of personal risk spaces are dispersed among the stock spaces along the path, and a player who moves to one of these spaces must draw a personal risk card that is likely to monetarily award or penalize the player.
    Type: Grant
    Filed: September 2, 1999
    Date of Patent: November 27, 2001
    Inventor: Steve E. Fikki
  • Patent number: 6286833
    Abstract: A casino board game for entertaining and amusing players while simulating a gaming environment. The casino board game includes a game board with a continuous path, divided into marked spaces, located around a perimeter of the board. The game board has two areas for placement of bets, each of which is divided into a red portion and a black portion. A spinning wheel is used to determine the type of action a player will take in the game. The wheel is divided into pie-shaped compartments. Half of the compartments are red and half are black. Each of the compartments directs players to either move a game piece a certain number of spaces, lose a turn or place a wager. A plurality of game pieces are used by the players. A plurality of playing cards either penalize or reward players. A plurality of bidding chips in various denominations are used as money. A plurality of stock cards are representative of a share of stock. A first group of marked spaces indicates movement forward or backward on the path.
    Type: Grant
    Filed: September 24, 1999
    Date of Patent: September 11, 2001
    Inventor: Russell S. Collins
  • Patent number: 6267375
    Abstract: A game that provides choices concerning different life pursuits now available to girls and to persons generally. The game features a game board having a start space, and a number of life paths each of which has spaces marked successively over the length of the path with indicia representing instructions to a player who lands a game piece on a given space. A first set of paths extend away from or about the start space. A second set of paths are choice paths each of which has spaces with indicia relating to a life pursuit, and an entry space and a finish space at opposite ends of the path. The entry and the finish spaces of a given choice path are contiguous with corresponding spaces of one of the first set of paths from which a player can choose to move their playing piece into the entry space of the given choice path. The game may also be provided in CD-ROM or equivalent media form for simulation on a monitor of a personal computer.
    Type: Grant
    Filed: November 10, 1999
    Date of Patent: July 31, 2001
    Inventors: Robin S. Bernstein, Ariel Bernstein, Elizabeth Herrick, Marshall Lucas, David Hamby
  • Patent number: 6247698
    Abstract: A board game apparatus upon which a card game is played contains a plurality of principal areas representing either a) international wine-producing continents in the world or, b) districts within a wine region depending upon whether the game version is a) international or, b) regional. Localities within the principal areas represent either a) wine regions within the international wine-producing continents of the world or, b) vineyards within the districts of the wine region. Playing cards correspond to the areas and localities on the board and also list one of four purchase prices and symbols as the object of the game is for players match and purchase the symbols for one of three winning playing card combinations. The playing cards must originate from either a) inside a first principal area e.g. Europe, or b) any other principal area(s) outside of the first principal area. Players must rid themselves of any remaining cards.
    Type: Grant
    Filed: January 5, 2000
    Date of Patent: June 19, 2001
    Inventor: Susan Mabel Twombly
  • Patent number: 6237915
    Abstract: A game for teaching project management skills is disclosed. The game includes a play space having an area to track progress of tasks from a predetermined group of tasks which upon completion constitutes a game project. The project tasks when completed constitute completion of a game project. The game includes indicators for work effort for workers assigned to the project tasks by the players, tracking project tasks, and project funds. The assigned workers incur corresponding amounts of project funds expenditure during each project period. The game includes first information indicators for each project task, each stating a minimum task completion time, a total work effort, project funds costs, and an inherent delay time for each task.
    Type: Grant
    Filed: June 30, 1999
    Date of Patent: May 29, 2001
    Assignee: Practice Fields L.L.C.
    Inventors: Michelle R. Ledet, Winston J. Ledet, Spiro M. Maroulis, Winston P. Ledet
  • Patent number: 6189886
    Abstract: A board game based on stock market concepts comprising a game board (10) having a path of varibly-colored spaces beginning at one top corner, winding up and down across the board, and ending at the opposite top corner. As players move around the board, they make choices and perform transactions relating to the space they have landed on: on colored spaces, they may buy or sell the specified color of stock; on white spaces (12), they may strategically jump to any other white space on the board; on gray news flash spaces (14), they draw a news flash card (22A-22B) and perform the expressed transaction; and when they land on or cross over the market update bar (16), they change the price-per-share cards (18A-18B). Players record their transactions and track their balances on a balance sheet (24). The game ends when one player reaches the agreed upon goal or when all players agree to end the game, in which case, a play-off round is performed.
    Type: Grant
    Filed: August 7, 1999
    Date of Patent: February 20, 2001
    Inventor: Gayle Marie Moran
  • Patent number: 6170824
    Abstract: This invention is a two-player, hide and attack, scavenger hunt strategy board game that is a hybrid combination of Checkers, Chess, Stratego and Life. This board game allows each player to have the ability of making, naming, and drawing their own game piece that they would like to see included in a corporate workplace. This part of the game adds control as well as creativity for both of the players involved in the board game. Another aspect of this board game is the structure and function of the game pieces themselves in which the brief case game pieces have the option of not only being hidden from the players opponent but from the player themselves. Other structures and functions of this board game include an educated guessing game piece, a moving continuously changing game piece that changes temporarily to a different game piece every time it is attacked or does the attacking, a transferable game piece, and a game piece that must be attacked more then once to be put out of play.
    Type: Grant
    Filed: January 20, 2000
    Date of Patent: January 9, 2001
    Inventor: Bernard Kaplan
  • Patent number: 6164650
    Abstract: An add-on board game is disclosed which permits transitions between new and existing boards based on random factors. The game includes a variety of new features including travel cards, random penalties and bonuses, and different mechanisms for traveling around the board. The add-on board game may be adapted for use with the MONOPOLY board game.
    Type: Grant
    Filed: August 31, 1995
    Date of Patent: December 26, 2000
    Assignee: McLellan & McMahon, Inc.
    Inventors: Robert F. Wilkins, David B. Beffa-Negrini, David M. Hall
  • Patent number: 6120376
    Abstract: A wagering game for play by a player includes a set of game participants, an identification number assigned to each of the game participants, and a game number. The player places a wager relating to the game number, and a ranking order of the game participants is determined, such as by a race to a finishing point. The sum of the identification numbers of a subset of the game participants may be calculated. The number of lengths by which a first ordered game participant beats another ordered game participant to the finishing point may also be calculated. Whether the player's wager is a winning wager is determined by comparing the sum or the number of lengths to the game number. The wagering game may be implemented as an electronic game.
    Type: Grant
    Filed: March 10, 1998
    Date of Patent: September 19, 2000
    Assignee: Horse Sense Corporation
    Inventor: Eric Cherry
  • Patent number: 6106300
    Abstract: The present invention provides a particularly effective mechanism for teaching financial skills to players, and, in particular children, in the context of a game. Each player is initially ascribed a predetermined periodic earned income, (at least initially representing income from work activities of the player), periodic expenses and a predetermined amount of cash on hand. The object of such game is for a player to generate passive income greater than a predetermined percentage (e.g., 100%) of the player's expenses. The game comprises: indicia of a financial statement associated with each player; and indicia of a set of events and indicia of a set of game events for pseudo-random assignment to the players in turn. A mechanism for pseudo-randomly assigning the particular game event to the respective players is the also included. The game events potentially affect at least one of the passive income, expenses, assets and liabilities of the players, and include opportunities to generate passive income.
    Type: Grant
    Filed: July 15, 1999
    Date of Patent: August 22, 2000
    Assignee: Cashflow Technologies, Inc.
    Inventors: Robert T. Kiyosaki, Rolf H. Parta, Sharon L. Lechter
  • Patent number: 6032957
    Abstract: A board game for teaching the principles of personal finance whereby significant wealth may be accumulated includes a playing board having a first, Rat Race, track and an entirely separate second, Fast Track. Each player begins the game on the Rat Race track and is provided with a Game Card to track his/her finances. The Game Card is configured as a combined Income/Balance Sheet, and basic accounting rules of personal finance are carefully followed in updating the Game Card while a player progresses along the Rat Race according to the roll of die. The Rat Race track includes spaces on which a player can land which presents unexpected financial obstacles, but the Rat Race also includes spaces which present financial opportunities. By prudently investing as opportunities arise, a player may obtain passive income in addition to a salary. Once a player's passive income exceeds his/her expenses, the player moves to the Fast Track for further play.
    Type: Grant
    Filed: October 23, 1998
    Date of Patent: March 7, 2000
    Assignee: Cashflow Technologies Incorporated
    Inventors: Robert T. Kiyosaki, Rolf H. Parta
  • Patent number: 6019371
    Abstract: A board game having an environmental theme named after "Superfund". This board game simulates environmental cleanup efforts of hazardous and other abandoned dump sites facing world-wide industry. Players take on the role of a company's chief executive officer (CEO). Playing the role of CEO, player's will manage a company by making corporate decisions as they relate to the Superfund. These corporate decisions are based on the company's profitability and environmental compliance efforts. The game incorporates elements engaged by industry, government, special interest and the community in regards to environmental cleanup of toxic and other waste dumps left abandoned for decades. Players will deal with the community, Environmental Protection Agency, lawyers and other companies. The Superfund game board contains playing routes in which players move along to reach the end of the fiscal year. Each of the playing squares dictate the playing scenarios which player's will play-out.
    Type: Grant
    Filed: July 9, 1998
    Date of Patent: February 1, 2000
    Inventor: Nicholas J. Mantis
  • Patent number: 5961384
    Abstract: The present invention relates to a game of skill and chance. The game includes a step of providing a display with a plurality of positions and directing a player to place a bet to play on an identified game of chance. A marker is provided for each player. The player is next provided with a chance device to advance the marker from one position to another. A bank and jackpot are provided for a receipt of a wager from each position on the board. A banker is provided for permitting the player to settle the wager at each position.
    Type: Grant
    Filed: August 12, 1997
    Date of Patent: October 5, 1999
    Assignee: Richard A. Robinson
    Inventor: Rick Robinson
  • Patent number: 5906372
    Abstract: A tessellating board game which combined with game rules simulates the economic development of single or multiple star planetary systems in which choices made by competing parties influencing each other's economic prospects have ramifications modeled by a subsuming moral dynamic, affecting player destiny as moral or karmic law analogous to natural law. Also simulated is a complex gravitational field of a star and its planets, either for a single star in the unistellar game version or for multiple stars in the multistellar game version, and players must plot spacecraft trajectories within those gravitational fields, adjusting spacecraft speed and direction using planetary encounters and fuel decrement, and, in the multistellar game, using hyperspace jump locations to transcend the constraint of distance.
    Type: Grant
    Filed: July 12, 1997
    Date of Patent: May 25, 1999
    Inventor: Richard H. Recard, Jr.
  • Patent number: 5876035
    Abstract: A taxi cab management board game providing a gaming environment and associated apparatus wherein the players experience the daily routine and practical business pressures associated with the successful operation of a taxi cab business. The game playing surface is comprised of interconnected location blocks 12 denoting geographical locations for navigation of vehicle playing pieces 20 to transport fare playing pieces 25. Fare playing pieces may be selected based on their physical proximity to vehicle playing pieces or assigned by an instruction card set 34A. Vehicle playing pieces 20 transport fare playing pieces 25 to assigned destinations accumulating transportation revenue and possible gratuity income. The player is limited economically by traffic, government regulation and practical business choices in the quest to expand the taxi company through the purchase of three company expansion certificates 50.
    Type: Grant
    Filed: September 12, 1997
    Date of Patent: March 2, 1999
    Inventor: Victor M. Medina, Jr.
  • Patent number: 5829746
    Abstract: An investment board game is provided having various investments vehicles such as stocks, business deals, retirement savings, casino, lottery, and inheritance in addition to expenses such as taxes and assorted purchases. The board game can be played with multiple parties and includes the factor of risk taking, planning, skill and chance.
    Type: Grant
    Filed: May 23, 1997
    Date of Patent: November 3, 1998
    Inventor: John P. Pacella
  • Patent number: 5829747
    Abstract: A stock market big board game comprising a game board (14) having a continuous path around its perimeter (16) divided into consecutive spaces (18) bearing instructions for price fluctuations of individual companies and the market as a whole, market manipulation card purchase options, penalties, bonuses for stock diversification, move anywhere options, puts and calls, market trend changes, and stock price move options with each of the spaces (18) defining a playing position. A big board (20) is provided with a structure (22) for mounting the big board (20) vertically to the game board (14). A plurality of price marker pegs (24) for the big board (20), indicate on the big board (20) the activities of seven types of stocks purchased, such as stock prices and splits. A plurality of playing pieces (26) are provided, one for each of the game players. The playing pieces (26) being of a size to fit within the playing positions.
    Type: Grant
    Filed: September 2, 1997
    Date of Patent: November 3, 1998
    Inventor: Stephen E. Nebel
  • Patent number: 5826878
    Abstract: A board game for teaching the principles of personal finance whereby significant wealth may be accumulated includes a playing board having a first, Rat Race, track and an entirely separate second, Fast Track. Each player begins the game on the Rat Race track and is provided with a Game Card to track his/her finances. The Game Card is configured as a combined Income/Balance Sheet, and basic accounting rules of personal finance are carefully followed in updating the Game Card while a player progresses along the Rat Race according to the roll of die. The Rat Race track includes spaces on which a player can land which presents unexpected financial obstacles, but the Rat Race also includes spaces which present financial opportunities. By prudently investing as opportunities arise, a player may obtain passive income in addition to a salary. Once a player's passive income exceeds his/her expenses, the player moves to the Fast Track for further play.
    Type: Grant
    Filed: November 14, 1996
    Date of Patent: October 27, 1998
    Assignee: Cashflow Technologies Incorporated
    Inventors: Robert T. Kiyosaki, Rolf H. Parta
  • Patent number: 5810359
    Abstract: An add-on board game is disclosed which permits transitions between new and existing boards based on random factors. The game includes a variety of new features including travel cards, random penalties and bonuses, and different mechanisms for traveling around the board. The add-on board game may be adapted for use with the MONOPOLY board game.
    Type: Grant
    Filed: April 22, 1997
    Date of Patent: September 22, 1998
    Assignee: McLellan & McMahon, Inc.
    Inventors: Robert F. Wilkins, David B. Beffa-Negrini, David M. Hall
  • Patent number: 5803456
    Abstract: A kit of parts for playing a game comprises a board with a first set of spaces to enable playing a game of the kind specified and relating to financial transactions and investments. The board also includes a second type of spaces spread in sequence around the board onto which second respective markers of each player may land in turn under the control of the throw of a dice. The second type of spaces provide various opportunities and liabilities dictated or influenced by "political" factors and events. The presence of "political" spaces add variations that may affect the financial decisions of the players. This makes the game more interesting and, as an educational element, introduces the players to the reality or possibility that "politics" normally influence day-to-day financial transactions.
    Type: Grant
    Filed: July 8, 1997
    Date of Patent: September 8, 1998
    Inventor: Kam Yuet Lam